Results: 54Comments by: Julchen
File: rBuffFrame12-05-10
@tempenchant i rewrite it a bit...
Posted By: Julchen
@tempenchant i rewrite it a bit so it handle the tempenchant like a normal buff but im not sure if it is the best way to do --update buff anchors local updateBuffAnchors = function() --print(BUFF_ACTUAL_DISPLAY) local numBuffs = 0 local buff, previousBuff, aboveBuff local hasMainHandEnchant, _, _, hasOffHa...
File: Neav UI12-04-10
nMinimap.lua
Posted By: Julchen
should fix tooltip border of the lfg button and the issue where u cant leave a lfg dungeon via the button LFDSearchStatus:HookScript('OnShow', function(self) LFDSearchStatus:SetBackdrop({ bgFile = 'Interface\\Buttons\\WHITE8x8', insets = { left = 3, right = 3, top = 3,...
File: Neav UI11-30-10
Originally posted by ballagarba I...
Posted By: Julchen
Originally posted by ballagarba I have silently been working on fixes for Neav UI on a git repository of mine, was going to wait until I had ironed all issues presented with 4.0.1. But you can follow it here, it's pretty much complete. Only issue left has to with the quest blob thingie on the map when entering combat, causes som...
File: Neav UI10-25-10
Re: Lag
Posted By: Julchen
Originally posted by janbedead Hi, I made the changes noted in the comments and everything seems to be working okay. However, I am getting major lag. I was wondering if there were any addons I should be updating or if theres a change I should make in order to clear up the lag? Thanks! pls check with http://www.wowinterface.com/...
File: Neav UI10-21-10
Didnt notice that neal's "bar:SetWi...
Posted By: Julchen
Didnt notice that neal's "bar:SetWidth" code doenst work correct for the ExpBar - didnt test it :/ some copy and paste and the ExpBar looks well again and doestn have all 19 Dividers <- looks ugly local ExpBarFix = CreateFrame('Frame') ExpBarFix:RegisterEvent('PLAYER_ENTERING_WORLD') ExpBarFix:SetScript('OnEvent', function(self...
File: Neav UI10-20-10
Originally posted by Seanmyster Ha...
Posted By: Julchen
Originally posted by Seanmyster Has anyone found the code to change for the XP bar dividers for toons that aren't level capped? actually - yes you have to insert following shiny code in the nMainbar_ShortBar.lua: for i = 10, 19 do for _, frame in pairs({ _G, }) do frame:SetAlpha(0) end end...
File: nMainbar10-20-10
nMainbar MainManuExpBar fix
Posted By: Julchen
Originally posted by Seanmyster Has anyone found the code to change for the XP bar dividers for toons that aren't level capped? actually - yes you have to insert following shiny code in the nMainbar_ShortBar.lua: for i = 10, 19 do for _, frame in pairs({ _G, }) do frame:SetAlpha(0) end end...
File: Neav UI10-16-10
nCore error... Message: Interface\...
Posted By: Julchen
nCore error... Message: Interface\AddOns\nCore\nCore.lua:9: Couldn't find CVar named 'timingmethod' Time: Sun Oct 17 00:28:32 2010 Count: 1 Stack: : in function `SetCVar' Interface\AddOns\nCore\nCore.lua:9: in function Locals: (*temporary) = "timingmethod" (*temporary) = "1"
File: Neav UI10-16-10
Originally posted by boingy anybo...
Posted By: Julchen
Originally posted by boingy anybody know how to fix skinning third weapon enchant? http://b.imagehost.org/t/0913/WoWScrnShot_101610_094439.jpg line 152 for i = 1, 3 do easy =) edit should fix positioning of all TempEnchant combinations inclusive TempEnchant3 skinning... --] DAY_ONELETTER_ABBR = '|cffffffff%dd|r' HOU...
File: nMainbar10-15-10
Originally posted by dreimas Unti...
Posted By: Julchen
Originally posted by dreimas Until the developer can fix it permanently, i'm posting how to fix it. At Open up nMainBar_Shortbar.lua in notepad, and scroll down to almost the bottom, line 199. Add in the following entries: _G, _G, _G, to line 243. and replace the names of texture0 and texture1 with Left and Rightca...
File: Neav UI12-26-09
Originally posted by Vorken I kno...
Posted By: Julchen
Originally posted by Vorken I know, I want to ADD an outline. oUF_NeavConfig.lua font = { fontSmall = 13, fontSmallOutline = false, fontBig = 14, fontBigOutline = false, }, set Outline = true
File: Neav UI12-25-09
Originally posted by Vorken I'm t...
Posted By: Julchen
Originally posted by Vorken I'm trying to modify one aspect of this UI, which is add an outline to font of the health, mana and name of player, target and party frames; I looked everywhere in the LUA and couldn't find anything. There are no OUTLINE in Health/Mana/Name font.
