Results: 35Comments by: arrcus
File: HitFont05-06-11
FINALLY one that works. Thanks mate...
Posted By: arrcus
FINALLY one that works. Thanks mate :D:D:D
File: ShinyBuffs04-13-11
Re: SUF
Posted By: arrcus
Originally posted by Laufeia Really nice add-on, I like the look of it a lot. My only question is - is there any chance in the future that you can make the debuff window separate from the buff window so it can be moved? Would make this buff add-on pretty much perfect. Ditto for the temporary weapon enchant. Having it group...
File: m_ActionBars03-31-11
Ohhhhh, yea so I broke it lol. T...
Posted By: arrcus
Ohhhhh, yea so I broke it lol. Thanks, went back and undid the change and did it the proper way.
File: m_ActionBars03-30-11
I'm not sure if I fixed it or broke...
Posted By: arrcus
I'm not sure if I fixed it or broke it to make it work :p, but I was having an issue with the totembar timers not disabling when setting it to false in the cfg.lua. So I went into the ActionBars.lua and changed line 93: From if cfg.config_totembar then to if cfg.config_totembar then Again love the addon Monolit :D
File: oUF_Qulight03-17-11
For those of you having a problem w...
Posted By: arrcus
For those of you having a problem with the latest release, it's a folder within a folder. First folder should be "oUF_Qulight v0.1.3b", within that folder is "oUF_Quilight" which is the folder you extract to your addon folder :)
File: oUF_Qulight03-16-11
Originally posted by Vesimas Yahi...
Posted By: arrcus
Originally posted by Vesimas Yahi :D Open Lib.lua and search for this lib.gen_castbar = function(f) if not cfg.Castbars then return end local cbColor = {95/255, 182/255, 255/255} local s = CreateFrame("StatusBar", "oUF_Castbar"..f.mystyle, f) s:SetHeight(18) s:SetWidth(f:GetWidth()-22) if f.mystyle == "focus" t...
File: oUF_Qulight03-12-11
Originally posted by Vesimas This...
Posted By: arrcus
Originally posted by Vesimas This is Epic O_o With a single addon i can remove Pitbull, Quartz, Grid, Elkano. Also going from 4mb to 300kb of memory usage O_o But i have a little problem or i'm doing some mistake. I'm trying to move the unitframe for player and target by editing the cfg.lua but nothing happen :/ edit: also i...
File: oUF_Qulight03-10-11
That's not an option in any oUF lay...
Posted By: arrcus
That's not an option in any oUF layout :P You need to click the player then right click your target frame for the right click menu.
File: SLDT01-03-11
Originally posted by Taffu It is,...
Posted By: arrcus
Originally posted by Taffu It is, only the only actual module based config option your going to lose is per-module Font settings, instead using a primarily global font option. The lack of modules is, again, a test phase decision to iron out the core functionality of the AddOn before exploding it with data tracker types. The orig...
File: SLDataText12-20-10
Originally posted by Taffu I'm co...
Posted By: arrcus
Originally posted by Taffu I'm considering taking this project up again, as I'm the original author from back as early as it's SLTimex days. However, I'm more likely to reissue this in a new format since I had previously put together a suite of data AddOns that I never released and were a progression of SLDT. For the time being,...
File: m_Map11-26-10
Yea I figured it out and what you m...
Posted By: arrcus
Yea I figured it out and what you mentioned earlier about the map loading was partially correct. I went back to the old areas where issue was happening (Cape of STV) and tested out just m_map in the same areas. Issue was gone, but as soon as I hit a section of the map where blizz implemented phasing the problem came back. So I we...
File: m_Map11-26-10
Sorry Mono, but I couldn't post an...
Posted By: arrcus
Sorry Mono, but I couldn't post an error report because there wasn't one. It might just be a conflict between addons so I'm gonna re-test with just m_map +SLDT for fps. And it's wasn't an fps drop for a few seconds, it was the entire time the map was open. As soon as I disabled the addon, the problem went away. Again sorry I could...
