Results: 38Comments by: starlon
File: StarTip08-29-11
Originally posted by nazrhyn Typo...
Posted By: starlon
Originally posted by nazrhyn Typo on Line 980 of UnitTooltip.lua outline = "THICKOUTLINE" should be outlined = "THICKOUTLINE" I was wondering why that wasn't working :). Oops. :) Thanks for letting me know, and for the research.
File: StarTip08-13-11
tucchase, you might also try to mak...
Posted By: starlon
tucchase, you might also try to make sure you have a fresh config by either using the Restore Deafults button, or if it's still not right, then delete the saved variables file under the WTF folder. Make a backup of course.
File: StarTip08-13-11
Re: 8 Second Lag
Posted By: starlon
Originally posted by tucchase I have been having problems with Startip since 4.2 came out, and I have been having to use Icetip. I really prefer Startip, so I keep checking after each update, but no joy. It has improved enough that I am now able to see things on my various bars, and non-character objects when I mouse over them....
File: StarTip08-13-11
Originally posted by ComputerNerd...
Posted By: starlon
Originally posted by ComputerNerd The latest version 1.5.45 seems to have addressed that issue. Thank You. Since I tend to post here, but download through the Curse Client then I think it is an idea to ask where you prefer feedback to be posted, here or on Curse. And would opening a ticket be preferable to a comment instead....
File: StarTip08-12-11
Originally posted by ComputerNerd...
Posted By: starlon
Originally posted by ComputerNerd It seems that the old bug of the moving or flickering tooltips on action buttons has reemerged with the latest update. Spells with an active cooldown and select others even without a cooldown will see the tooltip flickering quickly between two positions. I didn't see this. I can't check anymor...
File: StarTip08-10-11
Re: Stays showing on mouseover.
Posted By: starlon
Originally posted by jokerfmj Since the release of 4.2 (despite the numerous updates) I've been having an issue where the Startip tooltip stays showing even when I de-select a unit. Even if I just mouse over a unit it will stay up at times. I have to click multiple units and then de-select them in order for the Startip tooltip to g...
File: StarTip06-18-11
Try changing the background color t...
Posted By: starlon
Try changing the background color to see if the border's just blending in with that dark blue that's default for player characters.
File: StarTip06-18-11
Originally posted by Phaux Wanted...
Posted By: starlon
Originally posted by Phaux Wanted to update this to see if it might help. It appears having aurora installed is completely overriding your tooltip which is why the options do not show, or at least I think thats why. Hope this helps. I found a error-producing bug in the Appearance module that only surfaced once I installed Auror...
File: StarTip06-16-11
Originally posted by Phaux Hi the...
Posted By: starlon
Originally posted by Phaux Hi there I have been looking for a replacement for cowtip for a long time and finally came across this. I was happy to see it updated as well. :D Awesome :) Feedback: It would be really awesome if there was a way to change the border color. I saw the option border and played with it but was u...
File: StarTip04-17-11
Re: StarTip and Carbonite not getting along
Posted By: starlon
Originally posted by fogyreef I've got an issue when mousing over certain units in very specific places. The Alliance NPC's in the Twilight Highlands Dailies area and the Tol Barad bonus faction dailies area cause an error. It only happens with all three of these loaded: Carbonite 4.034, StarTip: UnitToolTip AND StarTip: App...
File: StarTip04-09-11
What I'm saying is sometimes it's n...
Posted By: starlon
What I'm saying is sometimes it's not going to show anything at all. For instance, if the person is standing right next to you, then the default tooltip's location text will not exist. I can't remember right now, and I don't have a local copy of my addons atm, but I think the Location line just uses what's scanned from the tooltip....
File: StarTip04-05-11
Originally posted by nazrhyn Hell...
Posted By: starlon
Originally posted by nazrhyn Hello again, Starlon. It's been a while since I've annoyed you, so I have a question. What's the preferred way of retrieving the zone location of a unit, now? Something that works when they're right next to me, in a group with me, in a raid with me or not next to me or even within draw distance but g...
File: StarTip03-21-11
Originally posted by ChaosInc K,...
Posted By: starlon
Originally posted by ChaosInc K, finally found the issue and makes me owe you an apology as it's not an issue with Startip itself. The problem occurs between Prospect and Carbonite's quest tracker items buttons. Startip just happened to be the one between them. When I loaded the other two alone, the issue still persisted. I'll...
