Results: 194Comments by: Elenesski
File: eXtreme Unit Buttons04-20-07
Re: Pet Commands?
Posted By: Elenesski
Originally posted by Cosmic Cleric Does anyone know if pet commands, like 'Attack' (Ctrl-1), 'Defensive' (Ctrl-9), or 'Passive' (Ctrl-0), etc., can be added to buttons? If so, whats the syntax to do it? I was planning on adding these in a future version, but in the interim, I used macros: _petattack,macro,65,/petattack _pe...
File: eXtreme Unit Buttons04-17-07
Re: Re: Re: Little prob
Posted By: Elenesski
Originally posted by sirspikey CUSTOM BUTTON _Purge,debuff,Purge,,Magic GROUP debuffenemy,_Purge,target PROFILE normal,target,debuffenemy,-158,70 Best thing I can suggest is for you to hack the mod, and add code for this kind of thing. First make a backup copy of the file "eXtremeUnitButtons.lua" so you can...
File: eXtreme Unit Buttons04-16-07
Re: Little prob
Posted By: Elenesski
Originally posted by sirspikey NOOOO Don't leave... :( Well if you must, you must, but it is sad. hope though you have time to fix one little problem: The debuff function doesn't trigger when a mob buffs it self, it only trigger when I dot it. Now I use Pion that alerts me when the target buff it self and then I purge it (S...
File: eXtreme Unit Buttons04-16-07
Technical Information for Maintaining XUB
Posted By: Elenesski
Originally posted by pilif Elenesski, I'm terribly sad to see you leave. XUB was what made me play my priest again and now just before the next content patch which is bound to break things, this mod is at the brink of abandonment. *sigh* I am a developer though, so I may be able to at least fix things as they creep up. I have...
File: eXtreme Unit Buttons04-14-07
My Friends and Fellow XUB Users:...
Posted By: Elenesski
My Friends and Fellow XUB Users: There are several contributing factors that have combined which will result in my WoW time coming to an end early in May. I'd prefer to not elaborate on the factors, so please don't ask me to provide them. As a result, I will not be able to continue to support v1.6 or complete the work on v2.0....
File: eXtreme Unit Buttons04-12-07
Originally posted by pilif main,p...
Posted By: Elenesski
Originally posted by pilif main,player,main,-400,180 main,party,main main,partypet,main This positions the player buttons 400 units (I don't think it's pixels, I may be wrong though - just enter values and then press "save and apply" and repeat this until you are happy) to the left of the initial anchoring point and 180 pixels...
File: eXtreme Unit Buttons04-10-07
Originally posted by chrispix Tha...
Posted By: Elenesski
Originally posted by chrispix Thanks for the quick response. I didn't realize you could specify party#target in a group definition. I also hadn't thought about using focus to track the off-tank's target. I currently use it to track cc'd targets. Can you assign a group to an individual party member? For example could I: assist...
File: eXtreme Unit Buttons04-10-07
Originally posted by chrispix I'v...
Posted By: Elenesski
Originally posted by chrispix I've read through your 2 PDFs, and poked around the comments here, but I can't seem to find the answer to this. If I make a group and specify it to cast on "target": attack,Frostbolt,target and I assign that group to the party frames: group,party,attack will the button cast Frostbolt on my...
File: eXtreme Unit Buttons04-10-07
Originally posted by Cosmic Cleric...
Posted By: Elenesski
Originally posted by Cosmic Cleric Fair enough. What version did you make this change in? v1.4, but the party part of agUnitFrames was still broken in v1.4 and was fixed in v1.5.
File: eXtreme Unit Buttons04-09-07
Originally posted by Cosmic Cleric...
Posted By: Elenesski
Originally posted by Cosmic Cleric What does that change do? It handles a previous version of agUnitFrames to support raids. Technically it is a cross reference between the groups and units that agUnitFrames creates for raids. Since it can represent 40 man raids as either groups of 5 members, groups of classes of the same typ...
File: eXtreme Unit Buttons04-09-07
Originally posted by Cosmic Cleric...
Posted By: Elenesski
Originally posted by Cosmic Cleric FYI, when flying on the bird, and I'm in a party, my bandage buttons shows up for all party members. None of the other buttons do. _Bandage,use,Netherweave Bandage,Recently Bandaged I convert this into an API call. If the API comes back and says this item can be used on the taxi service,...
File: eXtreme Unit Buttons04-09-07
Originally posted by EvilDevil ag...
Posted By: Elenesski
Originally posted by EvilDevil ag_UnitFrames-r31219.9 this is new version not ag_UnitFrames-r31219 , look at the date I user Ace Updater. I assume it grabs me the latest copy of ag_UnitFrames, which it reported as r31219. I never even realized that there were sub-releases to it.
File: eXtreme Unit Buttons04-08-07
Originally posted by Cosmic Cleric...
