Results: 78Comments by: TGulics
File: Mongoose12-24-08
This will really scramble your eggs...
Posted By: TGulics
This will really scramble your eggs, but... since 12-03-08 I haven't had any issues with this mod. I've put it through some pretty intensive playing too, raiding, soloing, questing (with phasing), vehicle combat, etc, etc.
File: Simple Buff Bars12-21-08
Any word on the anchoring issue? If...
Posted By: TGulics
Any word on the anchoring issue? If there's something you'd like me to try, just let me know :)
File: Nomnom12-13-08
Right. It seems to not be detecting...
Posted By: TGulics
Right. It seems to not be detecting most if not all Northrend food. Using just Salted Venison... no dice. Simple foods, cooked foods, even simple meat... nothing :(
File: Simple Buff Bars12-12-08
Sure... http://www.congruent-z.c...
Posted By: TGulics
Sure... http://www.congruent-z.com/images/WoWScrnShot_121208_234210.jpg Here are two debuffs. If I had 3, the third would completely cover my lowest Buff. All are set to "grow up." Buffs are anchored to Debuffs. Debuffs are not anchored to anything. It seems that the Buffs are anchoring to the very bottom of Debuffs, and...
File: Simple Buff Bars12-12-08
I'm noticing overlapping debuffs wi...
Posted By: TGulics
I'm noticing overlapping debuffs with buffs, may be an anchoring issue that persists into the latest build. I have my debuffs growing up, with buffs (also growing up) anchored to them. Spacing is sufficient, but debuffs are growing up and by about 3 they start to overlap the buffs...
File: Mongoose12-01-08
That same problem crept up on me ag...
Posted By: TGulics
That same problem crept up on me again tonight, after trying the new version. I can tell it's coming when I see a "Turn off Viper" when I use Viper to regen. I check the interface options and all the Mongoose fields (text warnings for example) are empty or reset. I'll download the current version again and wipe my saved varia...
File: Mongoose11-28-08
I'm getting the same error as Zidom...
Posted By: TGulics
I'm getting the same error as Zidomo, and it happened all of the sudden. Mongoose was working great for days, then I hit up some Argent Crusade quests in Northrend and it wigged out. Maybe it had something to do with the siege vehicles I used, or the "phasing" that occurred during the defense of the Vanguard... I'm not sure.
File: EventAlert11-21-08
Looking forward to custom events. I...
Posted By: TGulics
Looking forward to custom events. I'm really in the market for something to pulse notification when, for example, a Hunter's Kill Shot is available for use.
File: Ghost: Pulse10-29-08
Originally posted by Footrot No m...
Posted By: TGulics
Originally posted by Footrot No mate - not being rude - seeking clarification as to the nature of your request (and it was as I predicted you wanted, thankfully). Now that I know what you're after, I can contemplate it. At first blush, it's not likely I'll implement it, since it's very very specific (warrior + certain glyph + cas...
File: Ghost: Pulse10-27-08
Originally posted by Footrot I tr...
Posted By: TGulics
Originally posted by Footrot I tried doing these, but they weren't overly popular. And without a character myself with these sorts of things to test with, I cannot guarantee the reliability of the features. :( Sorry to hear that :/ Hopefully it can be worked in again sometime soon. I play a handful of classes, and they see...
File: Ghost: Pulse10-25-08
Great mod. Is there any way to get...
Posted By: TGulics
Great mod. Is there any way to get a popup for when an ability becomes available? Like Warriors can only use Revenge after a block. The icon lights up when usable but a GPulse would be nice. Also, Execute. Only becomes available when the target has a certain percentage of health. Hunter's Kill Shot is the same way... Paladin Ha...
File: Simple Buff Bars10-19-08
Is there any chance we'll get the o...
Posted By: TGulics
Is there any chance we'll get the option to have a bar deplete left to right? We can set icons to the left or right, which is nice, but the bars still deplete right to left. I imagine some options for text alignment/placement would be needed, too.
