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Updated:03-18-10 04:23 PM
Created:unknown
Downloads:21,139
Favorites:82
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oUF coree  Popular! (More than 5000 hits)
Version: v100318
by: coree [More]
oUF_coree is my layout for oUF (a Unitframe framework made by haste).
You need to install oUF which can be found at ixo.no/git/oUF.git/ or at WoW Interface.

A very big help for me was P3lim's work. I used his layout as a "guide" in order to know more about how these layouts work.


oUF_coree includes unitframes for player, target, tot, focus, focustarget, pet, party, raid, maintank, mainassist and boss.

Currently supported plugins:
To Do:
  • arena frames
v100318
  • inbuild raiddebufffilter default deactivated
  • desaturated target debuffs from other players

v100315
  • updated .toc
  • add oUF RaidDebuffs support + german configfile included (just edit the debuff names if you don't have a german client)
  • support for boss frames (i.e. Gunship Battle)
  • improved vehicle switch
  • number of raidgroups depending on zone (not working correctly yet)
  • inbuild raiddebuff filter changed to whitelist and debuffsnames (instead of spellId; just edit the debuff names if you don't have a german client)

v091218
  • updated .toc
  • updated oUF HealComm4 support

v091205
  • fixed the runebar to reflect changes in oUF


v091129a
  • fixed the runebar
  • added oUF TotemBar support

v091127
  • bug fixing

v091126
  • fixed oUF Moveableframes support for party, raids -- use oUF Moveableframe v1.5
  • added aggro bordercoloring for raidframes (credits to Freebaser (oUF_Freebgrid))
  • non-interruptbile casts have a different barcolor (credits to dr_AllCOM3 (DocsDK_oUF)) *not tested yet*

v092809
  • added oUF MoveableFrames support
  • removed oUF HealComm support
  • added oUF HealComm4 support
  • added oUF PowerSpark support


v090409
  • fixes for 3.2
  • buff indicator for raidframes (credits to Astrometch (oUF_AuraWatch) and roth (oUF_D3OrbsRaid)) - you need oUF_AuraWatch !
  • player frame, target frame,... have names now
  • removed oUF_RuneBar support - now longer needed

v3.2
  • new debuff blacklist/whitelist
  • added Mt-Target-Target

v3.12
  • fixed Maintank and Mainassist

v3.11
  • fixed layout for druids

v3.1
  • removed PostUpdateHealth and PostUpdatePower
  • added tags instead
  • added 3.1 support
  • bug fixes

v3.0
  • player,target,tot and party combined in one file
  • raid and mt,ma combined in one file
  • spawning mt targets and party pets now via a .xml file
  • changed the debufffilter for raidframes (modified oUF_Grid version - credits to zariel)
  • added an utf8-shortening function for names of raidmembers (credits to Caellian)
  • hopefully fixed the castbar safezone bug
  • added mouseover highlighting for the raidframe
  • several other fixes...

v2.5
  • added oUF_BarFader support
  • added optional safezone to the castbar -- local cbarsafe = true

v2.4
  • added oUF_RuneBar support
  • removed runebar code

v2.3.1
  • fixed the partypets

v2.3
  • new font
  • completed the health function part
  • added debuff-filtering for party, raid, mt, ma -> local dfilter = true
    (doesn't work correct yet :( )
  • added oUF_Swing support
  • added oUF_Reputation support
  • removed oUF_AutoShot (outdated) support
  • several bug fixes with layout and other plugins

v2.1.1a
  • bugfix

v2.1.1
  • changed tags for hp / power value to the "old system" not for party, raid

v2.1
  • short hpvalue support (only target) [open oUF_coree.lua, change line 10 to: local targetshort = true]
  • castbar can be switched off now open oUF_coree.lua, change line 11 to: local cbar = false]
  • threat display for party and raid
  • bugfixes


