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Comments (320)
  Category: Plug-Ins & Patches
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This file is a Addon for oUF by haste. You must have that installed before this Addon will work.

Author:
Version:
4.1
Date:
12-04-2008 02:01 PM
Size:
90.43 Kb
Downloads:
11,310
Favorites:
84
MD5:
Pictures
Click to enlarge
Some Features [v3.2+]
Click to enlarge
Party + Party Targets [v3.2+]
Click to enlarge
Raid Frames [v3.2+]
Click to enlarge
New 3.8+ Colors
oUF Caellian   Updated Today!   Popular!
DESCRIPTION

Yet another custom layout for oUF 1.2.1 by Haste. You need to download oUF HERE before this addon will work.


READ BEFORE POSTING

Prior to any error report, please check that you are running the latest version of the layout, oUF and the plugins.


SOME FEATURES

* Health bar & health percentage gradient coloring

* Portraits for player and target frames

* Casting bar integrated with the portraits

* Dynamic target name positioning depending on whether or not the unit has a known power value different than 0

* Five men raids are shown as party

* MouseOver highlight on all frames

* MouseOver experience/reputation bar

* Skinned buffs/debuffs/castbar icons to match ButtonFacade Entropy skin

* Textured combo points

* And many more...


FRAMES SUPPORTED

* Player
* Pet
* Target
* Target of Target
* Focus
* Focus Target
* Party
* Party Target
* Raid
* Main Tank (Blizzard one)


MODULES COMPATIBILITY

* oUF AutoShot
* oUF BarFader
* oUF CombatFeedback
* oUF DebuffHighlight
* oUF Experience (On mouseover above the player frame)
* oUF ReadyCheck
* oUF SmoothUpdate


USEFULL LINKS

* Programming in Lua
* Lua Manual
* Lua Tutorial

* WoW Programming
* WoWWiki

* oUF General discussion
* oUF Layout discussion


CREDITS

* Haste for creating oUF and answering my stupid questions.

* p3lim for the layout i based my work on and who keeps being a great source of inspiration.

* grimman for the combo points texture.
  Change Log - oUF Caellian
4.1
- Attempt at adding party pets (there are a few anchoring issue)
- Added Combo points for pets (numeric display)
- Removed the old DK runes, instead moved/resized blizzard one to fit the layout (let me know if anything goes wrong, i don't have a DK myself)
- Fixed Castbar safezone

4.0.3
- Fixed DK runes position
- Added a pet experience bar (mouseover)

4.0.2
- Removed castbar switch
- Some functions renaming/cleaning/reordering
- Fixed castbar safezone

4.0.1
- Updated plugin (BarFader)
- Enabled BarFader by default

4.0
- New texture for combo points
- New texture for DebuffHilight
- New icon for Threat
- Decreased the amount of buffs per line for all frames, now 8x4
- Updated some colors
- Slightly increased the raid frames width
- Actually positioned the MT/MA frames correctly, they were overlapping.

3.9
- Replaced numeric combo points display by textures (permission from grimman)
- Slightly modified the middle gradient color, hopefully making the health difference more noticeable for healers
- Slightly modified the bar background alpha for the same reasons
- Finally got the name coloring working like pre patch, no more of that weird blueish color when targeting a pet, reaction color instead
- Added a very basic threat display
- Removed some unused texture files

3.8.1
- Updated to reflect breaking changes in oUF_SmoothUpdate 1.1

3.8
- Changed some of the colors
- Added support for oUF_SmoothUpdate

3.7.1
- Fixed DruidMana not hiding on cancelform /facepalm self

3.7
- Enabled UTF8 Unicode characters (subject to removal, 120kb memory usage)
- Fixed DruidMana values so they work with power frequentUpdates

3.6
- Fixed raid right click menu (thanks p3lim)
- Slightly modified the name coloring function
- Target's name shortened to max 18 characters, to match the new font
- Added a failsafe to the right click cancel player buffs
- Added a Blizzard Maintank frame
- Removed oUF_PowerSpark support, seems overkill with frequentUpdates
- 5 men raids will now be shown as party

