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Comments (34)
  Category: Plug-Ins & Patches
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This file is a Addon for oUF by haste. You must have that installed before this Addon will work.

Author:
Version:
B0.05a
Date:
08-04-2008 08:31 PM
Size:
450.45 Kb
Downloads:
853
Favorites:
13
MD5:
Pictures
Click to enlarge
Player / ToT / Target
oUF Flarin   Popular!
VERY EARLY WORK - USE AT OWN RISK



DESCRIPTION

This is a custom layout for the oUF Unit Frame framework by Haste. You will need to download oUF HERE for it to work - this is not included in my download package.

I relied heavily on the fine work of oUF_P3lim - HERE and oUF_Ammo HERE. I used both addons as guides as I put this together. They both deserve all the credit. I have added a few things but without their work I would not have been able to put this together.

This framework is very light on resources and as such contains no in-game configuration options.

Frame's Supported

o Player
o Target
o Pet
o Target of Target
o Focus
o Party / PartyPet / PartyTarget
o No-Raid-Frames

Notes


There are no configuration options in-game for this addon. All changes must
be done via Lua in the oUF_Flarin.lua file. I will be adding more comments
in the code going forward, this is just my first release.

Plugins

As many other layouts, this one supports different libraries and plugins.
Currently supported by default are the following:

* LibMobHealth-4.0 (included) - HERE
* oUF PowerSpark - HERE
* oUF DruidMana - HERE
* oUF Banzai - HERE
* oUF_Castbar - HERE
* oUF_CombatFeedback - HERE
* oUF_IncomingHeals - HERE



Useful Links:

* Programming in Lua
* Lua API
* World of Warcraft API
* Unofficial oUF - methods used for layouts
  Change Log - oUF Flarin
B0.05a --Typo

B0.05 --Turn Party/PartyPets/PartyTargets off using the Blizzard toggle. For some reason you need to Reloadui for it to stick - looking into this. Currently any raid turns off the party frames, even a raid of 5 people - let me know if people would rather me change it to turn off for raids only >5 people.
  Archived Versions - oUF Flarin
File Name
Version
Size
Author
Date
B0.04a
450kB
Flarin
08-02-2008 05:22 PM
B0.04
444kB
Flarin
08-02-2008 10:40 AM
B0.03d
452kB
Flarin
08-01-2008 11:22 AM
B0.03c
452kB
Flarin
08-01-2008 09:14 AM
B0.03b
445kB
Flarin
07-30-2008 09:41 PM
B0.01
443kB
Flarin
07-28-2008 10:22 PM
  Comments - oUF Flarin
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Author Comments Comment Options
Old 08-29-2008, 02:49 PM  
Flarin
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Forum posts: 215
File comments: 97
Uploads: 1
Been a long time since update - I admit to playing too much WotLK Beta and Warhammer beta

I am reworking the layout from scratch, AGAIN. I didn't like how my last rewrite came out so I am doing it again.

Hopefully I will have a new release this weekend with a new look for the frames.

Testing for party / raid is such a pain, wish I had an easy method of spawning parties and raids for testing - if anyone knows a method to do this please post or PM me.
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Old 08-24-2008, 04:02 AM  
guschi
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
hey your frames are awesome but i don't know how to move them around? help! :/
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Old 08-16-2008, 07:41 PM  
Flarin
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Forum posts: 215
File comments: 97
Uploads: 1
Quote:
Originally posted by xeross
I found an error:

on line 642 you have
Code:
castbar:SetStatusBarColor(0, 0.6, 0.94)
there's nothing wrong with it but in order for it to work you have to add
Code:
castbar.SetStatusBarColor = function() end
below it.
Thanks.

I am in the process of doing a complete rewrite - a cross between what the current frames and some of the features from oUF_Classic. I really like the border Haste uses that changes colors under certain conditions. I am also cleaning up the code.

I hope to have something later this week - I need to test Druids, castbar, rogues and the oUF_debuffhighlight integration.

