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Version:
3.01
Date:
08-05-2009 06:48 PM
Size:
51.09 Kb
Downloads:
7,454
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Inventory tab
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KarniCrap window open at a vendor
Karni's Crap Filter   Popular! (More than 5000 hits)
[[ DESCRIPTION ]]
Karnifex finally got tired of looting 8 copper Fish Scales and accepted the quest to figure out how to never do it again. Thus, Karni's Crap Filter was born. It automatically loots what you want and skips what you don't want, saving bag space for good stuff like hookers and weapons.*

* It's also a robust, full-featured and easy to use autolooter!


[!][!][!] Be sure to turn off Autoloot in the Blizzard options or the mod will not work [!][!][!]


[[ NEW STUFF! ]]
* Auto-destroy has been implemented! Crap items can be destroyed when looting (No more sparklies!) Please be careful when using this! (NEW!)
* No longer requires a separate addon for price filtering! (NEW!)
* You can choose to ignore items by quality, with options for solo and groups. (Ignored items aren't filtered or destroyed) (NEW!)
* Manage your inventory with the new INVENTORY tab! Tip: Open Crap Filter at a vendor and the value-sorted inventory tab will have sell buttons next to the items! (NEW!)
* Automatically loots all currency items (Emblem of Valor, Badge of Justice, etc) (NEW!)
* Drag items from inventory to add them to the Whitelist or Blacklist (NEW!)


[[ WHAT IT DOES ]]
* You can set price thresholds for white and gray items
* Cloth: Loot what you want!
* Water: Loot all, none, or just the ones you want!
* Food: Loot all, none, or just the ones you want!
* Potions: Loot all, none, or just the ones you want!
* Scrolls: Loot all, none, or just the ones you want!
* Add items you really hate to a Never Loot list
* Add items you really like to an Always Loot list
* Automatically loots quest items
* Automatically loots currency items (Emblem of Valor, Badge of Justice, etc)
* Never loot a fish scale again

* The following tradeskills are automatically looted for your pleasure:
  • Enchanting
  • Milling
  • Mining
  • Prospecting
  • Skinning
* There are options to autoloot for the following:
  • Pickpocketing
  • Fishing
  • Cooking materials
LibDataBroker support... This allows the mod to appear on
* Fortress - freely movable, dockable blocks
* StatBlockCore - freely movable, dockable blocks
* ButtonBin - puts many LDB plugins inside a box.. or bar.. or several!
* TitanPanel - now has built-in LDB support
...and more!


[[ COMMANDS ]]
/crap or /karnicrap to bring up the options menu
/crap on = enable mod (can also be done through UI)
/crap off = disable mod (can also be done through UI)
/crap [itemlink] to add an item to the Never Loot list (/karnicrap works too, but who cares?)
/notcrap [itemlink] to add an item to the Always Loot list

Hold down ALT while looting if you just want to window shop (temporarily disables autoloot behavior)

NOTE: When in a group it won't try to loot anything above the loot threshold. For example the loot threshold is set to [uncommon] by default, so it will only try to automatically loot [common] and [poor] items. It will leave the loot window open for you to select any other items still present.


[[ KNOWN ISSUES ]]
* Crap Filter will sometimes not close the loot window while looting in combat. This is to prevent UI taint errors due to CloseLoot() being accidentally protected. This was supposed to be fixed in 3.2 but who knows now.


[[ TO DO ]]
* Make looting cooking materials level sensitive?
* Make it so it can use average AH buyout prices?
* Bind on Pickup warning disabler (Possibly leave for another addon?)
* Minimap button?
* Coin icons in inventory list?


[[ FEEDBACK WANTED! ]]
Let me know what's working and what's not!!


[[ THANKS! ]]
Thanks to Sbo of Doomhammer for helping me with a ton of stuff!
Thanks to Cirk of Doomhammer for unknowingly helping me with his own mods
Thanks raicuandi for helping fix stuff!
Thanks EVMaker for keeping me up to date and helping figure out some tricky issues!


