Category: Action Bar Mods
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kneeki's Portal Bug Reports Feature Requests
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Version:
v3.1.7
Date:
06-29-2009 03:16 PM
Size:
15.50 Kb
Downloads:
22,238
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Class Buttons   Updated this week!   Popular! (More than 5000 hits)
by: kneeki - kneeki@geekbocks.com
  • /classbuttons3 or /cb3

Minimalism and low usage are key! This addon will display buttons which are not often used in neat rows for easy access.

To enhance this addon further, use the following addons:

BUGS:
  • None I know of.
  Change Log - Class Buttons
29July2009: Added a new feature: "Fly in stealth mode"

16July2009: Fixed the 'changing tooltip' issue that would occur each time the player learned new spell ranks or changed talent trees via dual spec.

30May2009: Fixed the occasional issue with ButtonFacade integration.

23May2009: Fixed the error that would occur when the player switched specs.

14May2009: ButtonFacade support up to 100%, fixed the issue with bars not staying hidden if the player chooses.

11May2009: Cleaned up button creation, it no longer uses a 'ClassButtons Template'. Added support for OmniCC.

06May2009: Fixed the issue with vehicles causing buttons to disappear, but not reappear. Updated Options code, to make it easier to add new features, and more seamless integration.

15April2009: Added support for Dual Specs, cleaned up quite a few spells in spell list and glyph support. Also changed how often, and the way buttons are refreshed to make the addon MUCH less CPU intensive during the loading process.

13April2009: Fixed the issue with low level characters.

09April2009: Reworked the button positioning code, should now work flawlessly. Also updated the Spells listing.

05April2009: Options now only load once after typing /cb3 multiple times.
#2: Fixed the mage conjur food/water issue

03April2009: I reworked the glyph checking, item counting, Shaman spells and updated a lot of other code. Also made the options 'load on demand' to avoid unnecessary memory usage.
#2: Fixed the options loading issue.

02April2009: Reworked the glyph checking code. Since this is mainly for Druids (so far) as they are the only ones with - reagent glyphs that I know of, if there is any issues let me know!

01April2009: Fixed quite a few lingering issues...

11March2009: Fixed an error that is given to classes which have no spells on their bars.

09Mar2009: Rewrote a lot of the code and legacy functions to make things much smoother, most notibly the button positioning and scaling. Also, partially added ButtonFacade support.

27Feb2009: Rewrote the button template, and updated the code for when buttons are created/moved/updated. Also adjusted some scaling code.

14Jan2009: Added support for character specific settings, scale horizontal bars & vertical bars independantly, and updated spells for most classes.

06Jan2009: Cleaned up options window, added more Alpha options, and updated Mage Portal: spells.

30Dec2008: Added mouse over alpha support and removed the reagent count for druids when they have the glyph. Also added the missing lvl 71+ mage and hunter spells.

08Dec2008: Updated some DK spells & so forth. I will be doing more adding/removing from this area in the future. As my DK is gaining more levels. =)

01Dec2008: Fixed the issues with vertical/horiz bars not saving the show/hide settings after relogging. Also added the new ranks of Priest consumables for Prayers, and Druids now have item counts on the Gifts/Rebirth spells.

18Nov2008 Fixed some anchor issues. Also, I added the easyPos option to the anchor itself, and removed '/cb3 easypos'.
23Oct2008 Fixed the scaling issue.

17Oct2008#2 Fixed '/cb3 easypos' bug. =\

17Oct2008 Fixed the options resetting bug.

15Oct2008 Cleaned up Pally spells a bit.

14Oct2008 Updated and released for 3.0.2. Also increased font size in Options window.

03Oct2008 Added a configuration window! /cb3 to change all your settings. I left in '/cb3 easypos' because it was a habbit of mine. CB3 will now auto update when you gain levels, train spells, and use talent points! No more /reloadui to get it to have the most up-to-date spells! Cleaned up a bunch of code, and fixed the shift-click on anchors error.

24Sept2008 Should now always position correctly to the anchors (mages saw this problem the most).

22Sept2008 Fixed WolTK error on line 345 - Added the self cast modifier to all buttons - fixed line 98 error.

