Category: oUF: Layouts
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This file is a Addon for oUF by haste. You must have that installed before this Addon will work.

Author:
Version:
010909 r79
Date:
09-01-2009 04:34 AM
Size:
112.78 Kb
Downloads:
49,509
Favorites:
279
MD5:
Pictures
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Solo + target
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Party + party targets + Aggro coloring
Click to enlarge
r72 Raid Shot
oUF Caellian   Popular! (More than 5000 hits)
DESCRIPTION

Yet another custom layout for oUF 1.3.21 by Haste. You need to download oUF HERE before this addon will work.


READ BEFORE POSTING

1. Prior to any error report, check that you are running the latest version of the layout, oUF and the plugins.
2. Error reports will be considered IF it's for an unmodified version of the layout.
3. Don't blame me for something YOU did wrong.

Thanks for understanding.



SOME FEATURES

* Health bar & health percentage gradient coloring

* Portraits for player and target frames

* Casting bar integrated with the portraits

* Dynamic target name & DruidMana text positionning

* Five men raids are shown as party

* MouseOver highlight on all frames

* MouseOver experience/reputation bar

* Textured combo points

* And many more...


FRAMES SUPPORTED

* Player
* Pet/Vehicle
* Target
* Target of Target
* Focus
* Focus Target
* Party
* Party Target
* Party Pets
* Raid


MODULES COMPATIBILITY

* oUF BarFader
* oUF CombatFeedback
* oUF DebuffHighlight
* oUF Experience (On mouseover above the player frame)
* oUF MoveableFrames
* oUF ReadyCheck
* oUF Reputation (On mouseover above the player frame)
* oUF SpellRange
* oUF Smooth (Custom version, embedded)
* oUF Swing
* oUF ThreatFeedback
* oUF TotemBar
* oUF WeaponEnchant


USEFULL LINKS

* Programming in Lua
* Lua Manual
* Lua Tutorial

* WoW Programming
* WoWWiki

* oUF General discussion
* oUF Layout discussion


CREDITS

* Gotai You are truly awesome mate.

* Haste for creating oUF and answering my stupid questions (most of the time).

* p3lim for the layout i based my work on and who keeps being a great source of inspiration.
  Change Log - oUF Caellian
010909 r79
- Removed support for oUF_RuneBar (no longer needed)
- Added support for the new build in oUF runes
- Updated to reflect plugins changes (Experience and Reputation)

190809 r78
- Added support for oUF_MoveableFrames
- Changed ToT debuffs to Auras
- Made the castbar slightly transluscent
- Added an option to disable ToT Auras

120809 r77
- Toc update
- Added ToT debuffs
- Changed fonts, yet again

250709 r76
- New buffs/debuffs/castbar icon border texture
- Attempt #47984 at fixing/reducing the 1 pixel portrait overlay bug

140709 r75
- Fixed the debuffs offset for shamans with the runebar plugin

060709 r74
- Attempt #45678 at fixing/reducing the 1 pixel portrait overlay bug
- Added support for oUF_TotemBar

010709 r73
- Updated to reflect plugins changes
- Added a new option to cConfig to disable pet auras
- minor modification to the time formating, hopefully more accurate

190609 r72
- Toc update
- Added a PreUpdatePower function to fix the white bars bug
- The Pyrite power value will now show up even at max, gg blizzard to consider it as energy...

080609 r71
- Fixed a bug with the flash frame, especially annoying for druids

280509 r70
- Fixed low mana warnings

150509 r69
- Added a few more colors to the table, fuel, pyrite, etc.
- Now using the new animation system for the flashing mana/aspect warnings
- Fixed combo points display, currently tested only on Malygos
- Minor tweaks to the AspectCheck function, and made it multilingual (thanks Gagou)
- More changes to the buffs/debuffs coloring, i'm never happy

290409 r68
- New font
- Removed all threat related stuff from the main layout and config file
- Obviously added support for oUF_ThreatFeedback
- Removed my custom colors function, using oUF's instead
- Some functions have been renamed for clarity
- Fixed raid frames not showing in 5 man raids if the units were moved out of group 1
- Disembedded oUF_SpellRange at least untill i bring modifications to it
- Debuffs on your target that don't belong to you will be grey colored
- Various tweaks and bugfixes i can't remember at the moment...

