Results: 28Comments by: Edik
File: New Openables12-28-17
Re: Tooltip
Posted By: Edik
I keep getting error - "Tooltip has less lines than expected, has 0 instead more than 3" It is just diagnostic message tied to pick-locking you can safely ignore it. Just BTW, are you getting this on rogue character only and is that rogue under level 100? In next release it will be gone, because it has no functional impact it is j...
File: New Openables12-28-17
Re: Chinese Traditional localization file Update!
Posted By: Edik
Hi, I updated the Chinese Traditional localization file, hope to be updated in the next version, thank you! I thank you, sorry come here to read it, when I did add two new functions for reputation tokens. I will push in next update your translation planed in new year. If you could help with these to translate then I will add them...
File: New Openables06-21-17
After today's update (07.32 19.06.2...
Posted By: Edik
After today's update (07.32 19.06.2017) I get this error at login: NOP\nop-item.lua:12: attempt to index global 'Self' (a nil value) The problem is that you have "Self" instead of "self" on lines 12 and 15 in nop-item.lua. After I changed them both to lowercase "self" there were no more errors, and the addon worked as expected....
File: Cloudy TradeSkill07-28-16
I'm at same wagon. I did use Trades...
Posted By: Edik
I'm at same wagon. I did use TradeskillDW as well. I didn't use so much Queue in TSDW and rest of your addon does all what I need. Thank you.
File: New Openables08-04-15
Re: Rush Order: Shipyard always on top
Posted By: Edik
I'm finding the Rush Order from the shipyard defaults to being on top of everything. Given I'm at max ships in my shipyard, it's not very helpful! lol I've blacklisted it, but thought I'd give you a heads up. Thanks for a fantastic addon! New version has priority for items. Now latest usable items should be on top. Unfortunat...
File: New Openables07-03-15
Re: Error
Posted By: Edik
Only have New Openables and Swatter running getting this error Shall be fixed in 4.32. Problem is I did used functions from ElvUI. So people without ElvUI got this error.
File: New Openables04-18-15
I do have one question - how do you...
Posted By: Edik
I do have one question - how do you move the quest item bar? I have everything unlocked, but I can't move and locate just the quest bar - and if I move the "openable" button, the location of the quest bar randomly moves elsewhere on my screen. Thanks again! Quest Bar is anchored to New Openable button. To see where and how far...
File: New Openables04-10-15
Re: Thanks!
Posted By: Edik
I loved Openables, but New Openables is even better - really makes life simpler in WoW, so I wanted to take a moment and let you know how much your efforts/contributions are appreciated! :) Thank you!
File: New Openables02-21-15
Re: salvage crates etc.
Posted By: Edik
I had to go back to a version from around the 10th of february to get my salvage crates to only show when in the salvage yard, this seems to still be broken. I would like to stay current on version updates but this is the one must be working feature for me, its not fun to have the salvage crates hovering in the middle of the screen d...
File: EasyMail from Cosmos01-30-15
Re: Re: 6.0.2
Posted By: Edik
I would like to see an update for this addon. Thank you. Same here. :) It works fine in 6.0.3 just updated TOC is enough.
File: New Openables01-29-15
Can you add broker support? Thanks...
Posted By: Edik
Can you add broker support? Thanks Please, what you do mean with "broker"? Do you mean LibDataBroker, to show informations in Titan Panel or any LDB compatible add-on? If yes, then I have no plans to support LDB. I want have it with simplest logic as possible. My add-on is intended to show own button which can be placed anywhere w...
File: New Openables01-23-15
Please not use version 2.18. Fix is...
Posted By: Edik
Please not use version 2.18. Fix is on the way.
File: New Openables01-18-15
Re: Toys and pets
Posted By: Edik
Could you please add support for Toys and pets the player don't have already? Yes. When I will have hand on toy or pet what I already doesn't have yet. I need to find spellID in item db. Or at least if someone will post here name of spell used to learn toy or pet. Forget it. Pet and toy learning spell is instant. I need have...
File: New Openables01-07-15
Please, add an option to mute the "...
Posted By: Edik
Please, add an option to mute the "no openable items!" from say :) You pressing hot-key without button :), right? Ok I will mute it. It was there to remind you not hit hot-key without item there ...
File: New Openables01-06-15
Re: strongbox
Posted By: Edik
could you make this compatible with strongboxes that you get from pvp. Thanks in advance. That item shall be supported. It using default . Do you using english client, or any other language? May problem in my addon is in localization. I need to know if you using other than english client. TIA. If you refe...
File: New Openables01-02-15
no problem, but this command only w...
Posted By: Edik
no problem, but this command only works for the English version. For the salvage yard you must use GetMinimapZoneText() and not GetSubZoneText() also, you could use ActionButton_ShowOverlayGlow(your_button_name_here) for some more eyecandy ;) The name of the ally mine is Lunarfall Excavation OK I did raise mayor version...
File: New Openables01-02-15
Re: Re: Re: more suggestions
Posted By: Edik
In addon there is no check for aura, or aura effect. I'm personally using QuestItemBar and adding mining pick and coffee as always shown item. My addon is able show only one active button, so placing one of these items would block button for other items. I did desgn this addon as hit until it disapears and show me only items one t...
File: New Openables01-01-15
Re: more suggestions
Posted By: Edik
thank you for the blacklist and this addon :) now, could you please add support for the mining pick and the coffee cup when in the mines and don't have the buff? :) In addon there is no check for aura, or aura effect. I'm personally using QuestItemBar and adding mining pick and coffee as always shown item. My addon is able s...
File: New Openables12-28-14
Is it possible to turn of a categor...
Posted By: Edik
Is it possible to turn of a category? I does not like that all the items from the garrison missions are showing up, other than that, GREAT addon I don't have categories inside addon. As band-aid for now there is right-click. I'm adding categories, as planed. I did rethink your request, and I think I found good solution, inste...
File: New Openables12-21-14
is it possible to add recipes that...
Posted By: Edik
is it possible to add recipes that you have not learned yet. also all the garrison blueprints? Recipes and blueprints are now in. Enjoy
File: New Openables12-21-14
I see you are confused by screen sh...
Posted By: Edik
I see you are confused by screen shot where are 2 buttons seen, I will update screen shot. Second one button is from QuestItemBar, which is different add-on with different use. QuestItemBar target Quest Items not openable/usable items. I will upload new screen shots. My add-on suppose to ease process opening/using all items in...
File: New Openables12-21-14
a very neat concept. some questi...
Posted By: Edik
a very neat concept. some questions: 1) How do you move the button? the middle of the screen is the worst place for this when you're trying to play. It was not left click draggable. Perhaps an option to 'auto hide on combat'? 2) it is not detecting raw beast hide scraps. It detected an item i got from a garrison misison th...
File: New Openables12-21-14
Re: Big Crate of Salvage/Bag of Salvaged Goods
Posted By: Edik
Have noticed that if I receive both when completing missions that whichever one is received first shows up on the button and the other one doesn't. Add-on show in each moment only 1st item from your bags. It scan from leftmost bag so it depend which item is on button only on position of that item in bags. In moment when you click...
File: New Openables12-20-14
is it possible to add recipes that...
Posted By: Edik
is it possible to add recipes that you have not learned yet. also all the garrison blueprints? If I found easy way to overcome main problem of recipes. Problem is, if you have already learned it then button will get stuck on it, because you can't learn it and recipe will not be consumed from bags. Actually every recipe have own s...
File: New Openables12-20-14
Counter on button
Posted By: Edik
I did add total count on button for actually displayed item (it sum total).