File: m_Map11-25-10
After the latest patch 4.0.3a when...
Posted By: arrcus
After the latest patch 4.0.3a when ever the map is opened my fps drops to around 9.
File: aLoad11-06-10
Oh I know about the /aload command,...
Posted By: arrcus
Oh I know about the /aload command, but I usually just hit ESC and use the game menu to access aLoad. But I was just wondering how I would disable /al in your addon since Atlas loot still uses /al (much faster than typing /atlasloot :P) And I'm not saying that you have to change the shortcut, this is more so my own preference ;)...
File: m_ActionBars11-06-10
Hey Monolith, love the actionbars,...
Posted By: arrcus
Hey Monolith, love the actionbars, and kudos to having the only working skinned totem bar :P As an enhance shaman it was brutal setting up the petbar, due to the limited time window I had to adjust the location but I got it done none the less ;) I was just wondering if you were planning on incorporating reference frames for i...
File: aLoad11-03-10
Hey great addon, but how do I disab...
Posted By: arrcus
Hey great addon, but how do I disable the command /al? Since Atlasloot has been using that command well before you made this addon, and for some reason aLoad has priority on that particular command ;)
File: xCT11-01-10
Hey Braindump, great addon :D Is...
Posted By: arrcus
Hey Braindump, great addon :D Is there anyway I could set procs like Maelstrom Weapon to display in a larger font size compared to the other messages? Also how can I move mana gains to the incoming heals window?
File: bdActionbars10-30-10
Originally posted by vain666 Don'...
Posted By: arrcus
Originally posted by vain666 Don't believe there is a totem bar just now As for 2, might be an obvious question but you have rebound your keys from BT4? ( I've made this mistake switching between the 2 getting my keys for my alts sorted) Seems to show for me ;o Otherwise I could suggest trying a skinning addon such as Bloo...
File: bdActionbars10-29-10
Hey Blooblahguy, I just made the sw...
Posted By: arrcus
Hey Blooblahguy, I just made the switch from Bartender4. And I'm absolutely in love with the addon. A couple questions. 1. Will you be adding a totem bar? If it's there, I can't find mine :( 2. How do I get my keybinds to stay visible, like how you have it in your preview pictures.
File: AtlasLoot JP Values10-29-10
Props to you bro, thanks a bunch fo...
Posted By: arrcus
Props to you bro, thanks a bunch for the JP update :banana:
File: Satrina Buff Frames 310-22-10
Not sure if this was already posted...
Posted By: arrcus
Not sure if this was already posted (wish I had the time to read through 1800+ posts :P) and i couldn't find anything in the known issues page but it might relate to the two temporary weapon imbue problems. This doesn't happen 100% of the time, more like a 50/50. Currently I have SBF set up to show Weapon Imbue's Separate from my...
File: Login^2 (Custom Login Frames)10-19-10
Too small of a change for me to wan...
Posted By: arrcus
Too small of a change for me to want to grab it now, but I am really looking forward to the fully retextured login screen. :D
File: AI-Art10-11-10
First and foremost, love the work y...
Posted By: arrcus
First and foremost, love the work you've put into this UI Mod. I know that this may just be graphic issues that may be resolved once the 4.0 changed are implemented but I thought I should point them out just in case. http://img839.imageshack.us/img839/5509/25033042.jpg
File: pMinimap (Cataclysm)09-24-10
Thanks for the cata update :D I...
Posted By: arrcus
Thanks for the cata update :D I know it's still an early build but will the option to position the zone text beyond the borders of the minimap return? Only reason I ask is because I don't like having the zone name inside the map for instances where the zone name is too long and ends up coming outside the border anyways.
File: KordaCooldown08-09-10
First and foremost awesome plugin,...
Posted By: arrcus
First and foremost awesome plugin, completely replaced my Power Aura's timers :D Now to my main problem. I play as an enhance shaman and I rotate shocks (Earth/Flame), since they share a cooldown is there anyway to show just the shock that was used rather than both popping up at the same time? Or should I just stick to using 1 sho...