Results: 53Comments by: oomp
File: Fatality02-12-13
Since MoP launch whenever I use fat...
Posted By: oomp
Since MoP launch whenever I use fatality on alt chars running low lvl dungeons, the reason of death for everybody is always a spell called . I understand that is used in case the addon does not recognize the real reason someone died. Anyway works perfectly at wrath/cata/mop dungeons, can't remember for tbc atm. Not a...
File: Fatality12-03-12
the instance announce needs work......
Posted By: oomp
the instance announce needs work... In party and ~raid, announce in /party. In raid and ~instance, announce in /raid In Instance, announce in /instanceCould you clarify these scenarios a bit further? I'm not entirely familiar with how it works, I haven't played for a while.
File: Fatality11-04-12
I set the output to channel and dur...
Posted By: oomp
I set the output to channel and during regular gameplay I get this error I'm guessing this is a generic taint message that isn't actually related to Fatality, but rather a problem on Blizzard's end. See here: http://us.battle.net/wow/en/forum/topic/6607331970
File: Fatality09-09-12
I no longer play WoW and therefore...
Posted By: oomp
I no longer play WoW and therefore cannot test any changes I make or discover any bugs myself, but I do plan on fully maintaining Fatality throughout MoP, so if you have any issues, feel free to let me know via PM or leave a comment here and I'll do my best to fix them. Cheers!
File: Fatality02-24-12
add back the simple /fat on|off :|...
Posted By: oomp
add back the simple /fat on|off :| v2.1a | moop | Friday, 24th February, 2012 - Priest: Report Spirit of Redemption deaths with an asterisk (*) next to the player's name. - Increase the amount of time for deaths to be displayed as Fatality: Player > from 1 second to 2 seconds in an effort to reduce erroneous reports. - Added /fa...
File: Flump02-05-12
I'll see what I can do about it whe...
Posted By: oomp
I'll see what I can do about it when I get some spare time, but for now, you're better off checking out another addon like RSA or something similar.
File: Flump02-04-12
Would be nice to see enable/disable...
Posted By: oomp
Would be nice to see enable/disable controls for everything this can announce in-combat so it can become (far) more usable. While I appreciate the suggestion, Flump was never designed to be a fully configurable spell announcement addon. It's meant to be a simple solution for people who are looking for a lightweight, bloat-free addon...
File: Fatality01-17-12
I'll be releasing an update in the...
Posted By: oomp
I'll be releasing an update in the next few days which addresses a few minor bugs and includes support for the following locales: http://i.imgur.com/hEzHH.png Brazilian Portuguese (ptBR) http://i.imgur.com/aBANO.png Korean (koKR) http://i.imgur.com/XsoN5.png Russian (ruRU) http://i.imgur.com/r4iLh.png Simplified Chinese (zhCN) h...
File: Fatality01-15-12
Fatality (v2.0+) is now configured...
Posted By: oomp
Fatality (v2.0+) is now configured via a user interface, accessed by typing /fatality or /fat. In other words, if you're using the latest version, please disregard any previous comments related to slash commands as they no longer exist. Feedback regarding the latest version is very welcome!
File: Fatality12-04-11
and for raid, it's this? For Par...
Posted By: oomp
and for raid, it's this? For Party instances, to announce to private channels: /fat output2 RAID /fat channel2 RAID I'm not sure what you're trying to achieve. If you're in a Party instance, you won't be in a raid group, so you can't announce to raid chat. Could you elaborate?
File: Fatality12-03-11
Re: Little confused over settings
Posted By: oomp
Either I'm having a brain fart or just being stupid but how would I set the channel and outputs so that raid and/or party don't go to /raid or /party at all.. I want everything sent to a custom channel. For Raid instances, to announce to private channels: /fat output1 CHANNEL /fat channel1 FatalityReports For Party instance...
File: Flump11-28-11
it doesn´t seem to work The majori...
Posted By: oomp
it doesn´t seem to work The majority of spells are only announced when the caster is in combat to avoid unnecessary spam. If the caster was in combat and those spells still weren't announced, please ensure you have Lua errors enabled and post anything you find here. Also, when posting, if you could include all your non-default setti...
File: Flump11-03-11
Originally posted by linguini may...