3.5.1
- Removed all wotlk checks
- Removed LibMobHealth-4.0 support
- Removed oUF_DruidMana support
- Added DruidMana values
- Fixed the right click cancel player buffs
- Fixed Combo points display

3.5
- Added two otherwise useless lines so oUF_HealComm still works
- Added compatibility for oUF_AutoShot
- Fixed power spark size

3.4
- Updated to include the new oUF_Experience MouseOver feature
- Moved some of the icons to make them more visible
- Darkened portraits when the unit is casting making the castbar more visible
- New font (Experimental)

3.3
- Partially disabled oUF_Experience, the tooltip is still available by mouseovering over the portrait (at least untill i get it to do what i really want)
- Fixed combo points position
- Fixed DruidMana & position
- Fixed ReadyCheck icon position

3.2
- Fixed a typo in the registered events, hopefully will fix the party targets issue
- Fixed a bug that could happen rarely when joining a new raid/group or zoning
- Updated Experience/Reputation plugin support, it is now included in the player frame (on mouseover) (I highly suggest to use Diplomancer from Phanx)
- Added portraits
- The castbar is now included in the portraits
- Skinned castbar icon
- Player/target blocks are a few pixels higher to match their new size

3.1
- Fixed a nasty copy/paste issue with siValues
- Lots of code rewrite, mostly to make it clearer for myself
- Removed the coloring function to use the 1.1 coloring system instead
- Removed Banzai custom settings, if you still wish to use it it will be default to healthbar (prepatation for WotLK)
- New and most likely final raid layout, vertical bars, "à la Grid™"
- Added vertical textures for the new raid frames
- Probably a few more minor changes here and there i couldn't remember atm

3.0
- Added custom happiness colors
- Improves shortening function, values like 2.00m will be shown as 2m (player/pet values will not be shortened)
- Updated to work with the new UnitReaction in WotLK and oUF 1.1.3
- New debuff highlight texture
- The castbar icon is now on by default, removed the switch (subject to change)
- Added party target frames (you must enable the Blizzard option "hide party frames in raid")
- New raid layout, as i'm getting no feedback i'm still experiencing, will now go up to 8 groups instead of 5

2.9
- New shortening value function (need testing in raid situation)
- Target's level will now be difficulty colored
- Consolidated the Banzai coloring, the affected unit's name will now stay red untill it looses aggro (thanks Slakah for the tips)
- Rewrite of the updateHealth function, much shorter, same features
- You will now hear an aggro warning sound if you get the aggro, this is experimental and might get removed if anyone report an issue
- New raid layout, vertical, left side of the screen. Experimental there too, let me know what you think

2.8
- More tweaks to the health display
- New druid mana display, no more bar but a percentage instead
- Small changes to the power display (rage and energy classes)
- minor code cleanup here and there

2.7
- Fixed health display for mobs with above 100k health
- Live only: Mobs having their hp known by LMH-4.0 will have them displayed else it will only be the percentage
- Breaking change: Updated to work with the latest release of oUF 1.1, you must update your oUF for the castbar text/time to work

2.6
- Fixed the DebuffHighlight display
- Various changes to the health function

2.5
- Fixed typo preventing the castbar icon to show up
- Fixed health text code, it will finally show what it was supposed to (absolute mobs health)
- The health percentage is now affected by a gradient
- Slightly modified the health value display

2.4
- Changed exp bar normal and rested colors
- Increased the exp bar and small frames power bar height
- Tweaks to frames positions (damn Blizzard 1 pix bug)
- Added switch to easilly enable/disable castbar support

2.3
- New font for combat feedback and combo points
- moved and resized leader, ready check and combat icons
- added rested icon

2.2
- A few functions/variables rename
- Added switch to easilly enable/disable player buffs
- Added switch to easilly enable/disable player debuffs
- Added switch to easilly enable/disable castbar icon support
- Added switch to easilly enable/disable Blizzard buffs/debuffs

2.1
- Darkened and recolored the mouseover highlight texture
- oUF_Experience support added
- oUF_BarFader support added but disabled by default (completely replace oUF_Hide)
- Disabled RangeCheck by default (useless for me if not on target)

