Results: 126Comments by: Saeris
File: Saeris's LootLink01-27-07
That was fixed in 8.1.1. I still...
Posted By: Saeris
That was fixed in 8.1.1. I still can't figure out why it takes you so long to log out, though. Does it occur when using nothing but the premade database? Does it occur when only LootLink is enabled? Are you running the English client or one of another locale? Does it occur only on logout, or also when you reload the UI ("/console...
File: MapReveal01-26-07
Originally posted by Galagar Does...
Posted By: Saeris
Originally posted by Galagar Does not reveal Outland Map areas works fine for the regular maps Yes, I need the data for the Outland areas. As you discover areas there, you will be prompted to report the data to me so that it can be added to the hardcoded data set. 2.2.0 contains a few more overlays for Hellfire Peninsula, but t...
File: Saeris's LootLink01-26-07
@ Zidomo: It is not practical to...
Posted By: Saeris
@ Zidomo: It is not practical to make the database even smaller, since the only way that could happen is by using bitwise operators to store every item as a giant binary number. And even then, you'd have to extrapolate from that data just to get the item's name and rarity for display in the results list. It's an item database, it...
File: Saeris's LootLink01-26-07
@ DeTard: I cannot reproduce thi...
Posted By: Saeris
@ DeTard: I cannot reproduce this with the example you provided. For me, it cycles through all Dreadnaught pieces in an arbitrary order (which is unavoidable due to Lua's pairs() function), starting over when appropriate. If you can produce this time and time again with Dreadnaught, email to me your database file so I can investig...
File: Saeris's LootLink01-25-07
I've got a place to be shortly, so...
Posted By: Saeris
I've got a place to be shortly, so I can't respond to all of you right now, but I will say one thing: I believe the auto-joining of the data sharing channel is a bug with 2.0.6, as I've been experiencing it myself, but in another form.
File: Saeris's LootLink01-23-07
The majority of these issues all st...
Posted By: Saeris
The majority of these issues all stem from a single unavoidable problem. The new LootLink uses your item cache to identify all possible suffixes in the game, and build a temporary, small database of those for reference by the real database. To do this, however, you must have at least one item in your cache. Unfortunately, when you fi...
File: Saeris's LootLink01-21-07
@ yoshimo: That's easy enough, b...
Posted By: Saeris
@ yoshimo: That's easy enough, but it may be a while before it is implemented. @ Buio: The only problem I see with that database entry is that it has no fulltext data. Is that what you meant by "full data"? Other than that, all of the values are correct. I don't know why it's not storing fulltext data for you, but it is...
File: Saeris's LootLink01-20-07
Originally posted by packetloss A...
Posted By: Saeris
Originally posted by packetloss Any way to make an option to supress output from the lootlink bot? (i dont want to see outbound messages full of links) Also - I found with Telo's lootlink, i didnt need to actually click on items sent to guild/party chat for the addon to parse them and add them to the database. With your addon, i...
File: Saeris's LootLink01-17-07
This is uninteresting for most of y...
Posted By: Saeris
This is uninteresting for most of you, but I thought some of you might like to see how I'll be implementing the suffix parsing code. It's not going to be a static table, after all. Instead, it's going to be populated at load, with this bit: do --local startTime, startMem = GetTime(), collectgarbage("count"); local getItem...
File: Saeris's LootLink01-15-07
Re: Not getting items?
Posted By: Saeris
@ Buio: Oddly, Say and Yell channels aren't monitored for links. I don't know why. Must've been an accidental omission, so I've added those for 8.0.0. @ Siz: I'll add support for those bag types for 8.0.0. Speaking of 8.0.0, that should be done on Thursday.
File: Saeris's LootLink01-15-07
Originally posted by [email protected]...
Posted By: Saeris
Originally posted by [email protected] Saeris how ybout the german version of LL? i read that you are working on the translation ;) i love LL and i'm missing it alot ... -.- Greetz All of the parsing strings should be translated and fully working now. The display text is still unfinished, I think, but that's not as important.
File: Saeris's LootLink01-15-07
Originally posted by RobertM525 W...
Posted By: Saeris
Originally posted by RobertM525 Would that be LootLink_ItemTables.lua or LootLink.lua from my account's SavedVariables folder? And where would I find your e-mail address? Thanks! The one inside SavedVariables. My email address can be found on my author portal page, a link to which is placed in the "Feedback and Inquiries" se...
File: Saeris's LootLink01-13-07
@ Siz: This is a known problem....