Posted By: oomp
Originally posted by linguini maybe add an additional tag to battle resses, example It's definitely a good suggestion and something I'd be very interested in implementing but, unfortunately, because the combat resurrection counter is decremented only after a person accepts, and not when the spell's initially cast, it's very tediou...
File: Fatality09-03-11
Originally posted by creepy_inc W...
Posted By: oomp
Originally posted by creepy_inc Will it remember different settings (profile) on different characters? No, settings are currently the same for all characters, but it's not hard (programmatically) to change this behaviour. I'll consider it in the next update.
File: Flump07-30-11
Originally posted by linguini any...
Posted By: oomp
Originally posted by linguini anyway we could get certain spells broadcast to certain chat channels? for example, tricks and MD announced to a "tank channel." aura mastery announced to the "healer channel", and etc. It's not the first time it's been requested, so I might add the functionality in a future update, but it's not some...
File: Flump07-14-11
Re: Help with private channel
Posted By: oomp
Originally posted by bossmansmith I am trying to setup a private channel for the information but I am unable to figure out. In party and in combat so that is correct. I set outpu2 to CHANNEL like the instructions say, leaving channel2 as FlumpReports (yes i joined the channel beofre doing), but it is not reporting. If i reinstal...
File: Fatality06-29-11
Originally posted by Civrock I th...
Posted By: oomp
Originally posted by Civrock I think we need an update for 4.2. A simple edit of the LUA as for 4.1 didnt to the trick this time for some reason. Fixed in v1.2.3!
File: Flump05-08-11
Originally posted by Maxen Yea, w...
Posted By: oomp
Originally posted by Maxen Yea, would be nice to have it working in 5 man dungeons too. I like to know what people do or don't, especially when I'm healing :) I have setup a private channel just for that, so nobody is spammed. Alright, cool. I'll be sure to include it in the next update. Just as side note, you don't need to se...
File: Flump05-07-11
Originally posted by Maxen Would...
Posted By: oomp
Originally posted by Maxen Would be nice to have this in party though... I assume you mean inside Party instances, as opposed to announcing in Party chat while inside Raid instances, right? If it's the former, it's something I considered when I originally released the addon, but came to the conclusion that there wasn't much us...
File: Flump05-07-11
Originally posted by Maxen Do we...
Posted By: oomp
Originally posted by Maxen Do we need to be in group or party to make this work ? Because it doesnt do anything solo... or am I missing something ? From the addon's description: Only works inside raid instances.
File: Fatality04-27-11
Originally posted by thelurkerbelow...
Posted By: oomp
Originally posted by thelurkerbelow Another casualty of 4.1's COMBAT_LOG_EVENT_UNFILTERED change. To fix, change line #236 to this: function Fatality:COMBAT_LOG_EVENT_UNFILTERED(timestamp, event, hideCaster, srcGUID, srcName, srcFlags, destGUID, destName, destFlags, ...) Fixed in v1.2.2!
File: Flump03-19-11
Originally posted by khald I have...
Posted By: oomp
Originally posted by khald I have been trying to add Misdirection and Tricks of the Trade to flump. The only problem I have run into is they only work in combat. I'll add an option for this in the next update which will be disabled be default, so you'll need to modify the first few lines to enable it. It will work both in and out...
File: Fatality02-18-11
Originally posted by Viridis Keep...
Posted By: oomp
Originally posted by Viridis Keeps saying the message is more than 255 characters long? Fixed in v1.2.1c, turned out to be a missing pair of parentheses...
File: Flump02-14-11
Originally posted by mrruben5 How...
Posted By: oomp
Originally posted by mrruben5 How does this interact when more then 1 people in the raid have this AddOn running? Will it disable itself? I'm afraid it's not automatic, though it's simply a case of typing /flump to toggle it on/off. We have several people with the addon installed in the guild, and while you do get the odd "double r...
File: Fatality02-11-11
Originally posted by losername An...
Posted By: oomp
Originally posted by losername Any easy way to get Fatality to report pet deaths as well? One of our hunters asked, and I had a little poke around the .lua, but it was not as straight-forward as I might have thought. I intentionally haven't implemented reporting pet deaths. It's not hard to include, but I don't really see the use...