!! Next update will be out with the release of oUF 1.3 !!
oUF_coree is my layout for oUF (a Unitframe framework made by haste).
You need to install oUF which can be found at ixo.no/git/oUF.git/ or at WoW Interface.
A very big help for me was P3lim's work. I used his layout as a "guide" in order to know more about how these layouts work.
oUF_coree includes unitframes for player, target, tot, focus, focustarget, pet, group and raid.
v1.2.6
+ minor code updates
(next "bigger" update with release of oUF 1.3 !)
v1.2.5
+ update to oUF 1.1
v1.2.4
+ fixed castbar
v1.2.3
+ fixed length of the name text for tot,pet,focus and focus target
v1.2.2
+ fixed resting icon on players at max level.
v1.2.1
+ updated oUF_Experience support
v1.2.0
+ UPDATE to oUF version 1.1.0
+ various code changes
+ added support oUF_Experience
+ added castbar support
local cbar = true -> castbar enabled
local cbar = false -> castbar disabled
+ WotLK support (couldn't test everything, because the beta server hates me -.-)
+ new texture for powerbar, raidframes
v1.1.0
+ now you can choose whether you like to have buffs and debuffs above the target frame or buffs below and only debuffs above the target frame
local bdloc = true -> buffs below/debuffs above
local bdloc = false -> buffs and debuffs above
v1.0.1
+ little fix
v1.0.0
+ added support for oUF_HealComm again
+ different ToT SetPoints depending on whether oUF_HealComm is installed or not.
+ sorted some things to get a cleaner look
v0.41a
- support for oUF_HealComm
v0.41
+ added support for oUF_DruidMana
+ added support for oUF_HealComm
v0.4
+ fixed name text
v0.3
+ fixed combopoints
+ fixed pet happiness
v0.2
! works now with the original oUF by haste !
! you no longer need to use my modified oUF version !
! plz update your oUF -> http://ixo.no/git/oUF.git/snapshot/oUF-master.zip !
+ addded focus target support
+ fixed buff/debuff length at target frame
thanks for an awesome layout for oUF. But I was wondering, is there any way possible to move the frames about?
Thanks in advance.
at the end of layout.lua you can edit the position of the frames by changing
oUF:Spawn("player"):SetPoint("CENTER", UIParent, -220, -250)
oUF:Spawn("target"):SetPoint("CENTER", UIParent, 220, -250)
etc.
to (i.e)
oUF:Spawn("player"):SetPoint("CENTER", UIParent, -220, -100)
oUF:Spawn("target"):SetPoint("CENTER", UIParent, 220, -100)
I'm having a bit of trouble getting this going. It shows the frames but there is no text and I get various errors including;
Date: 2008-07-30 13:40:39
ID: 54
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_coree\layout.lua line 182:
<unnamed>:SetText(): Font not set
Date: 2008-07-30 13:37:18
ID: 48
Error occured in: Global
Count: 2
Message: ..\AddOns\oUF_coree\layout.lua line 119:
<unnamed>:SetText(): Font not set
.. all kinda font related. I'm using your oUF_coree with your slightly modified oUF framework. I also installed those two optional modules you link. Any ideas?