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Seerah's Portal Bug Reports Feature Requests
Author:
Version:
2.9.1
Date:
09-23-2009 11:57 PM
Size:
134.92 Kb
Downloads:
10,520
Favorites:
152
MD5:
Pictures
Click to enlarge
All icons shown and the mover for the achievement tracker
Click to enlarge
different positions for clock/coords
clock/coords moved to top of minimap
Click to enlarge
the config window
Click to enlarge
Now with circular goodness!
PocketPlot   Popular! (More than 5000 hits)
PocketPlot 2.0!

PocketPlot was originally written as a very lightweight minimap addon with option available only through the lua file. However, I felt like doing more with it and I took my hubby's feature requests and implemented them. Thus, PocketPlot 2.0 was born, with an in-game config screen and other new additions.


Features:
  • square or circle minimap
  • thin, black border (customizable color/alpha)
  • border and clock/coords have options to be colored by class (optional support for !ClassColors)
  • moved and streamlined tracking/mail/bg/voice/LFG icons
  • moved zone text
  • option to hide zone text
  • SharedMedia support for fonts
  • scroll with mousewheel
  • hides map button, zoom in/out, etc.
  • moved and streamlined clock (enable/disable the clock from the display section of Interface Options)
  • coordinates display (click coords to toggle world map, shift-click to send coords to chat)
  • "smart" coords/clock display (change positions depending on what's shown and hide in instances), can show below or above minimap
  • ability to move other frames related to the minimap (durability, vehicle seat indicator - the quest tracker is movable via the default UI)
  • right-click the minimap to toggle showing the in-game calendar (default flashing ? still shows for new calendar invites)
  • custom minimap blip textures made by yours truly (two styles are included with PocketPlot. If you wish to change the blip texture or like the default blips better, you merely need to change the file path in the lua - the path to the default blips is there for you)
  • can change the alpha/transparency of the minimap
  • option to hide the minimap in combat
  • each character has a choice of using either a global or character specific profile


FAQ:

Is there a slash command?
/pocketplot and /pp

How do I move the minimap or other frames?
In the PocketPlot config window, enable the mover for the frame you wish to reposition in the movers menu. Drag it wherever you wish. When finished, select "None" from the movers menu to get rid of the blue anchor. You can use the "Nudge" buttons to move a frame by one pixel at a time in any direction.

Where can I find more fonts?
For further font choices, I suggest the SharedMedia addon. Have a font you want to use that's not in there? Read the "Instructions for MyMedia.txt" file in the SharedMedia folder.

How can I move the tower capture bars?
I have opted to not support moving those, as it's a PITA to do so. I suggest the mods Capping or SSPVP3 for all of your pvp needs (including moving the capture bars and score frame).

How can I give feedback?
Feel free to leave your comments/questions here, but all bug reports and feature requests need to go to my portal if you want me to remember to do them.

Can I use your code/blips?
All use of my code and custom blips separate from PocketPlot must be for your own personal use and they may not be redistributed separate from the addon. You may use snippets of my code in addons you intend to distribute only after receiving permission, and credit must be given.

Can I redistribute your addons?
My addons may only be redistributed in UI compilations, and any mention of the addon must point to its download page or my portal, both on wowinterface.

Do you accept cookies?
I love cookies! Unfortunately, they may turn to crumbs in the mail. Instead, you may donate to my cookie fund via PayPal.
  Change Log - PocketPlot
v.2.9.1
- right-clicking the minimap to open the Calendar frame will no longer Ping the map
- right-clicking for calendar access now works as a toggle (the calendar will close if already open)
- clicking the coordinates display to show the world map now acts as a toggle (will hide the map if already open - useful if you have an addon that resizes the world map)
- shift-clicking the coordinate display will send your current location to chat

v.2.9
- added option to modify how fonts are rendered (with outline, monochrome, etc)
- added some additional profile options (copy from global profile and reset profile)
- a couple general code changes