Keywords: loot filter value autoloot pick pocket pickpocket fishing tradeskill profession milling skinning prospecting mining enchanting clam lockbox lootfilter destroy delete autodestroy autodelete bag space
  Change Log - Karni's Crap Filter
v3.01
- Fixed a bug where new install would set the "destroy if x number of slots free" option but would show it as unchecked.
- Cleaned up inventory tab money display function a bit.



v3.0 (Release)
- Removed the "Details" option from the notification setting, replaced by the "debug" command which provides more info on why something was or wasn't looted.
- Added a combat check so it won't use CloseLoot() while in combat (which will currently cause taint errors because Blis didn't FIX IT) See KNOWN ISSUES



v3.0 Beta 4
Notes:
This version is mostly usability and Inventory tab stuff.
- Put the "enable/disable" checkbox next to the title, seems just as intuitive to me and moves it out of the way a bit
- Added headers to the inventory view, clicking on "Current Value" will cycle through "Stack Value" and "Item Value" displays
- Removed the separate Stack/Item value column, simplified the display
- When talking to a vendor, on the inventory tab the "Crap" column changes to a "Sell" column, with coin icons that let you sell items without digging through your bags
- In the Inventory tab, the text indicator for crap items has been replaced with a button that lets you one-click delete items



v3.0 Beta 3
Notes:
- I may clean up the display on the inventory tab, possibly just making a dropdown to select between "Current Value", "Stack Value", and "Item Value" since it seems a bit cluttered to me at the moment.
- I'm fairly happy with this version, the auto-destroy feature seems a lot more robust than I expected it to be considering the time gap between looting items and the items hitting the bag.
- I'm still contemplating combining the [poor] loot value settings with [uncommon], [rare], and [epic] and leaving the [common] items seperate. Right now there's no settings that will allow looting and autodestroying of green or higher items. At best you can just leave them on the corpse using the quality settings.

Known Issues:
- None in this version that I know of (yet). Seems fairly solid. Well, other than Blizzard's ****ing LootSlot() still throwing taint errors when used in combat. FIX IT.
http://www.nbc.com/Saturday_Night_Live/video/clips/update-thursday-part-2/742141/

Testing needed:
- How I detect pickpocketing has changed and I haven't gotten to test it at all (Thanks EVmaker! ;P)
- Currency items like badges and such need to be tested to see if they actually autoloot.
- General stress testing on the destroy feature.
- Need to know what happens when someone tries to disenchant with auto-destroy on. Should autodestroy be disabled in situations where the looting is profession related? I've had requests for destroying crap during Fishing, are there other professions where it would or wouldn't apply?

- Fixed auto-destroy returning an error when bags were full
- Fixed auto-destroy not obeying rules when the bag slot minimum was set



v3.0 beta 2
- Wording changed on some items, hopefully clearer
- Trying to split up the functions into seperate files so the main lua isn't such a mess
- Combined "display when destroying items" with the "display when filtering item" option
- Destroy functionality added to "loot all" function (i.e. fishing, looting skinnable mobs the appropriate option checked, etc...)
- Added coin icons to amount display in the Inventory tab
- Destroy suboptions enabled: Disable when in group, disable when in raid, and only destroy when X or fewer bag slots free



v3.0 beta 1
Known Issues:
- None of the Auto-Destroy sub-options work yet, but auto-destroy should work okay. I haven't tried to mess it up too much yet, so what happens in peculiar circumstances (full bags, in raids, etc) isn't known yet. Proceed with caution.
- I'm going to clean up some language in the mod, seperating "ignoring items" from "marking things as crap" so it will be more clear. With the new quality settings and destroy settings people might assume that anything they mark to not loot would be destroyed.
- I may change the [common] item filter to include all other item qualities besides [poor], any opinions?

Things that need testing:
- I don't know if the autolooting on currency items works (Badge of Justice, etc) but if a level 80 could run into somewhere and see that would be great.
- The quality settings are new and need testing.

/crap debug will turn on some debug messages, usually whatever I'm trying to fix at the time. It may help if something confusing is happening though.

