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Version:
0.114a
Date:
11-13-2008 03:14 AM
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148.32 Kb
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RecipeKnown
Ever have a problem going through a merchant's or the auction house's list of recipes, schematics, or patterns, and trying to quickly figure out which ones you already know and which ones you don't?

Well, fret no more, cause RecipeKnown is here!

RecipeKnown will send out brilliant little Gnomes* with a magic crayonbox, and color all the recipes you already know! It'll even color recipes your alternate characters know!



* Note: These Gnomes are not intelligent. You must open your tradeskill windows at least once before they'll know what recipes to color!


To access the command-lines, simply type /recipeknown or /rk!
  Change Log - RecipeKnown
v0.114a
- Fixed a bug that would record linked tradeskills as your own.

v0.114
- 3.0.x support.
- Tooltips now lists who still need to learn recipes. (Doesn't work with all recipes yet.)
- Removed Warlock tome coloring, as it is no longer needed.
- Removed Auctioneer Classic Support, as it no longer works in 3.0.
  Comments - RecipeKnown
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Old 03-03-2010, 06:48 AM  
Kjasi
A Kobold Labourer
 
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Interface Author - Click to view interfaces

Forum posts: 0
File comments: 41
Uploads: 8
Re: Update

Quote:
Originally posted by winarski80
Are we going to see a update?Ty for your time u put into making mod.
Sadly, I don't have any money to support my WoW habit, so I haven't been able to work on this since Xmas.

However, there IS a working Beta version over at WoWUI. Hopefully it should hold people over until I'm able to come back, either by getting work, or having people make paypal donations... (hint, hint, wink, wink! ^_^' )
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Old 02-05-2010, 08:23 AM  
winarski80
A Murloc Raider
 
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Update

Are we going to see a update?Ty for your time u put into making mod.
__________________

Last edited by winarski80 : 02-05-2010 at 08:23 AM.
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Old 12-10-2009, 04:17 PM  
Kjasi
A Kobold Labourer
 
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File comments: 41
Uploads: 8
Quote:
Originally posted by vpr
Yea, if I don't have the profession, then I don't need to care about the recipe.

You could take it one step further and reserve another color for profession of alts (although if this was implemented it should probably be optional)
After thinking about it, I'm gonna gray out recipes, but only if NO ONE can learn them. Every other possibility will be available as colors and will show accordingly.

I'm tempted to drop the "modes" and just have every change an option you can turn on & off...
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Old 12-09-2009, 09:56 AM  
vpr
A Theradrim Guardian

Forum posts: 65
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Quote:
Originally posted by Kjasi
That's actually something I'm working on for Beta 5 or 6: Coloring Inventory & Bank items.

Greying out recipes that none of your toons need is an interesting idea...
Yea, if I don't have the profession, then I don't need to care about the recipe.

You could take it one step further and reserve another color for profession of alts (although if this was implemented it should probably be optional)
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Old 12-07-2009, 09:20 PM  
Kjasi
A Kobold Labourer
 
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Uploads: 8
Quote:
Originally posted by vpr
Would it be possible to have recipes from professions that you DON'T have trained to be grayed out?

I was looking through my guilds bank, and they had lots of recipes in there, all different professions, and I had to mouse over each one to see which profession it was for. Had RecipeKnown just grayed them out, I would have known instantly which ones I needed.

Thanks, enjoy it a lot!
That's actually something I'm working on for Beta 5 or 6: Coloring Inventory & Bank items.

Greying out recipes that none of your toons need is an interesting idea...
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Old 12-07-2009, 02:10 AM  
vpr
A Theradrim Guardian

Forum posts: 65
File comments: 293
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Would it be possible to have recipes from professions that you DON'T have trained to be grayed out?

I was looking through my guilds bank, and they had lots of recipes in there, all different professions, and I had to mouse over each one to see which profession it was for. Had RecipeKnown just grayed them out, I would have known instantly which ones I needed.

