oUF_coree is my layout for oUF (a Unitframe framework made by haste).
You need to install oUF which can be found at ixo.no/git/oUF.git/ or at WoW Interface.
A very big help for me was P3lim's work. I used his layout as a "guide" in order to know more about how these layouts work.
oUF_coree includes unitframes for player, target, tot, focus, focustarget, pet, party, raid, maintank and mainassist.
hey there, been using your ufs for quite some time now, and for the equal amount of time i have been tweaking them to suit myself better, but i have ran into a bit of a wall. i basically cannot for the life of me figure out how and where to change all the names and letters to lower case and lower case only.
Very nice layout indeed. Been using it for a long time. Now I would like to customize it a little bit.
What do I need to do to get rid of all buff/debuff icons on player, target, tot and pet frame? And how to add only debuffs on focus frame? Also I would like to add name for the focus frame.
i dont mind the lower cast bar at all, gives you more viewing room.
However, is there anyway to move the raid window down about a 1/2" more? i want to use titan bar on top and the group leaders sit so high that i cant target them through titan bar.
also, my group doesnt hide when i convert it to raid. I would love for it to hide in raid, but up in group....i checked the default setting for unit frame and its checked to hide it on raid.
Also would love to move the focus window, my is off to the right side in the middle.
Okay, first off, I love the frames. The only problem I have with it is that it's very low and the cast bar overlaps my abilities; I'm not exactly sure what I'm doing with Lua, so, how do I move the self, target and target of target frames up along with the cast bar?
local party = oUF:Spawn("header", "oUF_Party")
party:SetPoint("TOPRIGHT",oUF.units.pet, 0, 75)
party:SetManyAttributes("showParty", true, "yOffset", 83, "showPlayer", false)
party:SetAttribute("template", "oUF_coreePPets")
if IsAddOnLoaded("oUF_MoveableFrames") then
oUF_MoveableFrames_HEADER("oUF_Party", PartyAnchor, 0, 75)
end
the debuffs should look like the debuffs in the screenshot. nothing changed since the pic was made.
Originally posted by Bebe4659 I'm actually really curious how to disable the party frames. I simply removed the "oUF_coreeR.lua" to kill the raid frames. (was that bad to do?) But I must be missing something for the party frames.
Also, any advice how to get the target debuff frame to look similar to the Sartharion one in the picture? Not sure which skin is used or how to change the size of the debuffs.
delete
Code:
local party = oUF:Spawn("header", "oUF_Party")
party:SetPoint("TOPRIGHT",oUF.units.pet, 0, 75)
party:SetManyAttributes("showParty", true, "yOffset", 83, "showPlayer", false)
party:SetAttribute("template", "oUF_coreePPets")
if IsAddOnLoaded("oUF_MoveableFrames") then
oUF_MoveableFrames_HEADER("oUF_Party", PartyAnchor, 0, 75)
end
the debuffs should look like the debuffs in the screenshot. nothing changed since the pic was made.
Well, I've sorta gotten rid of the party frames except now the default Blizzard 5man party frames are showing up so seem to have missed something somewhere.
I'm actually really curious how to disable the party frames. I simply removed the "oUF_coreeR.lua" to kill the raid frames. (was that bad to do?) But I must be missing something for the party frames.
Also, any advice how to get the target debuff frame to look similar to the Sartharion one in the picture? Not sure which skin is used or how to change the size of the debuffs.
Quote:
Originally posted by eye_of_fire Thx for that nice layout..but how can I can disable the party-frame. I was able to disable the raid-frame, but the party-frame?
Edit: I found out how to disable the party-frame
Originally posted by kyounan I'm Sorry, I can not speak English well....
I fixed the player's name and level comes out.
And " mana . minHP/maxHP " ........
my code is
--min/max
or (u == "target" and targetshort) and (ShortHp(min)..' / '..ShortHp(max))
or (u == "target" and not targetshort) and (min..' / '..max)
or (u == "player" and (min~=max or ma > 0 )) and (min..' / '..max)
or (u == "player" and ma == 0) and "" or ""
--name, level
if(unit == "target" or unit == "player" or unit == "targettarget" or unit == "pet" or unit == "focus" or unit == "focustarget" or self:GetParent():GetName():match'oUF_Party') then
self.Info = SetFontString(self.Health, fontn, 14, "THINOUTLINE")
-- level, name point up
self.Info:SetPoint("LEFT", self.Health, 1, 0)
if(unit == "targettarget" or unit == "pet") then
self.Info:SetPoint("RIGHT", self.Health.Text2, "LEFT")
elseif(unit == "focus" or unit == "focustarget") then
self.Info:SetPoint("LEFT", self.Health, 20, 0)
self.Info:SetPoint("RIGHT", self.Health)
elseif(self:GetParent():GetName():match'oUF_Party') then
self.Info:SetPoint("LEFT", self.Health, 0, -23)
self.Info:SetPoint("RIGHT", self.Health.Text, "LEFT")
else
self.Info:SetPoint("RIGHT", self.Power.Text, "LEFT")
end
self:Tag(self.Info, (unit == "target" or unit == "player" or unit == "targettarget" or unit == "pet" or unit == "focus" or unit == "focustarget" or self:GetParent():GetName():match'oUF_Party') and "[coreecolor][level][coreeclassi] |cFFFFFFFF[name]|r")
Because The name and "mana . hp" is too long that I can see that only "80 na... mana . minHP/maxHP"
my code is
--min/max
or (u == "target" and targetshort) and (ShortHp(min)..' / '..ShortHp(max))
or (u == "target" and not targetshort) and (min..' / '..max)
or (u == "player" and (min~=max or ma > 0 )) and (min..' / '..max)
or (u == "player" and ma == 0) and "" or ""
--name, level
if(unit == "target" or unit == "player" or unit == "targettarget" or unit == "pet" or unit == "focus" or unit == "focustarget" or self:GetParent():GetName():match'oUF_Party') then
self.Info = SetFontString(self.Health, fontn, 14, "THINOUTLINE")
-- level, name point up
self.Info:SetPoint("LEFT", self.Health, 1, 0)
if(unit == "targettarget" or unit == "pet") then
self.Info:SetPoint("RIGHT", self.Health.Text2, "LEFT")
elseif(unit == "focus" or unit == "focustarget") then
self.Info:SetPoint("LEFT", self.Health, 20, 0)
self.Info:SetPoint("RIGHT", self.Health)
elseif(self:GetParent():GetName():match'oUF_Party') then
self.Info:SetPoint("LEFT", self.Health, 0, -23)
self.Info:SetPoint("RIGHT", self.Health.Text, "LEFT")
else
self.Info:SetPoint("RIGHT", self.Power.Text, "LEFT")
end
self:Tag(self.Info, (unit == "target" or unit == "player" or unit == "targettarget" or unit == "pet" or unit == "focus" or unit == "focustarget" or self:GetParent():GetName():match'oUF_Party') and "[coreecolor][level][coreeclassi] |cFFFFFFFF[name]|r")
Because The name and "mana . hp" is too long that I can see that only "80 na... mana . minHP/maxHP"