Category: oUF: Layouts
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This file is a Addon for oUF by haste. You must have that installed before this Addon will work.

Authors:
Version:
090210 r86
Date:
02-09-2010 10:37 AM
Size:
114.38 Kb
Downloads:
58,005
Favorites:
301
MD5:
Pictures
Click to enlarge
Solo + target
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Party + party targets + Aggro coloring
Click to enlarge
r72 Raid Shot
oUF Caellian   Updated Today!   Popular! (More than 5000 hits)
DESCRIPTION

Yet another custom layout for oUF 1.3.27 by Haste. You need to download oUF HERE before this addon will work.


READ BEFORE POSTING

1. Prior to any error report, check that you are running the latest version of the layout, oUF and the plugins.
2. Error reports will be considered IF it's for an unmodified version of the layout.
3. Don't blame me for something YOU did wrong.

Thanks for understanding.



SOME FEATURES

* Health bar & health percentage gradient coloring

* Portraits for player and target frames

* Casting bar integrated with the portraits

* Dynamic target name & DruidMana text positionning

* Five men raids are shown as party

* MouseOver highlight on all frames

* MouseOver experience/reputation bar

* Textured combo points

* And many more...


FRAMES SUPPORTED

* Player
* Pet/Vehicle
* Target
* Target of Target
* Focus
* Focus Target
* Party
* Party Target
* Party Pets
* Raid


MODULES COMPATIBILITY

* oUF BarFader
* oUF CombatFeedback
* oUF DebuffHighlight
* oUF Experience (On mouseover above the player frame)
* oUF MoveableFrames
* oUF ReadyCheck
* oUF Reputation (On mouseover above the player frame)
* oUF SpellRange
* oUF Smooth (Custom version, embedded)
* oUF Swing
* oUF ThreatFeedback
* oUF TotemBar
* oUF WeaponEnchant


USEFULL LINKS

* Programming in Lua
* Lua Manual
* Lua Tutorial

* WoW Programming
* WoWWiki

* oUF General discussion
* oUF Layout discussion


CREDITS

* Gotai You are truly awesome mate.

* Haste for creating oUF and answering my stupid questions (most of the time).

* p3lim for the layout i based my work on and who keeps being a great source of inspiration.
  Change Log - oUF Caellian
090210 r86
- Fixed cDebuff, for good this time...
- cDebuff: You can now add non dispellable debuffs to the whileList without throwing errors. (Example Saurfang's BoilingBlood)

080210 r85
- Fixed the last layer issues remaining, hopefully
- Fixed the last bugs remaining with cDebuff, hopefully
- Added a backdrop to the portrait so that it doesn't appear so bright on some units
- Simplified the cDebuff switch, there's only one and it's either true or false
- Removed the custom dropdown menu for now, i'm not happy with it

060210 r84
- Slight change in design, the layout now has some kind of greyish border
- Differents minor changes to match the new borders
- Fixed the runes background
- Fixed cDebuff icons borders not always showing
- Added a whiteList to cDebuff that will have priority over normal debuffs.
You can edit the whiteList table in oUF_cDebuff and add spells you really want to know about.
Those will be seen by all classes, i've added an example with Essence of the Blood Queen from Queen Lanathel)

040210 r83
- Removed support for oUF_DebuffHighlight
- Added custom debuff highlight + debuff icons
- Added Boss Frames (there's works left to do)
- Fixed layers issues once and for all
- Cleaned up some code (there's work left to do there too)

020210 r82
- Unfixed resting/raid icons, *cough cough*

280110 r81
- Added p3lim's dropdown menu, modified to add LFG options.
- Added LFG icon
- Added Assistant icon
- Added the ability to destroy totems by clicking/shift clicking on the totembar
- Fixed some layer issues

190110 r80
- Toc update
- Fixed DK runes not updating

010909 r79
- Removed support for oUF_RuneBar (no longer needed)
- Added support for the new build in oUF runes
- Updated to reflect plugins changes (Experience and Reputation)

