Results: 194Comments by: Elenesski
File: eXtreme Unit Buttons01-29-07
Re: Re: Version 0.9.1a Released
Posted By: Elenesski
Originally posted by Shaymon Still broke on party bars and friendly bars. Works on player bar still though. EDIT-Also the cooldown timer does not work on the Nature's Swiftness on any frame(player,target,party) Can you send me a private message with the reference spells, custom button, group and profile definitions. That woul...
File: eXtreme Unit Buttons01-29-07
Originally posted by Shaymon Defi...
Posted By: Elenesski
Originally posted by Shaymon Defines 6 heal buttons in which Renew appears after 50 points of damage occurs on a player. When 400 points of damage occurs a Flash Heal button appears. Since 400 is greater than 50, the Renew button will continue to be displayed. If the damage drops below 400, but above 50, the Flash Heal button disap...
File: eXtreme Unit Buttons01-29-07
Re: Re: Version 0.9.1a Released
Posted By: Elenesski
Originally posted by Torwauki I've tested your new change, and everything is working just fine. The red/blue coloring is a nice addition. XUB has really become a must for all the clickers, it's awesome.I am unable to use the default Blizzard interface because of it's reliance on the keyboard. Add the mouse and I hit the wrong keys...
File: eXtreme Unit Buttons01-29-07
Re: About the new Options window!!
Posted By: Elenesski
Originally posted by Mobeater Hello again Elenesski , When you are satisfied with the Options (c2) window, will the OnUpdate feature be implemented to show changes as we make them? as well as alleviate the need for /console ReloadUI and /xub p after every change. -Mobeater Mob(eater) Yes! All features will be seemless. Typ...
File: eXtreme Unit Buttons01-29-07
Re: Re: Re: Re: Version 0.9.1a Released
Posted By: Elenesski
Originally posted by Mobeater Ahh, ok, Not sure about that, I use Notepad++ (has higlighting and such) with no issues. may be worth a try, is opensource and free. Here is the link to the homoepage for it http://notepad-plus.sourceforge.net/uk/site.htm I tested with the new Options and Config frames, works fine. Just to...
File: eXtreme Unit Buttons01-28-07
Re: Re: Version 0.9.1a Released
Posted By: Elenesski
Originally posted by Mobeater Does it actually break the script, or just the highliting in your editor? -Mobeater Mob(eater) Once saved (in an external editor), I cannot open the frame up again to edit it.
File: eXtreme Unit Buttons01-28-07
Version 0.9.1a Released
Posted By: Elenesski
Changes for v0.9.1a (January 28, 2007) Download Link to v0.9.1.a Changes: Gives you the full Spell tooltip and any special XUB options, or it shows the text of the macro button. Tooltips also have an option in the "/xub options" panel to always show them, never show them, or don't show them in combat. (Based on code from...
File: eXtreme Unit Buttons01-28-07
Originally posted by Maxx4u i bec...
Posted By: Elenesski
Originally posted by Maxx4u i become this error... but i dont know why... Fehler: attempt to perform arithmetic on field '?' (a nil value) AddOn: eXtremeUnitButtons Datei:eXtremeUnitButtons.lua Zeile:756 Fehler Nummer:14 im german and use the german client. by me it is so, when i add powerword:fortitude i must type in the...
File: eXtreme Unit Buttons01-28-07
Re: Just wondering
Posted By: Elenesski
Originally posted by Mobeater As I go through the various xml and lua files, I see refs to files not being used (data is marked out) as well as refs to XUG not sure what this is, as well as refs to PartyBars ex. -Mobeater Mob(eater) When I first started writing the mod, I used PartyBars as the initial base. Almost all of t...
File: eXtreme Unit Buttons01-28-07
Re: Made the config and Options window Movable
Posted By: Elenesski
Originally posted by Mobeater If this is not OK with you Elenesski, please let me know and I will remove this code from here. I just like to be able to move my frames and have them the same scale the rest of my UI uses. Great work btw, I have been missing GB for some time now. It's perfectly okay. That's the key reason for pos...
File: eXtreme Unit Buttons01-27-07
Originally posted by Torwauki Two...
Posted By: Elenesski
Originally posted by Torwauki Two questions : - how do you put your buttons in multiple rows ? I have them all in the same row. - is it possible for a spell to have multiple sister spells ? Two requests if I may : - an option for some buttons to appear only on a specific target type : humanoid, undead, demon, elemental etc. T...
File: eXtreme Unit Buttons01-27-07
Originally posted by Shaymon Than...
Posted By: Elenesski
Originally posted by Shaymon Thanks for the great addon! The main things that messed me up when setting the mod up was the following. Hopefully it will help others 1)It has been discussed in this thread already. The opacity for out of range party members, targets etc. is 0% It took me a while to figure this out. I just thought...
File: eXtreme Unit Buttons01-27-07
Ummm... am I doing something wrong?...
Posted By: Elenesski
Ummm... am I doing something wrong? My info is not being saved when I quit. I click the Exit and Save and all of that. Your information is saved in your character definition once you log off. As the documentation states, the mod is pre-alpha and does not implement the right events to reshow the buttons when you do things li...
File: eXtreme Unit Buttons01-27-07
Originally posted by grey_falcon1...
Posted By: Elenesski
Originally posted by grey_falcon1 Now, if I WAS in a party but not currently and I load the profile it will load up the action bar as if I was still in the party. (ie. I had a party of 2, quit it, then loaded my profile, I would then have 2 Action Bars underneath where my party members would've been.) Same thing for the targettin...
File: eXtreme Unit Buttons01-27-07
Originally posted by grey_falcon1...
Posted By: Elenesski
Originally posted by grey_falcon1 EDIT: Alright, I've figured out the whole attacking part. Is there a way to make the buttons not visible unless you have a target selected? As of right now the spells still stay there even when I do not have a target but I'd like for them to disappear. Matt That might be a bug. If no targ...
File: eXtreme Unit Buttons01-27-07
Originally posted by grey_falcon1...
Posted By: Elenesski
Originally posted by grey_falcon1 Is there anyway I can get a config for your Priest? I'm having trouble configuring this right now and if I had an example of a priest config it would help. I just don't know what I'm suppose to have in the boxes. Matt Install OpenOffice (www.OpenOffice.org) then Open the ODS file for the p...
File: eXtreme Unit Buttons01-26-07
Originally posted by Moosetrax So...
Posted By: Elenesski
Originally posted by Moosetrax Sounds great, I'll have to check it out. One suggestion, after reading through your PDF manual (thanks so much for that it really helps). In a future release it would be great to have one button be able to cast different ranks of a spell depending on the type of click. For example, left click = ran...
File: eXtreme Unit Buttons01-26-07
Re: Re: Party Pets and Multiple Debuff Support
Posted By: Elenesski
Originally posted by Leridyn First of all, Group Buttons fans luff you long time for this! I have a few questions that weren't addressed in your description. I'll be using some GB terminology since that's the only thing I have to compare this to. 1. Are the bars configurable for friendly and hostile targets? I don't want my...
File: eXtreme Unit Buttons01-26-07
Party Pets and Multiple Debuff Support
Posted By: Elenesski
Update: Mod should now work with party pets. Debuff options changed so that for characters such as Pallidans, you can specify multiple debuff options on a cleanse spell ... "Poison/Disease/Magic". Previously, you had to create a separate button for each of the three types of debuffs.