Results: 20Comments by: thamaht
File: combos - combo point bar12-05-10
Originally posted by Naitaeti Som...
Posted By: thamaht
Originally posted by Naitaeti Something like the following should do the trick, see the new "widths" table for the actual width values of each bar. Note that I haven't tested this code in-game but I think it should just work. diff --git a/combos/core.lua b/combos/core.lua index 1bce229..2aa95d1 100644 --- a/combos/core.lua...
File: combos - combo point bar11-27-10
I'm trying to look through the code...
Posted By: thamaht
I'm trying to look through the code to figure out how to do this, but considering my lack of expertise in lua, I figure it's smart to ask here too. I don't suppose there's a way to alter the code to be able to specify widths for each combo point? (as in, the first one is narrower, growing until it gets to the last one)...
File: Shadowed Unit Frames03-15-10
Is there a way that the combo point...
Posted By: thamaht
Is there a way that the combo point tag can be forced to update on target switch? (I like having my CP listed on the right hand side of the player frame, and it sticks with old CP numbers)
File: Reflux03-15-10
Originally posted by Kagaro Ill l...
Posted By: thamaht
Originally posted by Kagaro Ill look into it A bit of extra info if you haven't already gotten to it: They are being properly added, as they do show up with /reflux show. I'm not sure if it's saving properly, because I tried changing a setting in an emulated addon and then /reflux switch back to the profile to see if it rev...
File: MoveAnything02-24-10
Is there a way we would be able to...
Posted By: thamaht
Is there a way we would be able to set the amount of nudging? (e.g., if I want my nudges to be .1 units versus 1. (right click for 1, drag for anything more) I started looking through the lua to see if I could figure out how to do it myself, but got lost kind of quickly. :(
File: Bagnon12-12-09
Can the bags and bank have frame na...
Posted By: thamaht
Can the bags and bank have frame names like "Bagnon_Bank" or something along those lines? Seems that the names are assigned on their first creation, so if I don't open my bags first, the frame names are reversed. This makes creating a decent looking KGPanel kind of tough.
File: Fortress10-10-09
Is there a way to parent a Fortress...
Posted By: thamaht
Is there a way to parent a Fortress block to another frame ala KgPanels, or would that be insanely difficult?
File: Nameplates Modifier08-08-09
I wanted to throw a vote in for tex...
Posted By: thamaht
I wanted to throw a vote in for text offset/alignment control. If I could put the name inside the health bar (ala Aloft, but without all the bloat, errors, performance issues, etc) I'd be thrilled. Originally posted by richerich If there any chance of getting the code for hp%? Im configuring for my UI, but i feel like a default...
File: kgPanels07-23-09
Originally posted by Kagaro K, il...
Posted By: thamaht
Originally posted by Kagaro K, ill double check through again and see if there is some other underlying issue causing this. Also can you pm me a zipped up copy of your kgPanels saved variables. After two weeks trying to get it to work, I post something here and it just starts working. Must have been user error or something....
File: kgPanels07-21-09
Originally posted by Kagaro Ahh n...
Posted By: thamaht
Originally posted by Kagaro Ahh no idea then, maybe there is alimit to the number of leaves in a tree control in aceconfig so not letting it add the item. The 51st panel will show up as a normal panel in kgpanels' config. (So, I don't think the issue is with the ace config) The panel itself doesn't actually show up in the game...
File: Satrina Buff Frames 307-21-09
Is there a way for the bar backgrou...
Posted By: thamaht
Is there a way for the bar backgrounds to be 100% opaque? If you set the slider to 1 it's more like 80% opaque. edit: changed line 251 of SBFFrame.lua to : slot.bar:SetBackdropColor(var.bar.bgColour.r, var.bar.bgColour.g, var.bar.bgColour.b, 1) Still 80% opaque, so the options are passing it the correct number. Maybe...
File: kgPanels07-21-09
Originally posted by Kagaro I don...
Posted By: thamaht
Originally posted by Kagaro I dont put any limitations on number of panels your make. Might be an internal game limit of somekind. But im not aware of any such limit. Could it be that SBF is only allowing 50 frames to show and since you parent them to the SBF frames they share visibility. I may not have been clear - I tried to te...
File: kgPanels07-20-09
Originally posted by Kagaro I wou...
Posted By: thamaht
Originally posted by Kagaro I would hazard a guess to say, when you reload your ui. the SBF frames are being created on demand. kgPanels should refresh and reparent automatically as the SBF frames are being created. When it does the layout if the parent doesnt exist, it is set hidden till the parent is created, then resets the pare...
File: kgPanels07-19-09
I've parented several panels to var...
Posted By: thamaht
I've parented several panels to various Satrina's Buff Frames icons, and they show up correctly when editing the panels. If I do a /console reloadui, the panels disappear. I can make them reappear by making any change to them, even if it doesn't actually change anything (e.g., cut and paste the height value into the box so the 'oka...
File: Satrina Buff Frames 307-11-09
Originally posted by Satrina 2) U...
Posted By: thamaht
Originally posted by Satrina 2) Under normal circumstances (c filter not bugged), using c&my is completely redundant and just wasting time for you. Use one or the other, not both together. If I use c, which I understand to be 'Filter effects that your class can cast (but that you did not necessarily cast yourself)' and I want...
File: Satrina Buff Frames 307-11-09
One other thing -- Is it possible t...
Posted By: thamaht
One other thing -- Is it possible to have a bar background color that is 100% opaque? Even when setting the alpha to have a fully opaque bar, it isn't, it's something like 80% opaque. I tried covering it up with kgpanels, but they aren't saving (or applying, or whatever) their strata/frame level data correctly and it's driving me...
File: Satrina Buff Frames 307-10-09
I have a frame of bars set up near...
Posted By: thamaht
I have a frame of bars set up near my unit frame, set to show buffs from player (whitelist). The filter I'm trying to use is "c&my", so that I'll not be flooded with random procs, nor will I see any other buffs from the same class. I have a similar setup for debuffs on the target. Neither one works, in fact, I can't seem to get an...
File: Shadowed Unit Frames07-05-09
Don't know if you caught the edit a...
Posted By: thamaht
Don't know if you caught the edit about the possibility of an outline tag/function, or if it could be done with a lua edit. Still looking though, hopefully can figure that one out myself. Edit because it's not worth a new post: Yeah, I have everything outlined now, my plan was to have raid frames not have outlines, and player/ta...
File: Shadowed Unit Frames07-05-09
Is there a way to disable the "you...
Posted By: thamaht
Is there a way to disable the "you can't place items off the screen" bit? I'm wanting to position them 3 pixels from the left side of the screen, but can't drag them any closer than 15 or so. edit: And an Outline tag? I've been reading through the tag examples and the api documentation on wowwiki and I can't figure out how to...
File: Cellular07-05-09
kgPanels?
Posted By: thamaht
From what I can tell, Cellular uses an anonymous frame (even causes errors when using a frame name finder script macro). Is there any way you could assign a name to the cellular window so that people would be able to parent kgpanels/eepanels to it? Or, if there is a frame name already that I am unable to find, could you pass th...