Results: 13Comments by: Joke17
File: rActionBar01-22-11
Re: Re: Re: Re: Totem problem
Posted By: Joke17
Originally posted by zork Es gibt glaub ich TotemBar Addons. Probier eins davon mal aus. Ich hab leider keinen Shammy ;). Hab schon TotemTimers probiert, die brauchen nur ein wenig watt an Speicher :-).
File: rActionBar01-22-11
Re: Re: Totem problem
Posted By: Joke17
Originally posted by zork You can disable the totembar via editing the config.lua. Go to the totembar settings and set disable to true. works, but if i cast the totems, the bar will appear again, somewhere in the chatwindows(orig. position of blizzard frame i think). und ich habe die comments durchforstet, weil die totembar...
File: SimpleMarker01-14-11
Originally posted by Hoshi Can't...
Posted By: Joke17
Originally posted by Hoshi Can't move it :( same here
File: oUF_Nivea10-17-10
Now everythin is fine on my shaman...
Posted By: Joke17
Now everythin is fine on my shaman :-) thx dawn!
File: oUF_Nivea10-16-10
Originally posted by Dawn Works o...
Posted By: Joke17
Originally posted by Dawn Works on player, target, focus, ... which frames? :rolleyes: Oh crap, how much I like - "it doesn't work" comments, without containing any information ......... @Joke17 No idea, didn't raid, didn't test. Didn't change them either, so maybe something else changed, that broke them ... I'll look in...
File: oUF_Nivea10-16-10
Hey Dawn, what about the class s...
Posted By: Joke17
Hey Dawn, what about the class specific buff icons on the party frame? Are they gone or wont they work for the moment? On my shaman they wont come up for earth shild or riptide. Else, great and fast work for 4.0.1 :-) Thanks for that!
File: oUF_Nivea07-07-10
Originally posted by Dawn @Reolin...
Posted By: Joke17
Originally posted by Dawn @Reolin The health value is colored by percentage. - value is colored yellow between 35% and 20% - value is colored red below 20% @buff and debuff display To quote myself: I have a disc priest, too. I know it sucks the way it is. raid frames only have debuffs, atm. Which makes it impossibl...
File: oUF_Nivea07-07-10
I really like the new release, look...
Posted By: Joke17
I really like the new release, looks great. Only thing ist the buff and debuff display. I think for a diciplin priest its a little confusin. Thats the only thing that was better on the previous version. I ll see what i can change in the lua to fit it to my needs :-) Otherwise, great work! Thanks for that!
File: oUF_Nivea06-28-10
Looks like the pictures at the "Scr...
Posted By: Joke17
Looks like the pictures at the "Screen Shots of your UI" Thread? Like it really! 2 questions, what nameplates and what tooltip addon is that you use? i m using tiptac, but there are a lot of lua errors using them.
File: oUF_Nivea03-25-10
Re: Re: Showing arena frames
Posted By: Joke17
Originally posted by Toran You could try "showSolo", true, in the "spawn" code area. negativ thats only the option to show playerRaidFrame when solo. Has nothin to do with arenaFrames.
File: oUF_Nivea02-28-10
Hey there, small failure in line...
Posted By: Joke17
Hey there, small failure in line: local ShamanTags = "]" at the end there is one "]" to much. Causes some failures on a shaman. greetings edit: any reason why the tag.events are missing for schami buffs? oUF.TagEvents"] = "UNIT_AURA" oUF.TagEvents"] = "UNIT_AURA" oUF.TagEvents"] = "UNIT_AURA"
File: oUF_Nivea02-17-10
Hey there, i added bufftags for...
Posted By: Joke17
Hey there, i added bufftags for shamans. near line 120 -- shaman tags oUF.Tags"] = function(u) local c = select(4, UnitAura(u, GetSpellInfo(49284) or "Earth Shield")) if c then return "|cffFFCF7FES("..c..")|r" end end --oUF.Tags"] = function(u) local c = select(4, UnitAura(u, GetSpellInfo(57960) or "Wasserschild")) if c then...
File: oUF_Nivea01-31-10
ouf_weaponenchant
Posted By: Joke17
Hi there, first of all, i love this layout!! :) Modified the weaponenchant in size and position, you can see in the screenshot. But is there a way to set the icon from the cast? In my situation its the healing enchant of my shaman. I m using ouf_weaponenchant and found already the lines in the lua, where the icon is set, but...