- Getglobal()s changed to _G[], more efficient
- Quality filter implemented
- Changed VARIABLES_LOADED event to ADDON_LOADED
- Can now auto-destroy filtered items
- Removed price addon dependency, functionality now in-game UI
- Currency items now always looted (Badge of Justice, etc)
- UI improvements: Drag and drop onto blacklist/whitelist
- UI improvements: Remembers last open tab during a session
- UI improvements: Price threshold fields set to zero when their values are deleted
- UI improvements: KarniCrap now closable using the escape key
- UI improvements: Warns on startup if autoloot is on in Blizzard options
- Fixed issue that nobody noticed where it wouldn't immediately recalculate poor/common thresholds after they were changed


v2.0.10
- Fixed filtering that got broken sometime in the last couple patches. I'm not sure how I fixed it, but it seems to work now.
- Updated the TOC
- Extensive XML cleanup and prep for future versions
- There's a 3rd tab now for inventory that I would like to implement fairly soon. This will tie in with the much requested auto-destroy function. There's also two new categories added: "Auto-destroy" and "Group/Raid". I'm not sure what's going in the group raid tab yet but there have been several requests for special behavior when in a group.

v2.0.9
- Fixed scrolling problem in Blacklists/Whitelists with lots of items
- Fixed problem with links displaying incorrectly when adding items to the blacklist
- Localized some functions that were conflicting with some addons' global functions

v2.0.8
- Woo typos! That's what I get for coding at 4am.
- Fixed a problem with wool cloth not remembering it's settings. Or "woo" cloth.
- Fixed a problem with the libdatabroker library not loading. Damn you hyphen. (thanks raicuandi!)

v2.0.7
- Added the new level VII scrolls to the scroll list
- Fixed the max level potion problem again (I think)

v2.0.6
- Added the ability to enable and disable the mod (/crap on or /crap off, or through the UI)
- Added the (only somewhat tested) ability to only fully autoloot corpses that you have enough skill to actually skin/gather/etc. Check for the "Only if you have required skill level" option under the Corpse settings.
- Fixed problem where uppercase commands would not be recognized

v2.0.5
- Fixed the issue with Informant not being detected as a price addon. Moved the check to the PLAYER_LOGIN event which happens after ALL other addons are loaded (Informant was always loading after KarniCrap, so it didn't know it was there)
- Fixed possible issue where quest items weren't being loaded at first, moved that to the PLAYER_LOGIN event as well.

v2.0.4
Mostly background stuff for future features
- Some background stuff with this one, starting to add in ability for user to turn on debug text, so they know why things are getting looted if they're trying to figure something out (not ready yet)
- Cooking list has been updated with the levels of the cooking items
- Holding down ALT while looting will make it not autoloot, in case you just want to look at something. There's no way to change the key at the moment and if your blizzard autoloot key is set to ALT then their autoloot will take precedence. Just something for convenience and not a fully implemented feature.

v2.0.3
- Fixes an error when loading the addon without a vendor price addon.

v2.0.2
- This should work now on the live client as well as beta
- Updated TOC

v2.0.1 (wotlk)
- Added WotLK skinnable mobs
- Added WotLK gatherable mobs
- Added WotLK minable mobs
- Added WotLK cooking materials
- Fixed TOC version number

v2.0 (wotlk)
- Fully Wrath of the Lich King compatible (I think!)
- Max level scroll looting is level sensitive now
- Max level pots are level sensitive as well
- New max level of health/mana potions (maybe incomplete)
- Blacklist and Whitelist now correctly left-aligned
- Note: Skinnable mobs for WotLK haven't been added yet, so it won't autoloot those corpses. In fact all the corpse options are likely incomplete.
- Note: Cooking mats are incomplete
- Note: Foods and Waters should be in, but there may be more that Wowhead doesn't know about yet.
- Debug text when looting a max mana potion removed
- Known issues: TOC file still says 1.8 Oops!

