Results: 200Comments by: CurtisTheGreat
File: EventAlert11-21-08
Sorry about that. I mistyped one o...
Posted By: CurtisTheGreat
Sorry about that. I mistyped one of the variables defining the Death Knight class. I've fixed it. :)
File: EventAlert11-21-08
Originally posted by TGulics Look...
Posted By: CurtisTheGreat
Originally posted by TGulics Looking forward to custom events. I'm really in the market for something to pulse notification when, for example, a Hunter's Kill Shot is available for use. I'm thinking I am going to code a sister addon for EventAlert that handles items like this. I've had a lot of request for things like Revenge, O...
File: ManyItemTooltips11-20-08
Having a small issue here, and I am...
Posted By: CurtisTheGreat
Having a small issue here, and I am not sure what is causing it, since the mod itself isn't erroring. Disabling the mod causes the problem to go away. Basically, when someone links an item into chat, I can click it normally, with no issue. Then, if I CTRL+Click the item to view it in the dressing room, it disables the clicki...
File: EventAlert11-19-08
Re: timer
Posted By: CurtisTheGreat
Originally posted by mail4zvv Hi, thx for a great addon, m8. Can u add OmniCC-like timer to the flashed icon, witch will show time of proc? Thx! I'll get this added. :)
File: Magic Runes11-14-08
Exactly what I was looking for. A...
Posted By: CurtisTheGreat
Exactly what I was looking for. A movable, subtle, rune cooldown mod. Thank you. :)
File: EventAlert11-13-08
Re: Death Knight Errors
Posted By: CurtisTheGreat
Originally posted by Shadowjade I am getting errors while playing my newly created Death Knight. Just thought you might want to check into it for some finetuning. Ya, ran into that last night. I have fixed this in the newest version. (2.9.16) Thank you for reporting it! Anything else you come across, please let me know and I'...
File: EventAlert11-13-08
Originally posted by Longarms Any...
Posted By: CurtisTheGreat
Originally posted by Longarms Any chance of adding Brain Freeze? The mod already tracks Brain Freeze. :)
File: EventAlert11-07-08
Originally posted by IRID1UM Hi!...
Posted By: CurtisTheGreat
Originally posted by IRID1UM Hi! Adding a warrior's overpower should be easy, but is it also possible to show the alert on a glyphed overpower trigger? Glyph of Overpower: gives you a 50% chance of allowing the use of overpower after the enemy parries. Kinda tricky, I'd say. What do you say? Cheers, IRID1UM The way this mod wor...
File: EventAlert11-06-08
Originally posted by dove0rz hi,...
Posted By: CurtisTheGreat
Originally posted by dove0rz hi, thanks for your mod. first of all, sorry about my bad english. here are some fix to make your mod fit with other locale. 1. playerClass = UnitClass("player"); change to _, playerClass = UnitClass("player"); the second return value is class name in english, but its in upper case...
File: EventAlert11-04-08
Re: Warrior revenge
Posted By: CurtisTheGreat
Originally posted by cbatx Hi, great addon! I was just wondering whether you could add revenge. Actually is on of the most important buffs we warriors have and an "alert' that revenge is ready could be great, ty Revenge isn't exactly what this mod was designed for, and as such, I have no framework set up to actually track if...
File: EventAlert10-29-08
Originally posted by aleksandro E...
Posted By: CurtisTheGreat
Originally posted by aleksandro Ever since I upgraded to the newest version I no longer see the icon, screen flash or hear the sound alert when my warlock gains Backlash. I can still bring up the options panel but that is it. However, it still works fine on my frost mage when I gain Fingers of Frost. I've tried deleting saved varia...
File: EventAlert10-26-08
Originally posted by Hoox Just a...
Posted By: CurtisTheGreat
Originally posted by Hoox Just a note on the Maelstrom Weapon buff. The EventAlert shows up at the x1 buff I think. It should be only at the x5 buff :) I'm still looking into this BTW. I'm thinking there isn't going to be a way to JUST show the 5th buff, because of the way the spell IDs are set up. I could code it to read if th...
File: EventAlert10-24-08
Originally posted by Delrob Thank...
Posted By: CurtisTheGreat
Originally posted by Delrob Thanks for responding curtis. I got home last night from work and downloaded this, and I can't get a warning when lock and load procs. I was testing it on a level 70 training dummy in ironforge. That's because I was obviously brain dead when I was re-coding the spell array and added the spell itself and...
File: EventAlert10-24-08
Done! :)
Posted By: CurtisTheGreat
Done! :)
File: EventAlert10-24-08
Ah, looks like I only added Rank 1....
Posted By: CurtisTheGreat
Ah, looks like I only added Rank 1. The ID you listed is Rank 2. I'll get it added, thanks olystice. :) Delrob: In theory, ya, it's possible... but that's not quite what this addon was designed to do. :)
File: EventAlert10-24-08
Originally posted by olystice Qui...
Posted By: CurtisTheGreat
Originally posted by olystice Quick note, Infusion of Light spell ID is wrong. It should be 54149. Ah, looks like I only added Rank 1. The ID you listed is Rank 2. I'll get it added, thanks olystice. :)
File: EventAlert10-23-08
Hoox: Done. I've added only the 5...
Posted By: CurtisTheGreat
Hoox: Done. I've added only the 5th stack of the buff. :) theomegapoint: Done!
File: EventAlert10-23-08
kasdann: I'm glad you are enjoying...
Posted By: CurtisTheGreat
kasdann: I'm glad you are enjoying the mod. :) Originally posted by ossuaire Hello, i am playing with the frensh client and this mod donc work, do you know why? This has already been answered, but I figured I would give you more info. :) I have changed the mod's way of tracking spells to no longer use the spell name, but...
File: EventAlert10-19-08
I've added them all, but I'm not su...
Posted By: CurtisTheGreat
I've added them all, but I'm not sure Eclipse will work properly. I couldn't find the server side name of the proc itself. Normally WoWHead lists those. Since it doesn't, I'm getting the feeling the proc itself is not actually named "Eclipse" (which matters). So if you could verify that Eclipse is actually working, that would be...
File: EventAlert10-17-08
Done. :)
Posted By: CurtisTheGreat
Done. :)
File: EventAlert10-17-08
Ok, updated. You can move the fram...
Posted By: CurtisTheGreat
Ok, updated. You can move the frame now. :)
File: EventAlert10-17-08
Ya, I want to add that ability, I j...
Posted By: CurtisTheGreat
Ya, I want to add that ability, I just haven't had time as of late. I'll try and get that added this weekend. :) Originally posted by Jyll I really like the idea for this addon, and would love the option to be able to move the notification, in a way similar to how we can move the TomTom Crazyarrow.
File: RuneWatch08-09-08
Suggestion...
Posted By: CurtisTheGreat
Allow the runes to be moved individually, instead of just as a group. Would allow for more flexibility. :) Also, I'm not sure if there is supposed to be any kind of config with the mod, but doing /runewatch config just brings up a window with one option: "locked". If that's how it is supposed to be, then great! If not......
File: Bagnon08-08-08
The addon gets mad in beta. I co...
Posted By: CurtisTheGreat
The addon gets mad in beta. I commented out the following lines: 31 and 32 from core/frame.lua 25 and 26 from core/bagFrame.lua It at least makes the addon work. Not the best fix, but the best we can do until the mod author gets into the beta. :) Note: It still doesn't save bank data, so you can't use the bank portion...
File: EventAlert08-07-08
I tried to make it that way. :)...
Posted By: CurtisTheGreat
I tried to make it that way. :) Is there something you need me to add?