File: Neav UI12-23-09
nBuff
Posted By: Julchen
this is my christmas gift to you all :p nBuff, which fully support consilidate buffs without any bugs - i take the time to test it and fix the stupid code a wrote to fix some position problems :D but i forgot some exceptions so it doesnt work properly right now "i wish you a marry christmas" local strformat, strfind, classColors...
File: Neav UI12-23-09
*coords doesnt work if you make you...
Posted By: Julchen
*coords doesnt work if you make your map small
File: Neav UI12-21-09
One idea is to create a triangle te...
Posted By: Julchen
One idea is to create a triangle texture (which glows in a color eg: red) and in the mid of it an exclamation point or a number with the estimated time eg / \ / | \ / ! \ ------- or / \ / \ / 3m \ ------- and put this texture in the upper mid of the minimap another one is t...
File: Neav UI12-21-09
Originally posted by Aschker I ma...
Posted By: Julchen
Originally posted by Aschker I made classcoloring work by stealing this from the originall nbuff: ... Thanks a lot!
File: Neav UI12-20-09
did anyone know how to color string...
Posted By: Julchen
did anyone know how to color strings in classcolor? if have an idea but it doesnt work this way _G.MINUTE_ONELETTER_ABBR = '|cffffffff %d|r|c'..(string.format("%x, %x, %x", 100,0,0))..'m|r' the numbers are only for testing - they will be exchange with classcolor rgb
File: Neav UI12-19-09
nBuff
Posted By: Julchen
This should fix nBuff so all position are well right now (with consolidated buffs and without). If there are any mistakes report pls. _G.MINUTE_ONELETTER_ABBR = '|cffffffff%dm|r' _G.HOUR_ONELETTER_ABBR = '|cffffffff%dh|r' _G.DAY_ONELETTER_ABBR = '|cffffffff%dd|r' _G.SECOND_ONELETTER_ABBR = '|cffffffff%d|r' local function BuffF...
File: Neav UI12-15-09
Originally posted by Aschker Some...
Posted By: Julchen
Originally posted by Aschker Something strange just popped up, noticed it on debuffs first. Timer doesnt display time properly for some reason, but not on the same buffs all the time, or from the same time remaining.. seems completely random. http://i572.photobucket.com/albums/ss161/Aschker/Untitled.png?t=1260726352 never see...
File: Neav UI12-12-09
Originally posted by ballagarba M...
Posted By: Julchen
Originally posted by ballagarba MiniMapInstanceDifficulty is the banner frame name if you want to move/hide it. Personally I did MiniMapInstanceDifficulty:ClearAllPoints() MiniMapInstanceDifficulty:SetPoint('BOTTOMRIGHT', Minimap, 0, -40) Anyone got the code for removing that top border? you cant remove the border by co...
File: Neav UI12-11-09
nBuff
Posted By: Julchen
I think the issue is in line139: we have tu subtract the buffs which are consilidated... so the correct line is: local row = ceil((BUFF_ACTUAL_DISPLAY-buff.consolidated)/nBuff.button.buffPerRow) i didnt test it edit: doesnt work this way edit2: the debuffposition should now work properly but im not 100 percent sure _G.MINUTE_...
File: Neav UI12-11-09
Re: Re: nMinimap
Posted By: Julchen
Originally posted by ballagarba Well I was mostly thinking of that you use the LFG button to exit (and enter?) dungeons instead of hearthstoning. i mean the banner not the lfg button edit: the debuff position looks a bit buggy *has something todo with the debuff y-position and the number of buffs edit2: ok I understand the ba...
File: Neav UI12-11-09
nMinimap
Posted By: Julchen
The banner is only shown when you are in an instance or not? So it doesnt play a role that the banner overlap the lfg icon?! What is the task of the banner? Does it only shows if heroic or not and does the number tell how much member in group? btw... you can find the banner texture under this name: 'UI-DungeonDifficulty-Button' u...
File: Neav UI12-10-09
nBuff
Posted By: Julchen
I add ConsolidatedBuffs support. It seems to work but I havnt tested it for a long time. You need the following texture http://hotfile.com/dl/20096195/bd87de6/Interface.zip.html and you have to replace the code in your nBuff.lua with this one _G.MINUTE_ONELETTER_ABBR = '|cffffffff%dm|r' _G.HOUR_ONELETTER_ABBR = '|cffffffff%dh|...
File: Neav UI12-09-09
nMinimap
Posted By: Julchen
nMinimap work actually properly by me with this code local function Minimap_GetTrackType() local track = nil for i = 1, GetNumTrackingTypes() do local name, _, isActive = GetTrackingInfo(i) if (isActive) then track = isActive MinimapTrackingText:SetText(name) end...