v2.0
  • update to oUF 1.3.1
  • changes to the layout design
  • tags testing
  • party, raid in different files
Archived Files (21)
File Name
Version
Size
Author
Date
v100315
44kB
coree
03-15-10 06:38 AM
v091218
43kB
coree
12-18-09 09:56 AM
v091205
42kB
coree
12-05-09 06:29 AM
v091129a
42kB
coree
12-01-09 02:28 AM
v091129
42kB
coree
11-29-09 01:53 PM
v091127
42kB
coree
11-27-09 07:15 AM
v091126
42kB
coree
11-26-09 09:37 AM
v092809
38kB
coree
09-28-09 04:07 PM
v090409
37kB
coree
09-04-09 05:15 AM
v3.2
36kB
coree
06-27-09 12:30 PM
v3.12
36kB
coree
04-17-09 03:51 PM
v3.1
36kB
coree
04-16-09 06:48 AM
v3.0
36kB
coree
03-29-09 10:40 AM
v2.5
38kB
coree
02-28-09 10:40 AM
v2.4
38kB
coree
02-26-09 08:33 AM
v2.3.1
38kB
coree
02-25-09 09:58 AM
v2.3
38kB
coree
02-23-09 03:56 PM
v2.1.1a
30kB
coree
01-14-09 10:53 AM
v2.1.1
30kB
coree
01-14-09 10:35 AM
v2.1
30kB
coree
01-09-09 02:09 PM
v2.0a
29kB
coree
12-29-08 05:13 AM


Post A Reply Comment Options
Old 10-20-10, 01:52 PM  
smokw
A Kobold Labourer

Forum posts: 0
File comments: 2
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Any chance for update?

Hi! Any chance for update to this layout, please? I tried like 10 other layouts and every of them misses something i like or got used to in this one Out of 16k+ ppl who downloaded oUF_Coree, I cannot be the only one who still would like to use it...
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Old 10-14-10, 09:49 AM  
Umbrago
A Murloc Raider

Forum posts: 9
File comments: 6
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GIEF UPDATE!
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Old 10-06-10, 07:29 PM  
FyreFoxx
A Kobold Labourer

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Okay, so I decided to play around with my values again on my bars, since I had to redo all my previous editing. (Wiped my system) I'm trying to figure out how to get my Player values to look something like Example A and my Target values to be like Example B, then my ToT frame to look like Example C. I'm not familiar enough with LUA coding to know which lines need to be edited.

Example A:
[curhp] / [maxhp] ________ [curpp] / [maxpp]
(health anchored to the left and mana to the right)

Example B:
[level] [name] _________ [curhp] . [curpp]
(level and name anchored to the left and hp and mana to the right. I think that's the original display, but editing the player frame edits the target frame when I mess with it)

Example C:
[level] [name]


Also, how would I get the party frames to expand downward and not up? And adding a level next to their name. (IE: 80 Someboby) I think I saw it somewhere in the comments before, but I can't seem to find it again if it was there.
Last edited by FyreFoxx : 10-06-10 at 11:20 PM.
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Old 07-27-10, 07:25 AM  
Xruptor
A Black Drake
 
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Forum posts: 87
File comments: 562
Uploads: 37
Originally posted by coree
currently you have to use ouf 1.3.x but i'll start to update my layout to work with the new ouf 1.4 version in the next days.
Cool! I would so use this layout if it was 1.4 compatible.
__________________
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if (sizeof(sadness) > sizeof(happiness)) { initDepression(); }
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Old 07-16-10, 05:11 AM  
coree
A Fallenroot Satyr
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File comments: 78
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currently you have to use ouf 1.3.x but i'll start to update my layout to work with the new ouf 1.4 version in the next days.
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Old 07-14-10, 06:46 AM  
lio97122
A Kobold Labourer

Forum posts: 0
File comments: 3
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Hi , First of all thanks to you for making this minimalistic layout with all needed to go in raid safely (whatever class you play)

I wanted to try out your addon but when installed I got the default wow interface and 3 lua errors. Here's the feedback on game client:

Code:
Message: Interface\AddOns\oUF\ouf.lua:448: Attempted to use invalid tag [coreehp].
Time: 07/14/10 08:19:55
Count: 1
Stack: [C]: ?
[C]: in function `error'
Interface\AddOns\oUF\elements\tags.lua:523: in function `Tag'
Interface\AddOns\oUF_coree\oUF_coree.lua:251: in function `styleFunc'
Interface\AddOns\oUF\ouf.lua:448: in function <Interface\AddOns\oUF\ouf.lua:414>
(tail call): ?
Interface\AddOns\oUF\ouf.lua:675: in function `Spawn'
Interface\AddOns\oUF_coree\oUF_coree.lua:674: in main chunk