v1.8
- Tons of changes!
- Items that are in your blacklist or whitelist and aren't in your local cache will show up in red now instead of not showing up until the item was in cache. You can remove them from the list as well.
- Items in your bags that open (Lockboxes, Clams, Shattered Sun Supplies, etc) will now always be autolooted regardless of group loot threshold settings. Previously it wouldn't loot green items if you were in a group.
- Interface streamlined, back to two tabs
- Some changes to ease the transition to WotLK
- Milling and Prospecting looting added
- Now detects spellcasts in order to loot tradeskills, previously it was using long item lists that weren't very forward compatible.
- Engineerable Corpses functionality added for WotLK, incomplete though
- Fixed bug where mousing over another object (totem, monster, etc) when skinning would cause it not to loot the corpse automatically
- Pickpocketing option added, you can have it autoloot when picking pockets! Only available for rogues.
- Filter detail option added, so you know what filter caused you not to loot an item
- Max scroll option now changes according to your level.
- This should be the last main release before version 3.0/WotLK

v1.7.1
- Fixed an issue where if one of the items in the default whitelist was not in your item cache it would crash the mod. Huge thanks to Sorian and Cralor!

v1.7
- Lots of changes this version, so keep an eye out for bugs!
- Options interface redesigned
- Quest item looting should now work for all quest items
- Will (theoretically) loot food/water higher than you can currently use
- Blacklist takes priority over quest items (thanks Sentrosi!)
- Health pot/Mana pot overrides added
- Scroll options added, loot only specific scroll types, etc.
- Will autoloot all materials from disenchanting regardless of group loot settings (thanks Kithyara!)

v1.6.2
- I'll say that the max food and water options are fixed again, but I'm not making any promises. It better work this time or I'm half tempted to just rip it out.

v1.6.1
- Fixed the max food and max water checkboxes not working, max food/water relative to level should actually work now.
- Revamped the food list a bit, was missing several items that were findable in crates/chests (Damn you, Spotted Yellowtail). I may have to figure out a better way to separate items out that have low health/mana regen for their required level.

v1.6
- Fixed an issue where items not matching any of the non-price filters would not be autolooted if the user did not have an item value addon
- Fixed various other issues that occurred if the user did not have an item value addon
- Fixed issue where sometimes it would not attempt to loot green or higher items while soloing
+ Now disables "use stack value" option when there is no item value addon present
+ Max food & water option is level sensitive now. if "best for level" option is checked it will only loot the highest available food or water relative to your current level. Alt friendly Keep in mind there is only one food that drops off mobs that is good for 65+ (Sporeggar Mushroom), the rest is purchasable. Also, new foods and waters become available every 10 levels starting at 5.


v1.5.2
- Fixed pretty much all of the options not remembering settings after I added in defaults and went on vacation without testing

v1.5.1
- Fixed a problem where if user was in a group and a whitelisted item was a higher quality than the loot threshold, it would not attempt to loot the item (i.e. Badge of Justice being epic didn't get autolooted). It now checks for quest and whitelisted items first before other checks are made.
- Added some reasonable default settings so new users can see immediate results. May add a reset to defaults button in the future, for now clear out the saved variables file if you want to start fresh.

v1.5
- Redesigned the options interface, now prettier
- Some debug text removed that was added with the stack option
- Code now uglier

v1.4
- Added a "use full stack value" option, so you can loot items that stack to something worthwile.
- Fixed small problem where it would politely not try looting stuff when loot method was set to Free-For-All

v1.3
- Added a whitelist, use /notcrap [itemlink] to add items. If you are starting fresh it should default to having all the mote types on the whitelist.
- Should be smarter in groups now, won't attempt to loot items that are higher than the loot threshold (i.e stuff that would trigger rolls anyway).
- The fishing option has been improved to use IsFishingLoot() API, should be future-proof now.
- Options dialog now uglier.

v1.2.1
- Fixed issue where if skinning option was checked, but you were looting something you usually get from skinning off a nonskinnable mob it would loot it incorrectly. If that makes sense.

v1.2
- Woot, alphabetized blacklist!

