Results: 503Comments by: Mikord
File: MikScrollingBattleText11-01-10
Dridzt is right on the money. I am...
Posted By: Mikord
Dridzt is right on the money. I am not the author of, nor do I have anything to do with that site. Stay away from it at all costs. It is obviously some form of malware as the link points to an executable (a huge red flag). Furthermore, if you do a whois on the domain, you can see it's registered through a Chinese registrar and tr...
File: MikScrollingBattleText10-31-10
Sideshow: If you look at the com...
Posted By: Mikord
Sideshow: If you look at the combat log, the values you are seeing are what is being reported by the game. It's a Blizzard bug I'm sure they're working on. silkfire: Internally spell IDs are being used. By the time you use a skill name in the context of a trigger, the cooldown has already been detected via its spell ID a...
File: MikScrollingBattleText10-28-10
Pseudopod: Thanks for the combat...
Posted By: Mikord
Pseudopod: Thanks for the combat log. I see the issue and should have it fixed in the next release. Previously there were no pets or guardians (that I know of anyways) which healed, so there aren't currently any outgoing pet heal events for them to be shown. silkfire: Perhaps it's the difference between calling the API wit...
File: MikScrollingBattleText10-27-10
w3ee: It's tied to the overall s...
Posted By: Mikord
w3ee: It's tied to the overall sound effect checkbox, I believe. Blizzard post: http://forums.worldofwarcraft.com/thread.html?topicId=27191405530&pageNo=2&sid=1#39 silkfire: Sounds like yet another Blizzard bug. I suspect the API call to get the remaining cooldown isn't accurate when the pet isn't out. You can verify...
File: MikScrollingBattleText10-26-10
Bethany: I suspect it may be an...
Posted By: Mikord
Bethany: I suspect it may be an issue of the length of the sound versus how quickly it's being played again. Since the visual indicator is appearing every time, it means the event is appropriately being detected and the PlaySoundFile routine provided by WoW is being called. It could be something like you're hitting the maximum n...
File: MikScrollingBattleText10-25-10
Twiser: I received a combat log...
Posted By: Mikord
Twiser: I received a combat log parse yesterday. I'll try to get a default Lava Lash trigger into the next version. Bethany: Do you get the visual text indication every time?
File: MikScrollingBattleText10-24-10
ozma21: For the most party, trig...
Posted By: Mikord
ozma21: For the most party, triggers only work off single combat log events. Setting the skill name multiple times within the same main event is treated as an AND condition (as indicated in the trigger guide included in the readme.html). In other words, you can't check for multiple existing abilities at the same time. You can...
File: MikScrollingBattleText10-22-10
Sqalls: There is not an API avai...
Posted By: Mikord
Sqalls: There is not an API available in WoW to stop playing a sound file. So, that isn't possible.
File: MikScrollingBattleText10-22-10
Sqalls: The first one isn't poss...
Posted By: Mikord
Sqalls: The first one isn't possible since there are no event hooks in MSBT for targeting a player. The second one can be accomplished by modifying the event settings for Events->Notification->Enter Combat to select a sound. You can add your desired sound (MK or Matrix, etc) via the Custom Media tab in MSBT's options. See the...
File: MikScrollingBattleText10-20-10
mirror: If I understand what you...
Posted By: Mikord
mirror: If I understand what you are asking to do (have a different sound played depending on the class of the person who performed some action - in this case use a trinket), it is not currently possible because the class of a given unit is not a condition that can be set on a trigger due to it not being a part of the combat log e...
File: MikScrollingBattleText10-19-10
Bandes: New Trigger Main Event:...
Posted By: Mikord
Bandes: New Trigger Main Event: Aura Application Recipient Unit Affiliation - Is Equal To - You Skill Name - Is Equal To - ArkanBlast (or whatever it is in your language) Amount - Is Equal To - 4
File: MikScrollingBattleText10-19-10
rassa: Is the unique to the late...
Posted By: Mikord
rassa: Is the unique to the latest version, or was it doing it previously? Norek: I suspect it's probably the merging capabilities. Each event that is capable of being merged is placed into a table in order to perform the potential merging. In the case of AoEing 100 mobs, there are upwards of 500 events all happening at...
File: Resource Tools10-18-10
Bug in 4.0.1
Posted By: Mikord
Hey Shadowed, There is a new bug introduced by the removal of some global variables that used to be set prior to calling event functions in 4.0.1. Fix:Line 38 of ResourceTools.lua Change self.eventFrame:SetScript("OnEvent", function() to self.eventFrame:SetScript("OnEvent", function(frame, event) Error: Message: Inter...
