Results: 278Comments by: Softrix
File: SmartBuff04-17-22
New updated and maintained version...
Posted By: Codermik
New updated and maintained version can be found here: https://www.curseforge.com/wow/addons/smartbuff-retail-burning-crusade-classic
File: Smartbuff (All Classic Versions)04-14-22
Re: Nice
Posted By: Codermik
Glad to see my go-to addon for years even though I don't play the classic. Any chance it will be given some love for retail. Ive released a retail version which is currently on Curse - I will be releasing it also here shortly.
File: Smartbuff (All Classic Versions)11-06-21
Re: Nice
Posted By: Codermik
Glad to see my go-to addon for years even though I don't play the classic. Any chance it will be given some love for retail. Yes it will, I currently only play classic tbc at the moment so I can at least repair the addon, fix the logic etc then port it over to retail - to be honest classic uses the retail game engine and a lot of...
File: SmartBuff (Classic)11-04-21
SmartBuff Burning Crusade Classic
Posted By: Codermik
For the last month or more (on and off) Ive been working on fixing SmartBuff for the classic version of Burning Crusade. A lot of the pending issues reported here and on Curse have already been fixed - at the moment since I have no control of this project page you can grab it on my discord. Please use Discord to report any issue...
File: Afterlife Crowd Control05-20-21
Note to Hunters To give you a bet...
Posted By: Codermik
Note to Hunters To give you a better understanding on how this works I will explain whats happening; when a mage or other caster starts casting their crowd control spell the addon takes a grab of the targets 3d model, guid, name and other criteria - because the caster has the actual mob selected he/she is guaranteed to be crowd con...
File: Afterlife Crowd Control05-18-21
I'm back!
Posted By: Codermik
Sorry for my absence, havent played retail for such a long time and only played classic since its release. Due to combat log bugs, mostly the fact that the combat log didnt return spell id's in classic, it was not possible to release a decent fix for that version. Now that TBC pre-patch is hitting tomorrow and I have been silently...
File: Natur Enemy Castbar10-22-14
6.0
Posted By: Softrix
There are a lot of changes in 6.0 therefore please report any issues - I have quickly fixed the major issues preventing the addon from functioning under 6.0 but I may have missed more.
File: Natur Enemy Castbar02-22-14
Recent Update
Posted By: Softrix
I have corrected a lot of target/focus cooldown durations, and added Monk to the supported list. If you find that a cooldown is missing on your target that would be beneficial to know about then please let me know and I'll have it added. Furthermore, please let me know of issues you find with this update. On that note, I am aware...
File: Natur Enemy Castbar02-22-14
5.4 Version
Posted By: Softrix
I have "finally" had some life back to fix this addon - please report any problems such as missing target cooldowns you would like to track etc. Sorry for the long delay, dam customers ;-)
File: Afterlife Crowd Control03-06-13
Just realised after uploading I had...
Posted By: Softrix
Just realised after uploading I hadn't applied the "Instance" fix issue, oops. I'll get that version uploaded shortly... its one of those days =)
File: Afterlife Crowd Control03-06-13
what about Paralysis? I've added i...
Posted By: Softrix
what about Paralysis? I've added it in the latest 5.2 upload. However, its set at 40 seconds assuming you are in front of the target (worst scenario as far as timing goes) as I need to research if its possible to even check this in game using the addon api (dont think so but I'll check anyway).
File: Natur Enemy Castbar12-17-11
I'm wondering how far away it's det...
Posted By: Softrix
I'm wondering how far away it's detecting rogues? I ask because I've been detecting them long before the different battleground starts. This is a copy/paste of a WSG last night for example. Warning: Hostile Rogue nearby, Stealth detected!! Warning: Hostile Rogue nearby, Stealth detected!! Warning: Hostile Rogue nearby, S...
File: Natur Enemy Castbar12-14-11
I'm wondering how far away it's det...
Posted By: Softrix
I'm wondering how far away it's detecting rogues? I ask because I've been detecting them long before the different battleground starts. This is a copy/paste of a WSG last night for example. Warning: Hostile Rogue nearby, Stealth detected!! Warning: Hostile Rogue nearby, Stealth detected!! Warning: Hostile Rogue nearby, S...
