Results: 13Comments by: stampy-ex
File: SpellBinder09-30-07
I'm having trouble with modifier ke...
Posted By: stampy-ex
I'm having trouble with modifier keys since the patch, that I see in a few mods (also when binding keys in ItemRack for example). The modifier keys are acting as keypresses in and of themselves... for example, if I try to bind to alt-1, it binds to ALT-LALT before i even have a chance to press 1. Any likelyhood of a fix? For now i...
File: Bongos209-01-07
A small prettiness request -- any c...
Posted By: stampy-ex
A small prettiness request -- any chance to put in a default spacing slider in the general tab, like where the default scale slider is, and then have that spacing affect the vertical distance between bars when sticky bars is enabled? I like putting a bit of space between the buttons, but it looks a little goofy when they are still...
File: ItemRack 2.16 (Old version don't download)08-25-07
A little off-topic, but I don't kno...
Posted By: stampy-ex
A little off-topic, but I don't know a better place to post it... I was under the impression that intelligently switching to devastate when 5 sunders are up was impossible in 2.0+, that there was no way to pick spells based on enemy debuffs. I would love to be able to take a look at whatever code you have towards doing this, or ev...
File: Drathal's HUD07-02-07
Originally posted by stampy-ex I...
Posted By: stampy-ex
Originally posted by stampy-ex I would avoid using this for the time being. It is changing seemingly random frame stratas, for frames that are not involved with the HUD -- two notable things that are visible effects of this are the foreground diasppearing from the blizzard raid tab on the social pane, and OneBag become unusable due...
File: MetaHud06-21-07
FuBar/Minimap Button
Posted By: stampy-ex
For some reason, whenever I disable the MetaHUD button and dont have it on my FuBar either, as soon as I log out it shows back up again on the minimap. Its pretty much a useless icon sitting there... I only really needed to configure metahud once, and /metahud menu works just fine for me. Is the no-minimap-button variable not bein...
File: Drathal's HUD06-20-07
I would avoid using this for the ti...
Posted By: stampy-ex
I would avoid using this for the time being. It is changing seemingly random frame stratas, for frames that are not involved with the HUD -- two notable things that are visible effects of this are the foreground diasppearing from the blizzard raid tab on the social pane, and OneBag become unusable due to rearranged layers.
File: RatingBuster02-26-07
i dig the agi/int -> crit conversio...
Posted By: stampy-ex
i dig the agi/int -> crit conversion... any chance we could also get agi -> dodge? perhaps either let agi show none/crit/dodge, and possibly both crit and dodge?
File: Debuff Filter and Cooldowns01-11-07
Originally posted by porkbone Add...
Posted By: stampy-ex
Originally posted by porkbone Added into 1.71 with Lock Frames. If Lock Frames is enabled, tooltips will no longer display on mouseover (you can't have tooltips and allow clickthroughs, at least not that I know of.) If someone really wants tooltips, movement with Lock Frames disabled still requires the shift key to be held down....
File: Debuff Filter and Cooldowns01-10-07
would it be possible to make the de...
Posted By: stampy-ex
would it be possible to make the debuff filter frames not take mouse interaction at all when locked, so that any click on them go through as if they werent there? i liked using debuff filter for a while to put a big ol battle shout icon over my head, as sort of a "hey idiot, your party needs battle shout!" indicator. unfortunately...
File: EavesDrop12-16-06
two simple ideas for enhancement:...
Posted By: stampy-ex
two simple ideas for enhancement: 1. the really easy one - add 1 more digit of precision on the timestamps. at least for melee classes, being able to see tenths of seconds on timestamps could be very useful in seeing what was going on for a fight. 2. buff/debuff names - instead of the text for a buff or debuff being just "buff"...
File: Tank Buddy12-11-06
wow that was fast! thanks!
Posted By: stampy-ex
wow that was fast! thanks!
File: Tank Buddy12-11-06
thanks for the hard work... best ta...
Posted By: stampy-ex
thanks for the hard work... best tanking skills mod by far. once everything is settled down, would it be possible to add challenging shout to the monitored skills? not so much for challenging shout resists, but just to announce that chal shout has been used... its always good for waking up the healers :)
File: EavesDrop09-15-06
breakin the law!
Posted By: stampy-ex
well, im going to be the big jerk and post a suggestion here despite the big red text. i posted it proper in the releases forum, but it looks like theres a lot more activity here. from the release forum: love it! it takes up enough room on the screen that i like to keep tooltips turned off so that it ignores the cursor, but...