Results: 133Comments by: kneeki
File: Easy Disenchant08-05-12
i uploaded a fan update its waiti...
Posted By: kneeki
i uploaded a fan update its waiting approval nowTY mate!
File: Easy Disenchant08-04-12
Re: Mop Edits
Posted By: kneeki
Here are the edits to the prospecting and milling section havent tested the milling but the prospecting works and the mod work great in MOP --] EasyDE_item_list = { = { -- Jewelcrafting 52314, -- Nightstone Choker (blue) 52309, -- Nightstone Choker (green) 52312, -- Alicite Pendant (blue) 52307, -- Alicite...
File: Easy Disenchant03-22-12
In the item_list.lua under milling...
Posted By: kneeki
In the item_list.lua under milling you have 2249, -- Earthroot should be 2449, -- Earthroot love the addonThanks!
File: ForteXorcist02-17-11
Any word on if it's possible now (o...
Posted By: kneeki
Any word on if it's possible now (or will be later) to add Improved Soul Fire Forte?
File: ForteXorcist02-11-11
Is it possible to add additional sp...
Posted By: kneeki
Is it possible to add additional spells to what Forte already tracks? I'd love if it also tracked Improved Soul Fire, among a few others.
File: Time Until AFK01-26-11
Originally posted by Madix-3 Okay...
Posted By: kneeki
Originally posted by Madix-3 Okay, this hasn't been updated for a LONG time. Are you planning a new release for Cata or are there any alternatives? I'm not sure as of yet. I'll likely update it in the future once I have some time, but no idea when that will be.
File: knUI10-28-10
Originally posted by Sethie I onl...
Posted By: kneeki
Originally posted by Sethie I only edited the Tooltip one and that seemed to fix it for me :) Do you have "Display Lua errors" disabled? If so, that would be why. Doing what you did would result in an error thrown, and not loading that portion. Since it was being loaded from a different area, it would still appear to work. =)
File: knUI10-27-10
The problem seemed to be my forgetf...
Posted By: kneeki
The problem seemed to be my forgetfulness. I had the code twice, once in tooltip.lua and once in core.lua -.-
File: knUI10-27-10
Originally posted by Sethie Hey a...
Posted By: kneeki
Originally posted by Sethie Hey again, in the Core.lua file theres a line " ChatBox_height = "168", -- uses same width as infoLeft " is there anyway to make it so you can define the ChatBox_Width yourself ? I cant seem to figure out how i would implement this edit) Im trying to keep the Left box the same size but cha...
File: knUI10-21-10
The addon itself doesn't adjust the...
Posted By: kneeki
The addon itself doesn't adjust the chat frame messages anymore.
File: Simple Raid Target Icons10-19-10
Fantastic! Thanks so much for updat...
Posted By: kneeki
Fantastic! Thanks so much for updating the addon mate!
File: knUI10-17-10
Hm, it works just fine for me.
Posted By: kneeki
Hm, it works just fine for me.
File: knUI09-08-10
i just released a new version of th...
Posted By: kneeki
i just released a new version of the Cataclysm version. It should work just fine on Live servers. Give it a shot to see if it helps!
File: knUI09-08-10
Originally posted by ghgh Maximum...
Posted By: kneeki
Originally posted by ghgh Maximum, (1280x1024) Well, using my latest Cataclysm version would help with your situation. I'm going to be releasing an update to it today as well which gives further options. However, since your running at such a low resolution, you wont be able to use the action bar background (there is a toggle for it...
File: knUI09-07-10
Originally posted by ghgh Does it...
Posted By: kneeki
Originally posted by ghgh Does it only support widescreen? LOVE it, but can't figure out how to make it better suited for non-widescreen :\ Hm, it should support whatever resolution. The newer version has options which you can add that help support it even more so. Is your UI scale set to the smallest?
File: ncUI05-12-10
You were not being helpful at all....
Posted By: kneeki
You were not being helpful at all. I asked about the 3D models in which everyone else was speaking. Not the in game models, the UI models. Of course, being passive aggressive on the internet is a great way to express the intelligence of ones self. (see what I did there?) So, does anyone have a screenshot of the latest ncUI version...
File: ncUI05-10-10
Originally posted by Bluesp Go to...
Posted By: kneeki
Originally posted by Bluesp Go to your character selection screen. Now...look closely at your character Are you looking closely enough? Well you might have seen the 3D model right there. ... Be helpful or go away. I was talking about in the ncUI. Some unit frames include 3d models, I assumed that's where they were loc...
File: ncUI05-10-10
Could someone post an SS of the 3d...
Posted By: kneeki
Could someone post an SS of the 3d models? I don't see them on the Addon Info page.
File: ncUI03-03-10
Re: Re: Re: Re: Three Action Bars
Posted By: kneeki
Originally posted by nightcracker It's not that problem, the problem is if I make three bars then there aren't enough button slots left to be reused for extrabuttons.lua. There should be. If you use a druid as an example: Action Bar 1, 2, 5 and 6 are all available for easy use on the bottom bar. If you used the side bar action butt...
File: ncUI02-27-10
Any ideas when ncUI and Minimap but...
Posted By: kneeki
Any ideas when ncUI and Minimap button Frame wont be clashing? :)
File: ncUI02-24-10
Comment out the line in scripts/cha...
Posted By: kneeki
Comment out the line in scripts/chat.lua:--ChatFrame_RemoveAllMessageGroups(ChatFrame1)
File: ncUI02-23-10
Well, to retain just your color set...
Posted By: kneeki
Well, to retain just your color settings, you'd just need to comment out or remove lines 57 through 75 in scripts/chat.lua You comment a line out, by putting two -- or ----] or --ToggleChatColorNamesByClassGroup(true, "SAY")
File: ncUI02-22-10
Originally posted by Pas It's a b...
Posted By: kneeki
Originally posted by Pas It's a bit anoying that your UI doesn't remember the changes in the chat-settings. for example I always have to change the colors of my officer's chat whenever I log in. Are you going to change that or is that intended? I believe the changes are remembered, however when ncUI loads, it reverts all changes t...
File: ncUI02-20-10
Originally posted by nightcracker...
Posted By: kneeki
Originally posted by nightcracker If I didn't write ncUI efficiently your FPS would be half of what it is now :) And that's one of the reasons I love it :)
File: ncUI02-20-10
Originally posted by nightcracker...
Posted By: kneeki
Originally posted by nightcracker EXXXXXXXXXXTREMELY inefficient. Here it comes: local securehandler = CreateFrame("Frame", nil, nil, "SecureHandlerBaseTemplate") for i=1,12 do securehandler:WrapScript(_G, "OnHide", "self:Show()") securehandler:WrapScript(_G, "OnHide", "self:Show()") _G:Show() _G:Hide() end Or yo...