Results: 4Comments by: Dalamar1991
File: SLDataText02-11-11
Originally posted by Dalamar1991...
Posted By: Dalamar1991
Originally posted by Dalamar1991 I have had an issue with the clock for the past few versions. Essentially it fails to create the frame when I first load up a character. I believe this is because I've set the clock frame to anchor itself to the memory frame, but perhaps the clock frame is being created first, so at load time,...
File: SLDataText02-11-11
I have had an issue with the clock...
Posted By: Dalamar1991
I have had an issue with the clock for the past few versions. Essentially it fails to create the frame when I first load up a character. I believe this is because I've set the clock frame to anchor itself to the memory frame, but perhaps the clock frame is being created first, so at load time, it can't find the memory frame to...
File: SLDataText10-16-08
Originally posted by Taffu Do you...
Posted By: Dalamar1991
Originally posted by Taffu Do you have any record of what some of the initial small errors were? Embedded libs or did you have them load external? It seems odd that a Global Blizz interface object would get returned as nil, unless something loaded prior that modified it somehow...so I'm suspecting sMM as a conflicting issue. I'll t...
File: SLDataText10-15-08
First time I loaded this addon with...
Posted By: Dalamar1991
First time I loaded this addon with a small handful of others* it worked flawlessly. After a relog however, the clock no longer appears and I get the following error: ..\AddOns\SLDataText\Elements\Clock.lua line 317: attempt to index global 'TimeManagerClockButton' (a nil value) It doesn't appear to be any of the other* addons...