Results: 55Comments by: Gaenjin
File: GathererDB WoWHead12-11-10
Re: Re: Error when importing
Posted By: Gaenjin
Originally posted by love4stupidppl Seriously I feel sorry for the Author of this addon, because people like this guy can't take 2 minutes to scroll down. -_- Most people don't even read the discussion thread before downloading, they just follow links to the download page and click the download, then come to look at Discussion...
File: nUI_InvisiSkin11-22-10
Re: VIEW PORT CHANGE
Posted By: Gaenjin
Originally posted by Toecheese Hey guys, sorry to have neglected you for so long. I can confirm that the issues you experienced were due to Scott's changed to viewport, this was due to changes Blizz made during the 4.0.1 update, however since the 4.0.3 update and the new release of nUI, the original viewport (worldframe) setting...
File: nUI_InvisiSkin11-22-10
Originally posted by Gaenjin Actu...
Posted By: Gaenjin
Originally posted by Gaenjin Actually, I retract this... ok, so check this out: the 5.07.06 already has the WorldFrame:SetPoint line commented out, right? All the HUD frames play nicely, and there's no need to go in and edit the yofs values. In 5.07.07, the WorldFrame:SetPoint line is back to being not commented out, so I go an...
File: nUI_InvisiSkin11-21-10
Originally posted by Gaenjin Ther...
Posted By: Gaenjin
Originally posted by Gaenjin There's nothing to update for this skin. Unfortunately, its an issue with the core nui.lua file. It apperas that Scott had commented out the WorldFrame:SetPoint line in the 5.07.06 (Development) nUI version, which made us think that the issue had been fixed, but in looking at the nui.lua file for this...
File: nUI_InvisiSkin11-20-10
Originally posted by Toecheese It...
Posted By: Gaenjin
Originally posted by Toecheese It's also seems to be the culprit for the crystal files going wrong some how, yet to work out why exactly, but I think I'm getting closer!;) It looks like the nUI_Bevelbox art files for the original NUI have a color model of RGB, while the color model for your Crystal files are CYMK. I can't find a...
File: nUI_InvisiSkin11-20-10
There's nothing to update for this...
Posted By: Gaenjin
There's nothing to update for this skin. Unfortunately, its an issue with the core nui.lua file. It apperas that Scott had commented out the WorldFrame:SetPoint line in the 5.07.06 (Development) nUI version, which made us think that the issue had been fixed, but in looking at the nui.lua file for this latest release (5.07.07 (Plus)...
File: IgnoreMore11-18-10
Re: Re: Problems
Posted By: Gaenjin
Originally posted by mikk Bugs? None that I know of. Yes, the LFG tool ignore functionality is somewhat problematic since people need to actually be in blizzard's own (50 player limited) server based list for it to work. I'm thinking the solution is for IgnoreMore to simply keep the latest-seen 50 ignored people copied into the ser...
File: Automaton11-18-10
Originally posted by sehlis Anyon...
Posted By: Gaenjin
Originally posted by sehlis Anyone have any suggestions for some replacements for this addon? I have used Automaton for as long as it's been around, but seeing as we haven't heard from Wobbles I fear it may be done for. http://www.wowace.com/addons/automaton/ edit: well it has had an alpha update on 10/20/2010 but looks like...
File: NPC Silencer German10-24-10
So this is German-only now? Is the...
Posted By: Gaenjin
So this is German-only now? Is there no longer a version for the English client? I haven't played in a couple of years, and I had the old NPC_Silencer still installed, but when I tried to update it, it seems to have been discontinued and replaced with this German-only version?
File: nUI_InvisiSkin10-21-10
Not sure about the Crystal files, b...
Posted By: Gaenjin
Not sure about the Crystal files, but I can tell you that I have not had to edit the nUI.lua file at all. For me, this works fine out of the box, I installed it, logged in and haven't seen an ugly black bar yet. So maybe something changed with nUI Core that fixed the need to edit out the WorldFrame line, and it broke the Crystal...
File: nUI: Integration Carbonite (continued)11-19-09
Sorry, overlooked that note at the...
Posted By: Gaenjin
Sorry, overlooked that note at the bottom. That info helps, because now I know to look in Carbonite for how to disable that feature.
File: nUI: Integration Carbonite (continued)11-17-09
My Issue: When I press "M" it br...
Posted By: Gaenjin
My Issue: When I press "M" it brings the Carbonite map out of the Infopanel into full map mode, as expected. But when I press "M" again, it minimizes the Carb map back into whatever Infopanel I have displayed, and overlaps it. I then have to cycle my Infomaps to get it re-attached to its own Infopanel. This looks to be by des...
File: Sell-O-Matic05-09-08
Originally posted by Silmano @Fin...