190809 r78
- Added support for oUF_MoveableFrames
- Changed ToT debuffs to Auras
- Made the castbar slightly transluscent
- Added an option to disable ToT Auras

120809 r77
- Toc update
- Added ToT debuffs
- Changed fonts, yet again

250709 r76
- New buffs/debuffs/castbar icon border texture
- Attempt #47984 at fixing/reducing the 1 pixel portrait overlay bug

140709 r75
- Fixed the debuffs offset for shamans with the runebar plugin

060709 r74
- Attempt #45678 at fixing/reducing the 1 pixel portrait overlay bug
- Added support for oUF_TotemBar

010709 r73
- Updated to reflect plugins changes
- Added a new option to cConfig to disable pet auras
- minor modification to the time formating, hopefully more accurate

190609 r72
- Toc update
- Added a PreUpdatePower function to fix the white bars bug
- The Pyrite power value will now show up even at max, gg blizzard to consider it as energy...

080609 r71
- Fixed a bug with the flash frame, especially annoying for druids

280509 r70
- Fixed low mana warnings

150509 r69
- Added a few more colors to the table, fuel, pyrite, etc.
- Now using the new animation system for the flashing mana/aspect warnings
- Fixed combo points display, currently tested only on Malygos
- Minor tweaks to the AspectCheck function, and made it multilingual (thanks Gagou)
- More changes to the buffs/debuffs coloring, i'm never happy

290409 r68
- New font
- Removed all threat related stuff from the main layout and config file
- Obviously added support for oUF_ThreatFeedback
- Removed my custom colors function, using oUF's instead
- Some functions have been renamed for clarity
- Fixed raid frames not showing in 5 man raids if the units were moved out of group 1
- Disembedded oUF_SpellRange at least untill i bring modifications to it
- Debuffs on your target that don't belong to you will be grey colored
- Various tweaks and bugfixes i can't remember at the moment...

150409 r67
- .toc update to 3.1

100409 r66
- Added support for oUF_WeaponEnchant
- Added WeaponEnchant buff icons + timers
- Embedded a custom and working version of oUF_Smooth (permission granted from Xuerian to modify and embed)
- Embedded oUF_SpellRange (permission granted from Saiket to modify and embed)
- New option to enable/disable player or target buffs/debuffs independently
- New texture for the statusbars
- New font for the buffs/debuffs timers/charges
- Rewrite of some anchors, i guess it will make HealComm users happy
- Added custom colors for oUF_CombatFeedback (don't forget to update)
- Resizing and repositionning of some frames
- Updated the filepaths to match the new folder structure
- Other minor tweaks here and there

020409 r65
- Local > global
- Minor fix to the PowerUpdate function
- Rewrite of the AuraTimer function, now we really have timers on buffs/debuffs without tampering with oUF itself

300309 r64
- Moved the remaining options we had from the layout to the config file
- More changes to the threat function, eliminated the spam, gradient coloring of the different threat levels, warning every ~20%
- New: low mana warning for all mana classes
- New: low mana/viper/hawk reminder for hunters
- New: timer on buffs/debuffs, removing the need for addons like OmniCC
- New: option to switch fonts
- New: option to change the layout scale
- New: option to change the low/high mana warning threshold

240309 r63
- Added a minimalistic set of options, accessible through oUF_cConfig.lua
- Removed the code allowing the frames to be moved in game
- .toc fix

210309 r62
- Various changes to the threat function
- - only activated in group/raid
- - only activated if Omen is not running
- - much cleaner audio and visual warnings
- Fixed the memory leak introduced by the right click buffs cancelling code
- Added support for oUF_SpellRange

160309 r61
- Reviewed the value shortening function to also consider negative values
- Rewrite of the bars coloring function
- Rewrite of the threat function, now include my own mini version of Omen, this is highly alpha stage, you can disable it through a true/false switch
- Added charges display on buffs/debuffs
- Player's buffs right click cancelling finally works perfectly
- Slightly reduced the raid frames width
- Fixed player's debuffs sometimes showing a green border

