Results: 42Comments by: Triadian
File: SquidFrames (inc - SquidMod)07-16-10
Originally posted by Spiderkeg I'...
Posted By: Triadian
Originally posted by Spiderkeg I'll try this out tonight and let you know what happens. many thanks
File: SquidFrames 2.4a - Alpha Test07-12-10
Originally posted by pauen HOLY S...
Posted By: Triadian
Originally posted by pauen HOLY SHIT, 5MB thats more than 2x the space carbonite takes up!!! better be worth it! :) its mostly gfx running space is a lot less
File: SquidFrames (inc - SquidMod)07-11-10
spiderkeg and any others who give a...
Posted By: Triadian
spiderkeg and any others who give a damn - have a looksee in optional files...
File: SquidFrames (inc - SquidMod)07-10-10
Originally posted by Spiderkeg On...
Posted By: Triadian
Originally posted by Spiderkeg One "glitch" that I've noticed is if you "Animated Portraits" turned on and start moving the Focus frame around, the animated portrait for the focus frame turns into a gray blob. The Focus frame won't reset until you've reloaded the UI. what are you focussing on - the 3d portrait missing should g...
File: SquidFrames (inc - SquidMod)07-08-10
Originally posted by Sinkatze Wel...
Posted By: Triadian
Originally posted by Sinkatze Well it doesn't always happen, but where I most notice it is when I am running away from a mob and to know when he is not following is because the red outline goes off, but sometimes it just stays on. I can still eat or drink when this happens though, so its not affecting gameplay its just the visual....
File: SquidFrames (inc - SquidMod)07-08-10
Originally posted by Sinkatze Oh...
Posted By: Triadian
Originally posted by Sinkatze Oh its true it works fine, thanks alot. The only little thing that is a bit wrong is the red outline you get when someone is attacking you sometimes doesn't come off or it stays for a long time even if no one is attacking you. Btw is an awsome addon, really good job! It not only makes it look good...
File: SquidFrames (inc - SquidMod)07-07-10
Originally posted by Sinkatze I g...
Posted By: Triadian
Originally posted by Sinkatze I got 2.3a and also had the problem of my fram reseting, didint last 10 seconds and reseted. Also the Target one reseted to. I downloaded the 2.2a and seems not to happen, but havent tried it much. if it reset within 10 seconds then intuitive mode is on - turn it off to choose a selection
File: SquidFrames (inc - SquidMod)07-07-10
Originally posted by Masteromen C...
Posted By: Triadian
Originally posted by Masteromen Can sum1 plz help me?? Every time I change my player frame it resets! How do I stop this??:confused: BTW: I love the new frames :p if it only resets on login then - there was a bug in 2.2a - its now fixed in 2.3a - sorry for the inconvenience - glad you like it if it resets within 1 minute th...
File: SquidFrames (inc - SquidMod)07-06-10
Re: Re: 2.2a is live
Posted By: Triadian
Originally posted by Spiderkeg This is good, I like. I do one have one optional request. Since the "Focus" frame can be unlocked and moved around, by the default unmodded settings of the UI, the ability to switch which direction the design face would be nice. For those of us who cram the focus frame to the left side of the s...
File: SquidFrames (inc - SquidMod)07-06-10
Re: Intuitive Bug
Posted By: Triadian
Originally posted by Spiderkeg I've noticed that when I uncheck the "Intuitive" option and force a particular design for the player frame, this option doesn't save. The design keeps reverting to the default for my class. Can you confirm? confirmed and fixed my end but its in with the squid mod patch v2.3a - which is ready to...
File: SquidFrames (inc - SquidMod)07-05-10
2.2a is live
Posted By: Triadian
@spiderkeg - hope it meets your approval :P @everyone - enjoy
File: SquidFrames (inc - SquidMod)06-28-10
Originally posted by Spiderkeg We...
Posted By: Triadian
Originally posted by Spiderkeg Well I'm thinking that, much like how you have it now, the option to actively select which "frame" will be assigned to focus or target (permanent) rather than let the mod select for you based on your target's class. That would then require additional expansion to the options. Possibly another drop...
File: SquidFrames (inc - SquidMod)06-28-10
Originally posted by Spiderkeg Ar...
Posted By: Triadian
Originally posted by Spiderkeg Are you thinking of adding in the options to personally change (force) the design for target and focus frames? Of course this would require expanding upon what you already have for the mod in the options screen, not sure if you wanted to put that much more work into the mod. I only ask, and ment...
File: SquidFrames (inc - SquidMod)06-27-10
Originally posted by Triadian hmm...
Posted By: Triadian
Originally posted by Triadian hmmm interesting - i could add that i guess - leave it with me :P ok i had a go at it http://farm5.static.flickr.com/4080/4740184601_30f0b38e7d_b.jpg for strangers/mobs it just pulls the class and uses a standard frame. although the targetoftarget frame is too small and placed wrong to be mad...
File: SquidFrames (inc - SquidMod)06-27-10
Originally posted by Spiderkeg Oh...
Posted By: Triadian
Originally posted by Spiderkeg Oh you don't necessarily need to design more (though welcome to do so) to use with the focus, target, and target of target frames. Using say, the single and dual wield designs (Warrior) for target and target/target could be interesting... or whatever a person wants to use. I'm just asking if the...
File: SquidFrames (inc - SquidMod)06-23-10
Originally posted by Spiderkeg I...
Posted By: Triadian
Originally posted by Spiderkeg I really like this mod. Any future plans to extend the design options to focus, target, and target of target frames? not sure what designs i could put on something like a kobold ? just pick one for all or what suggestions did you have ???? the only things in my pipeline are making movable a...
File: SquidFrames (inc - SquidMod)06-22-10
hi all
Posted By: Triadian
I took over this project from skorr who took it over from whizque, feel free to blast me with bugs or comments.