Locals: (*temporary) = "Attempted to use invalid tag [coreehp]."
Code:
Message: Interface\AddOns\oUF\ouf.lua:448: Attempted to use invalid tag [coreestatus].
Time: 07/14/10 08:19:55
Count: 1
Stack: [C]: ?
[C]: in function `error'
Interface\AddOns\oUF\elements\tags.lua:523: in function `Tag'
Interface\AddOns\oUF_coree\oUF_coreeR.lua:317: in function `styleFunc'
Interface\AddOns\oUF\ouf.lua:448: in function <Interface\AddOns\oUF\ouf.lua:414>
(tail call): ?
Interface\AddOns\oUF\ouf.lua:675: in function `Spawn'
Interface\AddOns\oUF_coree\oUF_coreeR.lua:517: in main chunk

Locals: (*temporary) = "Attempted to use invalid tag [coreestatus]."
Code:
Message: Interface\FrameXML\FloatingChatFrame.lua:1030: bad argument #2 to 'max' (number expected, got nil)
Time: 07/14/10 08:20:04
Count: 1
Stack: (tail call): ?
[C]: in function `max'
Interface\FrameXML\FloatingChatFrame.lua:1030: in function `FCF_FadeOutChatFrame'
Interface\AddOns\Prat-3.0\modules\ChatTabs.lua:472: in function `UpdateAllTabs'
Interface\AddOns\Prat-3.0\modules\ChatTabs.lua:381: in function `OnModuleEnable'
Interface\AddOns\Prat-3.0\addon\modules.lua:189: in function <Interface\AddOns\Prat-3.0\addon\modules.lua:181>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...ventory\Externals\Ace3\AceAddon-3.0\AceAddon-3.0.lua:539: in function `EnableAddon'
...ventory\Externals\Ace3\AceAddon-3.0\AceAddon-3.0.lua:551: in function `EnableAddon'
...ventory\Externals\Ace3\AceAddon-3.0\AceAddon-3.0.lua:629: in function <...ventory\Externals\Ace3\AceAddon-3.0\AceAddon-3.0.lua:615>
[C]: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:235: in function `UIParentLoadAddOn'
Interface\FrameXML\UIParent.lua:258: in function `CombatLog_LoadUI'
Interface\FrameXML\UIParent.lua:482: in function <Interface\FrameXML\UIParent.lua:454>

Locals: Sometimes debuglocals() returns nothing, it's one of those times... (FYI: This last sentence (only) is a HotFix from Decursive to prevent a C stack overflow in the new Blizzard error handler and thus giving you the opportunity to send this debug report to the author of the problematic add-on so he/she can fix it)
As recommanded on addon description, I downloaded:
-oUF core
-oUF coree
-oUF AW
-oUF debuffhighlight
-oUF druidmana
-oUF experience
-oUF healcom4
-oUF movableframes
-oUF raid debuff
-oUF readycheck

All in there latest version available on the website.

Can you help me fix it ? ?

PS: I'm a noob in lua =D
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Old 07-09-10, 07:15 PM  
upyursh
An Aku'mai Servant
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File comments: 58
Uploads: 7
1.4

Does this support 1.4 currently?
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Old 07-01-10, 09:44 AM  
Toran
A Nerdscale Dorkin
 
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Getting an error concerning "coreestatus" on line 324.
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Old 06-26-10, 10:22 AM  
NikoGG
A Kobold Labourer

Forum posts: 0
File comments: 1
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Question About Player Frames

Hi Coree,sorry for my poor English first .Thank u for your beautiful layout,but i have a simple question,how can i display my own name and my level on the player frame.I've looked for anything maybe useful.Plz help me
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Old 06-11-10, 02:59 PM  
coree
A Fallenroot Satyr
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Forum posts: 26
File comments: 78
Uploads: 3
Originally posted by FyreFoxx
I'm at a slight loss while looking over the coding. I like having my party frames set against the left side of the screen, and while this is normally not a problem, if they have a pet, it literally SHOVES their frame against the edge. A temp fix I've found is to manually move them on screen using the Moveable Frames addon. Is there a way to recode it so that the pet frames anchor to the RIGHT side and not the left? I can't seem to find the correct line(s) to edit.
open the oUF_coreePPets.xml
Code:
<Anchor point="TOPRIGHT" relativePoint="TOPLEFT" relativeTo="$parent">
	<Offset>
		<AbsDimension x="-5" y="0"/>
	</Offset>
</Anchor>
change topright with topleft, topleft with topright and x =-5 to x= 5
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Old 06-02-10, 11:52 AM  
FyreFoxx
A Kobold Labourer