110309 r59
- Typo fix

110309 r59
- Added a small function to hide the target's portrait when no information is available instead of displaying that ugly interrogation mark
- Added the same shadow for the castbar icon
- Default threat function replaced with a custom one, less code
- Minor tweaks to the shadow around the frames
- The player's own buffs will now have a green border, and debuffs a red border
- Fixed the tooltip not showing on mouseover

070309 r58
- That shadow around the frames, it's now also around the buffs/debuffs
- Attempt at being more friendly with smaller resolutions
- Added PvP status text, on mouseover in the portrait
- Range fading: it works with raid and pet, it doesn't with party, this is on purpose

030309 r57
- Hopefully fixed the shadow bug for those $£%$ Deathknights

030309 r56
- Re enabled the switch to disable oUF buffs/debuffs
- Added a threat function
- Added a shadow around the frames that will reflect the unit's threat
- Changed the combat icon
- Adjusted the bars/frames position so they don't overlap the shadow around the frames
- Made the castbar and portrait a bit darker

010309 r55
- Rewrite of the coloring function, apparently more efficient
- New buffs/castbar icon texture
- Disabled filtering on target's debuffs untill i find a better way

260209 r54
- Replaced the default coloring with my own function
- Fixed power value showing/not showing on frames
- Added support for oUF RuneBar
- Removed RuneBar code
- Increased Rune frame height
- Adjusted the DK debuffs positions
- Lowered the castbar safezone alpha
- Fixed raid leader and masterlooter position on the raid frames

220209 r53
- Re enabled the power bar for raid frames (really bad day today...)

220209 r51
- Textures update/replacements
- Some minor funtions updates
- Reworked the raid frames, maybe easier to the eyes, horizontal style
- The player's powerbar is now power colored, all others remain class colored
- Removed the castbar time from all the small castbars, only left it on player and target
- Removed the Blizzard maintank header

190209 r50
- Fixed the utf8 function/tags so it doesn't conflict with other addons with utf8lib included
- changes to the DruidMana text, it will now dinamically move between the left side of the healthbar and the right side of the power value depending on whether or not the player has a power value to display
- Forgot to mention in r49 but name and health value position have slightly moved on the raid frames, hope u like it

180209.r49
- Changed versionning system, easier for me
- The dynamic target name position now has its own function
- Minor changes to the UpdatePower function (rogues max power can also be 120 or 130 now)
- Removed some useless bars/texts, better not create them than create and hide them
- Removed the player buffs/debuffs switches
- Moved partytargets/pets code back to the main layout... (no difference for the user, but it's just not what i want in the end)
- The layout now has its own minimalistic utf8 function (no more '?' in shortened names (thanks gagou))
- Fixed oUF_Swing code so all classes can now use it, not just hunters
- Moved the druidmana text on the healtbar instead of the portrait
- Pets now have mixed auras instead of just buffs
- Enabled castbar on all capables units (let me know if u find any glitches/missplaced bars)
- Huge layout reordering for my own reading pleasure

4.8.1
- Fixed missing UnitClass

4.8
- Layout cleanup, minimal
- Removed the colouring function, now using tags instead
- Pets/vehicles combo points changed to tags
- Re enabled range fading (known issue: partypets/partytargets inherits the party alpha value)
- Changed the modifier to move the frame from Shift to Alt

4.7
- Removed the difficulty colouring function, now using tags instead
- Removed the name function, now using tags instead
- Removed the UTF8 Lib, it's just too big for what it does
- Simplified the value shortening function
- All the frames are now moveable ingame within some limitations
- Simplified the combo points code, also inverted the colors
- Temporary disabled the range fading of the frames
- Moved party targets and party pets to custom templates
- Updated to reflect plugins changes, remove oUF_AutoShot, install oUF_Swings instead

4.6
- Added custom rune frames (credits to p3lim for the code)
- Added a very minimalistic focus castbar
- Slight modifications to the the buffs/debuffs code (resizing/cleaning)
- Debuffs on the target frames that don't belong to you will not have a cd animation