150409 r67
- .toc update to 3.1

100409 r66
- Added support for oUF_WeaponEnchant
- Added WeaponEnchant buff icons + timers
- Embedded a custom and working version of oUF_Smooth (permission granted from Xuerian to modify and embed)
- Embedded oUF_SpellRange (permission granted from Saiket to modify and embed)
- New option to enable/disable player or target buffs/debuffs independently
- New texture for the statusbars
- New font for the buffs/debuffs timers/charges
- Rewrite of some anchors, i guess it will make HealComm users happy
- Added custom colors for oUF_CombatFeedback (don't forget to update)
- Resizing and repositionning of some frames
- Updated the filepaths to match the new folder structure
- Other minor tweaks here and there

020409 r65
- Local > global
- Minor fix to the PowerUpdate function
- Rewrite of the AuraTimer function, now we really have timers on buffs/debuffs without tampering with oUF itself

300309 r64
- Moved the remaining options we had from the layout to the config file
- More changes to the threat function, eliminated the spam, gradient coloring of the different threat levels, warning every ~20%
- New: low mana warning for all mana classes
- New: low mana/viper/hawk reminder for hunters
- New: timer on buffs/debuffs, removing the need for addons like OmniCC
- New: option to switch fonts
- New: option to change the layout scale
- New: option to change the low/high mana warning threshold

240309 r63
- Added a minimalistic set of options, accessible through oUF_cConfig.lua
- Removed the code allowing the frames to be moved in game
- .toc fix

210309 r62
- Various changes to the threat function
- - only activated in group/raid
- - only activated if Omen is not running
- - much cleaner audio and visual warnings
- Fixed the memory leak introduced by the right click buffs cancelling code
- Added support for oUF_SpellRange

160309 r61
- Reviewed the value shortening function to also consider negative values
- Rewrite of the bars coloring function
- Rewrite of the threat function, now include my own mini version of Omen, this is highly alpha stage, you can disable it through a true/false switch
- Added charges display on buffs/debuffs
- Player's buffs right click cancelling finally works perfectly
- Slightly reduced the raid frames width
- Fixed player's debuffs sometimes showing a green border

110309 r59
- Typo fix

110309 r59
- Added a small function to hide the target's portrait when no information is available instead of displaying that ugly interrogation mark
- Added the same shadow for the castbar icon
- Default threat function replaced with a custom one, less code
- Minor tweaks to the shadow around the frames
- The player's own buffs will now have a green border, and debuffs a red border
- Fixed the tooltip not showing on mouseover

070309 r58
- That shadow around the frames, it's now also around the buffs/debuffs
- Attempt at being more friendly with smaller resolutions
- Added PvP status text, on mouseover in the portrait
- Range fading: it works with raid and pet, it doesn't with party, this is on purpose

030309 r57
- Hopefully fixed the shadow bug for those $£%$ Deathknights

030309 r56
- Re enabled the switch to disable oUF buffs/debuffs
- Added a threat function
- Added a shadow around the frames that will reflect the unit's threat
- Changed the combat icon
- Adjusted the bars/frames position so they don't overlap the shadow around the frames
- Made the castbar and portrait a bit darker

010309 r55
- Rewrite of the coloring function, apparently more efficient
- New buffs/castbar icon texture
- Disabled filtering on target's debuffs untill i find a better way

260209 r54
- Replaced the default coloring with my own function
- Fixed power value showing/not showing on frames
- Added support for oUF RuneBar
- Removed RuneBar code
- Increased Rune frame height
- Adjusted the DK debuffs positions
- Lowered the castbar safezone alpha
- Fixed raid leader and masterlooter position on the raid frames

220209 r53
- Re enabled the power bar for raid frames (really bad day today...)

220209 r51
- Textures update/replacements
- Some minor funtions updates
- Reworked the raid frames, maybe easier to the eyes, horizontal style
- The player's powerbar is now power colored, all others remain class colored
- Removed the castbar time from all the small castbars, only left it on player and target
- Removed the Blizzard maintank header

190209 r50
- Fixed the utf8 function/tags so it doesn't conflict with other addons with utf8lib included
- changes to the DruidMana text, it will now dinamically move between the left side of the healthbar and the right side of the power value depending on whether or not the player has a power value to display
- Forgot to mention in r49 but name and health value position have slightly moved on the raid frames, hope u like it