Posted By: Saeris
@ Siz: This is a known problem. I discovered it about two months ago when I got into beta, but did not fix it immediately because it's only a problem with negative suffixes. The instance IDs of positive suffixes are irrelevant to the item's link. Anyway, it is fixed with the new database format, which looks like this for suffixes:...
File: Saeris's LootLink01-13-07
@ RobertM525: Please email me yo...
Posted By: Saeris
@ RobertM525: Please email me your database file so I determine whether or not this is an issue with the database itself.
File: Saeris's LootLink01-12-07
Originally posted by rahlzel Any...
Posted By: Saeris
Originally posted by rahlzel Any chance of throwing this up on Curse? It makes sense to have such a popular mod on the most popular addon site. With the current frequency at which I update, and the degree to which I extend documentation, I really don't want to manage more than one addon site. I will upload to Curse when I reach...
File: Saeris's LootLink01-12-07
@ Siz: The ItemRefTooltip proble...
Posted By: Saeris
@ Siz: The ItemRefTooltip problem is due to an API bug with the recently implemented OnTooltipSetItem script handler. I have reverted the code to use the old method of hooking ItemRefTooltip.SetHyperlink, which does not exhibit this problem, until Blizzard can fix it. As for the broadcast queue, I will set it to prioritize by i...
File: Saeris's LootLink01-12-07
@ Tine: That's correct, it start...
Posted By: Saeris
@ Tine: That's correct, it starts at a seemingly random point, but one which is actually specified by Lua's next(table, key) function. There is no way to start at a specific point and iterate with any definite order, without building a separate table used only for maintaining a broadcast queue. That is also the only way to place n...
File: Saeris's LootLink01-12-07
@ RobertM525: It takes Blizzard'...
Posted By: Saeris
@ RobertM525: It takes Blizzard's parser a considerable amount of time to copy the database information from memory to a stored file. This is unavoidable. But the time it takes should not be anywhere near what you posted. I have a database of 31111 items, most with full-text data, and it only takes me 7 seconds to log out. My comp...
File: Saeris's LootLink01-11-07
Originally posted by DeTard Just...
Posted By: Saeris
Originally posted by DeTard Just wanted to point out, as I haven't seen it mentioned, the framerate problem was most likely part of the same bug with dual cores that was fixed (successfully) with 2.0.3. I no longer have any framerate problems while mousing over things on my paperdoll screen. That might've been part of it for s...
File: Saeris's LootLink01-11-07
@ fluffykins: Please email me (s...
Posted By: Saeris
@ fluffykins: Please email me ([email protected]) your database file (\WTF\Account\\SavedVariables\LootLink.lua) so I can see exactly what's wrong.
File: Saeris's LootLink01-11-07
Originally posted by mulesh Thank...
Posted By: Saeris
Originally posted by mulesh Thanks :) Works good now. Will either of these be in 8.0.0? Coming eventually: - A right-click dropdown menu for every item in the results list, allowing you to manually alter stored data. - EquipCompare compatibility for tooltips displayed from links in the results window. ::crossesfinge...
File: Saeris's LootLink01-11-07
Something odd is going on, then. I'...
Posted By: Saeris
Something odd is going on, then. I've downloaded the file I uploaded and logged in with that code, and it works fine. Try downloading the file directly from my own site, here. To ensure you're getting the right file, check one of these hashes: CRC-32: B8ECBC85 MD5: 31CB87D0E9A843DF971BB7C6275421C4 SHA1: 4C62F7B30D1A7D1F9877640A8...
File: Saeris's LootLink01-10-07
The lines that the errors reference...
Posted By: Saeris
The lines that the errors reference are those from 7.8.7. In 7.9.0, those lines are either blank or could not possibly be causing any error at all, especially not the ones specified. Try deleting LootLink's folder and all of the plugin folders, such that when you reinstall those folders, you aren't prompted with an overwrite confirma...
File: Saeris's LootLink01-10-07
Originally posted by Knaledge @ S...
Posted By: Saeris
Originally posted by Knaledge @ Saeris: As I stated in the post you are replying to, this is using 7.9.0 Sorry, I have images blocked so I didn't see that. But your debug log says "LootLink, v787". Are you sure 7.9.0 is fully loaded?
File: Saeris's LootLink01-10-07
Originally posted by Knaledge Als...
Posted By: Saeris
Originally posted by Knaledge Also, a lot of items have a ? for their stored icon and they all have no stats associated with them save for their equip location immediately followed by the separator line with all of your info provided by LootLink and other mods, etc. This is resolved by linking the items. Items which are not...