Category: oUF: Layouts
Addon Information
Works with 3.2
Download Latest Version.
To add favorites please register for a free account. If you already have one you need to login. How do I install this? (FAQ)

This file is a Addon for oUF by haste. You must have that installed before this Addon will work.

Author:
Version:
v092809
Date:
09-28-2009 06:07 PM
Size:
37.53 Kb
Downloads:
8,719
Favorites:
82
MD5:
Pictures
Click to enlarge
Player, Target, ToT
Click to enlarge
Party
Raid with indicators
oUF coree   Popular! (More than 5000 hits)
oUF_coree is my layout for oUF (a Unitframe framework made by haste).
You need to install oUF which can be found at ixo.no/git/oUF.git/ or at WoW Interface.

A very big help for me was P3lim's work. I used his layout as a "guide" in order to know more about how these layouts work.


oUF_coree includes unitframes for player, target, tot, focus, focustarget, pet, party, raid, maintank and mainassist.

Currently supported plugins:
To Do:
  • ...
  Change Log - oUF coree
v092809
  • added oUF MoveableFrames support
  • removed oUF HealComm support
  • added oUF HealComm4 support
  • added oUF PowerSpark support


v090409
  • fixes for 3.2
  • buff indicator for raidframes (credits to Astrometch (oUF_AuraWatch) and roth (oUF_D3OrbsRaid)) - you need oUF_AuraWatch !
  • player frame, target frame,... have names now
  • removed oUF_RuneBar support - now longer needed

v3.2
  • new debuff blacklist/whitelist
  • added Mt-Target-Target

v3.12
  • fixed Maintank and Mainassist

v3.11
  • fixed layout for druids

v3.1
  • removed PostUpdateHealth and PostUpdatePower
  • added tags instead
  • added 3.1 support
  • bug fixes

v3.0
  • player,target,tot and party combined in one file
  • raid and mt,ma combined in one file
  • spawning mt targets and party pets now via a .xml file
  • changed the debufffilter for raidframes (modified oUF_Grid version - credits to zariel)
  • added an utf8-shortening function for names of raidmembers (credits to Caellian)
  • hopefully fixed the castbar safezone bug
  • added mouseover highlighting for the raidframe
  • several other fixes...

v2.5
  • added oUF_BarFader support
  • added optional safezone to the castbar -- local cbarsafe = true

v2.4
  • added oUF_RuneBar support
  • removed runebar code

v2.3.1
  • fixed the partypets

v2.3
  • new font
  • completed the health function part
  • added debuff-filtering for party, raid, mt, ma -> local dfilter = true
    (doesn't work correct yet )
  • added oUF_Swing support
  • added oUF_Reputation support
  • removed oUF_AutoShot (outdated) support
  • several bug fixes with layout and other plugins

v2.1.1a
  • bugfix

v2.1.1
  • changed tags for hp / power value to the "old system" not for party, raid

v2.1
  • short hpvalue support (only target) [open oUF_coree.lua, change line 10 to: local targetshort = true]
  • castbar can be switched off now open oUF_coree.lua, change line 11 to: local cbar = false]
  • threat display for party and raid
  • bugfixes


v2.0
  • update to oUF 1.3.1
  • changes to the layout design
  • tags testing
  • party, raid in different files
  Archived Versions - oUF coree
File Name
Version
Size
Author
Date
v090409
37kB
coree
09-04-2009 07:15 AM
v3.2
36kB
coree
06-27-2009 02:30 PM
v3.12
36kB
coree
04-17-2009 05:51 PM
v3.1
36kB
coree
04-16-2009 08:48 AM
v3.0
36kB
coree
03-29-2009 12:40 PM
v2.5
38kB
coree
02-28-2009 12:40 PM
v2.4
38kB
coree
02-26-2009 10:33 AM
v2.3.1
38kB
coree
02-25-2009 11:58 AM
v2.3
38kB
coree
02-23-2009 05:56 PM
v2.1.1a
30kB
coree
01-14-2009 12:53 PM
v2.1.1
30kB
coree
01-14-2009 12:35 PM
v2.1
30kB
coree
01-09-2009 04:09 PM
v2.0a
29kB
coree
12-29-2008 07:13 AM
  Comments - oUF coree
Post A Reply Comment Options
Old 11-04-2009, 03:38 PM  
breor
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hey, great Unit Frames you have, I just have a few things I can't seem to find a way to do in lua files. First, aura borders are colored by my class, I would like them to be colored how they should be(red for debuffs, blue for magic, purple for curses etc.). Second, how would I go about showing debuffs on the player frame the same as they are on the target frame(while keeping buffs hidden). Thanks in advance and once again great job on these unit frames.
breor is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-20-2009, 09:25 PM  
Cashtro
A Defias Bandit
 
Cashtro's Avatar

Forum posts: 3
File comments: 34
Uploads: 1
Hello,

If you would like to add Level/Name to you Player frame and Party? Do the following thing.