File: Natur Enemy Castbar12-14-11
Hi Soft. You should embed the hidd...
Posted By: Softrix
Hi Soft. You should embed the hidden sound files again that used to be present in NECB. They were great. What sounds are you referring to, the Benny Hill theme, the laughs etc?
File: Natur Enemy Castbar12-14-11
I'm wondering how far away it's det...
Posted By: Softrix
I'm wondering how far away it's detecting rogues? I ask because I've been detecting them long before the different battleground starts. This is a copy/paste of a WSG last night for example. Warning: Hostile Rogue nearby, Stealth detected!! Warning: Hostile Rogue nearby, Stealth detected!! Warning: Hostile Rogue nearby, S...
File: Natur Enemy Castbar12-14-11
WOOT Natur is back !!! Thx a lot...
Posted By: Softrix
WOOT Natur is back !!! Thx a lot for this !! I have found some bug : - Player buff don't work - Player debuff don't work - Change size, texture and other setting for the bar don't work ( It work only if the bas bar are all in one Can you add this : - Use a lib to change the font of the text and the texture easy in...
File: Natur Enemy Castbar12-13-11
Welcome back! I sure have missed t...
Posted By: Softrix
Welcome back! I sure have missed this addon!!:banana::D Thanks, its good to be back.. its been all work no play for ages. :banana:
File: Natur Enemy Castbar12-12-11
No no I mean an on/off for each one...
Posted By: Softrix
No no I mean an on/off for each one. As it is now they are both on, if turned on, or off it turned off. Ah now I get ya :p You want to be able to switch off the individual groups. Yes!!!! hehe Your wish has been granted; its in the latest release. :p
File: Natur Enemy Castbar12-11-11
So far it's working great. I just...
Posted By: Softrix
So far it's working great. I just have one question. I remember this from before and I think I asked yrs ago but I don;t remember. Is there a way to kill player debuffs when and after I die. What I mean is, if I'm cursed, have bleed effects, and whatnot on me when I die they stay active until their time is up. Another exam...
File: Give Me Peace12-11-11
Give Me Peace
Posted By: Softrix
Please Note: I have no plans to work on the Give Me Peace addon any further and the only reason it was updated for 4.3 was due to a promise I made on Curse. However, if someone wants to take this project over then please let me know. I need to dedicate any spare time on the popular Afterlife Crowd Control and Natur Enemy Castb...
File: Natur Enemy Castbar12-11-11
So far it's working great. I just...
Posted By: Softrix
So far it's working great. I just have one question. I remember this from before and I think I asked yrs ago but I don;t remember. Is there a way to kill player debuffs when and after I die. What I mean is, if I'm cursed, have bleed effects, and whatnot on me when I die they stay active until their time is up. Another exam...
File: Natur Enemy Castbar12-10-11
So far it's working great. I just...
Posted By: Softrix
So far it's working great. I just have one question. I remember this from before and I think I asked yrs ago but I don;t remember. Is there a way to kill player debuffs when and after I die. What I mean is, if I'm cursed, have bleed effects, and whatnot on me when I die they stay active until their time is up. Another exam...
File: Afterlife Crowd Control12-10-11
Translation Request
Posted By: Softrix
I'm looking for translators for the announcements in Afterlife Crowd Control; the announcements are stored in the Local.lua file of the addon but you can post your version here and credit will be given in the addon. The format looks like this (example is the enUS client version): -- group titles (titles in the black header bar)...
File: Natur Enemy Castbar12-10-11
Oh man, I used to swear by this add...
Posted By: Softrix
Oh man, I used to swear by this addon, I was so heartbroken when it was discontinued. Welcome back! Thanks =) I never discontinued it, it was just work loads prevented me from giving it my attention; i.e. large contracts etc. But I'm back now and so is Natur :banana:
File: Natur Enemy Castbar12-09-11
I almost fell over in a dead faint...
Posted By: Softrix
I almost fell over in a dead faint when I saw that this addon had been posted for 4.3. I had wondered what happened to it... SO glad it's back. Cheers!:banana: Your welcome. :)