Results: 9Comments by: illza
File: RealUI02-08-11
AltPowerBar
Posted By: illza
There seems to be an error in the alt power bar on the atramedes encounter. The sound bar is staying solid green the whole time. Buggrabber goes nuts with errors pointing here. AltPowerBar.lua:431
File: RealUI02-08-11
Thanks
Posted By: illza
I have to say thanks for one of the most painless patches on a ui pack I've ever had. Only a few minor things to set back up, but I know those are unavoidable. And thanks for being responsive on the shaman requests. The colors and locations you used for water shield were practically identical to what I chose. Seemless transition!
File: RealUI02-03-11
Originally posted by Rammoth It c...
Posted By: illza
Originally posted by Rammoth It could be the browser you use, or the speed/frequency of your Internet connection. I never seem to have this issue, that's why I say that. I hope it was helpful information. I have Road Runner High-Speed Internet (Broadband) and I'm using Google Chrome to view WoWInterface content. Also usin...
File: RealUI02-03-11
Originally posted by joypunk Oooo...
Posted By: illza
Originally posted by joypunk Oooooh, 0.6.9 alpha. You're a little tease, aren't you? :P Odd that the images you're embedding here, and now the images on the main page, aren't loading for me. If I go to the actual image location then they display just fine. Wonder if something is up with WoWI or if it's just me. The embedded...
File: RealUI02-01-11
Re: Re: Re: Re: Re: Re: Shaman buff watch
Posted By: illza
Originally posted by Nibelheim Impressive :) Sorry I couldn't help out more, in a terrible rush today. Oh a while back I was developing a compilation similar to this that would configure everything for following a set of simple choices. Not quite as minimal, but it just took so much effort that I didn't have (new baby and a...
File: RealUI01-31-11
Re: Re: Re: Re: Shaman buff watch
Posted By: illza
Originally posted by Nibelheim Hmm, it's a bit complicated to add a point directly in. You need to add it to the Types table at the top, the SpellInfo table, the defaults table below that, the GetPoints function (with appropriate if/then clauses), and then once more at the bottom to register it's SpellID. I have it working now...
File: RealUI01-31-11
Re: Re: Re: Re: Shaman buff watch
Posted By: illza
Originally posted by Nibelheim Hmm, it's a bit complicated to add a point directly in. You need to add it to the Types table at the top, the SpellInfo table, the defaults table below that, the GetPoints function (with appropriate if/then clauses), and then once more at the bottom to register it's SpellID. In the middle of it ri...
File: RealUI01-31-11
Re: Re: Shaman buff watch
Posted By: illza
Originally posted by Nibelheim Hmm, you could set up Water Shield via IceHUD, you'd have to be familiar with creating custom aura bars and point displays. Otherwise I'll probably have something ready to include in next week's update. As for Earthliving Weapon, tracking the buff on yourself, or the effect that gets put on your ta...
File: RealUI01-31-11
Shaman buff watch
Posted By: illza
What would be the most appropriate way / place to set up a buff watch for Water shield (and earthliving weapon for that matter)? It shows up in the list of buffs to the left of the focus bar if I focus myself, but that's hardly ideal. Can something similar to tidal waves where there are indicators inside the hud? Would that be set...