Here is a preview



The code is much more compact - I am following the examples of oUF_Classic and oUF_Lily and adding my custom bits and pieces I have scavenged from other layouts.

EDIT: I almost have it done - I am struggling with the oUF_Debuffhighlight functionality - it seems to work on my border, but when the debuff goes away the color is still the debuff color - I need to force a refresh somehow. Once I get it right I will upload it.
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Last edited by Flarin : 08-17-2008 at 01:47 AM.
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Old 08-16-2008, 06:00 AM  
xeross
A Deviate Faerie Dragon

Forum posts: 13
File comments: 23
Uploads: 0
I found an error:

on line 642 you have
Code:
castbar:SetStatusBarColor(0, 0.6, 0.94)
there's nothing wrong with it but in order for it to work you have to add
Code:
castbar.SetStatusBarColor = function() end
below it.

Last edited by xeross : 08-16-2008 at 10:11 AM.
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Old 08-11-2008, 12:07 AM  
Flarin
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Forum posts: 215
File comments: 97
Uploads: 1
Quote:
Originally posted by khangg
oUF_HealComm works now

EDIT: Is there a way to put a border/icon around the unitframes for the debuff highlight? I saw it in the oUF_DebuffHighlight screenshots And also, is there a way to show buffs for the focus frame? Thanks
I will work on this in the next couple of days - both requests should not be a problem. I am currently enjoying leveling my DeathKnight - so expect a delay of a few days.

And - just FYI - oUf_HealCom errors were due to bugs in oUF_HealCom which I alerted the author to and he fixed, so praise him for getting it working!

Thanks for the feedback - expect an update later this week.
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Old 08-06-2008, 12:55 PM  
khangg
A Deviate Faerie Dragon

Forum posts: 13
File comments: 34
Uploads: 1
oUF_HealComm works now

EDIT: Is there a way to put a border/icon around the unitframes for the debuff highlight? I saw it in the oUF_DebuffHighlight screenshots And also, is there a way to show buffs for the focus frame? Thanks

Last edited by khangg : 08-10-2008 at 12:28 PM.
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Old 08-04-2008, 08:24 PM  
Flarin
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Forum posts: 215
File comments: 97
Uploads: 1
B0.05a posted. Party / PartyTargets / PartyPets turn off using the Blizzard settings, but requires a ReloadUI to see the change - I am investigating if this is expected behaviour.

Also of note - the party frames turn off for ANY raid, even a 5-man - let me know if people would rather I keep the party frames for 5-mans and turn them off for >5.

EDIT: Worked in a supposed fix for the the party frames to respond to the blizzard UI - I found it inconsistent - perhaps there is a flaw with my logic. Seems to behave though if you reloadui. Let me know if this needs more work - I will continue working on another solution in the meantime.
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"I will crush and destroy and...ooo...shiny..."

Last edited by Flarin : 08-04-2008 at 11:19 PM.
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Old 08-04-2008, 04:01 PM  
Flarin
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Forum posts: 215
File comments: 97
Uploads: 1
Quote:
Originally posted by khangg
The party works perfectly for me I just moved it's position and I'm loving it now. I grabbed Grid for my raidframes, was having problems trying to get it the way I like :S But besides that everything else is nice

One question though, is there anyway you can make HealComm work? Othet oUF layouts that didn't have it in their plugins support list still seemed to like it.

Thanks
My first goal is to get the party to disappear with the UI toggle. I will look into HealComm once I am happy with the party/partypets/partytargets dissappearing with the UI toggle in raid.
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Old 08-04-2008, 12:45 PM  
khangg
A Deviate Faerie Dragon

Forum posts: 13
File comments: 34
Uploads: 1
The party works perfectly for me I just moved it's position and I'm loving it now. I grabbed Grid for my raidframes, was having problems trying to get it the way I like :S But besides that everything else is nice

One question though, is there anyway you can make HealComm work? Othet oUF layouts that didn't have it in their plugins support list still seemed to like it.

