Results: 11Comments by: silverwind
File: idTip01-21-15
@EKE: I think I've fixed that sever...
Posted By: silverwind
@EKE: I think I've fixed that several versions ago. Does it still show double? (sorry for the late reply, I'm not getting any notifications for comments here)
File: idTip09-28-13
I've pushed a fix for erronous tool...
Posted By: silverwind
I've pushed a fix for erronous tooltips during pet battles. Let me know if you find anything else ;)
File: idTip09-25-13
its showing up as outdate addon for...
Posted By: silverwind
its showing up as outdate addon for 5.3 please update ## Interface: 50300 I'm sorry, but I'm not actively playing any more, so I'm a bit behind on ToCs sometimes, but there isn't much that can break in this Addon, so you should be fine with loading out-of-date addons or updating the ToC yourself.
File: nibMicroMenu12-05-10
Using this OnClick code solves the...
Posted By: silverwind
Using this OnClick code solves the talent/glyph frame taint: local function OnClick(self, button) UIParentLoadAddOn"Blizzard_TalentUI" if button == "RightButton" then ToggleFrame(PlayerTalentFrame) PlayerTalentFrameTab3:GetScript("OnClick")(PlayerTalentFrameTab3,"LeftButton") else ToggleFrame(PlayerTalentFrame) P...
File: idTip12-05-10
Sorry, haven't really been followin...
Posted By: silverwind
Sorry, haven't really been following here lately. I pushed an update to support ItemIDs now as well. could i use it for my ui? Sure, feel free to do anything you want with it. is it possible to show the spellIds of combatlog entries ? I'll check if it's possible.
File: ffCheck09-07-10
Originally posted by Nebelstern H...
Posted By: silverwind
Originally posted by Nebelstern Hi Silverwind, is it possible to add a option to post missing buffs/flask on a readycheck?? thx I'll think about an option for this after I've done the options interface ;)
File: Numeration Damage Meter08-04-10
Originally posted by weasoug a sh...
Posted By: silverwind
Originally posted by weasoug a shame you lost memory and cpu and added more to it. it reminds me of recount. fact its just like it without the fps and such. This is still one of the most efficient damage meters available. Its far better then Recount and even Skada in terms of CPU usage. By the way, here's a small hack to add ni...
File: Numeration Damage Meter07-27-10
Did some tests on CPU usage. Death...
Posted By: silverwind
Did some tests on CPU usage. Death Log, Overhealing and Power Gains were disabled via the config. In combat in a 10man, Numeration uses about a third of that what my Skada uses, this is great! Out of combat, Skada uses almost zero CPU (0.01 units), while Numeration still has some window updates running it seems (0.1 units). M...
File: Numeration Damage Meter07-21-10
Nice work ;) Some suggestions:...
Posted By: silverwind
Nice work ;) Some suggestions: - Support for ClassColors. If it's not present you can just use the global RAID_CLASS_COLORS instead of your current table. - Use SI-Units for the big raw damage/healing numbers. - An option in Window.lua to set window/title backdrop alpha - I don't think the Scollbar is really needed to be hon...
File: idTip07-02-10
As Taroven said, this wouldn't be a...
Posted By: silverwind
As Taroven said, this wouldn't be an simple task. The only way I know to get a item proc's spellid would be to match the "Equip:" text with a pregenerated database of all known spell descriptions (WoW currently has ~76k of these). I did some testing and this database would use around 3 Megs in memory. Also, it would require man...
File: Wardrobe208-11-06
For a quick fix, open up AceWardrob...
Posted By: silverwind
For a quick fix, open up AceWardrobe_UI.lua, and change all dewdrop:Refresh() to dewdrop:Refresh(1)