2.0.2 (/slap self, .zip cannot contain .zip)
- oUF_Hide is now optional, i will probably upload it as a separate addon
- Actually only resized party and raid frames, and not the other "small" frames
- Attempt to fix a style error (wild guess as i couldn't reproduce it)

1.9
- Layout cleanup, more 1.1 goodness
- New mouseover highlight texture
- New status colors, and greatly improved the update delay, now instant (thanks Haste)
- Re-enabled the DruidMana bar, located between the health and power bar (need a color there *hints*)
- Health display on raid frames, and raid frames shortened

1.8
- The layout now has its own fonts, so you can now manually change each and every frame's font size and aspect with no dependance to the game fonts
- Updated oUF_Hide to now also affect the focus frame.
- oUF_Hide: player, target and focus hiding features are now independants

1.7
- Breaking change: Updated to work with the v1.1 of oUF
- Added oUF_Hide.lua, custom code to hide the frames based on different conditions. Delete oUF_Hide.lua if you don't like it
- Merged the raid file with the main layout
- Fixed combo points display, still need to change the fonts later
- Added some more coloring based on status (dead, ghost, offline)
- Disabled the Druidmana Bar untill i find a better way to display it
- More minor changes

1.6
- Added powerbars for raid frames
- Modified the status colors
- Edited the highlight .tga file to match the new colors

1.5
- New colors

1.4
- More has been rewritten
- Now hides Blizzard default buffs
- Moved debuffs slightly closer to the frame to match buffs position
- Fix for oUF's castbar coloring issue (thanks Haste)

1.3
- Update to work with both Live and WotLK

1.2
- Major rewrite of the layout
- Few fixes here and there, way too many things to list

1.1
- Moved Health gradient function
- Tweaked the highlight function
- Layout cleaning

1.0
- Fixed a coloring issue with the raid frames

0.9
- Names will now turn red when the unit has aggro (instead of the healthbar) to match with 0.8 changes regarding the gradient coloring

0.8
- Added healthbar gradient coloring, pet's happiness code cleanup

0.7
- Now use Haste built-in castbar code, oUF_Castbar is no longer necessary
- Tweaked a bit the castbar's icon position and size

0.6
- Tweaked frame borders
- Combat icon look and position
- Pet's happiness code

0.5
-Reenabled castbar icons (guess i will now have 2 differents copies)

0.4
- Added mouseover highlight on all frames

0.3
- Fixed font/texture path for the raid file

0.2
- Enabled castbar icons by default

0.1
- Initial release
  Archived Versions - oUF Caellian
File Name
Version
Size
Author
Date
4.0.3
90kB
Kyron
11-20-2008 10:27 AM
4.0.2
90kB
Kyron
11-14-2008 04:53 AM
4.0.1
90kB
Kyron
11-11-2008 05:01 AM
4.0
90kB
Kyron
11-09-2008 08:58 AM
3.9
101kB
Kyron
11-04-2008 06:46 AM
3.8.1
105kB
Kyron
11-01-2008 05:09 PM
3.8
105kB
Kyron
11-01-2008 02:24 PM
3.7.1
105kB
Kyron
10-26-2008 02:45 PM
3.7
105kB
Kyron
10-26-2008 07:20 AM
3.6
92kB
Kyron
10-22-2008 10:18 AM
3.5.1
92kB
Kyron
10-17-2008 03:11 AM
3.5
101kB
Kyron
10-14-2008 07:07 AM
3.4
101kB
Kyron
10-11-2008 04:25 PM
3.3
77kB
Kyron
10-08-2008 07:10 AM
3.2
77kB
Kyron
10-06-2008 07:17 AM
3.1
77kB
Kyron
09-28-2008 12:40 PM
3.0
75kB
Kyron
09-21-2008 04:04 PM
2.9
71kB
Kyron
09-16-2008 04:02 AM
2.8
52kB
Kyron
09-10-2008 07:02 AM
2.7
52kB
Kyron
09-07-2008 04:08 PM
2.6
52kB
Kyron
09-07-2008 07:29 AM
2.5
52kB
Kyron
09-05-2008 10:22 AM
2.4
52kB
Kyron
09-03-2008 08:44 AM
2.3
52kB
Kyron
09-01-2008 09:52 AM
2.2
43kB
Kyron
08-31-2008 05:35 AM
2.1
43kB
Kyron
08-30-2008 06:40 PM
2.0.2
43kB
Kyron
08-28-2008 05:23 PM
1.9
44kB
Kyron
08-28-2008 12:34 PM
1.8
50kB
Kyron
08-23-2008 08:33 PM
1.8
25kB
Kyron
08-22-2008 11:42 AM
1.6
27kB
Kyron
08-18-2008 11:35 AM
1.5
26kB
Kyron
08-17-2008 06:17 PM
1.4
26kB
Kyron
08-17-2008 11:21 AM
1.3
26kB
Kyron
08-16-2008 07:33 AM
1.2
26kB
Kyron
08-15-2008 03:47 PM
1.1
64kB
Kyron
08-13-2008 11:56 PM
1.0
63kB
Kyron
08-11-2008 08:48 AM
0.9
63kB
Kyron
08-11-2008 03:47 AM
0.8
63kB
Kyron
08-10-2008 01:30 PM
0.7
63kB
Kyron
08-08-2008 04:48 AM
0.6
63kB
Kyron
08-06-2008 03:22 AM
0.5
60kB
Kyron
08-02-2008 08:37 PM
0.4
60kB
Kyron
08-02-2008 06:36 PM
0.3
61kB
Kyron
08-02-2008 05:48 PM
0.2
61kB
Kyron
08-01-2008 08:01 PM
0.1
61kB
Kyron
08-01-2008 06:24 PM
  Comments - oUF Caellian
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Author Comments Comment Options
Old 12-02-2008, 10:10 AM  
Caellian
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 56
File comments: 301
Uploads: 1
Quote:
Originally posted by j42
cheers i managed to decipher the lua to the point where i can move elements lol