v.2.8
- added a form of profile support (characters can use a global or character specific profile)
- added option to hide zone text
- added option to change minimap alpha
- added option to hide minimap when in combat
- let me know if there are any bugs - there were a lot of changes adding the profile support

v.2.7
- added "nudge" buttons for frame movers
- added confirmation box for resetting frame positions and reloading UI
- changed alpha of the blue mover frame so you can see behind it
- tweaked the frame mover code - should be a lot more reliable

v.2.6.1
- fixed a bug for new users without saved variables

v.2.6
- added circle skin with circular background
- added support to move the VehicleSeatIndicator frame
- updated libs
- bumped TOC version

v.2.5.1
- update libs

v.2.5
- rolled in 3.1 changes with compatability code - will work both on live and on PTR
- added two new options to change the strata and the level of the minimap
- a few optimizations

v.2.4 (dowload located under Beta tab)
- update for 3.1
- removed movers for quest tracking frame, quest timer, achievement tracker - these frames are all part of the new, movable tracking frame in 3.1

v.2.3.2
- fixed error if no !ClassColors installed
- no reload ui required to update colors changed with !ClassColors

v.2.3.1
- added optional support for !ClassColors: http://www.wowinterface.com/downloads/info12513-ClassColors.html

v.2.3
- added separate border alpha setting
- added border thickness setting

v.2.2
- border and clock/coords can now be colored by class

v.2.1.4
- changed mail icon to that from the tracker
- moved font registration with LSM out of PLAYER_LOGIN event function to get rid of an error with Grid (no clue why that error was even happening, but oh well...)

v.2.1.3
- fix nil errors on new installs of 2.0 (I blame Shirik - "why do you have that there? It should work fine without it" he said... :P )

v.2.1.2
- MiniMapCluster:EnableMouse(false) --> this is so that you can still click through to the world frame in that corner if you've moved the minimap
- worked some magic on the tracking and mail icons to get rid of the thin white line around the outside

v.2.1.1
- oops - my cleanup broke it
- fix for nil error when trying to do stuff from options

v.2.1
- Smart coords are smarter! They now disappear if in an instance
- LSM now comes with the addon - I think I actually save 1-2kb of memory :P

v.2.0.1
- background color will now save properly

v.2.0
Merge of 2.0 branch into trunk
- options panel
- frame movers
- coordinates
...and more!

v.1.4.1
- fixed: somehow the tracking button got moved :/
- fixed: updated blip textures. There was a new blip icon - who knew?
- added: path to default blip textures in the comments for that option, just in case you prefer those over mine

v.1.4
- fixed: zone text so it scales with the minimap
- changed: zone text to OUTLINE (instead of MONOCHROME) so it's a little more readable...
- fixed: pending calendar invites will still show the flashy question mark

v.1.3
- merged in the wotlk branch from http://www.wowinterface.com/downloads/info10254-PocketPlot-wotlk.html

v.1.2
- support for new clock added in 2.4.3 (clicking the clock toggles the new Clock/Alarm interface window)
- placed LFG icon
- placed Voice chat icon
- converted settings to variables and moved their values to the top of the lua for easier option configuration
- oops! added version number to toc

