Results: 169Comments by: Doonga
File: Supervillain UI (Classic)12-30-10
Request
Posted By: Doonga
Would it be possible to get the cooldown count back on the pet bar? I cast Freeze from my Water Elemental and it would be nice to see the cooldown on it. :)
File: Supervillain UI (Classic)12-26-10
Re: Re: Re: Having install issues
Posted By: Doonga
Originally posted by timberbear60 Let me clarify as I think you may have misunderstood. I can't move the files after unzipping. After I unzip the download I have a file called SVU12_v12.5, when I open that folder I have a fonts and an interface folder along with what looks like a second document corresponding to the 2 folders, but...
File: Supervillain UI (Classic)12-25-10
Re: Having install issues
Posted By: Doonga
Originally posted by timberbear60 First off, I hope you are having a wonderful Christmas. I have used your compilation in the past , but the last couple of releases will not install. I download the zip, extract it and attempt to move the files into my WoW folder. This is where the issue is, when attempting to drag the files I get a...
File: Supervillain UI (Classic)12-23-10
Error
Posted By: Doonga
Looks like I'm getting the same error as below. I only get it on my druid, other toons are fine. Message: ...rvillain_Emerges\Supervillain_Units\VillainUnits.lua:1064: Usage: :SetFont("font", fontHeight ) Time: 12/23/10 18:16:02 Count: 1 Stack: : in function `SetFont' ...rvillain_Emerges\Supervillain_Units\VillainUnit...
File: Supervillain UI (Classic)12-20-10
Mark bar..
Posted By: Doonga
The only thing I like on the mark bar is the ground targetted marks. Those don't have a keybind as far as I can see.
File: Supervillain UI (Classic)12-17-10
Thanks for all the quick fixes, it'...
Posted By: Doonga
Thanks for all the quick fixes, it's looking great!
File: Supervillain UI (Classic)12-15-10
Raid frames
Posted By: Doonga
Ugh, raid frames are not happy: Message: ...rld_Dominated\Supervillain_PartyRaid\VillainRaid.lua:126: attempt to index field 'unitframes' (a nil value) Time: 12/15/10 20:47:55 Count: 1 Stack: Interface\FrameXML\RestrictedFrames.lua:600: in function : ? : ? Interface\FrameXML\Rest...
File: Supervillain UI (Classic)12-15-10
Originally posted by Munglunch HA...
Posted By: Doonga
Originally posted by Munglunch HAHAHAHAHA MY GOD WHAT HAVE I DONE!?!?!?!?! ......put the wrong scripts in the zip.....uploading again in a sec. LOL, no big deal. I'll catch the update later. :) Thanks as always.
File: Supervillain UI (Classic)12-15-10
Error
Posted By: Doonga
On a fresh install, getting this on logon: Message: ...villain_Emerges\Supervillain_Stats\elements\bags.lua:85: svUIBags:SetAllPoints(): is dependent on this Time: 12/15/10 17:50:07 Count: 1 Stack: : in function `SetAllPoints' ...villain_Emerges\Supervillain_Stats\elements\bags.lua:85: in function <...villain_Emerges...
File: Supervillain UI (Classic)12-13-10
Lookin good
Posted By: Doonga
Looks great so far, doing a 10m raid tonight will report any issues. Minor thing: The tooltips for ping and durability aren't anchored to the statblock. Thanks so much for the UI.
File: Supervillain UI (Classic)12-12-10
Buffs..
Posted By: Doonga
I was getting the error a couple of posts down with the 7.1 version so I reverted to 7.0. I noticed that I only have 1 row of buffs showing, only roughly 6 or 7 of my total buffs are displayed. If this was corrected after 7.0 my apologies. :) edit: It looks like both rows of buffs are overlapping.
File: Supervillain UI (Classic)12-11-10
Error...
Posted By: Doonga
Getting this on a fresh install right at logon. (v 7.1) Message: ...s\A_Supervillain_Emerges\Supervillain_Units\main.lua:1360: attempt to index field 'tapped' (a nil value) Time: 12/11/10 21:46:03 Count: 1 Stack: : ? ...s\A_Supervillain_Emerges\Supervillain_Units\main.lua:1360: in function <...s\A_Supervillain_Emerges\Superv...
File: Supervillain UI (Classic)12-11-10
Amazing
Posted By: Doonga
Looks amazing so far, thanks so much for the change to the cast bars!! One thing I noticed, /xCT (the command) returns an error. (Type /help for a listing of a few commands.) Also the text on the FPS frame still says "FPS XX FPS" instead of "FPS XX MS".
File: Supervillain UI (Classic)12-09-10
Lookin good!
Posted By: Doonga
This get better every update. Couple more things... The FPS/MS status bar has the ping labeled as FPS. Also, would it be possible to add an option to pop the castbars out of the unitframes? As a caster it's rough to see the mana bar while casting. If that isn't do-able how about an option to turn on %'s for health and mana in the...
File: Supervillain UI (Classic)12-08-10
Another request..
Posted By: Doonga
Thanks again for the great UI, I've really enjoyed using it so far. I have another feature request. I'd like to be able to disable the built in bag mod. I've been using a different one for a very long time and just can't get used to a different one. Currently when I go to the bank it opens both. Hopefully this is possible, thanks eit...
File: Supervillain UI (Classic)12-05-10
Found a couple of issues. The mage...
Posted By: Doonga
Found a couple of issues. The mage portal/teleport flyout buttons are just black squares. They work correctly, but there's no image on them. Also clicking on the "C" in the chat frame throws a LUA error. edit: The mage buttons seem to have fixed themselves with a relog. Chat error: Message: ...A_Supervillain_Emerges\Supervil...
File: Supervillain UI (Classic)12-04-10
Yay! Thanks!!
Posted By: Doonga
Yay! Thanks!!
File: GemList03-07-07
Re: Feature request:
Posted By: Doonga
Originally posted by Yerodan Feature request: Wispering back the materials to craft the gem Should look like this: from Player: !gem to Player: You need following tradegoods: to Player: 1x or of course: from Player: !gem to Player: Sorry, I can not craft the requested item. I love...
File: X-Perl UnitFrames09-12-06
Originally posted by Zeksie The c...
Posted By: Doonga
Originally posted by Zeksie The code is 99% copy from a function in default WoW UI that's not used, seems the put it in, but don't use it. I've not played with it's duration or anyhing yet, just wanted some good/bad feedback from the public before I wasted any time on it ;) Since it seems popular, I'll add some options. I...