v1.1
- Added mine autolooting option
- Fixed bug where it would correctly loot all items off skinnable corpses but say they were crap in the chatbox.
- Fixed Skinning option to say "Skinning" instead of "Leatherworking". I can't believe the skinners missed that one.

v1.0
- Woohoo, feature complete!
- Blacklist listbox and removing items added
- Possible fix for enchanting items not looting automatically
- Tradeskill options added (not just leatherworking!)

v0.9.2
- renamed main folder and files to KarniCrap from KarniLoot for consistency
- fixed bug where money filter settings weren't being recognized on first load
- added /crap command!

v0.9.1
- fixed chests not autolooting due to new GUID stuff from last version
- should work in BG's theoretically

v0.9
- fixed the fix for quest item filtering
- skinnable/gatherable/minable mob filter bypassing implemented
- blacklist added, kc [itemlink] to add items to it. Can't see it in ui yet though, and it may or may not work

v0.8.1
- added placeholder for skinnable filter bypass option
- fixed quest items getting filtered
- removed some debug text on cloth looting

v0.8
- goes beta (or alpha since it's not technically feature-complete yet)
  Optional Files - Karni's Crap Filter
Sorry, there are currently no optional files available.
  Archived Versions - Karni's Crap Filter
File Name
Version
Size
Author
Date
3.0
51kB
Karnifex
08-04-2009 08:23 PM
3.0 Beta 4
51kB
Karnifex
07-20-2009 01:55 AM
3.0 Beta 3
51kB
Karnifex
07-15-2009 10:02 PM
3.0 Beta 2
51kB
Karnifex
07-14-2009 06:51 PM
3.0 Beta 1
49kB
Karnifex
07-13-2009 08:25 PM
2.0.10
43kB
Karnifex
06-17-2009 11:51 PM
2.0.9 retry
42kB
Karnifex
06-17-2009 10:48 AM
2.0.9
42kB
Karnifex
12-15-2008 04:39 AM
2.0.8
42kB
Karnifex
12-03-2008 02:31 PM
2.0.7
42kB
Karnifex
11-28-2008 10:35 AM
2.0.6
42kB
Karnifex
11-23-2008 09:18 AM
  Comments - Karni's Crap Filter
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Old 11-03-2009, 03:45 PM  
vpr
A Theradrim Guardian

Forum posts: 62
File comments: 271
Uploads: 0
Quote:
Originally posted by Karnifex
Hmm, it should be checking that first, good catch. I'll try and take a look at it after Halloween craziness ends!
While you're poking around the code to fix this bug, could you possibly take the time to add the option to open container items such as clams? The auto-destroy feature just destroys the clam without opening it to see what's inside. Or would that be too difficult?
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Old 10-29-2009, 09:01 AM  
Karnifex
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 82
Uploads: 1
Quote:
Originally posted by vpr
Been using the auto-destroy feature and quite like it. I had to add some things to the white list, but after that it's been golden.

I noticed a bug (imo) today though, and that's when I was leveling up my fishing, I setup the option to auto-destroy if there were 2 or fewer bag slots left. Everything was working fine, until I had a stack of 3 fish, with 2 empty slots. At this point, even though the stack would continue to grow (4 fish, 5 fish) and 2 or fewer slots were still left, KCF was still destroying the fish.

Would it be possible to have it check for stack sizes before throwing it out?
Hmm, it should be checking that first, good catch. I'll try and take a look at it after Halloween craziness ends!
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Old 10-29-2009, 04:21 AM  
vpr
A Theradrim Guardian

Forum posts: 62
File comments: 271
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Been using the auto-destroy feature and quite like it. I had to add some things to the white list, but after that it's been golden.

I noticed a bug (imo) today though, and that's when I was leveling up my fishing, I setup the option to auto-destroy if there were 2 or fewer bag slots left. Everything was working fine, until I had a stack of 3 fish, with 2 empty slots. At this point, even though the stack would continue to grow (4 fish, 5 fish) and 2 or fewer slots were still left, KCF was still destroying the fish.