180209.r49
- Changed versionning system, easier for me
- The dynamic target name position now has its own function
- Minor changes to the UpdatePower function (rogues max power can also be 120 or 130 now)
- Removed some useless bars/texts, better not create them than create and hide them
- Removed the player buffs/debuffs switches
- Moved partytargets/pets code back to the main layout... (no difference for the user, but it's just not what i want in the end)
- The layout now has its own minimalistic utf8 function (no more '?' in shortened names (thanks gagou))
- Fixed oUF_Swing code so all classes can now use it, not just hunters
- Moved the druidmana text on the healtbar instead of the portrait
- Pets now have mixed auras instead of just buffs
- Enabled castbar on all capables units (let me know if u find any glitches/missplaced bars)
- Huge layout reordering for my own reading pleasure

4.8.1
- Fixed missing UnitClass

4.8
- Layout cleanup, minimal
- Removed the colouring function, now using tags instead
- Pets/vehicles combo points changed to tags
- Re enabled range fading (known issue: partypets/partytargets inherits the party alpha value)
- Changed the modifier to move the frame from Shift to Alt

4.7
- Removed the difficulty colouring function, now using tags instead
- Removed the name function, now using tags instead
- Removed the UTF8 Lib, it's just too big for what it does
- Simplified the value shortening function
- All the frames are now moveable ingame within some limitations
- Simplified the combo points code, also inverted the colors
- Temporary disabled the range fading of the frames
- Moved party targets and party pets to custom templates
- Updated to reflect plugins changes, remove oUF_AutoShot, install oUF_Swings instead

4.6
- Added custom rune frames (credits to p3lim for the code)
- Added a very minimalistic focus castbar
- Slight modifications to the the buffs/debuffs code (resizing/cleaning)
- Debuffs on the target frames that don't belong to you will not have a cd animation

4.5.1
- Fixed switch pet/vehicle whoops

4.5
- Updated to reflect plugins changes
- Disabled borders coloring for debuffs
- New texture for buffs/debuffs/castbar icon
- Added a masterlooter icon
- Small update to the druidmana function
- Removed support for oUF_Smooth

4.4
- Fixed a typo in the menu function
- Restricted the castbar safezone to the player frame
- Enabled range check for party pets
- Rewrite of the party targets code

4.3
- Added support for oUF_Reputation (MouseOver)
- Enabled oUF_Experience coloring as it's been fixed

4.2.1
- Fixed and enabled Party Pets, YAY!
- Cleaned up oUF_Experience code

4.2
- Various functions updates
- Various position/cosmetic tweaks
- New Buffs/Cast icon border texture (also changed the colors to match the layout)
- Fixed Autoshot time not showing since the last plugin update

4.1.1
- Updated to work with oUF 1.3
- Slight modification to player/target buff icons/size
- Removed Runeframes customization, you will have to use a third party addon for those

4.1
- Attempt at adding party pets (there are a few anchoring issue)
- Added Combo points for pets (numeric display)
- Removed the old DK runes, instead moved/resized blizzard one to fit the layout
- Fixed Castbar safezone

4.0.3
- Fixed DK runes position
- Added a pet experience bar (mouseover)

4.0.2
- Removed castbar switch
- Some functions renaming/cleaning/reordering
- Fixed castbar safezone

4.0.1
- Updated plugin (BarFader)
- Enabled BarFader by default

4.0
- New texture for combo points
- New texture for DebuffHilight
- New icon for Threat
- Decreased the amount of buffs per line for all frames, now 8x4
- Updated some colors
- Slightly increased the raid frames width
- Actually positioned the MT/MA frames correctly, they were overlapping.

3.9
- Replaced numeric combo points display by textures (permission from grimman)
- Slightly modified the middle gradient color, hopefully making the health difference more noticeable for healers
- Slightly modified the bar background alpha for the same reasons
- Finally got the name coloring working like pre patch, no more of that weird blueish color when targeting a pet, reaction color instead
- Added a very basic threat display
- Removed some unused texture files

3.8.1
- Updated to reflect breaking changes in oUF_SmoothUpdate 1.1

3.8
- Changed some of the colors
- Added support for oUF_SmoothUpdate

3.7.1
- Fixed DruidMana not hiding on cancelform /facepalm self

3.7
- Enabled UTF8 Unicode characters (subject to removal, 120kb memory usage)
- Fixed DruidMana values so they work with power frequentUpdates

3.6
- Fixed raid right click menu (thanks p3lim)
- Slightly modified the name coloring function
- Target's name shortened to max 18 characters, to match the new font
- Added a failsafe to the right click cancel player buffs
- Added a Blizzard Maintank frame
- Removed oUF_PowerSpark support, seems overkill with frequentUpdates
- 5 men raids will now be shown as party