v.1.1
tweaked blip textures - instead of having an embossed look (which made them look larger) they now have a rounded look to them. The size of the tracking dots (players/mobs) was decreased slightly as well.
  Optional Files - PocketPlot
Sorry, there are currently no optional files available.
  Archived Versions - PocketPlot
File Name
Version
Size
Author
Date
2.9
135kB
Seerah
09-17-2009 04:25 PM
2.8
135kB
Seerah
08-20-2009 04:53 PM
2.7
134kB
Seerah
08-19-2009 11:16 PM
2.6.1
134kB
Seerah
08-17-2009 04:29 PM
2.6
134kB
Seerah
08-15-2009 12:33 AM
2.5.1
123kB
Seerah
04-13-2009 03:32 PM
2.5
122kB
Seerah
04-08-2009 01:18 AM
2.5
122kB
Seerah
04-08-2009 01:16 AM
2.3.2
121kB
Seerah
02-14-2009 11:32 PM
2.3.1
121kB
Seerah
02-14-2009 12:13 AM
2.3
121kB
Seerah
01-02-2009 02:57 PM
2.2
121kB
Seerah
11-27-2008 07:30 PM
2.1.4
121kB
Seerah
11-26-2008 11:10 PM
2.1.3
121kB
Seerah
11-21-2008 02:45 PM
2.1.2
121kB
Seerah
11-21-2008 01:03 AM
  Comments - PocketPlot
Post A Reply Comment Options
Old 09-22-2009, 04:57 PM  
trclocke
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 49
Uploads: 1
Quote:
Originally posted by Seerah
Here's two different addons for you.

http://www.wowinterface.com/download...WhoPinged.html
http://www.wowinterface.com/download...WhoPinged.html
Well hey, that'll work. They don't overlay the minimap but the basic idea is the same. Thanks!
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Old 09-22-2009, 01:54 PM  
Aileen
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 28
File comments: 60
Uploads: 2
Quote:
Originally posted by Seerah
I honestly still have no idea why it was in the original spot for you.
Yeah, I guess I was just "special" that way.

I am pretty sure that there was some sort of conflict between SLDataText and it, but even when I disabled the whole calendar module of SLDataText because I wasn't using that module, it still didn't work unless I reloaded UI. I just got used to looking for the partially blocked ? underneath my buffs.

Anyway I'm just happy that whatever recent changes were made fixed it for me.
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Old 09-19-2009, 05:29 PM  
Seerah
Fishing Trainer
 
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WoWInterface Super Moderator
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Forum posts: 6144
File comments: 310
Uploads: 18
I honestly still have no idea why it was in the original spot for you.

Quote:
Originally posted by Aileen
I am so happy! I just noticed today when I logged in a bug I reported a long time ago about the calendar ? icon loading in the upper right hand default position seems to be fixed! I logged in today and the ? was attached to my bottom center minimap.
__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

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Old 09-19-2009, 01:35 PM  
Aileen
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 28
File comments: 60
Uploads: 2
I am so happy! I just noticed today when I logged in a bug I reported a long time ago about the calendar ? icon loading in the upper right hand default position seems to be fixed! I logged in today and the ? was attached to my bottom center minimap.
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Old 09-18-2009, 10:54 AM  
Seerah
Fishing Trainer
 
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WoWInterface Super Moderator
Interface Author - Click to view interfaces

Forum posts: 6144
File comments: 310
Uploads: 18
__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

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Old 09-18-2009, 05:05 AM  
trclocke
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 49
Uploads: 1
There is one feature that chinchilla had that I really miss. When a player pinged the minimap, chinchilla would pop up a text overlay at the top of the minimap with the player's name, so you knew who was doing the pinging. It's a very nice thing to have when coordinating things over voice chat, or when you're trying to catch the guy who won't stop doing it

If you get bored I'd love to see pocketplot implement something like this
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Old 09-07-2009, 07:51 PM  
Seerah
Fishing Trainer
 
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WoWInterface Super Moderator
Interface Author - Click to view interfaces

Forum posts: 6144
File comments: 310
Uploads: 18
Quote:
Originally posted by Elviswind
Yes, I think that's what I meant. I'd just like the option to change between no outline, thin outline, and thick outline on the text. Not a deal breaker by any means, but I do have a personal preference for no outline.
That won't be difficult to implement. Please post this as a feature request at my portal - I use that as a to-do list.


edit: for now, if you wish to get your hands dirty, search the code for each instance of "OUTLINE" and remove it.