4.5.1
- Fixed switch pet/vehicle whoops

4.5
- Updated to reflect plugins changes
- Disabled borders coloring for debuffs
- New texture for buffs/debuffs/castbar icon
- Added a masterlooter icon
- Small update to the druidmana function
- Removed support for oUF_Smooth

4.4
- Fixed a typo in the menu function
- Restricted the castbar safezone to the player frame
- Enabled range check for party pets
- Rewrite of the party targets code

4.3
- Added support for oUF_Reputation (MouseOver)
- Enabled oUF_Experience coloring as it's been fixed

4.2.1
- Fixed and enabled Party Pets, YAY!
- Cleaned up oUF_Experience code

4.2
- Various functions updates
- Various position/cosmetic tweaks
- New Buffs/Cast icon border texture (also changed the colors to match the layout)
- Fixed Autoshot time not showing since the last plugin update

4.1.1
- Updated to work with oUF 1.3
- Slight modification to player/target buff icons/size
- Removed Runeframes customization, you will have to use a third party addon for those

4.1
- Attempt at adding party pets (there are a few anchoring issue)
- Added Combo points for pets (numeric display)
- Removed the old DK runes, instead moved/resized blizzard one to fit the layout
- Fixed Castbar safezone

4.0.3
- Fixed DK runes position
- Added a pet experience bar (mouseover)

4.0.2
- Removed castbar switch
- Some functions renaming/cleaning/reordering
- Fixed castbar safezone

4.0.1
- Updated plugin (BarFader)
- Enabled BarFader by default

4.0
- New texture for combo points
- New texture for DebuffHilight
- New icon for Threat
- Decreased the amount of buffs per line for all frames, now 8x4
- Updated some colors
- Slightly increased the raid frames width
- Actually positioned the MT/MA frames correctly, they were overlapping.

3.9
- Replaced numeric combo points display by textures (permission from grimman)
- Slightly modified the middle gradient color, hopefully making the health difference more noticeable for healers
- Slightly modified the bar background alpha for the same reasons
- Finally got the name coloring working like pre patch, no more of that weird blueish color when targeting a pet, reaction color instead
- Added a very basic threat display
- Removed some unused texture files

3.8.1
- Updated to reflect breaking changes in oUF_SmoothUpdate 1.1

3.8
- Changed some of the colors
- Added support for oUF_SmoothUpdate

3.7.1
- Fixed DruidMana not hiding on cancelform /facepalm self

3.7
- Enabled UTF8 Unicode characters (subject to removal, 120kb memory usage)
- Fixed DruidMana values so they work with power frequentUpdates

3.6
- Fixed raid right click menu (thanks p3lim)
- Slightly modified the name coloring function
- Target's name shortened to max 18 characters, to match the new font
- Added a failsafe to the right click cancel player buffs
- Added a Blizzard Maintank frame
- Removed oUF_PowerSpark support, seems overkill with frequentUpdates
- 5 men raids will now be shown as party

3.5.1
- Removed all wotlk checks
- Removed LibMobHealth-4.0 support
- Removed oUF_DruidMana support
- Added DruidMana values
- Fixed the right click cancel player buffs
- Fixed Combo points display

3.5
- Added two otherwise useless lines so oUF_HealComm still works
- Added compatibility for oUF_AutoShot
- Fixed power spark size

3.4
- Updated to include the new oUF_Experience MouseOver feature
- Moved some of the icons to make them more visible
- Darkened portraits when the unit is casting making the castbar more visible
- New font (Experimental)

3.3
- Partially disabled oUF_Experience, the tooltip is still available by mouseovering over the portrait (at least untill i get it to do what i really want)
- Fixed combo points position
- Fixed DruidMana & position
- Fixed ReadyCheck icon position

3.2
- Fixed a typo in the registered events, hopefully will fix the party targets issue
- Fixed a bug that could happen rarely when joining a new raid/group or zoning
- Updated Experience/Reputation plugin support, it is now included in the player frame (on mouseover) (I highly suggest to use Diplomancer from Phanx)
- Added portraits
- The castbar is now included in the portraits
- Skinned castbar icon
- Player/target blocks are a few pixels higher to match their new size