File: Simple Threat Meter10-17-08
Re: Re: Suggestion
Posted By: TGulics
Originally posted by Amethyst Shouldn't be tough to add that in. ;) Does this mod require any updating for Wrath? The Threat library seems unnecessary now, but it would still be nice to have this two-bar system in place of something like Omen :)
File: Livestock09-23-08
Love the mod :) Some visual "fee...
Posted By: TGulics
Love the mod :) Some visual "feedback" on the icons would be nice, when clicked. Right now they're static.
File: Nomnom08-23-08
I'd definitely prefer the mod to hi...
Posted By: TGulics
I'd definitely prefer the mod to hide the Feed Pet button until it is needed: 1) the pet is out, and 2) the pet is either Content or Unhappy and needs food. Most unit frame mods, including the default UI, already have a visual pet happiness indicator :) Plus, hiding allows one to keep a less cluttered interface! Please consider ad...
File: OPie08-19-08
So far, so good :) I've noticed...
Posted By: TGulics
So far, so good :) I've noticed that in the latest version that when hotkey to bring up a ring and move my mouse to choose an action, then release the hotkey the entire ring jumps to my mouse location. The action fires off as it should, but cosmetically it is a bit bothersome. And yes, I use the "ring appears at mouse cursor" o...
File: OPie07-27-08
A method of tapping/holding would b...
Posted By: TGulics
A method of tapping/holding would be nice... perhaps an option where a tap will bring up the OPie menu and leave it onscreen until a choice is moused over to select it, or moused over and clicked on to select it?
File: Dominos07-27-08
I really like Dominos, but would it...
Posted By: TGulics
I really like Dominos, but would it be terribly inconveniencing to add a red "out of range" feature as part of the main mod? It seems like a small thing to add in and something most if not all bar mods have. I hate breaking features up and having the handled by multiple mods, especially when small "ad hoc" mods often fall by the ways...
File: Fizzwidget Feed-O-Matic07-23-08
A pop-up button (ala King of the Ju...
Posted By: TGulics
A pop-up button (ala King of the Jungle) would be nice, for those of us who do not use the default UI and have no pet happiness icon to click. I use Pitbull unit frames and it will display the happiness icon, but it is not using the same code as Blizzard's and therefore is unclickable :)
File: Scrolling Combat Text05-13-08
Is there a way to edit existing/def...
Posted By: TGulics
Is there a way to edit existing/default SCT messages? aka the entering/leaving combat messages, which out of the box are "+Combat" and "-Combat."
File: combos - combo point bar05-13-08
Trying the new version in-game, I'v...
Posted By: TGulics
Trying the new version in-game, I've noticed that an out-of-combat fade might not be the best idea, but a no-combo-point fade would. For example, if a rogue has Premeditation, they can add two combo points to their target from stealth and when out of combat. The combo counter won't show those points, however, until entering combat....
File: combos - combo point bar05-12-08
Good stuff
Posted By: TGulics
Just what I've been looking for. My only request would be an out-of-combat (or no-combo-points) alpha setting for the bar, something I would set to 0 so it is not visible unless I have CPs on my target. :) That and, well, a small in-game configurator.
File: NinjaPoints05-11-08
I've returned! And I've tried us...
Posted By: TGulics
I've returned! And I've tried using the sound function for NP, to no avail. I've tried setting any CP (1 through 5) to play the included Finish Him! wav, no dice. I can call the .wav inside WoW by using the command /script PlaySoundFile("Interface\\AddOns\\NinjaPoints\\Sounds\\FinishHim.wav") so I know that the file is good and th...
File: Ghost: Pulse05-11-08
Ah, alright. I assumed you could di...
Posted By: TGulics
Ah, alright. I assumed you could dive into WoW's existing sound library. Thanks for the heads up.
File: Ghost: Pulse05-11-08
Is there a specific syntax for usin...
Posted By: TGulics
Is there a specific syntax for using the Sound or Override Sound choice (no Shared Media)? I have the 'path' to play a sound in the game, i.e. /script PlaySoundFile("Sound\\Spells\\SimonGame_Visual_BadPress.wav") and this works from the chat window, however I'm not sure how much or little of this I should use in GP's Sound field....