All icons shown and the mover for the achievement tracker
different positions for clock/coords
clock/coords moved to top of minimap
the config window
PocketPlot
PocketPlot 2.0!
PocketPlot was originally written as a very lightweight minimap addon with option available only through the lua file. However, I felt like doing more with it and I took my hubby's feature requests and implemented them. Thus, PocketPlot 2.0 was born, with an in-game config screen and other new additions.
If you were a fan of the original PocketPlot, then 1.4.1 is the version to stick with - it does work with WotLK.
Features:
square minimap
thin, black border (customizable color/alpha)
border and clock/coords have options to be colored by class
moved and streamlined tracking/mail/bg/voice/LFG icons
moved zone text
SharedMedia support for fonts
scroll with mousewheel
hide map button, zoom in/out, etc.
moved and streamlined clock
coordinates display (click coords to open world map)
"smart" coords/clock display (change positions depending on what's shown and hide in instances), can show below or above minimap
ability to move other frames related to the minimap (durability, quest tracker, achievements tracker, and quest timer)
right-click the minimap to access the new in-game calendar (default flashing ? still shows on new invites)
custom minimap blip textures made by yours truly (two styles are included with PocketPlot. If you wish to change the blip texture or like the default blips better, you merely need to change the file path in the lua - the path to the default blips is there for you)
FAQ:
Is there a slash command?
/pocketplot and /pp
How do I move the minimap or other frames?
In the PocketPlot config window, enable the mover for the frame you wish to reposition in the movers menu. Drag it wherever you wish. When finished, select "None" from the movers menu to get rid of the blue anchor.
Where can I find more fonts?
For further font choices, I suggest the SharedMedia addon. Have a font you want to use that's not in there? Read the "Instructions for MyMedia.txt" file in the SharedMedia folder.
How can I move the tower capture bars?
I have opted to not support moving those, as it's a PITA to do so. I suggest the mods Capping or SSPVP3 for all of your pvp needs (including moving the capture bars and score frame).
How can I give feedback?
Feel free to leave your comments/questions here, but all bug reports and feature requests need to go to my portal if you want me to remember to do them.
Can I use your code/blips?
All use of my code and custom blips separate from PocketPlot must be for your own personal use and they may not be redistributed separate from the addon. PocketPlot may only be redistributed in UI packs, and any mention of the addon must point to this download page or my portal. You may use snippets of my code in addons you intend to distribute only after receiving permission, and credit must be given.
Change Log - PocketPlot
v.2.2
- border and clock/coords can now be colored by class
v.2.1.4
- changed mail icon to that from the tracker
- moved font registration with LSM out of PLAYER_LOGIN event function to get rid of an error with Grid (no clue why that error was even happening, but oh well...)
v.2.1.3
- fix nil errors on new installs of 2.0 (I blame Shirik - "why do you have that there? It should work fine without it" he said... :P )
v.2.1.2
- MiniMapCluster:EnableMouse(false) --> this is so that you can still click through to the world frame in that corner if you've moved the minimap
- worked some magic on the tracking and mail icons to get rid of the thin white line around the outside
v.2.1.1
- oops - my cleanup broke it
- fix for nil error when trying to do stuff from options
v.2.1
- Smart coords are smarter! They now disappear if in an instance
- LSM now comes with the addon - I think I actually save 1-2kb of memory :P
v.2.0.1
- background color will now save properly
v.2.0
Merge of 2.0 branch into trunk
- options panel
- frame movers
- coordinates
...and more!
v.1.4.1
- fixed: somehow the tracking button got moved :/
- fixed: updated blip textures. There was a new blip icon - who knew?
- added: path to default blip textures in the comments for that option, just in case you prefer those over mine
v.1.4
- fixed: zone text so it scales with the minimap
- changed: zone text to OUTLINE (instead of MONOCHROME) so it's a little more readable...
- fixed: pending calendar invites will still show the flashy question mark
v.1.3
- merged in the wotlk branch from http://www.wowinterface.com/downloads/info10254-PocketPlot-wotlk.html
v.1.2
- support for new clock added in 2.4.3 (clicking the clock toggles the new Clock/Alarm interface window)
- placed LFG icon
- placed Voice chat icon
- converted settings to variables and moved their values to the top of the lua for easier option configuration
- oops! added version number to toc
v.1.1
tweaked blip textures - instead of having an embossed look (which made them look larger) they now have a rounded look to them. The size of the tracking dots (players/mobs) was decreased slightly as well.
Optional Files - PocketPlot
Sorry, there are currently no optional files available.