Would it be possible to have it check for stack sizes before throwing it out?
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Old 08-13-2009, 03:31 PM  
Karnifex
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 82
Uploads: 1
Quote:
Originally posted by ChaosInc
Would it be possible to get other catagories for trade items similar to "Cloth"? Just mined some copper ore on my alt and wasn't too happy when I read "Destroying [Copper Ore]x2 because it's crap!". I've turned off this mod for now as I'm afraid that when I start smelting ores that it's gonna destroy the bars as soon as I get them, and I can't stand leaving crap on corpses (I hate shinies too).

Hahahahah!
Hmm, maybe a "disable autodestroy when using a tradeskill" option or something?
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Old 08-13-2009, 01:13 AM  
ChaosInc
A Frostmaul Preserver
 
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Would it be possible to get other catagories for trade items similar to "Cloth"? Just mined some copper ore on my alt and wasn't too happy when I read "Destroying [Copper Ore]x2 because it's crap!". I've turned off this mod for now as I'm afraid that when I start smelting ores that it's gonna destroy the bars as soon as I get them, and I can't stand leaving crap on corpses (I hate shinies too).
__________________

"Introduce a little anarchy. Upset the established order, and everything becomes chaos. I'm an agent of chaos. Oh, and you know the thing about chaos? It's fair!" -- The Joker

I R MOD AT CURSE
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Old 08-09-2009, 04:10 PM  
PontusM
A Kobold Labourer
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Quote:
Originally posted by Karnifex
As for the cloth, checking the cloth you want to loot acts basically as if you "whitelisted" it. But that doesn't mean the unchecked ones get automatically "crapped", if a stack of silk is worth more than the minimum value you have set it will still get looted. If you never ever want silk, you can blacklist it or set your value threshold higher.
[/b]
Ah I see! Thanks for clearing that up. It makes sense
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Old 08-08-2009, 08:53 PM  
Gsusnme
An Aku'mai Servant

Forum posts: 32
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Ah ha, I see what I was doing wrong, Fish Scales and Fish Oil were on my blacklist but my "White Items" price scale was checked so it wouldn't loot them at all. Thanks mate!
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Old 08-08-2009, 08:14 PM  
Karnifex
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 13
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Quote:
Originally posted by Gsusnme
Possibly been asked before, but not in the few pages I skimmed over.
I was wondering, since I too, hate Fish Scales (and Fish Oil!) but I also have an OCD about dead bodies still sparkling; that if it would be possible to be able to loot anything that is on the blacklist, but then have it automatically destroyed after being looted?

I know nothing of how to make an add-on so feel free to tell me why something like that isn't possible, if it isn't, but if you could manage it I may just take my shirt off.... Thanks!
If you have the Auto-destroy option on it'll do that.
If you don't want it doing it to anything else just uncheck the price filtering.
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Old 08-08-2009, 06:00 PM  
Gsusnme
An Aku'mai Servant

Forum posts: 32
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Possibly been asked before, but not in the few pages I skimmed over.
I was wondering, since I too, hate Fish Scales (and Fish Oil!) but I also have an OCD about dead bodies still sparkling; that if it would be possible to be able to loot anything that is on the blacklist, but then have it automatically destroyed after being looted?

I know nothing of how to make an add-on so feel free to tell me why something like that isn't possible, if it isn't, but if you could manage it I may just take my shirt off.... Thanks!
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Old 08-07-2009, 03:18 PM  
Karnifex
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 82
Uploads: 1
Quote:
Originally posted by PontusM
First of all, thanks for a nice addon!

However, I've had a couple of issues with it...

First of all, the addon did not seem to work at all. I had to turn off the built in auto loot in the Blizzard options in order to get things going. Maybe you should state this clearly on the info page to avoid confusion. (Or maybe the addon could turn it off by itself if detected?)

Also it does not seem to care about the cloth settings. By default it is set to ignore mageweave cloth and the lesser cloth types, but when I played it happily looted silk cloth without asking. That seems wrong to me?
Oops, actually I *had* that warning there until I redid the info page for v3.0 I'll have to re-add that. It should warn on startup but that's probably easy to miss with Bliz's login blurbs and other addons.