but not sure how i disable modules eg disable raid frames
At the very bottom of the .lua, if you don't want it, don't spawn it
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Old 12-02-2008, 08:41 AM  
j42
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Quote:
Originally posted by Caellian
That's my fault, i'll fix it soon but i'm busy working on some other changes right now so you will have to wait a bit.
cheers i managed to decipher the lua to the point where i can move elements lol

but not sure how i disable modules eg disable raid frames
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Old 12-01-2008, 11:12 AM  
Caellian
A Wyrmkin Dreamwalker
 
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Forum posts: 56
File comments: 301
Uploads: 1
Quote:
Originally posted by j42
Last thing the inbuilt cast bar doesn't show latency any way i can get this feature with oUF
That's my fault, i'll fix it soon but i'm busy working on some other changes right now so you will have to wait a bit.
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Old 11-30-2008, 03:36 AM  
j42
A Kobold Labourer

Forum posts: 0
File comments: 4
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Hi, love your layout but a few noob questions (if this is wrong place to post plz say so)

i wanted to:

1. - move the party frame from top left corner to bottom left corner of screen (above chat log)
2. - get rid of party targets
3. - move the player frame and target frame closer together.


How would i edit the LUA files to make these changes?

i tried playing around with it but no success

Last thing the inbuilt cast bar doesn't show latency any way i can get this feature with oUF
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Old 11-24-2008, 12:17 AM  
devilduck19
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
hi! i really appreciate all your hard work on this addon. it looks really nice. i was wondering if there is any way i could not use the party or raid frames though. i use grid as my party and my raid frames and it is kind of redundant to have 2 sets of frames showing the same thing. i looked through the .lua file and i just got really confused. lol. i also kind of want to remove the picture of what you and/or your target is casting. this just helps with my efficiency and helps fit my minimalistic ui better. many thanks!

