Drop-Count for LootCount in short
It will maintain a database over drop-rates (how often and from what mob) for items dropped by mobs - viewable on-screen at mouseover. Also records vendors and books.
Changes since previous version
[added] Vendors for minimap/worldmap/search
[added] Books for minimap/worldmap/search
[changed] LootCount is now optional
The collected information can be viewed in several ways: Drops
1: When you mouse-over a mob, you can hold down <alt> to display a list of items the mob may drop.
2: When you mouse-over an item, you can press <alt> to display the mobs that drops this item. Please note: DropCount does NOT come with a pre-built database.
Vendors
1: When you mouse-over a vendor you can hold down <alt> to display a list of items the vendor sells
2: When you mouse-over an item, you can press <ctrl> to display the vendors that sells this item.
3: You can mouse-over a vendor-icon on the minimap or worldmap to display a list of items the vendor sells
4: Type "/lcdc item" plus the item you want to check. You can enter full links, numeric item-IDs, or the item name. Please note: DropCount does NOT come with a pre-built database.
Books
1: You can mouse-over a book-icon on the minimap or worldmap to display its name
2: Type "/lcdc book" plus the title of the book. If the book is known, a list of location(s) will be displayed.
3: Type "/lcdc book zone" to display a list of all the known books in your current zone. Please note: DropCount does NOT come with a pre-built database.
Functionality
DropCount is a plug-in for the addon LootCount, and can thus be placed as a LootCount icon/watch. As of version 0.30 it can also be used as a stand-alone add-on. After positioning the plug-in within LootCount (from the LootCount menu) it will show up as a questionmark. You must now drop an item on it, and it will change to the icon of the item you dropped. When you start killing mobs, the icon will update with a percentage-number denoting the dropchance of the item. If you kill only mobs that have 100% drop-chance of the item, the number will be 100. If you kill equal amounts of mobs that drops it 100% and 0% it will show 50, and so on. This number is derived from kills the last 15 minutes.
So if you are grinding for a specific item and this number is low, then you should probably go somewhere else.
Colour coding
In the list of mobs that drops the item, the mobs are colour-coded from red to green. A red mob-name is a mob that you have not killed many of, and the reported drop-rate may be inaccurate. The more mobs you kill, the greener the name gets - and the reported drop-rate will be a lot more accurate.
The data
DropCount does not come with a pre-built database, so when you first install it, it is empty. Start killing mobs, and it will provide information for you quite fast.
Sharing data
If you are in a guild, DropCount will connect to the guild data-channel and immediately start adding kills and loot from other guildes to your database. No more set-up required.
Special items
Normal items are counted on a per-kill basis.
Skinning-drops are counted on a per-skinned basis.
Quest-items are not counted, as the will require you to be on a quest for it to drop. These items will however show up as "Quest" in stead of a percentage.
Originally posted by juhakosk How does DropCound handle the travelling vendors, that come with Traveler's Tundra Mammoth ?
I guess it's pretty useless to put the vendor icons on the map for these.
True. Travelling vendors are a problem. It updates to the latest location every time you talk to it, though. But since the addon does not come with a list of all vendors, it's close to impossible to know which ones have fixed locations and which ones that doesn't.
But since most do stand still, it is a minor problem.
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How does DropCound handle the travelling vendors, that come with Traveler's Tundra Mammoth ?
I guess it's pretty useless to put the vendor icons on the map for these.
Originally posted by Tomacco_Boy I don't think DropCount play's nice with Revelation.
My game crashed after trying to make some scraps into knothide leather, im kinda reluctant to reproduce it, and at the moment Revelation is the only other mod that makes use of the alt key.
Hmm... Weird. I installed Revelation to test, created some food with it, and it worked with no problems here with both CTRL and ALT.
So as far as I can see, there is no conflict between these two addons. There may be some special cases of course, but in general it looked okay.
__________________
It doesn't matter if you win or lose.
It matter if I win or lose.
I don't think DropCount play's nice with Revelation.
My game crashed after trying to make some scraps into knothide leather, im kinda reluctant to reproduce it, and at the moment Revelation is the only other mod that makes use of the alt key.
Ah yes. This seem to be a LootCount problem, though.
A quick look at it would make it seem like that problem could arise if LootCount is enabled and all LC plug-ins are disabled in the WoW addon screen from the character selection screen. I will look into it. As a remedy for now, enable one of the LootCount plug-ins and see if that fixes the error.
This being on the Drop-count for LootCount page, I take it you already have at least that enabled. If you do have some plug-ins enabled, Send me a new message, please.
__________________
It doesn't matter if you win or lose.
It matter if I win or lose.
I don't know if you intend to update this. I just have recently found your LootCount addon and this interested me as an alternative to ( too ) big Mobinfo tooltips.
It seems to error now in 3.0.2
[2008/11/25 15:33:08-150-x1]: LootCount\LootCount.lua:217: attempt to index global 'LootCount_Plugin' (a nil value)
LootCount\LootCount.lua:192: in function `Force'
LootCount_DropCount\LootCount_DropCount.lua:147: in function `LootCount_DropCount_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
---
[2008/11/25 15:33:25-150-x2]: LootCount\LootCount.lua:217: attempt to index global 'LootCount_Plugin' (a nil value)
LootCount\LootCount.lua:192: in function `Force'
LootCount_DropCount\LootCount_DropCount.lua:291: in function `LootCount_DropCount_AddLoot'
LootCount_DropCount\LootCount_DropCount.lua:267: in function `LootCount_DropCount_AddLocalLoot'
LootCount_DropCount\LootCount_DropCount.lua:196: in function `LootCount_DropCount_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>