File: MikScrollingBattleText10-18-10
StormCalai: I haven't had a chan...
Posted By: Mikord
StormCalai: I haven't had a chance to test out dispels. I'll take a look. swordbeta: My guess is the font size is overridden at the event level for crit heals. Events->Outgoing Player->Crit Heals->Font Settings->Inherit
File: MikScrollingBattleText10-17-10
Everyone that is reporting the scro...
Posted By: Mikord
Everyone that is reporting the scroll area move bug: I'm aware of the issue and have it fixed locally. The next update will contain the fix. Benjer: The next release will have special support for holy power to treat it more like combo points. Abacinate: If your sounds are .mp3 files they will continue to play fine...
File: MikScrollingBattleText10-14-10
Dagwood: Thanks for the informat...
Posted By: Mikord
Dagwood: Thanks for the information. I've confirmed the error. I'll get it fixed over the weekend. Flyinion: Yes MSBTSharedMedia was integrated into the main mod back in version 5.3.24 which was something like 2 years ago.
File: MikScrollingBattleText10-14-10
Originally posted by Bloodykiller86...
Posted By: Mikord
Originally posted by Bloodykiller86 hey mikord how would i go about setting up a trigger for Raging Blow. Its a move that is only active on enrage I'm not 100% familiar with all of the new mechanics yet, but from talking to a guild warrior, it procs both when you gain "Enrage" and when you use "Berserker Rage". From looking at...
File: MikScrollingBattleText10-14-10
Hello everyone. I'm currently fi...
Posted By: Mikord
Hello everyone. I'm currently finalizing the updated version of MSBT for version 4.0.1. I should be posting it tonight. I will likely need some help with determining which new triggers should be added. One thing I have done is removed all of the triggers for the procs that now have built-in aura effects in the game; however,...
File: MikScrollingBattleText04-02-10
seebs: Yes, that logic was put i...
Posted By: Mikord
seebs: Yes, that logic was put in to strip the realm name from players in PvP back when cross-realm BGs were introduced. Blizzard has since started to use more hyphenated NPC names and, unfortunately, by the time the output formatting code is reached, the original event data is long gone (event merging, etc). It's certainly not...
File: MikScrollingBattleText03-24-10
keLston/dusknoir/pompachomp: Tha...
Posted By: Mikord
keLston/dusknoir/pompachomp: Thanks for the info. I'll look at it again tonight. I thought I checked the new ID when I updated it, but I must have only checked for Abominable Might. While I could use the one for the talent, I'd tend to use the one for the actual aura applies since Blizzard has a habit of changing the names arou...
File: MikScrollingBattleText01-17-10
Please post the full error and I'll...
Posted By: Mikord
Please post the full error and I'll try to look into it. This is the first time I've heard anything about this type of error. Edit: Here is a post that is not MSBT related, but the same type of out of memory error. Maybe it will help: http://forums.wow-europe.com/thread.html?topicId=4454636911&sid=1
File: MikScrollingBattleText01-14-10
Newdles: Has your issue been res...
Posted By: Mikord
Newdles: Has your issue been resolved? I read some recent comments where apparently a HUD mod (I've asked, but don't know which one in particular yet) is causing some issues with text showing up. That might be another thing to check. silv: The included readme.html contains examples that you can customize for those....
File: MikScrollingBattleText01-11-10
timinator1: The triggers would f...
Posted By: Mikord
timinator1: The triggers would follow this pattern: Output Message: %a (%s) Skill Damage Source Unit Affiliation - Is Equal To - You Skill Name - Is Equal To - Heroic Strike Then you can set the output scroll area for the trigger to whichever one you like. As I mentioned before though, you won't get any additional effe...
File: MikScrollingBattleText01-07-10
Hello all: As I'm sure you've al...
Posted By: Mikord
Hello all: As I'm sure you've all noticed, I've been away for the last few weeks, so I'll try to catch up on the comments a bit here. First, let me state that Blizzard still has not fixed the combat log bug where certain procs are not showing up. The hack I put into v5.4.74 catches the most common ones, but I am aware of two i...
File: MikScrollingBattleText12-11-09
nima.m: / Radoznali: You are pro...
Posted By: Mikord
nima.m: / Radoznali: You are probably seeing Blizzard's built-in floating combat text. Blizzard re-enabled the checkbox in Patch 3.3. Disable it at Esc->Interface->Combat Text Shakari: There are a couple of announcements on the main page regarding that. lidorn: No, and I don't foresee that happening. They are complete...