So, instead of SetFont(font, size, "OUTLINE"), you'll just have SetFont(font, size)
__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh


Last edited by Seerah : 09-07-2009 at 07:53 PM.
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Old 09-07-2009, 12:34 PM  
Elviswind
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Quote:
Originally posted by Seerah
There are icons there, such as LFG, PVP, etc. So, this is not possible without being able to move those icons as well. And then the clock would have to be placed somewhere else, too, when enabled, otherwise the tracking and mail icons would also be covered up. In short, I won't be implementing this feature because of all the changing around that it would require.
Fair enough. I can definitely see that having both the clock and coordinates turned on would result in having some text under or over the tracking icon. I don't use the mail or clock function, so I hadn't considered that.

Quote:
Originally posted by Seerah
Do you mean the outline around the text? I can make it thicker, or I can make it disappear. The outline (and a thicker outline) are hard-coded text modifications in the game and just need applied to text if you want to use them. Is this what you mean?
Yes, I think that's what I meant. I'd just like the option to change between no outline, thin outline, and thick outline on the text. Not a deal breaker by any means, but I do have a personal preference for no outline.

Here's a screenshot of my UI, so you can see where I'm coming from . . . maybe.

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Old 08-30-2009, 09:19 PM  
Seerah
Fishing Trainer
 
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Interface Author - Click to view interfaces

Forum posts: 6144
File comments: 310
Uploads: 18
Quote:
Originally posted by Elviswind
I have a couple requests:

I'd like to mirror the placement of the zone text with the coordinates, so the coordinates would be placed on the inside edge of the bottom of the map rather than outside the map.
There are icons there, such as LFG, PVP, etc. So, this is not possible without being able to move those icons as well. And then the clock would have to be placed somewhere else, too, when enabled, otherwise the tracking and mail icons would also be covered up. In short, I won't be implementing this feature because of all the changing around that it would require.

Quote:
I'd like to adjust the amount of text border that is used.
Do you mean the outline around the text? I can make it thicker, or I can make it disappear. The outline (and a thicker outline) are hard-coded text modifications in the game and just need applied to text if you want to use them. Is this what you mean?

Quote:
Thanks again for providing this great minimap replacement!
Thanks, and you're welcome!
__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh


Last edited by Seerah : 08-30-2009 at 09:19 PM.
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Old 08-30-2009, 11:43 AM  
Elviswind
A Kobold Labourer

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File comments: 3
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I just found PocketPlot yesterday and now I've finally found a replacement for SexyMap. I really have no idea why someone would want a whole bunch of spinning graphics and borders on their minimap. Great job keeping it simple! I love how you have handled the tracking button (which is really the only thing I have had turned on all the time when I was using SexyMap) and I love that you have zooming in and out controlled by the scrollwheel.

I have a couple requests:

I'd like to mirror the placement of the zone text with the coordinates, so the coordinates would be placed on the inside edge of the bottom of the map rather than outside the map.

I'd like to adjust the amount of text border that is used.

Thanks again for providing this great minimap replacement!
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Old 08-21-2009, 07:04 PM  
trclocke
A Kobold Labourer
Interface Author - Click to view interfaces

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File comments: 49
Uploads: 1
I see a lot of changes in recent versions. Very cool! I'll let you know if I run into any weirdness

Edit with info:
  • The new character specific profile settings work perfectly. I'm using a character specific profile for two characters, and the default profile for a third. I've tweaked a lot of settings on all three characters, and everything acts as it should. I finally get to drop chinchilla entirely which is nice
  • Hide zone text, excellent addition
  • Minimap alpha, very nice to have
  • I dont' think I'll use the "hide minimap in combat" option. What I'm used to is a separate "combat alpha" setting that lets you keep the minimap visible but fade it out more upon entering combat, as an extra visual element on your screen to let you know you're now in combat with something. Just a personal preference. The option to hide it entirely is a nice addition
  • Love the nudge buttons. They're exactly what I was looking for.
  • The mover alpha change was very helpful, and the mover does seem to cooperate a little better now.

Thanks for all the improvements, they're hugely appreciated!

