Results: 30Comments by: metalchoir
File: ChatLink08-23-09
This is the correct koKR-locale
Posted By: metalchoir
I'm sorry that I informed you of the wrong locale, my last comment So I corrected errors. This is the result. If I find any problems, I'll report that immediately. Thanks :) if (GetLocale() == "koKR") then -- Function strings. STR_CHATLINK_LOADED = "ChatLink %s 사용가능" STR_CHATLINK_LOADED_WARNIN...
File: Shieldmonitor06-16-09
Bug fix code
Posted By: metalchoir
at line 783 in shieldmonitor.lua ---------------------------------------------- *Before shieldstore.shieldexpires= GetTime() + 6; *After local shieldTex = 'Interface\\Icons\\Ability_Paladin_GaurdedbytheLight' for i=1,40 do local _,_,imsiIcon,_,_,_,imsiTime = UnitBuff("player",i) if shieldTex == imsiIcon then...
File: Shieldmonitor06-05-09
partial koKR locale
Posted By: metalchoir
the additional korean locale -- 성기사 ={tip=1,bonus=2,slot=1,icon='Ability_Paladin_BlessedMending',r=.8,g=.8,b=.2},
File: cargBags_Aurora05-13-09
Bug Report
Posted By: metalchoir
Right after Entering the World, The "ESC" key gets out of order. But It's gonna be in running order after I open bags just once. That problem is only happened in this layout.
File: cargBags_Gnomed05-13-09
koKR Locale
Posted By: metalchoir
It's the korean locale ------------------------------------ elseif gl == "koKR" then L.Armor = "방어구" L.Weapon = "무기" L.Gem = "보석" L.Trades = "직업용품" L.Consumables = "소비용품" L.Quest = "퀘스트"
File: EventAlert05-04-09
Remember
Posted By: metalchoir
Remember my last comment about ChangeTimer problem Check it again, plz
File: ElementalFlux05-03-09
koKR
Posted By: metalchoir
In Korean, = "물의 정령"; -- Korean
File: SkillMonitor05-01-09
Bug Report
Posted By: metalchoir
You may miss some codes at line#172 in SkillMonitor.lua So, It needs to be changed like that before: function SM_InitialiseMenu() After : function SM_InitialiseMenu(self, level) Check it, plz
File: Debuff Filter and Cooldowns04-28-09
It's the koKR locale
Posted By: metalchoir
elseif (GetLocale() == "koKR") then DFILTER_BACKDROP_TOOLTIP = "Shift+left: 이동\nCtrl+right: 시간표시 위/아래 위치변경" DFILTER_OPTIONS_TARGET = "대상:" DFILTER_OPTIONS_GROW = "나열 방향:" DFILTER_OPTIONS_ROW = "&#...
File: EventAlert04-26-09
missing code
Posted By: metalchoir
You may miss this code after line#14 in EventAlertOptions.lua -------- EA_Options_Frame_ChangeTimer:SetChecked(EA_Config.ChangeTimer) -------- check it, plz
File: AzCastBar Plugins04-25-09
Bug Report
Posted By: metalchoir
■ core.lua at line#203 in acb_Shaman plugin ------- function plugin:UNIT_SPELLCAST_SUCCEEDED(event,moo,spell,rank,id) if (unit == uToken) and (spell == spiritWolves) then -------- In my thinking, The unit value "moo" is your test code, isn't it? So, It needs to be changed to "unit" ■ nil value error Inte...
File: TargetCheck12-26-08
Re: Re: and..
Posted By: metalchoir
Originally posted by Dust Are you sure you use the newest version? On line 278, table.insert is not called. On 277 it is. maybe a problem with the error message. In what circumstance did this happen? Maybe you have to delete the TargetCheck settings for pet support, although I think it should automatically reset. I use Target...
File: TargetCheck12-26-08
and..
Posted By: metalchoir
I met the error message again like this --------------------------------------- Interface\Addons\TargetCheck\TargetCheck.lua:278: bad argument #1 to 'insert' (table expected, got nil) --------------------------------------- Check it, plz and Happy New Year~ :)
File: AzCastBar Plugins12-25-08
Re: Grow upwards...
