Category: Combat Mods
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Icecoldcoke's Portal Bug Reports Feature Requests
Author:
Version:
1.5
Date:
02-11-2009 05:44 PM
Size:
1.65 Kb
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In Combat - Stopwatch shown.
CombatClock
NEW FEATURES:
Minimum Minutes: I figured minimum minutes is fine, instead of seconds too. Since people usually don't care about fights shorter than a couple of minutes. But anyway

Show Always:
Usage : /cc showalways or /cc SHOWALWAYS, toggles whether or not to show the Stopwatch after combat has ended.

General

Usage is /cc <time>. Time should be in format of ##. That means if you want a 30minute minimum time, you should type /cc 30. If you want a minimum time of 5 minutes you should type /cc 05.

Any combat that is shorter than that (Yes, that means 29:99 or 04:99) will NOT have the duration output to chat.

If you feel the minimum seconds feature should be added, please submit a feature request on my portal.

Info:

Have you ever thought "Wow! That fight took forever" then you go to tell your friends about your foreverly long fight but you just can't remember how long it actually was! Well have no fear, Combat Clock is here.


Combat Clock is a simple addon that uses the Stopwatch to time your combat duration. During combat the Stopwatch buttons disable, to prevent error in your duration report. At the end of combat the Stopwatch buttons become enabled again. Then Combat Clock reports your combat duration into chat as (MM:SS). Which you can then share with friends.

To Do:
N/A
  Change Log - CombatClock
1.5 - TOC set to 3.0.
1.4 - Format Fix
1.3 - "default" slash command removed. showalways command added, toggles whether or not to show the stopwatch after combat. Slash commands will also be detected if they're in ALLCAPS. MuLtIcAsEs will not be detected still.
1.2 - Changed Code a little.. never added to main website
1.1 - Minimum minutes
1.0 - Release
  Optional Files - CombatClock
Sorry, there are currently no optional files available.
  Archived Versions - CombatClock
File Name
Version
Size
Author
Date
1.4
2kB
Icecoldcoke
07-31-2008 05:11 PM
  Comments - CombatClock
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Old 02-16-2009, 08:44 AM  
metalchoir
A Kobold Labourer
 
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About Bug Fix

TimeManager_LoadUI()

You can add this function simply to load 'Blizzard_TimeManager' below line 46th: "event == 'VARIABLES_LOADED'

and another bug at line 67th
if (CombatClock_min <= StopwatchTickerMinute:GetText()) then

The type of 'StopwatchTickerMinute:GetText()' is string
so it need to be changed to number like this

if (CombatClock_min <= tonumber(StopwatchTickerMinute:GetText())) then
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Old 02-12-2009, 01:46 AM  
metalchoir
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Think about LOD

Think about The Blizzard_TimeManager is LOD (Load on Demand)
So, first of all, You must load that before you use these functions 'Stopwatch_Clear', 'Stopwatch_Play' and more
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Old 02-11-2009, 05:45 PM  
Icecoldcoke
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The only change in the update was setting the TOC to 3.0.

If anyone has ideas, I'm open to suggestions.
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Old 12-01-2008, 04:15 PM  
Psoewish
A Scalebane Royal Guard
 
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"Have you ever thought "Wow! That fight took forever" then you go to tell your friends about your foreverly long fight but you just can't remember how long it actually was!"

You just read my mind. *shakes fist at elite giants in HFP*
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Old 08-12-2008, 08:28 PM  
Icecoldcoke
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Forum posts: 120
File comments: 86
Uploads: 10
For WOTLK use just enable out dated.. everything works fine.
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