Fixed Paladin (v3.0.2) spells and button colouring.
  Optional Files - Class Buttons
Sorry, there are currently no optional files available.
  Archived Versions - Class Buttons
File Name
Version
Size
Author
Date
v3.1.6
13kB
kneeki
06-16-2009 04:52 PM
v3.1.5
13kB
kneeki
05-30-2009 02:05 PM
v3.1.4
13kB
kneeki
05-23-2009 04:00 PM
v3.1.3
13kB
kneeki
05-14-2009 03:32 PM
v3.1.2
15kB
kneeki
05-06-2009 09:46 AM
v3.1.0
13kB
kneeki
04-15-2009 10:53 AM
v3.0.21
12kB
kneeki
04-13-2009 10:01 AM
v3.0.20
12kB
kneeki
04-09-2009 11:43 AM
v3.0.19
12kB
kneeki
04-05-2009 01:03 PM
v3.0.17
12kB
kneeki
04-03-2009 11:14 PM
v3.0.16
12kB
kneeki
04-03-2009 03:55 PM
v3.0.15
12kB
kneeki
04-02-2009 05:10 PM
v3.0.14
12kB
kneeki
04-01-2009 04:53 PM
v3.0.13
12kB
kneeki
03-11-2009 09:49 AM
v3.0.12
12kB
kneeki
03-09-2009 05:08 PM
v3.0.11
10kB
kneeki
02-27-2009 12:36 PM
v3.0.10
10kB
kneeki
01-14-2009 09:36 AM
v3.0.9
9kB
kneeki
01-06-2009 02:59 PM
v3.0.8
9kB
kneeki
12-30-2008 03:36 PM
v3.0.7
8kB
kneeki
12-08-2008 05:24 PM
v3.0.6
8kB
kneeki
12-01-2008 03:55 PM
v3.0.5
8kB
kneeki
11-18-2008 09:11 AM
  Comments - Class Buttons
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Old 07-02-2009, 08:28 PM  
Nekoko
A Kobold Labourer

Forum posts: 0
File comments: 35
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Well I'm willing to test and break stuff as usual mate

Free Guinea-Neko to a good coder lol
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Old 07-02-2009, 11:11 AM  
kneeki
A Cliff Giant
 
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Forum posts: 75
File comments: 100
Uploads: 18
What I really need to do is dive into something I've never done. Create an in game config for the spells list. That's what I should do instead of updating the spells list. I'll get started on it today. Maybe I'll have a 'beta' of it out here in the next few days. We'll see!
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Old 07-01-2009, 05:46 AM  
Nekoko
A Kobold Labourer

Forum posts: 0
File comments: 35
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Quote:
Is Cleansing Totem in this thing yet?
I've not had a chance to check the spell list for this release yet, but if the Cleansing Totem is not appearing open the spell.lua file with a text editor (notepad, wordpad or something similar) and look for the Shaman part of the list.

You should see Poison and Disease Totems, just delete one and change the other to Cleansing Totem, next time you start wow you should get the totem on you cb3.

@Kneeki
Update that spell man on another note the totem bar is ok but if for example you dont have a set of totems that you always put down its a little anoying imo, i still prefer cb3 over the totem bar, but i haven't played with it that much as my PTR machine having fits at me again.
I hope I dont need to rebuild it again
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Old 06-30-2009, 01:35 PM  
dfjdejulio
A Kobold Labourer

Forum posts: 0
File comments: 2
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Is Cleansing Totem in this thing yet? It's not appearing for me -- is that because I've got it misconfigured, or because it's not in the totem list yet?

(Even once Blizzard's totem UI is in place, a mod like this is going to be great for when you need some specific totem that's not a part of your normal set, particularly like Tremor and Cleansing. IMO.)
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Old 06-29-2009, 03:15 PM  
kneeki
A Cliff Giant
 
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Forum posts: 75
File comments: 100
Uploads: 18
I'm having a hell of a time getting on the PTR to test the addon. =(

Hopefully that new 'TotemBar' done by Blizzard is going to replace the slight attempt that my addon makes for Shamans! I'm going to release my latest version today, which includes a new 'stealth' mode. I've been using this new mode for roughly a week, and I must say, I love it! Thanks for all your feedback so far fellas!
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Old 06-27-2009, 08:36 AM  
Nekoko
A Kobold Labourer

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File comments: 35
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Well here we go again the 3.2 ptr is finally up YEAY

So that means I will be doing a spell list update for you again, I'm really quite interested in the new shammy totem bar and the totem changes. I'll post you a beta list after I have had time to hammer out the new spells

I'll also check functionality again to see if it will actually work without any code changes but I shouldn't see why not.

Off to test we go
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Old 06-24-2009, 12:04 PM  
Fonjask
A Deviate Faerie Dragon
 
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Forum posts: 17
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Uploads: 4
It's compatible with OmniCC, but I also installed OmniCC Shine and sometimes (haven't found out exactly why yet) ClassButtons' buttons keep on doing the shine animation, unless I use right+leftclick to turn.

!

Any ideas :P?

Fonjask
__________________
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Old 06-24-2009, 06:55 AM  
Nekoko
A Kobold Labourer

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File comments: 35
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hi mate well just leveled my priest and all seems to be well, going to do some work on my shammy again

I noticed one small thing which was when I leveled "Prayer of Fortitude" from rank 1 to rank 2 the tool tip changed to the correct one but it kept the old reagent value, so rather then counting the new sacred candles it was still counting the holy ones.