Posted By: Elenesski
Originally posted by Cosmic Cleric Not working for me either. Using an older version of ag_UnitFrames (latest seems screwed up lag wise). Wasn't there some manual text (party template values?) you told us to type in for the older version a few pages back? If not, then its just broken. Using version 30151. EDIT: I was tryi...
File: eXtreme Unit Buttons04-08-07
Originally posted by grey_falcon1...
Posted By: Elenesski
Originally posted by grey_falcon1 The party buttons are still not loading on the newest version of agUnitFrames. Works fine for me. I'm using Rev 31219 of agUnitFrames. Make sure you go into "/xub uf", click agUnitFrames then click Apply. Just selecting it from the list doesn't actually save it until you click Apply.
File: eXtreme Unit Buttons04-08-07
Originally posted by Vetus Actual...
Posted By: Elenesski
Originally posted by Vetus Actually El... After thinking about it, I have to suggest you leave the code your way... This was a special need and outside of the box... If the spell isn't available because of the form you're in, I don't think the bar should normally indicate otherwise... With a lot more code, you might be able t...
File: eXtreme Unit Buttons04-07-07
Version 1.6 is now available
Posted By: Elenesski
It's most significant changes are better start up abilities for first time users and multiple modes on a profile specification. For multiple modes, you can now specify several modes to be loaded when you specify a "/xub p" command. I put several examples in the v1.6 comments above. Have fun, - El
File: eXtreme Unit Buttons04-07-07
Originally posted by Vetus ...
Posted By: Elenesski
Originally posted by Vetus Not quite that significant... I rewrote 3 lines of code @ line 1362 (using IsUsableSpell) and it does just what I wanted... On the other hand, I never expected you to change it just for me.. So keep up the good work!! I love your mod even more now... Please share with me the 3 lines of code...
File: eXtreme Unit Buttons04-05-07
Originally posted by lyanaeran It...
Posted By: Elenesski
Originally posted by lyanaeran It is "Malédiction" in the tooltip, and it does not work. I guess the é acute accent is the problem (however many spells with accents works). Is there anyone with french version who managed to create this kind of buttons ? In a private message, can you post me the content of your custom buttons...
File: eXtreme Unit Buttons04-05-07
Originally posted by alexdrack Th...
Posted By: Elenesski
Originally posted by alexdrack This add on is great, once you get it working. I just found some kind of game hanging when there is a change in the raid. My question is: is this hanging normal? or it can be fixed some way i dont know? For everything else it's perfect. Congratulations. Edit: i use ag_unitframes Incre...
File: eXtreme Unit Buttons04-05-07
Originally posted by lyanaeran He...
Posted By: Elenesski
Originally posted by lyanaeran Hello, Many thanks for this great add-on, I think it's even better than Group Button ! I'm with french version too, everything is ok exept curse. I can use Poison buttons witch appears when someone is poisoned, works great. (Poison is the same in french). But the same button for curse (Maléd...
File: eXtreme Unit Buttons04-04-07
Originally posted by alexdrack Th...
Posted By: Elenesski
Originally posted by alexdrack This add on is great, once you get it working. I just found some kind of game hanging when there is a change in the raid. My question is: is this hanging normal? or it can be fixed some way i dont know? For everything else it's perfect. Congratulations. Edit: i use ag_unitframes I don...
File: eXtreme Unit Buttons04-03-07
Originally posted by AFrench Thes...
Posted By: Elenesski
Originally posted by AFrench These two weapon buffs do not work (English spell names may be incorrect): Rockbiter - French name of the spell: Arme Croque-roc – Weapon Tooltip when applied: Croque-roc 8 (XXmn) Button tooltip: not shown if unit is a also buffed or affected with: Croque-roc 8 Windfury - French name of the spell: Arm...
File: eXtreme Unit Buttons04-03-07
Originally posted by Vetus I keep...
Posted By: Elenesski
Originally posted by Vetus I keep thinking of how this mod is almost perfect for what I want... And I don't mean to keep whining... But I'm still hoping we might have a 'OH!! That's what he's talking about...' moment... And if I didn't like XUB so much, I wouldn't bother posting at all.......
File: eXtreme Unit Buttons04-02-07
Originally posted by Vetus So......
Posted By: Elenesski
Originally posted by Vetus So... no ideas on this? Are we saying I cannot use any caster type buttons (with blink, fade, etc) while I'm in bear or cat form? The problem isn't whether you can use the buttons in the various forms, the problem is most likely that the buttons you want to use are unavailable in the forms you are u...
File: eXtreme Unit Buttons04-02-07
Originally posted by AFrench I li...
Posted By: Elenesski
Originally posted by AFrench I like the add-on, and it work more or less correctly with WoW french version (tested with druid/shaman/hunter/warlock). I have however noticed a few "bugs": - Xperl pet unit frame name is incorrect in the default setting: It should be XPerl_Player_Pet and not XPerl_Playerpet. I had nothing displa...