3.5.1
- Removed all wotlk checks
- Removed LibMobHealth-4.0 support
- Removed oUF_DruidMana support
- Added DruidMana values
- Fixed the right click cancel player buffs
- Fixed Combo points display

3.5
- Added two otherwise useless lines so oUF_HealComm still works
- Added compatibility for oUF_AutoShot
- Fixed power spark size

3.4
- Updated to include the new oUF_Experience MouseOver feature
- Moved some of the icons to make them more visible
- Darkened portraits when the unit is casting making the castbar more visible
- New font (Experimental)

3.3
- Partially disabled oUF_Experience, the tooltip is still available by mouseovering over the portrait (at least untill i get it to do what i really want)
- Fixed combo points position
- Fixed DruidMana & position
- Fixed ReadyCheck icon position

3.2
- Fixed a typo in the registered events, hopefully will fix the party targets issue
- Fixed a bug that could happen rarely when joining a new raid/group or zoning
- Updated Experience/Reputation plugin support, it is now included in the player frame (on mouseover) (I highly suggest to use Diplomancer from Phanx)
- Added portraits
- The castbar is now included in the portraits
- Skinned castbar icon
- Player/target blocks are a few pixels higher to match their new size

3.1
- Fixed a nasty copy/paste issue with siValues
- Lots of code rewrite, mostly to make it clearer for myself
- Removed the coloring function to use the 1.1 coloring system instead
- Removed Banzai custom settings, if you still wish to use it it will be default to healthbar (prepatation for WotLK)
- New and most likely final raid layout, vertical bars, "à la Grid™"
- Added vertical textures for the new raid frames
- Probably a few more minor changes here and there i couldn't remember atm

3.0
- Added custom happiness colors
- Improves shortening function, values like 2.00m will be shown as 2m (player/pet values will not be shortened)
- Updated to work with the new UnitReaction in WotLK and oUF 1.1.3
- New debuff highlight texture
- The castbar icon is now on by default, removed the switch (subject to change)
- Added party target frames (you must enable the Blizzard option "hide party frames in raid")
- New raid layout, as i'm getting no feedback i'm still experiencing, will now go up to 8 groups instead of 5

2.9
- New shortening value function (need testing in raid situation)
- Target's level will now be difficulty colored
- Consolidated the Banzai coloring, the affected unit's name will now stay red untill it looses aggro (thanks Slakah for the tips)
- Rewrite of the updateHealth function, much shorter, same features
- You will now hear an aggro warning sound if you get the aggro, this is experimental and might get removed if anyone report an issue
- New raid layout, vertical, left side of the screen. Experimental there too, let me know what you think

2.8
- More tweaks to the health display
- New druid mana display, no more bar but a percentage instead
- Small changes to the power display (rage and energy classes)
- minor code cleanup here and there

2.7
- Fixed health display for mobs with above 100k health
- Live only: Mobs having their hp known by LMH-4.0 will have them displayed else it will only be the percentage
- Breaking change: Updated to work with the latest release of oUF 1.1, you must update your oUF for the castbar text/time to work

2.6
- Fixed the DebuffHighlight display
- Various changes to the health function

2.5
- Fixed typo preventing the castbar icon to show up
- Fixed health text code, it will finally show what it was supposed to (absolute mobs health)
- The health percentage is now affected by a gradient
- Slightly modified the health value display

2.4
- Changed exp bar normal and rested colors
- Increased the exp bar and small frames power bar height
- Tweaks to frames positions (damn Blizzard 1 pix bug)
- Added switch to easilly enable/disable castbar support

2.3
- New font for combat feedback and combo points
- moved and resized leader, ready check and combat icons
- added rested icon

2.2
- A few functions/variables rename
- Added switch to easilly enable/disable player buffs
- Added switch to easilly enable/disable player debuffs
- Added switch to easilly enable/disable castbar icon support
- Added switch to easilly enable/disable Blizzard buffs/debuffs

2.1
- Darkened and recolored the mouseover highlight texture
- oUF_Experience support added
- oUF_BarFader support added but disabled by default (completely replace oUF_Hide)
- Disabled RangeCheck by default (useless for me if not on target)

2.0.2 (/slap self, .zip cannot contain .zip)
- oUF_Hide is now optional, i will probably upload it as a separate addon
- Actually only resized party and raid frames, and not the other "small" frames
- Attempt to fix a style error (wild guess as i couldn't reproduce it)

