Results: 13Comments by: Andy
File: Possessions Fan Update for 8.008-22-16
game was frozen at startup
Posted By: Andy
During startup the game was frozen at the loading screen, even with version r12. I fixed it for me. The problem was, that the event UNIT_INVENTORY_CHANGED was fired very often (a few hundred times) during startup. Another problem was, that Possessions_doReloadBag() was executed to early from Possessions_OnUpdate(). Solution in...
File: Yatlas patch01-30-11
Re: Re: woot...
Posted By: Andy
Originally posted by arith * EK map did not include the Isle of Quel'Danas and Ghostlands, the reason is due to the images are included in "expansion" category which is made for BC This are separate maps, and you find this maps at the Outlands list. * EK map also did not include the battle ground zones - Tol Barad Tol Barad is a...
File: Yatlas12-13-10
some fix
Posted By: Andy
I fixed the map display for my self. Maybe some one else is interested in this. But the coordinate system is still wrong. So landmarks are at wrong locations. I don't know, when or if I would fix the coordinates. Maybe someone else find the time to fix the coordinate system. To get the zip-file, go to http://my.curse.com/member...
File: MetaMap11-18-10
german localization
Posted By: Andy
There are a few changes I made in MetaMapConstants.lua for the german client (localization): = {ztype = "BG", mapid = "512", en = "Strand of the Ancients", de = "Strand der Uralten", fr = ... = {ztype = "BG", mapid = "540", en = "Isle of Conquest", de = "Insel der Eroberung", fr = ... --WotLK Dungeons = {ztype = "DNI", map...
File: MetaMap11-18-10
I had to do other things. So my ans...
Posted By: Andy
I had to do other things. So my answer is a little late. Originally posted by mbanks850 I will get these incorporated. On (lines 1220 to 1232) you set Metamap Tracker to False, then do an IF on the value. Since this value can't change before you test it, I assume you don't need the test anymore. Right, you can also comm...
File: MetaMap10-24-10
Some fixes to the NBK and TRK for version 4.0.4
Posted By: Andy
I fixed the Notebook and the Tracker. It shows the code fragment at the version 4.0.4 and the changed fragment with my fixes underlined. And sorry for the huge post. There are some changes. In MetaMap.lua from (lines 94 to 97) local MetaMap_ModuleTimer = 5.0; MetaMap_Default = { to (lines 94 to 97) local MetaMap_Modul...
File: MetaMap09-20-10
I removed also (hopefully) all "thi...
Posted By: Andy
I removed also (hopefully) all "this" from the tracker and repacked the zip-file.
File: MetaMap09-19-10
MetaMapTRK
Posted By: Andy
Ich fixed the MetaMap Tracker a bit and added some more icons of WotLk. Maybe someone else is interested at it, so I put the dir as zip-file at my curse page for download: http://my.curse.com/members/Andymon/files/MetaMap/MetaMapTRK.zip.png.aspx Use right click at "download", "save link as", and rename extension to zip. @ mba...
File: MetaMap05-23-10
Re: Re: ToolTips
Posted By: Andy
At version 3.3.8: Change to WorldMapPOIFrame.allowBlobTooltip = true; in: - MetaMap.xml before WorldMapTooltip:Hide(); line 920 - MetaMap.xml before WorldMapTooltip:Hide(); line 4899 Missing WorldMapPOIFrame.allowBlobTooltip = false; in: - MetaMap.xml before WorldMapTooltip:Show(); line 917 - MetaMapNBK.lua before WorldM...
File: MetaMap05-21-10
ToolTips
Posted By: Andy
Not all tooltips are shown. Solution: Would be great, if you could check and set all WorldMapPOIFrame.allowBlobTooltip correctly. Look for WorldMapTooltip:Show and check that there always is: WorldMapPOIFrame.allowBlobTooltip = false; WorldMapTooltip:Show(); Look for WorldMapTooltip:Hide and check that there always is: W...
File: Yatlas Fan Update01-27-09
Originally posted by Taurean Boo,...
Posted By: Andy
Originally posted by Taurean Boo, I am currently working on a port to a guild mod. My first step was to change the code completely to lua code and get rid of the XML code. What I was wondering was what program you used to get the map data out of the game. I have done several searches and can not find anything. Any help would be...
File: Yatlas Fan Update01-24-09
Originally posted by Taurean Boo,...
Posted By: Andy
Originally posted by Taurean Boo, I am currently working on a port to a guild mod. My first step was to change the code completely to lua code and get rid of the XML code. What I was wondering was what program you used to get the map data out of the game. I have done several searches and can not find anything. Any help would be...
File: Yatlas Fan Update01-21-09
Originally posted by Boo Diddly N...
Posted By: Andy
Originally posted by Boo Diddly Not sure what Blizz did but they screwed with the Drop Down code. I'm working on fixing it atm. I think, Blizz changed the following in FrameXML/UIDropDownMenu.lua: old: UIDROPDOWNMENU_INIT_MENU = frame:GetName(); new: UIDROPDOWNMENU_INIT_MENU = frame; Solution in Yatlas.lua (246): getglob...