Thanks, enjoy it a lot!
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Old 11-24-2009, 01:03 PM  
xtoq
A Fallenroot Satyr
 
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I thought there was an SVN for WoWI. At least as a user I can access it...
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There is absolutely no evidence to support the theory that life is serious.

Last edited by xtoq : 11-24-2009 at 02:27 PM.
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Old 11-20-2009, 03:09 PM  
Kjasi
A Kobold Labourer
 
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Uploads: 8
Quote:
Originally posted by Trinora
If you put up a beta with a list of known issues, then we users could posibly be helpfull in finding aditional problems.
So eh, please please please release a beta
Sadly, WoWInterface doesn't have a "Beta upload" ability. However, you can get the beta (Yes, I released a beta!) on WoWUI and Curse.com!

I'll be checking both those sites (and this one) for any beta comments, ideas or suggestions.
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Old 11-18-2009, 03:19 AM  
Trinora
A Kobold Labourer

Forum posts: 0
File comments: 3
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Quote:
Originally posted by Kjasi
Right now, I'm tempted to release this version as a beta, but I still want to do a lot more testing before I consider doing that. [/b]
If you put up a beta with a list of known issues, then we users could posibly be helpfull in finding aditional problems.
So eh, please please please release a beta
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Old 11-11-2009, 06:57 AM  
Kjasi
A Kobold Labourer
 
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Uploads: 8
Status Update:
I've just finished my first pass at the second major version of RecipeKnown. It's a drastic and dramatic change in functionality, but it already works much smoother, and takes up far less CPU power per scan.

The new verison currently records the user's data, and will color Merchant windows with either the "known" or the "alt known" colors, meaning it will properly color if you or an alt has the recipe. It also uses a new detection method I devised, which is a mix of name-matching, and ItemID/TradeskillID matching. Recipes that are stubborn about being colored can (and will) be added to the new item list, which will force it to be recognize by the trade skill properly.

I still have to get the auction house functionality setup, as well as the tooltips, and many other things I want to add. But the others might be put off to the side so I can get a solid version up and running by the time Patch 3.3 comes out. We'll see how things go. Right now, I'm tempted to release this version as a beta, but I still want to do a lot more testing before I consider doing that.
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Old 10-25-2009, 12:57 PM  
Kjasi
A Kobold Labourer
 
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Uploads: 8
Only MOSTLY dead...

Quote:
Originally posted by winarski80
I guess this mod is dead.
I was actually checking my messages before sitting down to work on this today.

So this is only MOSTLY dead.
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Old 10-25-2009, 02:30 AM  
winarski80
A Murloc Raider
 
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DEAD

I guess this mod is dead.
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Old 08-22-2009, 06:46 PM  
Kjasi
A Kobold Labourer
 
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I'm currently working on a re-write of this addon, in order to fix most of the problems. You are right that books are no longer a problem, but I have so many other issues, it's taking a while... Plus I gotta get my other addons updated for 3.2, and I haven't had a chance to get them going yet.

So until the new version of RK is released: v0.114 is NOT supported in 3.2.x! Sorry.
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Old 08-15-2009, 07:00 AM  
nonameform
A Deviate Faerie Dragon

Forum posts: 13
File comments: 50
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Kjasi, do you plan to update this addon? I do have that error Privelgus quoted, but not only that. Some patterns that I have learned are still not recognized by RecipeKnown. I guess you don't need to fix books issue now, as they are not available for sale anymore.
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Old 08-08-2009, 10:08 AM  
Privelgus
A Kobold Labourer

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File comments: 63
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Since 3.2 I get this error:

[2009/08/08 16:52:25-1857-x1]: Interface\FrameXML\UIParent.lua:232: attempt to concatenate local 'reason' (a nil value):
RecipeKnown-0.114a\RecipeKnown.lua:211: in function `RecipeKnown_Loaded'
RecipeKnown-0.114a\RecipeKnown.lua:289: in function `RecipeKnown_EventScan'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

---
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