Playerframe didn't had Name and Level
Partyframe didn't had Level

Find this code

Code:
	if(unit ~= "player") then
		self.Info = SetFontString(self.Health, fontn, 12, "THINOUTLINE")
		self.Info:SetPoint("LEFT", self.Health, 1, -23)
		if(unit == "targettarget" or unit == "pet") then		
			self.Info:SetPoint("RIGHT", self.Health.Text2, "LEFT")
		elseif(unit == "focus" or unit == "focustarget") then		
			self.Info:SetPoint("LEFT", self.Health, 3, 0)
			self.Info:SetPoint("RIGHT", self.Health)
		elseif(self:GetParent():GetName():match'oUF_Party') then
			self.Info:SetPoint("LEFT", self.Health, 0, -23)
			self.Info:SetPoint("RIGHT", self.Health.Text, "LEFT")
		else		
			self.Info:SetPoint("RIGHT", self.Power.Text, "LEFT")
		end
		self:Tag(self.Info, unit == "target" and "[coreecolor][level][coreeclassi] |cFFFFFFFF[name]|r" or self:GetParent():GetName():match'oUF_Party' and "[coreeafk]|cFFFFFFFF[name]|r" or "|cFFFFFFFF[name]|r")
Replace with this

Code:
  if(unit == "target" or unit == "player" or unit == "targettarget" or unit == "pet" or self:GetParent():GetName():match'oUF_Party') then
    self.Info = SetFontString(self.Health, fontn, 12, "THINOUTLINE")
    self.Info:SetPoint("LEFT", self.Health, 1, -23)
    if(unit == "targettarget" or unit == "pet") then    
      self.Info:SetPoint("RIGHT", self.Health.Text2, "LEFT")
    elseif(unit == "focus" or unit == "focustarget") then    
      self.Info:SetPoint("LEFT", self.Health, 3, 0)
      self.Info:SetPoint("RIGHT", self.Health)
    elseif(self:GetParent():GetName():match'oUF_Party') then
      self.Info:SetPoint("LEFT", self.Health, 0, -23)
      self.Info:SetPoint("RIGHT", self.Health.Text, "LEFT")
    else    
      self.Info:SetPoint("RIGHT", self.Power.Text, "LEFT")
    end
    self:Tag(self.Info, (unit == "target" or unit == "player" or unit == "targettarget" or unit == "pet" or self:GetParent():GetName():match'oUF_Party') and "[coreecolor][level][coreeclassi] |cFFFFFFFF[name]|r")
If you find any error let me know please

Coree
I got problems with Deathknight runbars it's hanging left up and I don't see Rest or combat icons and it's kinda hard to see example when i am resting ...
__________________

Last edited by Cashtro : 10-20-2009 at 09:28 PM.
Cashtro is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-20-2009, 09:11 AM  
Crapa
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
It works perfectly.
I previously forgot to edit the line 531.
Thanks a lot
Crapa is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-19-2009, 03:25 PM  
Masiako
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Next Question (Yes I am a total lua noob ):

how can i display the buffs of the targetoftarget?
And how can I display the debuffs of the Target?

Thanks for help

(you understand my 1. question correctly )
Masiako is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-18-2009, 07:23 PM  
coree
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 19
File comments: 65
Uploads: 3
Quote:
Originally posted by ßlink
what line would i edit to disable focus castbar, tried to find it but no luck.

also, how to hide mt and assist frames would be nice too
hello,
to hide the focus castbar just edit line 439 in oUF_coree.lua to
Code:
  if(cbar == true and (unit == "player" or unit == "target" or unit == "pet")) then
and to hide mt and assist frames delete line 465 to 475 in ouf_coreeR.lua

Quote:
Originally posted by Crapa
Hi very nice frames.
I've been looking into the lua file trying to show debuffs on the player frame the way they are displayed on the ToT frame but didn't find.
Could you please help ?
edit line 495 in ouf_coree.lua:
Code:
if (unit == "player" or unit == "target" or unit == "pet" or unit == "targettarget" or self:GetParent():GetName():match'oUF_Party') then
and edit line 531:
Code:
    if(unit == "player" or unit == "targettarget") then
coree is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-15-2009, 08:54 AM  
Crapa
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Hi very nice frames.
I've been looking into the lua file trying to show debuffs on the player frame the way they are displayed on the ToT frame but didn't find.
Could you please help ?
Crapa is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-03-2009, 07:02 PM  
ßlink
A Deviate Faerie Dragon

Forum posts: 16
File comments: 36
Uploads: 0
what line would i edit to disable focus castbar, tried to find it but no luck.

also, how to hide mt and assist frames would be nice too

Last edited by ßlink : 10-03-2009 at 07:41 PM.
ßlink is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 09-28-2009, 09:35 PM  
search66
A Kobold Labourer

Forum posts: 0
File comments: 33
Uploads: 0
oUF_MoveableFrames

TY so much for the update... Have a question... When I move my party frames, they continue to go back to 'normal'... Any ideas on how to make them sticky after I move 'em?