Posted By: Gaenjin
Originally posted by Silmano @Fin: Will try to add a check for new version, it certainly is kinda annoying. @Kyote: That seems to be a problem with LibRock, maybe SellOMatic have a similar function name and makes LibRock crash, will take a look to it. Hm, I thought I reported that same error somewhere, but I don't see it poste...
File: KoskenAngo05-08-08
Originally posted by Love the FP...
Posted By: Gaenjin
Originally posted by Love the FPS font. If you could tell me what it is? Visitor TT1 BRK (TrueType), which was renamed to skurri.ttf for the UI to understand.
File: BadBoy: Spam Blocker & Reporter05-06-08
No need to panic, the person you re...
Posted By: Gaenjin
No need to panic, the person you reported IS the person that got reported, BUT the person in the (brackets) is the last person that got reported by the addon, as that was when the global notice last changed. This is unfixable currently due to latency with reporting a player. You can test this by reporting someone without the addon...
File: Designated Driver05-06-08
play on their Virtual Boys LOL t...
Posted By: Gaenjin
play on their Virtual Boys LOL this caused me to raise an eyebrow, until I googled it and found that it was a Nintendo Game Boy-ish disaster from 1995 that lasted only a year. I don't recall even hearing about it, so LOL yea... that made me pause for a few just the way it was worded... men drunk... playing on a virtual boy... a...
File: Fizzwidget Hunter's Helper05-05-08
Originally posted by Gazmik there...
Posted By: Gaenjin
Originally posted by Gazmik there's a new flood of people telling me "ZOMG someone's stealing your addon!" (I'd say they're overreacting, I disagree. The reason I emailed was to ensure you were aware of it ASAP and could take steps to avoid the same confusion issues that you just posted about. Yea, I assumed you'd be getting...
File: Fizzwidget Hunter's Helper05-05-08
Re: Re: Tsk Tsk...
Posted By: Gaenjin
Originally posted by Purity Look! Look! It's the "Optional" File Police! :eek: Gamzik's post gives perfect example of exactly why people shouldn't fix/change someone's addon and upload it as a "patch" or as their own version that they say they will maintain. It causes nothing but a huge headache for both the author and his/he...
File: AlphaMap05-04-08
Re: Re: Re: I'm so tired of this question...
Posted By: Gaenjin
Originally posted by Telic Oooooh, someone brought their hand bag with them :p Ofc, genuine mistakes like the README.txt being referred to as Notes.txt, I'll be happy to correct. And ofc I'll fix the tooltip being wrong, but as you're splitting hairs about the positioning of the slash commands in the file, then I'll split anoth...
File: AlphaMap05-04-08
Re: Fog'o'war
Posted By: Gaenjin
Originally posted by Telic Sadly, all the "Fog" clearing AddOns like MFWM, Carto's Foglight, MetaMapFWM, and Mapster's version, all need to hook some pretty basic Blizzard map drawing routines. MFWM's routines are parameterised so that they can draw the map textures on any frame, such as AlphaMap - while the other's are not afai...
File: AlphaMap05-04-08
On a serious note, I have a problem...
Posted By: Gaenjin
On a serious note, I have a problem with Mapster (with its Fogclear enabled) causing Alphamap to completely fog itself. As in not showing any explored areas at all... Alphamap's zones all have the "unexplored" fog look, even if I move around the zone. I don't recall this being an issue, but won't swear on that, since I am still t...
File: AlphaMap05-04-08
Re: I'm so tired of this question...
Posted By: Gaenjin
Originally posted by Telic Sorry to be a bit pissy, but.....:p R T F M People :banana: I'm not sorry, I love being pissy. :D #1: The "Notes.txt" file included with the AlphaMap AddOn can answer many questions including a list of slash commands. No such file. BUT... I assume you mean Readme.txt, since I saw some slash c...
File: Auctioneer05-04-08
Originally posted by Nechckn The...
Posted By: Gaenjin
Originally posted by Nechckn The "cacophony" has been around since Blizzard messed with some sound functions a few patches ago. We are looking into ways to mute the sound, but it may well not be possible- we shall see. As for the pause, that is due to all of the modules needed to display the Auctioneer Advanced-enhanced Auctio...
File: oUF_Kosken05-04-08
Originally posted by Gaenjin Ther...
Posted By: Gaenjin
Originally posted by Gaenjin There's no easy way to tell when haste has updated the git, so I wanted to point that out to anyone using oUF layouts. They should download the core from the git if they get errors, before they waste time trying to figure it out, or post about errors. FYI for folks in general: http://ixo.no/git/oUF....
File: oUF_Kosken05-03-08
Originally posted by hipjipp i kn...
Posted By: Gaenjin
Originally posted by hipjipp i know, but the latest (more like the 5-6 latest) broke my layout and i hopefully fixed all of it, i have left to make the party/raid frames custom, they should atm just be blank. but i'll fix that later, just revamped it all to make it work again. Sorry, my post was meant for nodq and the others that...