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File comments: 15
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I'm at a slight loss while looking over the coding. I like having my party frames set against the left side of the screen, and while this is normally not a problem, if they have a pet, it literally SHOVES their frame against the edge. A temp fix I've found is to manually move them on screen using the Moveable Frames addon. Is there a way to recode it so that the pet frames anchor to the RIGHT side and not the left? I can't seem to find the correct line(s) to edit.
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Old 04-26-10, 09:59 AM  
coree
A Fallenroot Satyr
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Forum posts: 26
File comments: 78
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Originally posted by sthdevilish
I like the minimalistic design and everything, but since I'm also using HUD for 'player', 'target' and 'target of target' frames I'd like to turn it off completely in this addon. My guess is that I only need to delete some part of the code, but problem is I don't know what to look for and where (which file?). Could anyone guide me what do I need to delete/change in order to get a rid off unit frames mentioned above? Thanks in advance!
Hello,
delete the following line (end of oUF_coree.lua)
Code:
oUF:Spawn("player", "oUF_coree_player"):SetPoint("CENTER", UIParent, -220, -250)
oUF:Spawn("target", "oUF_coree_target"):SetPoint("CENTER", UIParent, 220, -250)

if IsAddOnLoaded("oUF_HealComm") then
  oUF:Spawn("targettarget", "oUF_coree_targett"):SetPoint("LEFT", "oUF_coree_target", "RIGHT", 7, -25)
else 
  oUF:Spawn("targettarget", "oUF_coree_targett"):SetPoint("LEFT", "oUF_coree_target", "RIGHT", 7, 0)
end
and edit this line(682) :
Code:
oUF:Spawn("pet", "oUF_coree_pet"):SetPoint("RIGHT", "oUF_coree_player", "LEFT", -7, 0)
to

Code:
oUF:Spawn("pet", "oUF_coree_pet"):SetPoint("RIGHT", UIParent, , 15, -20)
Last edited by coree : 04-26-10 at 10:01 AM.
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Old 04-15-10, 11:51 AM  
sthdevilish
A Kobold Labourer

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I like the minimalistic design and everything, but since I'm also using HUD for 'player', 'target' and 'target of target' frames I'd like to turn it off completely in this addon. My guess is that I only need to delete some part of the code, but problem is I don't know what to look for and where (which file?). Could anyone guide me what do I need to delete/change in order to get a rid off unit frames mentioned above? Thanks in advance!
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Old 04-02-10, 01:24 AM  
FyreFoxx
A Kobold Labourer

Forum posts: 0
File comments: 15
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Originally posted by coree
did you try to reinstall or update the layout? which class do you play?

mana / health text:

edit line 251
self:Tag(self.Health.Text, "[curhp] . [maxhp]")
and line 299
self:Tag(self.Power.Text, "[curpp] . [maxpp] /")

Well, I did an update and everything seems to be working now. Weird, cause it always did that.. Maybe a file got eaten, who knows. Also, thanks for the extra code.
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Old 04-01-10, 04:55 PM  
coree
A Fallenroot Satyr
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Forum posts: 26
File comments: 78
Uploads: 3
Originally posted by FyreFoxx
I've been using this layout for a while now and I love it. My favorite addon that I can't seem to do without. However, it's been bugging me for a long time that when I log in, or have to do a /reloadui, my player frame, and ONLY that frame, appear white. The only colored bar at this point is the experience bar. When I get hit, the percent of health does show, but the bar doesn't change. It takes a long time before it resets back to normal, and it varies. Sometimes another reload fixes it, sometimes not. Is there a fix to this? It's fairly annoying to be staring at a complete white frame with no health or mana indicator (unless I target myself to use the target frame as an indicator).

Edit: As an afterthought, I think I saw it somewhere in the many pages of comments here, but what's the code to display "current health . total health / current mana . total mana"?
did you try to reinstall or update the layout? which class do you play?

mana / health text:

edit line 251
self:Tag(self.Health.Text, "[curhp] . [maxhp]")
and line 299
self:Tag(self.Power.Text, "[curpp] . [maxpp] /")
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