Results: 47Comments by: Nysil
File: bdUI04-29-12
Apparently the addon Skillet breaks...
Posted By: Nysil
Apparently the addon Skillet breaks your Actionbars. If I turn off Skillet, everything works fine but with even with only bUI and Skillet it breaks. Date: 2012-04-29 14:11:53 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\bUI\actionbars.lua line 104: CreateFrame: Couldn't find 'this' in parent object Debug:...
File: Supervillain UI (Classic)01-08-11
The worgen thing is a bug across al...
Posted By: Nysil
The worgen thing is a bug across all UIs using the 3D portrait, it's a blizzard bug afaik.
File: Supervillain UI (Classic)12-29-10
Epically awesome UI! I just about d...
Posted By: Nysil
Epically awesome UI! I just about died laughing (In game and IRL) the first time I saw it say "PWNED" on a killing blow. This is easily one of the best UI's I have ever used, just with the charm let alone the ease of use (call minion makes me lol too) and comprehensiveness. Keep up the villainous work, Mung
File: Minimal Archaeology12-25-10
This has made keeping track of my A...
Posted By: Nysil
This has made keeping track of my Archeology projects so much easier, thank you. As to the person asking for a command to close the window, you can set it to automatically close when you're finished with your current digsite, or you can just click the red "X" that closes the window as well :P
File: Naes-UI -- All Classes and Specs supported! -- Widescreen12-09-10
Re: Broker problem
Posted By: Nysil
Originally posted by KandiFlozZ Hey there... i just have one quick question for ya... LOVE YOUR PACK tbh, only have one slight hickup with the broker's... everything else seems to be working right, and is placed as they should be, but the broker's aren't... their placed like a few inces from were they should be, and im just wonder...
File: ncUI05-13-10
Originally posted by kneeki You w...
Posted By: Nysil
Originally posted by kneeki You were not being helpful at all. I asked about the 3D models in which everyone else was speaking. Not the in game models, the UI models. Of course, being passive aggressive on the internet is a great way to express the intelligence of ones self. (see what I did there?) So, does anyone have a screens...
File: ncUI 12 button patch05-12-10
Sorry about not getting this update...
Posted By: Nysil
Sorry about not getting this updated yet, work and Oblivion have kinda stole much of my WoW time away from me a never got around to checking on ncUI for updates :P I have to redownload/install WoW and then once I test my update I'll post it. It *should* be fine, but I want to test it to make sure :P Hopefully it'll finish installi...
File: ncUI04-18-10
To remove the castbar, just go into...
Posted By: Nysil
To remove the castbar, just go into the unitframes.lua and comment out/delete lines 221 to 266. To move the thing around/resize it, the options are in those lines :P Look for self.Castbar:SetWidth and self.Castbar:SetHeight for the size, and self.Castbar:SetPoint to move it around.
File: ncUI 12 button patch04-10-10
Alright, now that I actually have a...
Posted By: Nysil
Alright, now that I actually have a job again and can afford WoW again, I'll get back to work on this and see if I can't get the bars to page. Also, I never expected to get over 200 downloads o.0 Since this has become a lot more popular than I thought it would, It'll give me incentive to solve this :P Now then, since I've been get...
File: ncUI03-25-10
Originally posted by chumii hm wi...
Posted By: Nysil
Originally posted by chumii hm with your patch i get this: http://img13.imageshack.us/img13/3655/wowscrnshot032610022120.jpg Do i have to change something in the config.lua or sth? No, just disable all the extra actionbars except for the bottom left one. The option is in Interface Options > Actionbars iirc
File: ncUI03-22-10
Originally posted by chumii Hi,...
Posted By: Nysil
Originally posted by chumii Hi, first of all - great UI ! On my Laptop i got less memory usage than with standart UI... i rly love it but.. im playing on 1680x1050 and when i first start the game with ur ui and it auto configs, the datatext (gold etc) are really hard to read for me. is the a way to change the font size fo...
File: ncUI03-21-10
Originally posted by Flockrock On...
Posted By: Nysil
Originally posted by Flockrock On a "car" (Ulduar...) there arent Button to leave the "car" :mad: You can bind a key for the exit and seat changing buttons on the vehicle bar in Blizzard's Key Bindings menu. No need to actually see the buttons then. (I have them bound to PgUp(up a seat), PgDn(down a seat) and End(exit) for exam...