Posted By: metalchoir
Originally posted by failed Hi! Like your addon AzCastBar. With the plugin "debuffs bar" are there any way of doing so the bars can grow upwards insted of downwards ? (sry 4 bad english) You can do that by editing just two lines At first, this line bar:SetPoint("TOP",b.bars,"BOTTOM",0,b.cfg.backdropIndent * 2...
File: Deadly Boss Mods12-23-08
It's fixed
Posted By: metalchoir
The Name of addon is 'JoJoNavi'. You haven't heard it maybe That used the function name, "DBM". It's the reason of error message So I made a comment on that post. And now It's fixed. Don't worry about that problem. Merry Christmas :)
File: AzCastBar Plugins12-23-08
Bug Report
Posted By: metalchoir
Hello, Thanks for your mods, always lightweight. It's so good! Anyway I found a bug about acb_PlayerBuffs Plugin This is the error message ---------------------------------------- acb_PlayerBuffs\core.lua:100: attempt to concatenate a table value ---------------------------------------- Check it, plz and thanks again :)
File: Deadly Boss Mods12-23-08
Re: Re: Problem...
Posted By: metalchoir
Originally posted by Tandanu Please post a list of installed addons. I am sorry for bothering you I found the addon to make trouble, It's not DBM Sorry Again, and Thanks for a quick reply :)
File: Deadly Boss Mods12-23-08
Problem...
Posted By: metalchoir
Hello. I met the error message when I'm log in The message is like that, then I can't use anything of DBM -------------------------------------- Interface\AddOns\DBM-Core\DBM-Core.lua:171:attempt to index global 'DBM' (a function value) -------------------------------------- In my thinking... The DBM is having trouble with...
File: EventAlert12-18-08
about "Toggle Alert" option
Posted By: metalchoir
When I click the button "Toggle Alert" in option frame, I meet the error frame So, I fixed that in EventAlertOptions.lua like this -------------------------------- function EventAlert_Options_ToggleAlertFrame() if EA_Frame:IsVisible() then EA_Frame:Hide(); EA_Frame:SetScript("OnUpdate", EventAlert_OnUpdate) -- insert c...
File: EventAlert12-18-08
Hi
Posted By: metalchoir
In this update, I think that something need to be changed At first, the position to define "spellID = arg9" In my thinking, this position is better like this --------------------------------------------------- if(event == "COMBAT_LOG_EVENT_UNFILTERED") then local eventType = arg2; if(eventType == "SPELL_AURA_APPLIED" and arg7...
File: AnnoyingBuffReminder12-11-08
suggestion
Posted By: metalchoir
Thanks for your update. And I have a suggestion to add the localization in the part of weaponbuff, esp. offhandEnchanted Let me show you for example. Your code is... ---------------------------- local sName, sLink, iRarity, iLevel, iMinLevel, sType, sSubType, iStackCount = GetItemInfo(offhandLink); if (sType == "Weapon" and no...
File: AnnoyingBuffReminder12-10-08
report
Posted By: metalchoir
Hello. It's so good. Thanks But I found some bugs It's about ViperAspect for Hunter Your code is.... ----------------------------------------------- if (string.match(buffName, ABR_LOCALE.regexAspect)) then needAspect = false; elseif (string.match(buffName, ABR_LOCALE.regexAspect) and buffName ~= ABR_LOCALE.aspectOfTheVip...
File: TargetCheck12-10-08
I can't use "MouseOver Target Checking"
Posted By: metalchoir
Hi, It's so good. but.. I got a problem. I can't use "MouseOver Target Checking" After I input the command "/tc mouse", I could see the Header only which is MouseOver UnitName. Of course, I was in party and having the same target with party1 After that ReloadUI, I found error messages. --------------------------------------...
File: DialogChat12-01-08
Re: Re: It's not a bug.. but..
Posted By: metalchoir
Got it. Thanks again :)
File: DialogChat12-01-08
It's not a bug.. but..
Posted By: metalchoir
Thanks a lot. It's so good :) Most chat addons have the option, 'Show/Hide scroll buttons'. so... That option of DCR can make some trouble with chat addons like PhanxChat (I use this) Any idea? Must I change the chat addon?