Thanks!!
search66 is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 09-28-2009, 06:08 PM  
coree
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 19
File comments: 65
Uploads: 3
Quote:
Originally posted by Masiako
Hi,
how cani display the buffs of my party?
i hope i understand what you want.
delete line 549
self.Auras.buffFilter = "HELPFUL|RAID"
coree is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 09-28-2009, 09:42 AM  
vpr
A Theradrim Guardian

Forum posts: 62
File comments: 269
Uploads: 0
I haven't read all the comments, so I apologize if this has already been addressed, but would there be a possibility of adding oUF_Moveable Frames support?

They look fine on my desktop, but when I play on my macbook, the window overlaps the chat window due to a smaller resolution - would love to be able to just move them in-game without fiddling with lua.
vpr is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 09-22-2009, 12:29 PM  
Masiako
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Hi,
how cani display the buffs of my party?
Masiako is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 09-15-2009, 05:22 PM  
Hellakopter
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Thank you for this great set of unit frames.

I have a couple of questions. First of all, is there a chance I can get the player name and level appear on the player frame? The same qustion as stated earlier. I found some answer of yours in the previous posts to this thread, but as I tried your instructions out, seems like I cant get a target frame spawn at all, so what am I doing wrong?

The second, is there a change to display the totals of both values ie. (current mana/total mana) / (current health/total health) in the player and target frames?

And also as stated earlier I would love for you to add support for Movable frames. Any idea when you get around to updating this unit frame?

Thank you in advance.
Hellakopter is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 09-13-2009, 07:02 PM  
Cashtro
A Defias Bandit
 
Cashtro's Avatar

Forum posts: 3
File comments: 34
Uploads: 1
Dear Coree,

On my player frame i don't see my char name and lvlel like target frame.

thanks for ur best work

Greatz
__________________
Cashtro is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 09-08-2009, 07:38 AM  
coree
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 19
File comments: 65
Uploads: 3
Re: PowerSpark support

@ hk2717: i'll add this in the next update.
@ Xark: delete ouf_coreeR.lua, open ouf_coree.toc and delete ouf_coreeR.lua there aswell;
i'll add the support in the next update
@Icerat: just add
Code:
local function updateReputationColor(self, event, unit, bar, min, max, value, name, id)
  bar:SetStatusBarColor(FACTION_BAR_COLORS[id].r, FACTION_BAR_COLORS[id].g, FACTION_BAR_COLORS[id].b)
end
to ouf_coree.lua
if you want other colors you can do it this way:
Code:
local function updateReputationColor(self, event, unit, bar, min, max, value, name, id)
  if id == 0 then
    bar:SetStatusBarColor(1,0.3,0.22)
  elseif id == 1 then
    bar:SetStatusBarColor(0.8,0.3,0.22)
  elseif ...
  elseif id == 8 then
    bar:SetStatusBarColor(0.6,0.2,0.8)
  end
end

Last edited by coree : 09-08-2009 at 10:26 AM.
coree is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 09-07-2009, 03:19 PM  
Icerat
A Fallenroot Satyr

Forum posts: 23
File comments: 41
Uploads: 0
Is it possible to get it to color the reputation bar according faction level?

[0] = {r = 1, g = 0.3, b = 0.22},
[1] = {r = 0.8, g = 0.3, b = 0.22}, -- hated, dark red
[2] = {r = 1, g = 0, b = 0}, -- hostile, bright red
[3] = {r = 1, g = 0.5, b = 0}, -- unfriendly, orange
[4] = {r = 0.9, g = 0.7, b = 0}, -- neutral, yellow
[5] = {r = 0, g = 0.6, b = 0.1}, -- friendly, dark green
[6] = {r = 0, g = 1, b = 0}, -- honored, bright green
[7] = {r = 0.25, g = 0.4, b = 0.9}, -- reverted, blue
[8] = {r = 0.6, g = 0.2, b = 0.8}, -- exalted, purple


If so what do i need to change?

Last edited by Icerat : 09-07-2009 at 03:19 PM.
Icerat is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Post A Reply



Category Jump:




The Network:
EQInterface | EQ2Interface | LoTROInterface | MMOInterface | War.MMOUI | WoWInterface | VGInterface | Allakhazam | Thottbot | Wowhead | Zam


©2009 MMOUI / ZAM Network
vBulletin - Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.