3.1
- Fixed a nasty copy/paste issue with siValues
- Lots of code rewrite, mostly to make it clearer for myself
- Removed the coloring function to use the 1.1 coloring system instead
- Removed Banzai custom settings, if you still wish to use it it will be default to healthbar (prepatation for WotLK)
- New and most likely final raid layout, vertical bars, "à la Grid™"
- Added vertical textures for the new raid frames
- Probably a few more minor changes here and there i couldn't remember atm

3.0
- Added custom happiness colors
- Improves shortening function, values like 2.00m will be shown as 2m (player/pet values will not be shortened)
- Updated to work with the new UnitReaction in WotLK and oUF 1.1.3
- New debuff highlight texture
- The castbar icon is now on by default, removed the switch (subject to change)
- Added party target frames (you must enable the Blizzard option "hide party frames in raid")
- New raid layout, as i'm getting no feedback i'm still experiencing, will now go up to 8 groups instead of 5

2.9
- New shortening value function (need testing in raid situation)
- Target's level will now be difficulty colored
- Consolidated the Banzai coloring, the affected unit's name will now stay red untill it looses aggro (thanks Slakah for the tips)
- Rewrite of the updateHealth function, much shorter, same features
- You will now hear an aggro warning sound if you get the aggro, this is experimental and might get removed if anyone report an issue
- New raid layout, vertical, left side of the screen. Experimental there too, let me know what you think

2.8
- More tweaks to the health display
- New druid mana display, no more bar but a percentage instead
- Small changes to the power display (rage and energy classes)
- minor code cleanup here and there

2.7
- Fixed health display for mobs with above 100k health
- Live only: Mobs having their hp known by LMH-4.0 will have them displayed else it will only be the percentage
- Breaking change: Updated to work with the latest release of oUF 1.1, you must update your oUF for the castbar text/time to work

2.6
- Fixed the DebuffHighlight display
- Various changes to the health function

2.5
- Fixed typo preventing the castbar icon to show up
- Fixed health text code, it will finally show what it was supposed to (absolute mobs health)
- The health percentage is now affected by a gradient
- Slightly modified the health value display

2.4
- Changed exp bar normal and rested colors
- Increased the exp bar and small frames power bar height
- Tweaks to frames positions (damn Blizzard 1 pix bug)
- Added switch to easilly enable/disable castbar support

2.3
- New font for combat feedback and combo points
- moved and resized leader, ready check and combat icons
- added rested icon

2.2
- A few functions/variables rename
- Added switch to easilly enable/disable player buffs
- Added switch to easilly enable/disable player debuffs
- Added switch to easilly enable/disable castbar icon support
- Added switch to easilly enable/disable Blizzard buffs/debuffs

2.1
- Darkened and recolored the mouseover highlight texture
- oUF_Experience support added
- oUF_BarFader support added but disabled by default (completely replace oUF_Hide)
- Disabled RangeCheck by default (useless for me if not on target)

2.0.2 (/slap self, .zip cannot contain .zip)
- oUF_Hide is now optional, i will probably upload it as a separate addon
- Actually only resized party and raid frames, and not the other "small" frames
- Attempt to fix a style error (wild guess as i couldn't reproduce it)

1.9
- Layout cleanup, more 1.1 goodness
- New mouseover highlight texture
- New status colors, and greatly improved the update delay, now instant (thanks Haste)
- Re-enabled the DruidMana bar, located between the health and power bar (need a color there *hints*)
- Health display on raid frames, and raid frames shortened

1.8
- The layout now has its own fonts, so you can now manually change each and every frame's font size and aspect with no dependance to the game fonts
- Updated oUF_Hide to now also affect the focus frame.
- oUF_Hide: player, target and focus hiding features are now independants

1.7
- Breaking change: Updated to work with the v1.1 of oUF
- Added oUF_Hide.lua, custom code to hide the frames based on different conditions. Delete oUF_Hide.lua if you don't like it
- Merged the raid file with the main layout
- Fixed combo points display, still need to change the fonts later
- Added some more coloring based on status (dead, ghost, offline)
- Disabled the Druidmana Bar untill i find a better way to display it
- More minor changes