Thanks
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Old 08-03-2008, 09:06 PM  
Flarin
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File comments: 97
Uploads: 1
Just a quick update - I have the party disappearing with the default UI flag in the Blizzard Interface menu - but I need to make a method for removing the partypets and partytargets - those are not just a given. Shouldn't take too long.

I am also going to remove the raid frames - I think Grid or Perfectraid both do a better job than I ever could I think.
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Old 08-02-2008, 11:29 PM  
Flarin
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Forum posts: 215
File comments: 97
Uploads: 1
Quote:
Originally posted by ironwulf
Really liking the layout for this, this is the first ouf layout that has gotten me to switch to this over PitBull.

I don't want to use the Raid Frames as I use Grid for that, and I figured out how to turn off the raid frames. What's giving me problems right now is I can't figure out how to get party frames not to show in a raid?
Hi! Glad you like them. I will work on hooking in the default UI toggle for this - I have seen an example and I will work on incorporating it. Just gimme a couple of days to figure it out and test it.
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Old 08-02-2008, 11:17 PM  
ironwulf
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Really liking the layout for this, this is the first ouf layout that has gotten me to switch to this over PitBull.

I don't want to use the Raid Frames as I use Grid for that, and I figured out how to turn off the raid frames. What's giving me problems right now is I can't figure out how to get party frames not to show in a raid?
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Old 08-02-2008, 05:23 PM  
Flarin
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Forum posts: 215
File comments: 97
Uploads: 1
Quote:
Originally posted by Hjalte
I get the following error when logging in to my alt druid. I don't get it on my main warlock.

Code:
[2008/08/02 21:59:08-133-x1]: oUF_Flarin\oUF_Flarin.lua:531: <unnamed>:SetFontObject(): Couldn't find font named Interface\AddOns\oUF_Flarin\media\std_font.ttf
oUF_Flarin\oUF_Flarin.lua:531: in function `style'
oUF-$Id$\ouf.lua:164: in function <Interface\AddOns\oUF\ouf.lua:154>
oUF-$Id$\ouf.lua:248: in function `Spawn'
oUF_Flarin\oUF_Flarin.lua:700: in main chunk

  ---
I'm not at all sure, but could the error come from the font ending being in lowercase here, but in the folder it's .TTF ?

Since last login on my druid, I installed oUF_DruidMana and updated oUF_Flarin to B0.04 from B0.03d.
Thanks for sticking with me - I appreciate the bug reports seriously. I found the mistake and have tested on my druid.

Sorry for the trouble! Let me know if there is anything you would like added or tweaked.
__________________
"I will crush and destroy and...ooo...shiny..."

Last edited by Flarin : 08-02-2008 at 05:32 PM.
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Old 08-02-2008, 04:07 PM  
Hjalte
A Fallenroot Satyr

Forum posts: 21
File comments: 59
Uploads: 0
I get the following error when logging in to my alt druid. I don't get it on my main warlock.

Code:
[2008/08/02 21:59:08-133-x1]: oUF_Flarin\oUF_Flarin.lua:531: <unnamed>:SetFontObject(): Couldn't find font named Interface\AddOns\oUF_Flarin\media\std_font.ttf
oUF_Flarin\oUF_Flarin.lua:531: in function `style'
oUF-$Id$\ouf.lua:164: in function <Interface\AddOns\oUF\ouf.lua:154>
oUF-$Id$\ouf.lua:248: in function `Spawn'
oUF_Flarin\oUF_Flarin.lua:700: in main chunk

  ---
I'm not at all sure, but could the error come from the font ending being in lowercase here, but in the folder it's .TTF ?

Since last login on my druid, I installed oUF_DruidMana and updated oUF_Flarin to B0.04 from B0.03d.

Last edited by Hjalte : 08-02-2008 at 04:24 PM.
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Old 08-02-2008, 10:42 AM  
Flarin
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Forum posts: 215
File comments: 97
Uploads: 1
Update

See change log - rewrote quite a bit, I am now happy with player/target/tot frames.

Next up - overhaul the party and raid frames.
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