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Category: Combat Mods
Change Log - Ouch
Version 3.3 | 2009 August 07 ------------------------------- - Updated for patch 3.2 Version 3.2 | 2009 May 22 ------------------------------- - Now shows vehicle info in the player tab if the player is currently in a vehicle. - Added a Debuffs option. If enabled, debuffs gained or lost by the tabs' unit will be listed. Version 3.1 | 2009 April 09 ------------------------------- - Updated for patch 3.1 - Spell names in the window may now be clicked to open the spells tooltip. - Will now properly update itself should you re-name a character. Version 3.0 | 2008 October 14 ------------------------------- - Updated for patch 3.0 Version 2.6 | 2008 October 7 ------------------------------- - Now lists the amount absorbed when a shield fully absorbs an attack. - Overkill damage now shows. - Estimate Current Health option removed for now until I can make it always accurate. Version 2.5 | 2008 August 28 ------------------------------- - Update to be compatible with Wrath of the Lich King. - Damage types that have multiple schools (FrostFire Bolt, etc) now work correctly. Version 2.4 | 2008 July 19 ------------------------------- - Mod released to public. - Fixes for patch 2.4 Version 2.3 | 2008 May 26 ------------------------------- - Performance improvements. Version 2.2 | 2008 April 10 ------------------------------- - Overheal 1.1 change reverted. Because of potential latency with multiple events happing at the same time, the estimated healing and overheal reading is not guaranteed to be exact, so now heals will always show their full amount, with estimated overheal after the line (if enabled). Version 2.1 | 2008 April 06 ------------------------------- - Changing the MAXTABS will no longer reset settings for tabs not affected. - Fixed a bug with Reset button not always clearing hidden tabs. - Max messages per tab lowered to 250, from 600. This should still be way more than needed. Version 2.0 | 2008 April 05 ------------------------------- - Mod renamed from Sinz_Ouch to just Ouch. - A lot of code cleanup with this version. - Your saved settings will be reset with this update due to heavy changes in the code. - Custom Parry and Shield Block code was disabled in the "basic" version of this mod. Version 1.4 | 2008 April 04 ------------------------------- - Heal Filtering now works correctly for all heals instead of only heals from your class. - There is now an option to not show the estimated current health after a line. - Mod no longer uses your focus. Instead, all tabs except Player tab are "Custom". - You can now set how many tabs the mod has, up to a max of 8. You can't change this setting in game, instead open the mod's lua file and change the number on the 2nd line from this: "local MAXTABS = 4" to however many tabs you want. By default, it uses 4 tabs. Version 1.3 | 2008 April 03 ------------------------------- - Healing filter added. To ignore a specific type of heal, use "/ouch ignore HealName" where HealName is the exact name of the heal to be ignored. Version 1.2 | 2008 April 03 ------------------------------- - Data is now displayed in a ScrollingMessageFrame instead of a huge EditBox. Version 1.1 | 2008 April 02 ------------------------------- - Current Health is now white, instead of same color as the line it's attached to. - Custom unit is now saved between sessions. - A few buttons now have tooltips explaining their function. - Overheal was re-worked. Heals now show real healing, then overheal. If you are at 800/1000 and recieve a heal for 500, it now displays in the following format: "source's spellname heals unit for 200. (300 Overheal)" instead of "source's spellname heals unit for 500 (300 Overheal)." Remember that Overheal will only display on units in your raid/party, or self. - A few layout changes in preparation for some other options coming soon. Version 1.0 | 2008 April 02 ------------------------------- - Initial Release Optional Files - Ouch
Sorry, there are currently no optional files available.
Archived Versions - Ouch
Comments - Ouch
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