File: ncUI 12 button patch03-13-10
Well, at the very least I'm beginni...
Posted By: Nysil
Well, at the very least I'm beginning to make progress. Finally managed to get the other 3 extra bars to line up over the main bar, now it's just a matter of getting them to disappear and reappear according to what modifier you push. I'm getting no luck with Is(Alt/Shift/Ctrl)KeyPressed() or MODIFIER_STATE_CHANGED though.
File: ncUI 12 button patch03-12-10
Originally posted by jasje you ca...
Posted By: Nysil
Originally posted by jasje you can add this yourself in the blizz keybind GUI? (not sure though) While you can do that, it's not the same as what he's asking. He wants to hold down a modifier key (alt, ctrl, shift, or any combination of the 3) and have the main bar page until he releases the key, returning it to it's original p...
File: ncUI 12 button patch03-11-10
Originally posted by Manaman Can...
Posted By: Nysil
Originally posted by Manaman Can you, by chance, modify it to have paging on Shift and Alt modifiers? It doesn't particularly matter which order you put the other 4 bars into sets of 2. I can see if I can't figure that out. In order to do that I may end up having to completely redo his code, but then again, that's what I tho...
File: CooldownWatch 203-10-10
Originally posted by Politig Work...
Posted By: Nysil
Originally posted by Politig Works for me :D Just wondering if it could be possible to sort cooldowns by time remaining? I've found that setting the frame to autofade when the skill comes off cooldown does something kinda like that. That and it makes it a lot easier to see what is on CD and what's not, especially if you labe...
File: ncUI 12 button patch03-10-10
Yay 1st Favorite
Posted By: Nysil
Why thank you whoever favorite'd this xD
File: ncUI03-10-10
Originally posted by nightcracker...
Posted By: Nysil
Originally posted by nightcracker Nope, I check it by default with ncUI so that the tabs don't interfere with the border. Oh, well then. There's your answer Goht :P
File: ncUI03-10-10
Originally posted by Goht damn i...
Posted By: Nysil
Originally posted by Goht damn i need to go to an oculist xD thank you very much^^ lol, don't worry, I had that same problem and it took me far longer than it should have to figure it out myself xD I think it's a new setting that they auto-check by default.
File: ncUI03-10-10
Originally posted by Goht actuall...
Posted By: Nysil
Originally posted by Goht actually tried this now a few times, doenst work so really. I only get the scrollbuttons back. its even on my holypala where ncui isnt enabled. tried to reinstall ncui doenst work ether =/ Go into Interface Options > Social and then uncheck lock chat settings.
File: ncUI03-09-10
Re: actionbarbackground width
Posted By: Nysil
Originally posted by jurlan Hi .. silly question maybe, but how wide should the actionbarbackground be when using all 12 buttons on each bar, so that all 4 borders of every button are visible? thanks in advance In the panels.lua, change ncUIdb:CreatePanel(barbg, 535, ncUIdb.bars==1 and 39 or 73, "BOTTOM", UIParent, "BO...
File: ncUI03-06-10
Originally posted by unSki Hey,...
Posted By: Nysil
Originally posted by unSki Hey, I know 1 bug, when i do Trial of the Champion the bar switch to horse's skill but when i quit the horse I keep horse's skill.. I need to /rl I've never had that happen before tbh
File: ncUI03-06-10
Ok, finally got around to adjusting...
Posted By: Nysil
Ok, finally got around to adjusting the unitframes.lua. :P The runebar isn't *quite* pixel perfect, but there's not much I can do other than trial and error the ratios for everything :P Comment is too long, can't post it :O ok, uploaded the thing to 2shared.
File: ncUI03-06-10
Originally posted by nightcracker...
Posted By: Nysil
Originally posted by nightcracker How about you change panels.lua width too then? Tried that, but the unit frames use that bar for positioning, so when I set the barbg panel's width to 401 (the width for 12 buttons) the unitframes begin to overlap each other. I've been feeling lazy lately so I haven't gotten around to figuring...
File: ncUI03-06-10
To those of you that want a full 12...
Posted By: Nysil
To those of you that want a full 12 button bar that pages, replace your actionbar.lua with this: local barholder = CreateFrame("Frame","ncBarholder",UIParent) local petbarholder = CreateFrame("Frame","ncPetBarholder", ActionBarBackground) local bonusactionbarholder = CreateFrame("Frame","ncPetBarholder", ActionBarBackground) lo...