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Updated: 08-17-09 03:58 PM
Addon for:
oUF.
Updated:08-17-09 03:58 PM
Created:unknown
Downloads:14,435
Favorites:114
MD5:
oUF ReadyCheck  Popular! (More than 5000 hits)
Version: 30200.2-Release
by: p3lim [More]
Functionality of this add-on has been implemented into the oUF Core

Description:
oUF ReadyCheck is a element plug-in made for the UnitFrame framework oUF.
It is required that you have this addon updated at all times to make everything work as it should.
You can download oUF by clicking on the link located under the "Download" button on the right.


Features:
  • ReadyCheck icons

Note:
Read the documentation inside the lua file for usage.
You need to add this addon to your layout's toc metadata!


Click here and follow steps how to submit a bug
Full changelog can be found on GitHub:
http://github.com/p3lim/oUF_ReadyCheck/commits/master/
Archived Files (7)
File Name
Version
Size
Author
Date
30200.1-Release
1kB
p3lim
08-08-09 10:07 AM
30200.7
1kB
p3lim
08-04-09 02:40 PM
30100.6
1kB
p3lim
04-17-09 09:33 AM
30000.5
1kB
p3lim
04-08-09 05:21 PM
30000.4
1kB
p3lim
02-10-09 12:49 PM
30000.3
1kB
P3lim
02-10-09 12:01 AM
30000.2
1kB
P3lim
02-09-09 11:53 PM


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Unread 10-12-10, 03:21 PM  
p3lim
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Readycheck support for oUF has been implemented into the core with this commit.

I am discontinuing this plug-in as there is no need for it.
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Unread 09-06-10, 08:59 PM  
p3lim
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3.3.5 (oUF 1.4) & Cataclysm branch can be found on github, needs testing!

http://github.com/p3lim/oUF_ReadyCheck/tree/cata
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Unread 08-13-10, 11:07 AM  
sacrife
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Originally posted by neverg
Ok. I thought it was probably my fault. But need to test it better. Thanks.

EDIT - It's still working yes, dunno what happened in the first place since icons weren't appearing, now they are.
Can't get mine to work either, what did you do?
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Unread 08-02-10, 02:11 PM  
neverg
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Originally posted by p3lim
As far I know, its still working.
I cannot vertify if it is though.
Ok. I thought it was probably my fault. But need to test it better. Thanks.

EDIT - It's still working yes, dunno what happened in the first place since icons weren't appearing, now they are.
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My oUF Layout: oUF Lumen
Last edited by neverg : 08-04-10 at 05:08 AM.
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Unread 08-02-10, 01:49 PM  
p3lim
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As far I know, its still working.
I cannot vertify if it is though.
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Unread 08-02-10, 05:34 AM  
neverg
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Hey p3lim, is this working for 1.4? Strangely I can't get it to show up, tho it returns no errors.

Code:
	-- oUF_ReadyCheck
	local ReadyCheck = function(self)
		if IsAddOnLoaded("oUF_ReadyCheck") then
			self.ReadyCheck = self.Power:CreateTexture(nil, "OVERLAY")
			self.ReadyCheck:SetPoint("BOTTOMLEFT", self.Power, "LEFT")
			self.ReadyCheck:SetSize(18, 18)
		end
	end
I noticed he doesn't enter the IF condition. Isn't the addon name that?
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Last edited by neverg : 08-02-10 at 05:35 AM.
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Unread 02-18-09, 10:31 AM  
p3lim
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Originally posted by MMOGames
Please, remove the check icon from pets. They never anwser
In what way do they show up on pets? raid pets? party pets? pet frames?
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Unread 02-17-09, 09:26 PM  
MMOGames
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Please, remove the check icon from pets. They never anwser
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Unread 02-10-09, 09:47 AM  
p3lim
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Originally posted by Phanx
Code:
CreateFrame("Frame"):SetScript("OnUpdate", OnCheckUpdate)
... is bad. Very bad. Why on earth are you creating a new frame every time a ready check is performed? Create one frame, outside of that local function, and just :SetScript on that.
I know, I just threw it together before going to work this morning, so havent had time to test and fix stuff yet.
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Unread 02-10-09, 07:09 AM  
Phanx
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Code:
CreateFrame("Frame"):SetScript("OnUpdate", OnCheckUpdate)
... is bad. Very bad. Why on earth are you creating a new frame every time a ready check is performed? Create one frame, outside of that local function, and just :SetScript on that.
Last edited by Phanx : 02-10-09 at 07:09 AM.
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Unread 11-24-08, 10:11 AM  
p3lim
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I would like two updates to this already fantastic plug-in.

- Toc update
- Party support
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Unread 08-20-08, 05:38 AM  
p3lim
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Originally posted by coree
how can i hide the readycheck symbol for player, target, tot ?
Code:
if(not unit) then
This will enable the readychecks only on party/raid
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Unread 08-08-08, 04:41 AM  
coree
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how can i hide the readycheck symbol for player, target, tot ?
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Unread 08-01-08, 06:52 PM  
p3lim
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bug just occured

Code:
Interface\AddOns\oUF_ReadyCheck\oUF_ReadyCheck.lua:11: attempt to index local 'f' (a number value)
[C]: ?
Interface\AddOns\oUF_ReadyCheck\oUF_ReadyCheck.lua:11: in function <Interface\AddOns\oUF_ReadyCheck\oUF_ReadyCheck.lua:7>

edit: and thanks for putting this up on wowi
Last edited by p3lim : 08-01-08 at 07:06 PM.
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Unread 07-29-08, 05:40 PM  
starlon
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No it won't.
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