Last edited by devilduck19 : 11-24-2008 at 12:28 AM.
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Old 11-22-2008, 05:29 PM  
Caellian
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 56
File comments: 301
Uploads: 1
Quote:
Originally posted by Naige
but I cannot find anything regards debuff icons for party members.
That's because there is nothing done (yet) about party debuffs, other than the debuff highlight coloring.
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Old 11-22-2008, 01:40 PM  
Naige
A Kobold Labourer

Forum posts: 0
File comments: 1
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Hi, thanks for the amazing layout. I was wondering how to show debuff icons on the party members just before the party targets. I managed to move the frame a bit to fit the resolution I use editing the lua but I cannot find anything regards debuff icons for party members.
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Old 11-20-2008, 03:00 PM  
Caellian
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 56
File comments: 301
Uploads: 1
Quote:
Originally posted by p3lim
Also, the pet experience bar will only show if the pet is below the players level, so at 80 it should hide properly, as the player experience bar too.
Atleast its intended, let me know if it doesnt work.
Bah it's probably just because i dinged that pet to 80 a few hours ago and didn't logout/reload after that, so no need for a check then, i'll remove it

Quote:
Originally posted by Lacindas
did the latency code for the casting bar get commented out again? )
Rhaaaa yes, (and no) i'm using the git verison of oUF and it's no longer necessary with it, sorry about that.
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Last edited by Caellian : 11-20-2008 at 03:03 PM.
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Old 11-20-2008, 02:46 PM  
Lacindas
An Aku'mai Servant

Forum posts: 33
File comments: 35
Uploads: 0
did the latency code for the casting bar get commented out again? )
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Old 11-20-2008, 01:53 PM  
p3lim
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 187
File comments: 495
Uploads: 16
Quote:
Originally posted by Caellian
I've tried to 'fix' the DK rune frames position in 4.0.3, actually it was more something like: 'move them somewhere where they're not in the way'.
I don't have a DK, never tried one, and have no clue what those runes are for, yet.
Being quite busy on my main i won't have the time to look deeper into this anytime soon but you guys are welcome to suggest where they should go.

I've also added a pet experience bar, which will behave exactly like the player one, on mouseover. Unfortunately i forgot to make it 'not show' once the pet reach 80, i'll fix that in another release but won't upload one just because of that.
Default runes sucks, so there is no point in positioning them, people should get a addon for it.

Also, the pet experience bar will only show if the pet is below the players level, so at 80 it should hide properly, as the player experience bar too.
Atleast its intended, let me know if it doesnt work.

Last edited by p3lim : 11-20-2008 at 01:59 PM.
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Old 11-20-2008, 10:30 AM  
Caellian
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 56
File comments: 301
Uploads: 1
I've tried to 'fix' the DK rune frames position in 4.0.3, actually it was more something like: 'move them somewhere where they're not in the way'.
I don't have a DK, never tried one, and have no clue what those runes are for, yet.
Being quite busy on my main i won't have the time to look deeper into this anytime soon but you guys are welcome to suggest where they should go.

I've also added a pet experience bar, which will behave exactly like the player one, on mouseover. Unfortunately i forgot to make it 'not show' once the pet reach 80, i'll fix that in another release but won't upload one just because of that.
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Last edited by Caellian : 11-20-2008 at 01:51 PM.
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Old 11-20-2008, 02:08 AM  
Caellian
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 56
File comments: 301
Uploads: 1
Quote:
Originally posted by Lacindas
anyways, recently ive been getting an odd bug, the power bar for the second unit in the party frame extends all the way across the screen from the left of the unitframe to the right edge of the screen
Quote:
Originally posted by Caellian
Yes that's a bug from oUF_SmoothUpdate not the layout, do a simple reload ui and it will go away.
For the pvp icon, i really don't feel like adding it for now at least untill i find a way to display it a nice way, the original icon looks just misplaced, ugly and a text display 'PVP' somewhere on the frame would just be annoying for ppl like me who couldn't care less of their pvp status

Suggestions are welcome though.
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Last edited by Caellian : 11-20-2008 at 02:13 AM.
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Old 11-20-2008, 12:30 AM  
Lacindas
An Aku'mai Servant

Forum posts: 33
File comments: 35
Uploads: 0
ty for the pvp code, tho i really would like to see that stuck into the official push )

anyways, recently ive been getting an odd bug, the power bar for the second unit in the party frame extends all the way across the screen from the left of the unitframe to the right edge of the screen

anyone else seen behavior like this or have any idea what might be causing it?
(i havent edited any ouf files)
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Old 11-16-2008, 12:23 AM  
Saelemar
A Kobold Labourer

Forum posts: 0
File comments: 7
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Thank you for the Help Tyeni. I will add the Code to the File before i log in next Time in Game.
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