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Change Log
Archived (4)
Comments (9)
  Category: Graphic UI Mods
Addon Information
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Cralor's Portal Bug Reports Feature Requests
Author:
Version:
2.0.2
Date:
11-27-2008 12:57 PM
Size:
6.77 Kb
Downloads:
741
Favorites:
6
MD5:
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cLayout 1.0
cLayout   Updated this week!
Description

cLayout will do the following:
  • Minimap - Square, Larger, Cleaner, Scrollable Zooming, and moved to the Bottom Left (Mouseover Zone Text: see the Config)
  • Party Frame - Larger, Draggable (see Config)
  • Player Frame - Moved to the center
  • Target Frame - Moved to the center; mirrored with the Player Frame
  • Buffs - Larger

cLayout moves many parts of the Blizzard interface. This allows you to set up your screen exactly how you want it while still having the Blizzard interface.

Feel free to move things wherever you want. You will have to go into the Lua file and change the X and Y coordinates yourself (and the anchors). I also don't mind if you use this as a tool to help you learn how you can move stuff like this too. It can be very powerful to make your interface how you want it.

I have commented very much of the Lua file so it will be rather easy to figure out what to change to make it how you like.

Config

In the cLayout.lua file you can edit the following:

Code:
local MOUSEOVER = false
local SQUARE = true
Mouseover means: Show minimap zone text only when you mouse-over the minimap.
Square means: Square minimap.

Note: You can also drag the Party frame by dragging the topmost (1st) party member's frame.

v2.0.2:
You can now use the slash command /clayout reset (or /cl reset) to put the Target and Player frames back into position.

Possible Future Features

Saving of the frame positions. Also making all the frames modified in cLayout draggable on Alt-Click. This will allow customization for the users if they want a different layout than the default (and not want to edit the Lua file).

Credits

Seerah, thunder12, and ScytheBlade1
  Change Log - cLayout
2.0.2

Removed added code in 2.0.1 because it did not work as intended.
Added a slash command to bypass a /reload ui. This will reset the Player and Target frames back to the regular position.

2.0.1

I believe I have fixed the issue Tomacco Boy reported where the player / target frames would be in the original "Blizzard" position after using the Vehicle UI. Please let me know if it is still not working.

2.0
Took out the quest log stuff.
Added optional mouse-over zone text for the minimap in the clayout.lua
Added Square minimap support (on by default)
Removed Buff placements. Now only scales them larger.
Party frames draggable.

1.1

Moved Party Frames up a bit more. Fixed buff placements.
  Archived Versions - cLayout
File Name
Version
Size
Author
Date
2.0.1
7kB
Cralor
11-26-2008 11:52 AM
2.0
7kB
Cralor
11-22-2008 01:14 PM
1.1b
3kB
Cralor
07-24-2008 07:51 PM
1.1
2kB
Cralor
07-24-2008 07:37 PM
  Comments - cLayout
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Author Comments Comment Options
Old 11-28-2008, 01:02 AM  
Tomacco_Boy
A Kobold Labourer
 
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Forum posts: 0
File comments: 24
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Just got a chance to test this version, and i gotta admit i like the slash commands.

I'd rather type that out than have to wait for a reload, good job tbh.
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Old 11-27-2008, 12:14 PM  
Cralor
A Frostmaul Preserver
 
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Forum posts: 281
File comments: 117
Uploads: 5
Looks like I will have to delve further into the Vehicle UI. I will take a look and see if there is another attempt up my sleeve

Ok. After some thinking... I think I will go with an easy solution for now. I might find a away around it in the future.

I will add a simple slash command to reset the position of the player and target frames.

EDIT: Ok. The slash command is /clayout reset or /cl reset. I have also added a Possible Future Feature that will start being worked on after my RuneMover update is done (long over-due).
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Last edited by Cralor : 11-27-2008 at 12:59 PM.
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Old 11-27-2008, 06:21 AM  
Tomacco_Boy
A Kobold Labourer
 
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File comments: 24
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Just got a chance to test the latest version then, and it still resets it back to the default spot but its only the player frame that does it not the party frame.

Reloading the ui is the only fix for the moment.
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Last edited by Tomacco_Boy : 11-27-2008 at 06:52 AM.
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Old 11-27-2008, 05:18 AM  
Wimpface
A Fallenroot Satyr
 
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Forum posts: 23
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Very nice, thumbs up!
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You don't. You satisfy your own.
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Old 11-26-2008, 11:53 AM  
Cralor
A Frostmaul Preserver
 
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Forum posts: 281
File comments: 117
Uploads: 5
Ok I just put in a Vehicle Exit event so hopefully that will work.

Please let me know if it still persists.
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Old 11-26-2008, 11:22 AM  
Cralor
A Frostmaul Preserver
 
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Forum posts: 281
File comments: 117
Uploads: 5
I will look into this. Thanks for reporting!
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Old 11-26-2008, 05:40 AM  
Tomacco_Boy
A Kobold Labourer
 
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Forum posts: 0
File comments: 24
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Awesome mod, simple and effective one problem i've seen tho is that when you use a vehicle in wotlk it resets the player frame.

Is there a way you can lock it in place ? and keep up the great job
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Old 07-28-2008, 07:49 AM  
Thunder12
An Aku'mai Servant
 
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Forum posts: 34
File comments: 71
Uploads: 4
i approve of this addon
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Old 07-24-2008, 07:55 PM  
Cralor
A Frostmaul Preserver
 
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Forum posts: 281
File comments: 117
Uploads: 5
I just want to add one thing:

In the Lua file there is an option to only show the minimap Zone Text on mouse-over. If you would like this, please change the code that says "local MOUSEOVER = false" in the Lua file to true.

Same for square minimap.
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Last edited by Cralor : 11-22-2008 at 01:19 PM.
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