1.6
- Added powerbars for raid frames
- Modified the status colors
- Edited the highlight .tga file to match the new colors

1.5
- New colors

1.4
- More has been rewritten
- Now hides Blizzard default buffs
- Moved debuffs slightly closer to the frame to match buffs position
- Fix for oUF's castbar coloring issue (thanks Haste)

1.3
- Update to work with both Live and WotLK

1.2
- Major rewrite of the layout
- Few fixes here and there, way too many things to list

1.1
- Moved Health gradient function
- Tweaked the highlight function
- Layout cleaning

1.0
- Fixed a coloring issue with the raid frames

0.9
- Names will now turn red when the unit has aggro (instead of the healthbar) to match with 0.8 changes regarding the gradient coloring

0.8
- Added healthbar gradient coloring, pet's happiness code cleanup

0.7
- Now use Haste built-in castbar code, oUF_Castbar is no longer necessary
- Tweaked a bit the castbar's icon position and size

0.6
- Tweaked frame borders
- Combat icon look and position
- Pet's happiness code

0.5
-Reenabled castbar icons (guess i will now have 2 differents copies)

0.4
- Added mouseover highlight on all frames

0.3
- Fixed font/texture path for the raid file

0.2
- Enabled castbar icons by default

0.1
- Initial release
  Comments - oUF Caellian
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Old Today, 04:28 PM  
Rainrider
A Kobold Labourer

Forum posts: 0
File comments: 22
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Gotai was right, it fixed the problem. r86 is also fine.

As for the layout - it is by far the best oUF layout out there. I learnt a lot by trying to modify it and I don't mind at all having to do it in the future. It is your layout, Caellian, it should look and be the way you want it to look and be, that is the reason it became what it is today and I'm pretty confident you and Gotai will keep things awesome. Thank you very much for your work and effort, and support, for all the noobs like me, whatever you do from now on, it is fine with me

Thumbs up
Rain
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Old Today, 10:41 AM  
Caellian
A Chromatic Dragonspawn
 
Caellian's Avatar
Interface Author - Click to view interfaces

Forum posts: 163
File comments: 705
Uploads: 4
Quote:
Originally Posted by Changelog
090210 r86
- Fixed cDebuff, for good this time...
- cDebuff: You can now add non dispellable debuffs to the whileList without throwing errors. (Example Saurfang's BoilingBlood)
Note:
This is going to be the last version supporting so many plugins.
I am going to be cleaning the layout from all those i have never used and will never use.
Since this is principally a personal layout, i see no reason to support what i don't use.
From now on, i will leave this version in the archive for as long as i remember i have to leave it but future releases will see the support list (and eventually features) greatly reduced.
__________________


Quote:
if (sizeof(workload) > sizeof(brain_capacity)) { die('System Overload'); }

Last edited by Caellian : 02-09-2010 at 10:41 AM.
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Old Today, 01:48 AM  
Gotai
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 44
Uploads: 7
Quote:
Originally posted by Caellian
For the portrait overlapping, it' s not a layout issue it's an UI scale issue.

For your poison, there isn't much i can tell, it works just fine for me and several other players.
Er, that poison issue might be (and by might be, I mean is) a small logic error (and by small logic error, I mean I failed) on my side. If it's quiet at work I'll sort it out. As a temporary 'fix' you can remove 'self.cDebuffFilter = true' from the layout, which doesn't really do anything at the moment anyway.
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Old Yesterday, 08:49 PM  
Caellian
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 163
File comments: 705
Uploads: 4
Quote:
Originally posted by Rainrider
Debuff highlighting still not functional. Also the portraits are overlapping the right frame border
For the portrait overlapping, it' s not a layout issue it's an UI scale issue.

For your poison, there isn't much i can tell, it works just fine for me and several other players.
__________________


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if (sizeof(workload) > sizeof(brain_capacity)) { die('System Overload'); }
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Old Yesterday, 07:01 PM  
Rainrider
A Kobold Labourer

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Debuff highlighting still not functional. Also the portraits are overlapping the right frame border

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Old Yesterday, 05:59 PM  
Caellian
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 163
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Right, i really can't spend most of my time answering every single question especially since most of them have been answered several times right here.