I know it doesn't really mater to most spells as the reagents are the same at most levels except for rebirth and the Raid / Party spells

Just thought I'd let you know
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Old 06-16-2009, 05:29 PM  
Nekoko
A Kobold Labourer

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Ok I will test again next time I level mate

Hopefully this should have fixed the issue, but always better to get data from more sources so I'll let you know
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Old 06-16-2009, 04:50 PM  
kneeki
A Cliff Giant
 
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Hmm, I find that very... Odd. The data to populate the tooltip is being wrote on button creation, and not ran again until it needs to make a new button. But, whatever. I re-wrote a stand alone tooltip update function to add every time buttons are repositioned/created and that seems to have fixed the issue. =)

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Old 06-16-2009, 01:19 PM  
Nekoko
A Kobold Labourer

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Hi kneeki,

No big load of test data for you tho I have investigated my shammy during level up. This is what I have found out.

While looking at the spell book with all spell ranks available I noticed a pattern forming in the tooltip changes mate, if the new spell or respec causes the CB3 "button" to be moved in the spell book, then the tooltip it displays is that of the spell that now occupies its position in the spell book.

I can post the screen shots if needed mate, but put simply it works like this.

"Spell 1 (Rank 1)"
"Spell 1 (Rank 2)" <- this is the one on the button and tooltip

Now say you learn a new rank or spell so the spell book changes to

"Spell 2"
"Spell 1 (Rank 1)" <- this is the displayed tooltip
"Spell 1 (Rank 2)" <- this is the spell attached to the button

Hope this gives you some insight into the problem mate, I will check my theroy next time I level up on another char to make sure but that looks to be the cause of the issue.

On another note kneeki I'm going to start preping some changes to the spell list for 3.2 as some of the notes of "possible" changes are starting to come through again, looks like shammy totems are going to get it again I know release is a while away but I'll keep my eyes open for the changes to test on the PTR when it goes up
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Old 06-15-2009, 05:48 PM  
Nekoko
A Kobold Labourer

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File comments: 35
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Hi Argo I can answer some of these questions and I'm sure if I am wrong Kneeki will put me right

1. By default CB3 has 5 usable bars - 4 vertical and 1 horizontal. As the spells for the bars come from the spell book it is possible to add any spell onto it. Therefore it may be possible for you to add the profession buttons onto your own bar as they are technically spells, though I have never tried. Items, gear sets, trinkets etc are not spells and won't go onto the bars. (I had alot of attempts trying to get the pala, lock and dk mounts to appear with no joy)

2. The only way I know to turn off the bars is via the CB3 options in the interface options. Though a show / hide text command could or maybe is available or made possible via some coding.

3. There is no way that I know of to leave a blank space, in fact a lot of the coding and data that I have produced has been to remove problems that were arising from the bars having spaces. As it was causing problems with the later made bars.

CB3 is open to any modification you feel will fit your needs so any spells you want to add to your own bars just change your spell.lua file, I do recommend that you keep a backup copy as each new version will give you the default file which you will then need to reedit with your spells

If you need any assistance please just ask and we will try and help you any suggestions are more then welcome. It will mean that someone other then me will will be going "oh why not add this spell" at kneeki.

I use CB3 as a framework for my chars then modify it to my needs, for spells I like to use or want on hand and off the default UI.

So go forth and modify away
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Old 06-14-2009, 02:16 PM  
Argogruelin
A Kobold Labourer

Forum posts: 0
File comments: 1
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A few things I'd like to do if it's possible.

1. I'd like to add bars and customize them. It would be nice to have a professions set as well as a set to swap various clothing/items on a regular basis. Like fishing poles, hats, off-hands, resist gear, etc.

2. Is it possible to write a macro to toggle the bar off an on?

I've already added Fel Armor and Demon Armor just below my Detect Invisibility Unending Breath. I was thinking Banish and Enslave Demon should be somewhere near all that crap too.

3. Is there a way to leave a blank spot between buttons like if I wanted to separate out my FA/DA and still have it in the same row.
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Old 06-09-2009, 08:36 PM  
Nekoko
A Kobold Labourer

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No problem at all mate, anything I can do to help

More info can only be helpful and I know from my own experience it can be a pain to look for what maybe one error in lines of code. Sometime it helps to know what's going on, I'll provide some more info on this bug in the next few days haven't really had a change to do the shammy yet

Again I'll note each change might try doing the last skill first and see if I get the problem that was, as last time it was only the last skill that made the bars go wrong :S

I'll get some screenies as well so i can note the spell book changes per skill see if I can correlate anything out of the ways the tooltips change, I'll also do it only running cb3 so I can check if it's an addon interaction issue too. I find it unlikely that it is an interaction issue with cb3 being stand alone with no libraries but worth a check
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Old 06-08-2009, 09:17 AM  
kneeki
A Cliff Giant
 
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Thanks for your notes Neko

I should have some time today while I'm at work to try and isolate this damn thing down. I find it really frustrating, especially while raiding, to see the icon, and glance at the tooltip, only to have them be different! It's really a mind ****. -_-
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