Results: 91Comments by: Garland
File: TipOnDemand02-03-07
Check out the latest version. I jus...
Posted By: Garland
Check out the latest version. I just wasn't satisfied with how the modules toggled on/off and how they interacted with each other, so I wrote it up a little better feeling a bit ashamed of the previous implementation. It also means that there are no dead functions lying around disabled anymore by modules that are currently deactivate...
File: TipOnDemand02-03-07
I'm currently in game and the comba...
Posted By: Garland
I'm currently in game and the combat part seems to be working fine here. What modules are you using? Basically, for the Combat, you should only require the Core and Modules\TipOnDemand_Combat. I'm running the full set though and it seems to work, so I'm at a loss. I guess it must be down some certain grouping of modules, so any info...
File: BigWigs_TotemRange02-02-07
Thanks! Those are all good suggesti...
Posted By: Garland
Thanks! Those are all good suggestions and as soon as I have some time, I'll get right on them and implement everything you've suggested and likely rework the mod (it might even need another name by that point). It'll get done though but it might take a little while, I want some downtime to play the Burning Crusade after the huge upd...
File: TipOnDemand02-02-07
Here it is, guys. Sorry it took so...
Posted By: Garland
Here it is, guys. Sorry it took so long, I've been pretty much just playing the Burning Crusade with friends so I have to put a bit of a lockdown on features for a while (if I keepp coding like this, said friends will probably kill me), know that if any are requested they will get in but it might take a while. I hope m3 was worth the...
File: TipOnDemand02-02-07
Of course I'll add it, that's not a...
Posted By: Garland
Of course I'll add it, that's not a problem! It may be a little bit though unless I release it in another solid version before I modularise it. The problem is that I'm having a lot of trouble figuring out how to best modularise the system without losing any of the functionality. I know it should be modularised because otherwise it'll...
File: BigWigs_TotemRange02-01-07
Morgaloth: BigWigs and TotemRange a...
Posted By: Garland
Morgaloth: BigWigs and TotemRange are LoadOnDemand so it's best to use an LOD manager to get them to load at startup if you want to use them all the time. I did it this way in case some people might only wish to use this functionality in instances or raids. Lacindas: Don't worry as it only tells the player with a heads up message,...
File: BigWigs_TotemRange01-31-07
The first version of this was buggi...
Posted By: Garland
The first version of this was buggier than I realised and I apologise for that, after some hard questing with my Draenei Shaman I came across these and I fixed them up right away. I hope nobody was inconvenienced by these bugs.
File: TipOnDemand01-30-07
I apologise for this update taking...
Posted By: Garland
I apologise for this update taking so long, turning it into modules is more tricky than I thought it would be. As for your feature idea seebs, I believe that's very possible, I think it would work similar to the blacklist and whitelist features where it goes by the frame the mouse cursor is over. I'd simply have to implement an AceEv...
File: TipOnDemand01-29-07
I'm working on other projects too a...
Posted By: Garland
I'm working on other projects too at the moment (all will be revealed in good time... but it's a big one) but I'm still thinking of this little mod a lot, I'm worried that it might come over as bloated and I'm tempted to make it module based. If you're a user of the 02.01.03 version then I'd be happy to hear from you and your opinion...
File: TipOnDemand01-27-07
Skoo: Sure, I can do that, sounds l...
Posted By: Garland
Skoo: Sure, I can do that, sounds like a nice feature to have and I'd be happy to include it. Looks like 02.01.01 is on the way.
File: TipOnDemand01-27-07
Skoo: Oh that was a silly oversight...
Posted By: Garland
Skoo: Oh that was a silly oversight I made in 01.05.01, I think it was. I moved the local that fetched the keydata to save repeating it but that means that changing the key needs a reload of the UI, I'll get that fixed right away. Thanks for letting me know! That was a really goofy mistake. Maglev: That should be doable and all it...
File: TipOnDemand01-27-07
Thanks, I hope you like the additio...
Posted By: Garland
Thanks, I hope you like the additions. I noticed that I forgot to answer a question earlier, my bad. It's possible to block actionbar tooltips now, use showname to grab the actionbar frame or button and after that it's a simple matter of typing /tod blacklist. The selected frame will never reveal its tooltip again then, and you can d...
File: TipOnDemand01-27-07
I got those features in for you Mag...
Posted By: Garland
I got those features in for you Maglev, if they're not what you wanted or if you'd like to see them changed somehow, please let me know.
File: TipOnDemand01-26-07
Maglev: I like that idea, it's a go...
Posted By: Garland
Maglev: I like that idea, it's a good one. ^^ I sadly admit that the mod cannot do this currently but I do have some ideas about how it can be done. Tell me which you'd prefer of these; -/tod whitelist frame With this version the frame name is typed in. -/tod whitelist With this version, it takes the name of the frame und...
File: TipOnDemand01-25-07
The tooltip had an info-acquisition...
Posted By: Garland
The tooltip had an info-acquisition bug that I just found, I've fixed it and version 01.00.01.R is avilable. A heads up so you know.
File: TipOnDemand01-25-07
Don't know whether anyone else will...
Posted By: Garland
Don't know whether anyone else will find this useful but it's here in case, enjoy and share any ideas you may have.