Results: 47Comments by: gwyd
File: oUF_Hank Fan Update10-08-13
Re: [Request] Party Frame / Pet frame
Posted By: gwyd
Any chance to apply same layout to Party and/or Pet Frame? It's feasible? ty in advance It's possible. I haven't had a lot of free time lately so I can't commit to it or to a date, but I'll see what I can do.
File: oUF_Hank Fan Update06-24-13
Is there any chance for this layout...
Posted By: gwyd
Is there any chance for this layout to be updated at all? :( What issues are you seeing? It's running fine for me on my monk/dk/warrior on live, but let me know if there's an issue and I'll try to fix it.
File: oUF_Hank Fan Update12-04-12
Re: Re: Re: Boss focus
Posted By: gwyd
!BugGrabber and BugSack are installed. Once I collect the data how best should i post it/send it? Ed If you happen to have a github account, feel free to post an issue on the project. If not, I guess just post it here.
File: oUF_Hank Fan Update12-03-12
Re: Boss focus
Posted By: gwyd
I'm not entirely sure where the most up to update version of Hank is at the moment, so it's possible this is fixed already. Post Patch 5.1 the Boss Focus that is usually at the right side of the screen is showing up incorrectly and affecting my FPS when it does. When you begin the fight the boss focus shows the cross like they are...
File: oUF_Hank Fan Update12-03-12
Hi, can i remove the castbar if so...
Posted By: gwyd
Hi, can i remove the castbar if so how? Yes you can. There is an option in config.lua "Castbar=true". Just change that to false.
File: oUF_Hank Fan Update10-10-12
You will want something like: oU...
Posted By: gwyd
You will want something like: oUF_Hank_hooks.MoveCastbar = { sharedStyle = function(self, unit) if unit == "target" then self.Castbar:SetPoint("TOPRIGHT", self, "TOP", (cfg.CastbarIcon and (-cfg.CastbarSize - 5) or 0) + 90 - cfg.CastbarMargin, cfg.CastbarMargin + 30) end end, } You may need to play with the numbe...
File: oUF_Hank Fan Update10-07-12
I've uploaded a new version with ch...
Posted By: gwyd
I've uploaded a new version with changes by ckaotik that allow warlock spec bars and shaman totems to work. ...and re-uploading after breaking .toc file
File: oUF_Hank Fan Update10-07-12
I've uploaded a new version with ch...
Posted By: gwyd
I've uploaded a new version with changes by ckaotik that allow warlock spec bars and shaman totems to work.
File: oUF_Hank Fan Update10-07-12
The config.lua file has a variable...
Posted By: gwyd
The config.lua file has a variable called FocusFrameMarginY, but the variable in the hank_v3.lua is called FocusFrameMargin, and looks like it's supposed to be an array with an x and y value. Because the variables don't match, it makes all of the config setting not work (scale, etc.). Good catch. I made FocusFrameMargin a table i...
File: oUF_Hank Fan Update10-03-12
Re: Haste's latest release already integrated?
Posted By: gwyd
Hi, is your latest WoWi version already up to date with the latest release of Haste's oUF core? Sorry about the delay guys. I've been out of town and then getting leveled up. I've got a few more things to test/fix in raids this week and then I'll push to WoWi. For now, you can pull from github if you like. It does work with curren...
File: oUF_Hank Fan Update09-12-12
Re: Removing Holy Power Bar?
Posted By: gwyd
I love that you keep updating this but I have a question.I have been using another add-on to keep track of my Holy Power and having 2 bars in such little space feels irritating.I am not a LUA expert, and I wonder if there's a way to remove Holy Power entirely from the healthbar? By the way, it has been working perfectly since I up...
File: oUF_Hank Fan Update09-09-12
Re: Re: Re: Holy Power icons doesn't gray out
Posted By: gwyd
5 holy power, icons are filled filled when there is 0 holy power before even combat begins. Also they don't turn grey at all.. Try updating oUF and oUF_hank from github. It's not a great answer I realize, but I there isn't a stable version of oUF at the moment so I am just trying to keep up. I think you pulled a version of oUF aft...
File: oUF_Hank Fan Update09-08-12
I've been trying to keep up to date...
Posted By: gwyd
I've been trying to keep up to date with haste's oUF github repository so when he is ready for release, oUF_hank will be too. I'm not going to push an update to wowinterface until oUF stabilizes. If you want to pull dev versions you are more than welcome to from github
File: oUF_Hank Fan Update09-05-12
Re: Problem with castbar icon on fade animation
Posted By: gwyd
I am using parts of the old oUF_Hank in my UI, for example the castbar. I am experiencing the following problem: http://www.wowinterface.com/forums/showthread.php?t=44124 Do you see this problem with your updated version too? I don't think I've seen this error (but I'm not sure I fully understand it). I haven't had a chance to...
File: oUF_Hank Fan Update09-05-12
Re: Holy Power icons doesn't gray out
Posted By: gwyd
Is it me or is the holy power icon doesn't gray out if you don't have any. I kept seeing its always max when I am not in combat. How much holy power do you have? Does it show all icons filled or just one? How long after combat (enough time to go away or right after)?
File: oUF_Hank Fan Update08-31-12
Ok, I've zipped the correct directo...
Posted By: gwyd
Ok, I've zipped the correct directory this time and hopefully all is well.
File: oUF_Hank Fan Update08-31-12
Your updated version still isn't pu...
Posted By: gwyd
Your updated version still isn't pulling from config. I pulled the zip just now, and the values are still hardcoded You sir, are absolutely correct. I must have zipped the wrong files. I'm out of town this weekend (and at the airport atm) so I will try and get something up this weekend if I can, if not, Monday for sure. In the...
File: oUF_Hank Fan Update08-29-12
Good catch. I had had to make some...
Posted By: gwyd
Good catch. I had had to make some changes early on to what it loaded from config because of some bugs. After fixing the bugs, I forgot to make it pull from config again. It should be good to go now. If you are using oUF_MoveableFrames, I'm not sure how much of the config is respected because I haven't really looked into it.
File: oUF_Hank Fan Update08-29-12
Something brought up in the other t...
Posted By: gwyd
Something brought up in the other thread is that if you have code in custom_modifications.lua that uses Tags, they have change (very slightly). Use Tags.Events and Tags.Methods instead of TagEvents and Tags, respectively.
File: oUF_Hank08-29-12
Sorry about that. I didn't think to...
Posted By: gwyd
Sorry about that. I didn't think to look at some of the custom mods with tags. What has happened is that oUF has changed TagEvents and Tags to Tags.Events and Tags.Methods respectively. Just change oUF.Tags = function(unit) to oUF.Tags.Methods = function(unit) oUF.TagEvents=oUF.TagEvents to oUF.Tags.Events=oUF.Tags.Events...
File: oUF_Hank08-28-12
I've uploaded an update for 5.0 tha...
Posted By: gwyd
I've uploaded an update for 5.0 that works (as far as my testing went) for everything but Deathknights and warlocks. I'm still working on the runebar and soulshards/demonic fury. 5.0 update
File: oUF_Hank08-27-12
I've got oUF_hank working for every...
Posted By: gwyd
I've got oUF_hank working for everything but warlock. Handle soulshards, but not demonic fury. I haven't extensively tested anything but warrior (and monk to some degree). I'm not much of a textures guy, so I'm just using the default textures for monk chi and spriest shadow orbs. I'm not really sure what the best way to upload th...