1.9
- Layout cleanup, more 1.1 goodness
- New mouseover highlight texture
- New status colors, and greatly improved the update delay, now instant (thanks Haste)
- Re-enabled the DruidMana bar, located between the health and power bar (need a color there *hints*)
- Health display on raid frames, and raid frames shortened

1.8
- The layout now has its own fonts, so you can now manually change each and every frame's font size and aspect with no dependance to the game fonts
- Updated oUF_Hide to now also affect the focus frame.
- oUF_Hide: player, target and focus hiding features are now independants

1.7
- Breaking change: Updated to work with the v1.1 of oUF
- Added oUF_Hide.lua, custom code to hide the frames based on different conditions. Delete oUF_Hide.lua if you don't like it
- Merged the raid file with the main layout
- Fixed combo points display, still need to change the fonts later
- Added some more coloring based on status (dead, ghost, offline)
- Disabled the Druidmana Bar untill i find a better way to display it
- More minor changes

1.6
- Added powerbars for raid frames
- Modified the status colors
- Edited the highlight .tga file to match the new colors

1.5
- New colors

1.4
- More has been rewritten
- Now hides Blizzard default buffs
- Moved debuffs slightly closer to the frame to match buffs position
- Fix for oUF's castbar coloring issue (thanks Haste)

1.3
- Update to work with both Live and WotLK

1.2
- Major rewrite of the layout
- Few fixes here and there, way too many things to list

1.1
- Moved Health gradient function
- Tweaked the highlight function
- Layout cleaning

1.0
- Fixed a coloring issue with the raid frames

0.9
- Names will now turn red when the unit has aggro (instead of the healthbar) to match with 0.8 changes regarding the gradient coloring

0.8
- Added healthbar gradient coloring, pet's happiness code cleanup

0.7
- Now use Haste built-in castbar code, oUF_Castbar is no longer necessary
- Tweaked a bit the castbar's icon position and size

0.6
- Tweaked frame borders
- Combat icon look and position
- Pet's happiness code

0.5
-Reenabled castbar icons (guess i will now have 2 differents copies)

0.4
- Added mouseover highlight on all frames

0.3
- Fixed font/texture path for the raid file

0.2
- Enabled castbar icons by default

0.1
- Initial release
  Comments - oUF Caellian
Post A Reply Comment Options
Old Today, 12:57 PM  
Fekete
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
portrait removal

I was not able to parse through all the pages of this thread, so I apologize if this has been asked and answered before.

I would like to remove the portrait from the player and target frame and perhaps shrink the height of that area without removing the cast bar ability. Could anyone point me in the right direction as to where in the code I would edit this? I don't need a hand out, just show me were the fish are.

edit:

I added a 0 alpha to the frame and it hides the portrait, I just wanted to know if there is a better way to do this and will this change affect anything else?

Code:
self.Portrait = CreateFrame("PlayerModel", nil, self)
			self.Portrait:SetFrameLevel(1)
			self.Portrait:SetAlpha(0)
			self.Portrait:SetPoint("TOPLEFT", self, "TOPLEFT", 0, -23)

Last edited by Fekete : 11-07-2009 at 01:20 PM.
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Old 11-05-2009, 05:04 PM  
PaleSamurai
A Defias Bandit

Forum posts: 2
File comments: 4
Uploads: 0
that did the trick, thanx a lot
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Old 11-05-2009, 07:04 AM  
tyeni
A Deviate Faerie Dragon
 
tyeni's Avatar

Forum posts: 13
File comments: 30
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Quote:
Originally posted by PaleSamurai
ok i get a black bar under my runic power bar. i deleted the parts of the config that have to do with death knights cuz it only seems to show for that class and all it did was remove the black bar, the black outline is still there. How can i fix it to look like the target frame and all other classes?
line 1004 in oUF_cmain.lua

Code:
if IsAddOnLoaded("oUF_RuneBar") and unit == "player" and class == "DEATHKNIGHT" or IsAddOnLoaded("oUF_TotemBar") and unit == "player" and class == "SHAMAN" then
		self.FrameBackdrop:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 4.5, -12)
	else
		self.FrameBackdrop:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 4.5, -4.5)
	end
change to

Code:
self.FrameBackdrop:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 4.5, -4.5)
__________________
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Old 11-02-2009, 10:41 PM  
PaleSamurai
A Defias Bandit

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File comments: 4
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ok i get a black bar under my runic power bar. i deleted the parts of the config that have to do with death knights cuz it only seems to show for that class and all it did was remove the black bar, the black outline is still there. How can i fix it to look like the target frame and all other classes?
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Old 11-01-2009, 12:37 PM  
Grim Notepad
A Defias Bandit