Last edited by trclocke : 08-21-2009 at 07:49 PM.
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Old 08-17-2009, 02:13 PM  
trclocke
A Kobold Labourer
Interface Author - Click to view interfaces

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File comments: 49
Uploads: 1
Quote:
Originally posted by Seerah
trclocke:

Thanks for the comments.

As for your first suggestion, I don't really see myself ever adding that. As you say, they're "logically positioned". If anyone is really picky about that, there are several minimap addons that allow that functionality (such as Chinchilla or SexyMap(?)) or you can move them in the lua file. Each button has it's own section in the code, labeled with comments.

The other suggestions are good ones, though. Could you please add those to the feature requests portion of my portal? It's my to-do list. List them separately, please, in case I get one done before the other. Thanks!
I'll be happy to do that. I thought of another that's fairly big, now that I've toggled between alts with different layouts: we could really use an option to save settings per character. I'll add that suggestion as well

Regarding button positioning, you're absolutely right. It was an easy fix with a .lua edit. Kudos to you for commenting each section so nicely

Edit: Feature requests added

Last edited by trclocke : 08-17-2009 at 02:40 PM.
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Old 08-17-2009, 01:13 PM  
Seerah
Fishing Trainer
 
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WoWInterface Super Moderator
Interface Author - Click to view interfaces

Forum posts: 6144
File comments: 310
Uploads: 18
trclocke:

Thanks for the comments.

As for your first suggestion, I don't really see myself ever adding that. As you say, they're "logically positioned". If anyone is really picky about that, there are several minimap addons that allow that functionality (such as Chinchilla or SexyMap(?)) or you can move them in the lua file. Each button has it's own section in the code, labeled with comments.

The other suggestions are good ones, though. Could you please add those to the feature requests portion of my portal? It's my to-do list. List them separately, please, in case I get one done before the other. Thanks!
__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh


Last edited by Seerah : 08-17-2009 at 01:13 PM.
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Old 08-17-2009, 01:08 PM  
trclocke
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 49
Uploads: 1
There are a lot of things I really like about this minimap on. Excellent work.
  • The on-minimap tracking swapper is really nice
  • I love the way you handle new calendar notifications - you're the only one that does that right now and it's perfect.
  • The minimap button icons don't have the stupid circular border, they look really nice, and they're logically positioned
  • Not every minimap addon allows you to reposition the durability and vehicle frames, and it's very nice to have.

What could really use a change is that more customization is needed:
  • the position, and more importantly, the size of the minimap icons should be adjustable
  • Enable Mover For... is a little awkward to use for the minimap, since it won't react to scale changes while it's open, and because it's not semitransparent to allow you to see how the minimap looks underneath it. The ability to actually type in x/y coordinates would also be useful, for nudging things exactly where you want them. Or, sure, actual nudge buttons.
  • character-specific settings
  • This is a big one: other than font and size, zone text can't be adjusted. Personally I'd love to be able to remove it. Maybe a text alpha setting is in order.

Last edited by trclocke : 08-17-2009 at 02:12 PM.
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Old 05-13-2009, 11:21 PM  
Seerah
Fishing Trainer
 
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WoWInterface Super Moderator
Interface Author - Click to view interfaces

Forum posts: 6144
File comments: 310
Uploads: 18
Re: Can't Move Stuff

Quote:
Originally posted by 1behne1
So the other day I went to redo my UI some and realized that I can no longer move many of the features I once could with Pocket Plot. I can move the Minimap and the Durability frame but the quest timer, achievement tracker and slider tracker (thingy for watching objectives convert in EOTS) are all gone.

Someone mentioned this in another post but I think it was overlooked.

Thanks.
No, wasn't mentioned in another post... If it was, can you link it?

The tower capture bars (for PvP) were never handled by PocketPlot (see the FAQ). Movers for the other frames were removed with 3.1 because the default UI changed and they are now movable without PocketPlot (see changelog).
__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

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