File: StarTip02-07-11
Originally posted by ChaosInc Cle...
Posted By: starlon
Originally posted by ChaosInc Clearing settings didn't help at all. I did some testing with fading rather than hiding and noticed the behaviour you were referring to. I moused on one unit and the tooltip popped up like normal then moused over an adjacent unit and the tooltip immediately disappeared while the mouse was still over...
File: StarTip01-12-11
@ChaosInc
Posted By: starlon
If I recall correctly, and I have a terrible memory, there's a way to configure StarTip to behave like this. It's mainly for mousing over unit frames, that way the healer's view of raid frames isn't always obstructed. I don't know if this was a unit frame specific feature or not. I'll have to dig through the options next time I log o...
File: StarTip01-07-11
Originally posted by ChaosInc Too...
Posted By: starlon
Originally posted by ChaosInc Tooltips are suddenly starting to "disappear" (no fade) while mousing over things after a few seconds (varies 3-5 sec). Can you test against the latest release here? I think it's v1.4 or something. I just uploaded it today.
File: StarTip11-11-10
Starlon: I'll have to think about t...
Posted By: starlon
Starlon: I'll have to think about this and play with the colors a bit. I did, and honestly I want to keep the UI somewhat uniform. Pitbull uses the default colors, and I'd rather have mine match that and other addons that use the default colors.
File: StarTip11-01-10
Originally posted by nazrhyn Yeah...
Posted By: starlon
Originally posted by nazrhyn Yeah. I guess I could just write it myself with whatever colors I want. Could you tell me the syntax for writing an anonymous function within the left/right box? I'm looking for something like this syntax from C#: var method = delegate(string className) { ... }; ... method(...); I know you can d...
File: StarTip10-28-10
So far, the only functionality I ha...
Posted By: starlon
So far, the only functionality I have left is (from top to bottom, left to right)... Outlines Zone Status Talents (tree + distribution) Pet owner name as 's Pet What do you mean by Status? What kind of information did you want?
File: StarTip10-28-10
Originally posted by nazrhyn Than...
Posted By: starlon
Originally posted by nazrhyn Thanks for the API info. For the fading, maybe I should clarify. I like the fading. Especially to be able to see, in PvP, some player I moused over who stealthed immediately afterward. I just don't like how stuff changes in the tooltip WHILE it's fading. Ok, I think you convinced me with the fad...
File: StarTip10-27-10
Originally posted by starlon Sure...
Posted By: starlon
Originally posted by starlon Sure do :) It's that or have: if not UnitExists(unit) then return end -- at every updating line. I kind of like how it defaults to unknown. I admit the status line showing offline is sort of unattractive. But yeah, if a lot of people seem bugged by it, then I'll make some changes to the scripts, otherwi...
File: StarTip10-27-10
Originally posted by nazrhyn Th...
Posted By: starlon
Originally posted by nazrhyn There's more info on the fading thing below the screenshots. You like that? It basically seems to be losing the information about the health and power but not anything else. Sure do :) It's that or have: if not UnitExists(unit) then return end -- at every updating line. I kind of like how it defa...
File: StarTip10-27-10
Originally posted by nazrhyn EDIT...
Posted By: starlon
Originally posted by nazrhyn EDIT2: Also, do you know what the API call is to get the subtitle of NPCs? For example, , or other stuff like that. This should get it for you: select(2, GetUnitTooltipStats(unit)) Nice looking screenshots btw. I'll look into the outlining business. I seem to recall some o...
File: StarTip10-27-10
Thanks for the great comments and q...
Posted By: starlon
Thanks for the great comments and questions, nazrhyn. 1) I'm not sure what you mean by outline. Font outline? 2) Sure. I must have overlooked that. 3) Thanks for the input. I'll be removing some stuff soon, and I'll likely polish things up. And I still need to go through the translation business in a lot of places as well -- lik...
File: StarTip10-26-10
Originally posted by Tr909Tom Wha...
Posted By: starlon
Originally posted by Tr909Tom What's wrong? :( Hover over a player results into: Date: 2010-10-18 17:50:42 ID: 373 Error occured in: Global Count: 1 Message: ..\AddOns\StarTip_UnitTooltip\UnitTooltip.lua line 580: attempt to index field 'evaluator' (a nil value) Debug: : ? StarTip_UnitTooltip\UnitTooltip.lua:58...