Forum posts: 2
File comments: 8
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Druid Mana,
I don't see my mana bar when i shapeshift, is this just not a feature of the layout or is there a setting i tweak. i can see when i am low on mana but i would like to see my actual mana
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Old 10-31-2009, 09:37 PM  
Mariousi
A Murloc Raider

Forum posts: 4
File comments: 4
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Quote:
Originally posted by Devtech
Cael is it possible for you to release your layout for just the raid frames? its really the only thing id like to use out of your whole layout i just dont know my way around LUA to be able to figure out how to disable everything.
I would like this too.. please. Or simply instruct me how to keep the raid frame part
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Old 10-31-2009, 10:29 AM  
im00n
A Kobold Labourer

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File comments: 1
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Hm, at first of all, i have to thank you for your extraordinary oUF.

Then i have to admit i am a real noob in lua but i figured it out to bring my frames in the right position though. a great work for my knowledge.

One problem stays, i cant find my raidframes, i typed in many values to make it appear on my ui but it doesnt happen.

for information: i dont use ui scaling!

Would be very thankful if someone might give me the values i have to fill in or show me a value i have to switch to make it appear. i use resolution 1920x1080.

im00n
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Old 10-29-2009, 09:19 AM  
Viin
A Kobold Labourer

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Besides oUF can you make a upload or list the addons you are using in the pictures. Really like the UI setup and would like to try it out.
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Old 10-26-2009, 01:37 PM  
merlinmage
A Kobold Labourer

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I absolutely love your raid frames, but your main unit frames don't fit in my curren UI. Would it be possible to release the raid/party frames in a seperate addon?
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Old 10-26-2009, 05:11 AM  
in.Sane
A Kobold Labourer

Forum posts: 0
File comments: 1
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Hi Caellian,
I'm abusing your ouf since it's very earlier relase. Really a great work!
Now, i'm playing again WoW after a 6 mounth stop, and i'm wandering if you would be so gentle to upload your UI (that's the best one i ever seen, really. Clean, great looking and fuctional.).

btw... sorry for my bad english...


EDIT. Ok, just found an old post where you said you will upload your UI, sooner or later... Hope it will happend asap.

Thank you again for the great work you're doing!

Last edited by in.Sane : 10-26-2009 at 06:20 AM.
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Old 10-25-2009, 02:45 PM  
Devtech
A Kobold Labourer

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Uploads: 3
Quote:
Originally posted by phyltr
Is there a way to show buffs on a target but not debuffs?
Cael is it possible for you to release your layout for just the raid frames? its really the only thing id like to use out of your whole layout i just dont know my way around LUA to be able to figure out how to disable everything.
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Old 10-22-2009, 12:14 AM  
phyltr
A Kobold Labourer

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Is there a way to show buffs on a target but not debuffs?
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Old 10-21-2009, 03:11 PM  
tyeni
A Deviate Faerie Dragon
 
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Quote:
Originally posted by Backwoods
Thanks. That's what I was looking for. Is there any way to reverse the sweep though so it goes from normal at full duration to shaded as the buff dissipates?
i've looked through the lua and i dont see anywhere where that is possible. You may want to try and post a topic in the oUF forums on this site and see if you can get assistance there. I'm not that good with lua yet to do anything with it like that. I just hunt and peck here and there.
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Old 10-21-2009, 12:58 AM  
Backwoods
A Kobold Labourer

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Quote:
Originally posted by tyeni
it is partial to omnicc but also in c_main.lua find
Code:
button.cd.noOCC = false
button.cd.noCooldownCount = true
icons.disableCooldown = false
this way they show the sweep you are looking for.
Thanks. That's what I was looking for. Is there any way to reverse the sweep though so it goes from normal at full duration to shaded as the buff dissipates?
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Old 10-20-2009, 11:16 PM  
tyeni
A Deviate Faerie Dragon
 
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Quote:
Originally posted by Backwoods
If OmniCC (which I've been using for quite some time and currently have installed)can put a sweep on the buff icons in oUF please let me know how.

I'm referring the the buffs as seen in this screenshot. It appears that the timers are gone and have been replaced with a sweep as opposed to the buffs in this screenshot which have just a timer as they appear on my screen.

thanks
it is partial to omnicc but also in c_main.lua find
Code:
button.cd.noOCC = false
button.cd.noCooldownCount = true
icons.disableCooldown = false
this way they show the sweep you are looking for.
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