Results: 72Comments by: bozo
File: Mono UI05-13-11
Originally posted by Monolit Th...
Posted By: bozo
Originally posted by Monolit This is actually something I wanted to implement myself, but could never find a time for :) What exactly did you have in mind there, for what you wanted to implement? I ask because the lines I added will only work with the deathknight spells I included, as it checks for the hacky = inst...
File: Mono UI05-13-11
Originally posted by Monolit You...
Posted By: bozo
Originally posted by Monolit You misinterpreted it, this is kind of common technique to avoid OnUpdate event fire every frame and collect/process data at enormous rates... Ah ok. They really should provide frequency options for adding hooks! But seems to perform well anyway. ...But that's what you'd call a hack-ish way, so...
File: Mono UI05-12-11
Originally posted by Monolit I'll...
Posted By: bozo
Originally posted by Monolit I'll add those changes in the coming update. Crits on MH/OH for those added strikes are guaranteed all or none. So I updated to include your crit formatting when merging. aoe_spells.lua 195 local queue = aoe.SQ or aoe.SQ 196 197 mCT3:AddMessage(ao...
File: Mono UI05-12-11
Originally posted by Monolit Abou...
Posted By: bozo
Originally posted by Monolit About the ocasional 4x collects it can be easily explained: combat log is built the way that it collects data post factum, i.e after the server processed the data and sent it back, so the latency plays a really big role here. ... but right now if you have set cfg.merge_aoe_time to 0, it should only g...
File: Mono UI05-11-11
Originally posted by Badzilla any...
Posted By: bozo
Originally posted by Badzilla any solution to this? :( Post the whole error text, and what you do to trigger the error. There isn't enough information there.
File: Mono UI05-10-11
merging in m_CombatText
Posted By: bozo
Hi Monolit I find as a dual wield DK with Threat of Thassarian (obliterate, plague strike, frost strike etc all guarantee a hit with offhand weapon) that the scrolling combat text is just a flood of duplicate messages. Mainhand Melee value Offhand Melee value Mainhand Obliterate value Offhand Obliterate value Mainhand Frost...
File: Mono UI05-10-11
Re: DBM
Posted By: bozo
Originally posted by MagsInfin Is DBM what you are using for you boss timers? It's DBM. Just install DBM and run DBMs test mode. You may need to modify the vertical spacing of the timer bars. There's a /setdbm slash command too all the config is in m_Tweaks/StyleDBM.lua
File: Mono UI05-08-11
Re: Just wondering..
Posted By: bozo
Originally posted by Archcry I would love to know how to remove the Raid-Marking buttons at the low center of the screen have a look at cfg.config_raidiconbar in m_ActionBars/cfg.lua
File: Mono UI05-08-11
Originally posted by Monolit Why?...
Posted By: bozo
Originally posted by Monolit Why? This functionality is already supported. You can set 2 different color states for your castbars: 1 for protected one (orange by default) and 1 for normal casts (blue by default). The colours that indicate interruptible do not match with Nameplate cast bar and unit frames. oUF_mono/cfg.lua ha...
File: Mono UI02-11-11
Oh I just noticed. The mini map (a...
Posted By: bozo
Oh I just noticed. The mini map (at least on my screen) is pretty flush against the right border. Whereas the left border has a larger 5 or so pixel space. Completely non-functional issue, but seems to lack aesthetic balance. Perhaps something you might agree with and want to perfect haha
File: Mono UI02-11-11
nice update
Posted By: bozo
Thanks for the latest update. I like that target information has been added to the party frames! edit: ah it's pets. i was in a 1party group and misread it. Ah well :) Is there a way to remove the buffs list in the party frames? It seems unnecessary... can always select a person to see their buffs. The debuffs are useful of c...
File: Mono UI08-10-10
Oh I see thanks. Bad testing on my...
Posted By: bozo
Oh I see thanks. Bad testing on my part not realising HoW showed up before the change. I'll have a play with tags_raid and see if there's something I can change there. It would be very handy, for example, to be able to make a change and say "for this debuff do something very obvious like a bright pink border", especially for thing...
File: Mono UI08-09-10
Re: Re: nice!
Posted By: bozo
Originally posted by Monolit And about the testing: Why would you need to test it? It's not really a rocket science to compare 2 (or even 3!) numbers per boss. Thanks i get the simplicity of the numbers now. By testing I mean being able to see what it will show up as, rather than waiting for the heat of a raid to try and...
File: Mono UI08-08-10
nice!
Posted By: bozo
I noticed a recent (8.2 or 8.3 i think?) made a players own debuffs stand out on a target. That's handy, thanks! If you know easily, could you explain the numbers mapped to debuffs in oUF_mono/raid_debuffs.lua? For example: -- Putricide = 12, = 12...
File: Mono UI07-19-10
just noting that the raid info when...
Posted By: bozo
just noting that the raid info when people are in vehicles in uludar just shows lots of green "salva" short for salvaged blah blah. Would rather see people names. Will dig into it after raiding.
File: Mono UI07-15-10
Re: equipment manager
Posted By: bozo
Originally posted by bozo is equipment manager working for anyone in 8.2.3? Not working for me, but still looking into it. Started with a clean interface and wtf folder and 8.2.3. Equipment manager still didn't work. I used ampere to disable all addons except itself, and it started working. Enabled them all again, and i...
File: Mono UI07-15-10
Originally posted by Anj Thanks....
Posted By: bozo
Originally posted by Anj Thanks. There must be something that's causing this because I'm not using Recount but the new alDamageMeter. It's happened with me with recount and also skada. Before I was using this UI, and with using this UI. Never have worked out why, just sometimes, very rarely, they wouldn't work. So probably f...
File: Mono UI07-15-10
equipment manager
Posted By: bozo
is equipment manager working for anyone in 8.2.3? Not working for me, but still looking into it.
File: Mono UI07-15-10
Originally posted by Anj It seems...
Posted By: bozo
Originally posted by Anj It seems like it's not activated when I go into the instance. When I got out, I had to do an /rl to make the DPS meters work again. I'm still observing if it'll happen again. So far, it's working well, but VoA has to wait until after the next server reset. Thanks! I get this sometimes. A /rl almo...
File: Mono UI07-10-10
DK suggestion
Posted By: bozo
Noticed NugRunning has timers for Icebound Fortitude but not Unbreakable Armor. Both are useful to see, as both tank and DPS. So I modified AddOns/NugRunning/config.lua --- 267,272 ---- AddSpell({ 51124 },{ name = "Killing Machine", duration = 30 }) AddSpell({ 59052 },{ name = "Freezing Fog", duration = 15 }) + AddS...
File: Mono UI07-09-10
Re: Re: thanks
Posted By: bozo
Originally posted by Baine just change the posess bar in dominos to bar1, and you may use them as you used to^^ Hah, easy enough. Thanks!
File: Mono UI07-08-10
thanks
Posted By: bozo
thanks for maintaining this. Like it very much. I'm curious how you handle using vehicle buttons, or other special buttons like vampire biting etc etc. They show up in the top center button row replacing the default row2. Prior to using this compilation, they would replace bar 1 and automatically be bound to 1-0 etc. But in th...