Category: oUF: Layouts
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This file is a Addon for oUF by haste. You must have that installed before this Addon will work.

Author:
Version:
1.5
Date:
01-25-2009 10:36 AM
Size:
3.59 Kb
Downloads:
6,438
Favorites:
27
MD5:
Pictures
oUF_Lily
oUF Lily   Popular! (More than 5000 hits)
oUF_Lily is an example on the usage of the oUF API. Please don't post any feature request or the likes on this add-on.

A full changelog can be found: here.
  Change Log - oUF Lily
Changes from 1.4
- New texture!
- The aura icons now stay at a single line.
- Now shows the name of casts instead of the name.
- The HP bar covers the entire bar when there is no power on the unit.

Changes from 1.3
- Fixed an issue with raid icons not updating.

Changes from 1.2
- Updated to oUF 1.3.

Changes from 1.1
- Fixed issues with latest beta patch.

Changes from 1.0
- Updated to oUF 1.1.
  Archived Versions - oUF Lily
File Name
Version
Size
Author
Date
1.4
5kB
haste
12-21-2008 12:51 PM
1.3
5kB
haste
12-20-2008 06:24 PM
  Comments - oUF Lily
Post A Reply Comment Options
Old 01-24-2009, 10:43 PM  
haste
Featured Artist
 
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Featured Addon Author

Forum posts: 349
File comments: 177
Uploads: 24
Re: Tags problem

You bumped into a bug on the git version of oUF, which is fixed now.

It would be nice if you used the bug report system on wowi to report bugs or contacted me in another way than comments on an add-on tho'. This is mostly because it will only cause confusion when you mix stable releases and git snapshots.
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Old 01-24-2009, 10:32 PM  
manix
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 7
File comments: 11
Uploads: 2
Tags problem

Hi,

I am using ouf_lily with ouf from your git repo.
I updated them last at 25.01.2009, little before i post this

I tried to add level to units, but it gives me error:
Quote:
tags.lua:51 attempt to call field level (a nil value)
The line I changed looks like this:
Code:
self:Tag(name, '[smartlevel][name][( | )cpoints]')
Tbh I have no idea how tags work
Did I do something wrong or?

Last edited by manix : 01-24-2009 at 10:42 PM.
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Old 09-15-2008, 12:57 PM  
manix
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 7
File comments: 11
Uploads: 2
tnx

Hi,

Thanks.

I found nice way to do it from Pli3m layout. Will add it here, if someone is looking. I added this at the end of my layout file:
Code:
local partyToggle = CreateFrame('Frame')
partyToggle:RegisterEvent('PLAYER_LOGIN')
partyToggle:RegisterEvent('RAID_ROSTER_UPDATE')
partyToggle:RegisterEvent('PARTY_LEADER_CHANGED')
partyToggle:RegisterEvent('PARTY_MEMBER_CHANGED')
partyToggle:SetScript('OnEvent', function(self)
	if(InCombatLockdown()) then
		self:RegisterEvent('PLAYER_REGEN_ENABLED')
	else
		self:UnregisterEvent('PLAYER_REGEN_DISABLED')
		if(HIDE_PARTY_INTERFACE == '1' and GetNumRaidMembers() > 0) then
			party:Hide()
		else
			party:Show()
		end
	end
end)
This checks the option in Blizzard options for hide party in raid.

Last edited by manix : 09-15-2008 at 12:58 PM.
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Old 09-14-2008, 12:54 PM  
haste
Featured Artist
 
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Featured Addon Author

Forum posts: 349
File comments: 177
Uploads: 24
Re: Hide frames while in raid

Quote:
Originally posted by manix

Can you give me a tip .
It's been discussed several times in this topic. Just search it for hide raid or something similar.
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Old 09-14-2008, 12:39 PM  
manix
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 7
File comments: 11
Uploads: 2
Hide frames while in raid

Hi,

I am looking for way to hide the party frames, when i am in raid. By now I tried with HookScript for onupdate to hide if GetNumRaidMembers > 0, but this didn't not work.

Can you give me a tip .

P.S. I am using latest git.

Last edited by manix : 09-14-2008 at 12:40 PM.
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