Results: 5Comments by: denq
File: oUF Drk01-11-17
Re: Issues since 7.1.5 update
Posted By: denq
Anyone else having issues since 7.1.5? My frames are acting very strange. See screenshot http://imgur.com/a/DProo another temporary fix: just comment out strings 11 and 16 in castbar.lua -- = 6, -- Drain Life -- = 6, -- Mind Sear
File: Dominos07-27-16
Sure they should increase GetNumSha...
Posted By: denq
Sure they should increase GetNumShapeshiftForms(), but its impossible to not show them on stance bar. What i mean: we can change number of buttons on action bars and i can set it to any number smaller than 12. But i can not change number of buttons on stance bar, every possible form is always shown. If you think its not really usef...
File: Dominos07-26-16
There are 2 additional forms for dr...
Posted By: denq
There are 2 additional forms for druids (treant and stag), so if they are learned, they are added to stance bar without possibility to remove them. I did a dirty hardcoded fix for me, but it would be very nice to have an option to change the number of buttons on stance bar from the bar settings menu. function StanceBar:NumButtons...
File: MikScrollingBattleText06-27-16
fix to get it working: in MSBTLoot...
Posted By: denq
fix to get it working: in MSBTLoot.lua replace local ITEM_TYPE_QUEST = select(10, GetAuctionItemClasses()) with local ITEM_TYPE_QUEST = GetItemClassInfo(12) and in MSBTMain.lua delete uniquePowerTypes] = true i'm not sure if there are any other errors, but for dk works at least probably for classes with major changes will n...
File: oUF Drk06-27-16
Tried the legion version on PTR and...
Posted By: denq
Tried the legion version on PTR and the regeneration of the DK runes did not work correctly. All runes were shown always as full. I don't know the reason, why does it happen, but here is my quick fix: add color for full runes and for depleted in the addRunes function. self.Runes = CreateFrame("StatusBar", self:GetName().."_Runes"....