So i'm simply going to quote p3lim because there is simply nothing else to say:

Quote:
Originally Posted by p3lim
This layout is created for my own need, and is not an addon for every average user to use.
It has no configurations and if you want to change anything about the layout you will require some knowledge with Lua.
__________________


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if (sizeof(workload) > sizeof(brain_capacity)) { die('System Overload'); }

Last edited by Caellian : 02-08-2010 at 06:00 PM.
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Old Yesterday, 05:11 PM  
lorientalas
A Kobold Labourer
 
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How I can disable SpellRange for BossFrames?
And how make grey border and/or too light backdrop darker?
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Old Yesterday, 04:26 PM  
Morrigan1987
A Kobold Labourer

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Ooh sorry I must have missed that thanks!
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Old Yesterday, 02:56 PM  
Snoweh
An Aku'mai Servant

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Quote:
Originally posted by Morrigan1987
Hey!

I really like the add-on, but there is something I miss in it.
I play a hunter and always have my pet with me, but there is unfortunately no icon where I can see my pet's mood (like there is in the original interface, where it is green when the pet is satisfied, and red when it is not), so I don't know when to feed it.

Is there a way to embed this somehow in the add-on to make my pet happier?
Would appreciate any replies!
As the author said, the pets name changes color to the correct colour the mood would bee, green = satisfied, yellow/orange = good, and ofc red being poor.
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Old Yesterday, 02:14 PM  
Caellian
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Quote:
Originally posted by Morrigan1987
Hey!

I really like the add-on, but there is something I miss in it.
I play a hunter and always have my pet with me, but there is unfortunately no icon where I can see my pet's mood (like there is in the original interface, where it is green when the pet is satisfied, and red when it is not), so I don't know when to feed it.

Is there a way to embed this somehow in the add-on to make my pet happier?
Would appreciate any replies!
Look at your pet's name color.
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Old Yesterday, 02:06 PM  
Morrigan1987
A Kobold Labourer

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Hey!

I really like the add-on, but there is something I miss in it.
I play a hunter and always have my pet with me, but there is unfortunately no icon where I can see my pet's mood (like there is in the original interface, where it is green when the pet is satisfied, and red when it is not), so I don't know when to feed it.

Is there a way to embed this somehow in the add-on to make my pet happier?
Would appreciate any replies!
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Old Yesterday, 11:34 AM  
Caellian
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Quote:
Originally posted by lorientalas
Dispelling is far away from the only way of using indications...
We need to track different things, nevertheless dispellable or not it is.
Oh this is certainly not the only way to use the indications, but it's the only way provided by this layout.

I'm sure there are other addons allowing you to see non dispellable debuffs but it's not the goal here, at least not for now.
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Old Yesterday, 11:28 AM  
lorientalas
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Dispelling is far away from the only way of using indications...
We need to track different things, nevertheless dispellable or not it is.

At Gunship battle today I didn't see bossframes.. (maybe not notice)
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Old Yesterday, 10:24 AM  
Caellian
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Quote:
Originally posted by lorientalas
Saurfang's Boiling blood in WhiteList
->
Message: ...nterface\AddOns\oUF_Caellian\modules\oUF_cDebuff.lua line 61:
attempt to index local 'color' (a nil value)


And where is a BossFrame?
http://www.wowhead.com/?spell=72385

Saurfang's Boiling Blood is physical, can't be dispelled.

Boss frame is located on the right side of the screen, very basic for now, but obviously they only show on fights like the Gunship.
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Old Yesterday, 09:27 AM  
lorientalas
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Saurfang's Boiling blood in WhiteList
->
Message: ...nterface\AddOns\oUF_Caellian\modules\oUF_cDebuff.lua line 61:
attempt to index local 'color' (a nil value)


And where is a BossFrame?
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Last edited by lorientalas : 02-08-2010 at 09:30 AM.
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