Profile support is something that I may add to my addons in the future... For now, you can go into the PocketPlot.toc file and change
Code:
## SavedVariables: PocketPlotDB
to
Code:
## SavedVariablesPerCharacter: PocketPlotDB
Copying the sv file from the account-wide sv folder to the character specific sv folder should allow you to keep any changes you already made.
__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh
You could move the clock/coords to the top of the minimap.
__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh
cheers thanks
thats kinda what i figured
ive stuck with tidyminimap as a result, it only touches known map buttons
just covers up some of the stuff due to where its anchored, i spose i should just edit the lua and move the anchor lol
Sometimes those minimap-cleaner-upper mods just grab everything that's parented to the minimap. Did the frame that creates the border disappear, too? I'd talk to that addon's author. Sometimes those addons will have a blacklist.
__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh
was a big fan of the previous version but this one is very nice indeed
question though, i am currently using tidyminimap for my map buttons, i was thinking of switching to detached minibuttons, but when i activated that in game, a bunch of the items from the minimap were grabbed out and repositioned, im guessing thats part of dmb taking over the coords/locs for your minimap items?
not sure if its a "bug" or intended behavior for dmb or if its an interaction between the two
Right-click the clock to open it's frame and check the box for 24-hr clock. (It's a default UI thing.)
__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh
Originally posted by strawberrie hi, I was wondering if there is any way to change the blips for the minimap in the lua file. I noticed you have 3 files ending in .blp in the media folder and I tried changing it to a different one in the lua file, load up wow and it just didn't work. I get white squares.
thanks in advance.
From the main description (though I'm assuming this is what you tried):
custom minimap blip textures made by yours truly (two styles are included with PocketPlot. If you wish to change the blip texture or like the default blips better, you merely need to change the file path in the lua - the path to the default blips is there for you)
.blp is Blizzard's proprietary file extension for textures - it doesn't stand for blip. What exactly did you try to do? Changing from PPblips2.blp to PPblips.blp (the original style) should work fine as long as you were completely exited out of the game.
__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh
hi, I was wondering if there is any way to change the blips for the minimap in the lua file. I noticed you have 3 files ending in .blp in the media folder and I tried changing it to a different one in the lua file, load up wow and it just didn't work. I get white squares.
I haven't experienced coordinates not working... But can you post this at my portal?
Quote:
Originally posted by Gilgallad Great addon, been using it ever since patch 3.0 came out.
Noticed though that setting the mail icon texture to the one used by the tracking frame for mailboxes eliminates the black area around it.
Also, I've been fiddling with the code ever since the configuration was hard-coded, and was wondering why coords wouldn't work sometimes so after searching a little, I added this piece of code to the existing stuff and it seems to work.
Code:
coordframe:SetScript("OnEvent", function(self)
if PocketPlotDB.coords then
if IsInInstance() then
self:Hide()
else
self:Show()
end
CoordPosition()
end
if (event == "ZONE_CHANGED") then
SetMapToCurrentZone()
end
end)
PocketPlot:SetScript("OnEvent", PlayerLogin)
coordframe:RegisterEvent("PLAYER_ENTERING_WORLD")
coordframe:RegisterEvent("ZONE_CHANGED")
PocketPlot:RegisterEvent("PLAYER_LOGIN")
__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh
Great addon, been using it ever since patch 3.0 came out.
Noticed though that setting the mail icon texture to the one used by the tracking frame for mailboxes eliminates the black area around it.
Also, I've been fiddling with the code ever since the configuration was hard-coded, and was wondering why coords wouldn't work sometimes so after searching a little, I added this piece of code to the existing stuff and it seems to work.
Code:
coordframe:SetScript("OnEvent", function(self)
if PocketPlotDB.coords then
if IsInInstance() then
self:Hide()
else
self:Show()
end
CoordPosition()
end
if (event == "ZONE_CHANGED") then
SetMapToCurrentZone()
end
end)
PocketPlot:SetScript("OnEvent", PlayerLogin)
coordframe:RegisterEvent("PLAYER_ENTERING_WORLD")
coordframe:RegisterEvent("ZONE_CHANGED")
PocketPlot:RegisterEvent("PLAYER_LOGIN")
Originally posted by Daagar Love the mod, but I'm curious if you might add support for BlipStick (http://www.tekkub.net/addons/Blipstick) at some point? I'm a big fan of the 'Little Exclaim' blips - the only thing I miss in PocketPlot.
PocketPlot changes blips on its own. If you wish to use that set of blips instead, see that entry in the FAQ on the description page.
__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh
Love the mod, but I'm curious if you might add support for BlipStick (http://www.tekkub.net/addons/Blipstick) at some point? I'm a big fan of the 'Little Exclaim' blips - the only thing I miss in PocketPlot.