| Updated: | 05-25-11 09:35 AM |
| Created: | unknown |
| Downloads: | 41,781 |
| Favorites: | 102 |
| MD5: |



File Name |
Version |
Size |
Author |
Date |
4.0.6 |
3MB |
Mrcoolmods |
03-14-11 12:02 PM |
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4.0.3b |
3MB |
Mrcoolmods |
01-12-11 11:37 AM |
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4.0.3 |
3MB |
Mrcoolmods |
12-15-10 06:32 PM |
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4.0 |
5MB |
Mrcoolmods |
12-06-10 05:13 PM |
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3 |
5MB |
Mrcoolmods |
05-08-09 12:20 PM |
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2 |
5MB |
Mrcoolmods |
08-22-08 03:46 PM |
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A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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4.1 compatability
I'm a huge fan of this addon. I haven't seen any requests to have this updated to work with the 4.1 patch, so I decided to put out a request. Please work on it if you have some free time.
Thanks in advance! |
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A Kobold Labourer
Forum posts: 0
File comments: 4
Uploads: 0
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I was wondering if it's possible to move the frame when it comes up. I have my UI modded and it kinda overlaps my chat frame a bit.
Otherwise, great mod ![]() |
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OK, I checked the rogue DB spell-by-spell with a DB updated from a pre Cataclysm version to 4.0.6 with a friends lvl28 gnome rogue.
All spells are present and saved correctly. The only missing spells are the ones that were learnable before and have their required player level increased with Cataclysm. (e.g. Recuperate and Parry can now be learned at level 12 and the rogue do not learned them yet so they are in the DB) So this was fine overall.
__________________
Author of
Last edited by humfras : 02-28-11 at 01:27 PM.
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The fact that some spells are missing can have various reasons: - CLU did not get all spells correct - Spells changed since the last DB creation I will take a look into it as soon as possible.
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A Defias Bandit
Forum posts: 3
File comments: 11
Uploads: 0
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I've noticed leveling 2 or 3 toons with this mod, that it seems to be VERY hit or miss on when to announce a new skill is ready to learn. I can't recall the exact levels off the top of my head, but at least 3-4 skills with my Rogue (between 41-59) and 1 with my Mage (between 50-55), were not even announced.
Where exactly is the data for the skill list kept? Or does it somehow pull from the game client? Edit: Okay, found the info, I'm wondering if it's the fact that the game no longer has ranks for skills, and the addon still pulls for rank information in the trainer.lua script.
Last edited by ZeroEdgeir : 02-28-11 at 01:07 AM.
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copyrighted music
Just a heads up so you don't get sued ... i would recommend removing copyrighted music from your mod and either provide information on how to put in personalized music instead and leave it up the end user to add the music. distribution of copyrighted works is against the law unless you have written permission from the copyrights holder - just happen to know this because a friend of mine got into a legal battle for another mod that did similar things with some music that was copyrighted -
hope this gets to you before an issue arises from your mod. |
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A Kobold Labourer
Forum posts: 0
File comments: 9
Uploads: 0
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I just wanted to say thanks for this neat little mod. It seems like a silly thing but level ups feel unique and neat again instead of rote. Cheers!
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The Spell font will be changed, too. The stat box will stay the same because of the nostalgic reference.
__________________
Author of
Last edited by humfras : 12-19-10 at 06:47 AM.
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Would it be possible to make the skill list smaller? Glancing at the textures, it looks like it should be able to scale larger or smaller depending on how many new skills you get, but I've only ever seen it as the big ugly oversized parchment square. The font choice could be better, too. Those are really my only complaints though!!
I'll drop something in your tipjar after my next paycheck for your efforts ;-*
Last edited by Gerudo Rivera : 12-16-10 at 02:01 PM.
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aaaa thank you deathwing for rending the earth asunder and bringing back the finest addon ever conceived
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A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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Someone please...
...Pick this back up. This made my leveling life complete! I'm an alt person and this makes it wonderful. Nothing has to be changed about the addon itself. I just want it to work with 4.0 and beyond.
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A Defias Bandit
Forum posts: 3
File comments: 229
Uploads: 0
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Getting these errors:
Code:
CoolLevelUp blocked from using PartyMemberFrame4PetFrame:SetAttribute() Count: 7 Call Stack: [C]: in function `SetAttribute' Interface\FrameXML\UnitFrame.lua:64: in function `UnitFrame_SetUnit' Interface\FrameXML\PartyMemberFrame.lua:45: in function `PartyMemberFrame_ToPlayerArt' Interface\FrameXML\PartyMemberFrame.lua:27: in function `PartyMemberFrame_UpdateArt' Interface\FrameXML\PartyMemberFrame.lua:319: in function `PartyMemberFrame_OnEvent' [string "*:OnEvent"]:1: in function `OnEvent' Interface\FrameXML\UnitFrame.lua:417: in function <Interface\FrameXML\UnitFrame.lua:415> |
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