As for the cloth, checking the cloth you want to loot acts basically as if you "whitelisted" it. But that doesn't mean the unchecked ones get automatically "crapped", if a stack of silk is worth more than the minimum value you have set it will still get looted. If you never ever want silk, you can blacklist it or set your value threshold higher.

I did the options like I did to keep them a little simpler, otherwise I would have needed "always loot", "never loot" and "no preference" for each cloth and it would have gotten a little messier than I liked.

Last edited by Karnifex : 08-07-2009 at 03:19 PM.
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Old 08-07-2009, 02:12 PM  
PontusM
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 15
Uploads: 1
First of all, thanks for a nice addon!

However, I've had a couple of issues with it...

First of all, the addon did not seem to work at all. I had to turn off the built in auto loot in the Blizzard options in order to get things going. Maybe you should state this clearly on the info page to avoid confusion. (Or maybe the addon could turn it off by itself if detected?)

Also it does not seem to care about the cloth settings. By default it is set to ignore mageweave cloth and the lesser cloth types, but when I played it happily looted silk cloth without asking. That seems wrong to me?
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Old 08-04-2009, 10:18 PM  
Karnifex
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

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Karni's Crap Filter 3.0 Released!

World of Warcraft patch 3.2 is live, and that means Karni's Crap Filter 3.0 is also live! The official non-beta version has been posted, and I don't think there are any nasty bugs in it. Here's the new stuff if you haven't been playing with the betas:
  • Auto-destroy has been implemented
  • No longer requires a separate addon for price filtering
  • Quality filtering added. You can ignore items of a certain quality when soloing, in a group, or in a raid.
  • Inventory tab added! Inventory is sorted by value and displays which items are crap based on your settings. Some tips: You can click on the little [X] button that appears next to crap items to destroy them. Otherwise, you can select the item by clicking on it and then clicking the [Destroy Item] button. [Destroy All Crap] will do just what it says. Bonus: Opening Crap Filter at a vendor will display coin icons on the list that you can click on to sell the item.
  • Automatically loots all currency items (Emblem of Valor, Badge of Justice, etc)
  • Drag items from inventory to add them to the Whitelist or Blacklist (no typing!)

Enjoy, and happy looting!

Last edited by Karnifex : 08-04-2009 at 10:57 PM.
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Old 08-04-2009, 09:55 PM  
Karnifex
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 82
Uploads: 1
Quote:
Originally posted by panga666
Dunno , seems kinda redundant with 3.2 being close (i hope) to work on this though. I have been busy the last couple days but im gonna check the latest version on PTR right now , to see if it works as expected there.
Super close! Let me know if you encounter any problems with the "official" version.
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Old 08-01-2009, 05:27 PM  
panga666
A Defias Bandit

Forum posts: 3
File comments: 36
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Quote:
Originally posted by Karnifex
Sorry! I totally missed that, probably brain-fried.

I'll take a look, I think someone else mentioned the price filters weren't working but I figured 3.2 would be out shortly so haven't checked it out yet. In 3.0 I fixed a problem where it wouldn't update when you changed prices, that bit is probably still broken in 2.0.10. Will it filter as expected if you reload the UI?
Dunno , seems kinda redundant with 3.2 being close (i hope) to work on this though. I have been busy the last couple days but im gonna check the latest version on PTR right now , to see if it works as expected there.
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Old 07-27-2009, 01:11 AM  
Karnifex
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 82
Uploads: 1
Quote:
Originally posted by panga666
I am sorry that i wasnt OVERLY clear on what version i downloaded , as i said

'I downloaded the last version for use on live now.'
Sorry! I totally missed that, probably brain-fried.

I'll take a look, I think someone else mentioned the price filters weren't working but I figured 3.2 would be out shortly so haven't checked it out yet. In 3.0 I fixed a problem where it wouldn't update when you changed prices, that bit is probably still broken in 2.0.10. Will it filter as expected if you reload the UI?

Last edited by Karnifex : 07-27-2009 at 02:26 AM.
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