Results: 73Comments by: Astromech
File: oUF AuraWatch05-30-18
Re: BFA
Posted By: Astromech
Do you plan to update AuraWatch for BFA? It's not currently working, though I'm unable to figure out precisely why, as there's no errors thrown by it, it simply doesn't show anything. Oh thanks for the report! I'm not subbed unfortunately. I'll see if I can track down the problem but not sure when I'll be able to.
File: oUF AuraWatch01-28-18
Hey, sorry I never had a chance to...
Posted By: Astromech
Hey, sorry I never had a chance to get back to you, but glad you got it working!
File: oUF AuraWatch01-07-18
EnableMouse should work. Did you re...
Posted By: Astromech
EnableMouse should work. Did you register any mouse event scripts, like OnClick? There's a list here http://wowprogramming.com/docs/scripts. Sorry, I can't help test right now - I'm not subbed.
File: oUF AuraWatch12-10-15
Hmm yeah everything looks OK. I'm n...
Posted By: Astromech
Hmm yeah everything looks OK. I'm not sure why it's not working, and I can't test anything since I'm not subbed at the moment. One thing I would check, is that the function "createAuraIcon" (which is set as AuraWatch.PostCreateIcon) repositions the CD frame again. I'm not sure if that could cause problems. You also don't have A...
File: oUF AuraWatch12-05-15
Galaxy119, hi! Sorry for the late r...
Posted By: Astromech
Galaxy119, hi! Sorry for the late reply! It's strange that's not working, its similar to the code I use. for i, sid in pairs(spellIDs) do local icon = CreateFrame("Frame", nil, self) icon:SetFrameStrata("HIGH") icon.spellID = sid -- set the dimensions and positions icon:SetSize(sel...
File: oUF AuraWatch11-29-15
Re: Buff timer
Posted By: Astromech
Hi again! :) The cooldown timer should be pretty simple. After you create the icon, you just need to create a cooldown frame and AW will take care of the rest. After local icon = CreateFrame("Frame", nil, self) insert local cd = CreateFrame("Cooldown", nil, icon) cd:SetAllPoints(icon) icon.cd = cd For you second...
File: oUF AuraWatch01-10-15
Re: Re: Re: Re: Re: Multiple class OR adaptive icon locations.
Posted By: Astromech
Haha, don't worry, it happens to all of us! No problem. Glad it's working!
File: oUF AuraWatch01-09-15
Re: Re: Re: Multiple class OR adaptive icon locations.
Posted By: Astromech
Hello! I hope you had a good new year. I think you're getting that error because there's an extra "end" somewhere. If you remove the end after the last else, you'll have the problems you described (AuraWatch will only show for that last class). I went through the code again and threw together a small addon to make sure the syntax...
File: oUF AuraWatch12-21-14
Re: Multiple class OR adaptive icon locations.
Posted By: Astromech
It seems your class if-then-end blocks got interwoven with the actual code. I separated them out and added a check for mage, as an example: --create aura watch func func.createAuraWatch = function(self) local spellIDs --start the PRIEST setup if cfg.playerclass == "MONK" then spellIDs = { 139, -- Renew 17,...
File: oUF AuraWatch12-13-14
Re: Re: Re: Raid - Icon Frame Level
Posted By: Astromech
Sure go ahead. Glad it's working!
File: oUF AuraWatch12-13-14
Re: Raid - Icon Frame Level
Posted By: Astromech
Oops sorry! I gave you the wrong function. It should be icon:SetFrameStrata("TOOLTIP")
File: oUF AuraWatch12-09-14
Glad it's working! To move the i...
Posted By: Astromech
Glad it's working! To move the icons up, change local yOffset = math.floor(i / columns) * yGrowth to local yOffset = math.floor(i / columns) * yGrowth + x just replace x with some number until it's in the right place. To change to the tooltip layer, after local icon = CreateFrame("Frame", nil, self) add ico...
File: oUF AuraWatch12-05-14
Hi! Sorry for the long wait! I've b...
Posted By: Astromech
Hi! Sorry for the long wait! I've been busy with Thanksgiving. The problem with your above code is that you have two "for" loops, one inside the other. I think you might be able to fix the problem by just removing the second for loop. Try this: --create aura watch func func.createAuraWatch = function(self) --start t...
File: oUF AuraWatch11-16-14
Thank you! :) In general, if you...
Posted By: Astromech
Thank you! :) In general, if you want to set rows of icons, I would do something like this: -- Assumes there is some list of icons to position, called icons -- Also, a parent frame (the party frame health bar for example) called parent local columns = 4 local xGrowth = 16 local yGrowth = -16 local parentAnchorPoint = "TOPR...
File: oUF AuraWatch11-12-14
After all that, I solved the proble...
Posted By: Astromech
After all that, I solved the problem myself... It was not an error in your addon, but rather in the parent addon creating the frames. where func.createAuraWatch(self) was present under Party, target, focus, and anything inbetween it was missing the "func." on the raid frames. Adding it has solved the afformentioned problem w...
File: oUF AuraWatch10-19-14
Re: Re: Re: 6.0
Posted By: Astromech
Hi Galaxy119, sorry for the long reply time. Had a busy week! But I resubscibed today and managed to fix one problem you may be encountering. Specifically, the Sacred Shield problem. Please let me know if you're still getting that bug. About your raid frames, I don't know why AuraWatch would have problems with them. Maybe it has s...
File: oUF AuraWatch09-16-14
Re: 6.0
Posted By: Astromech
Icons don't show the shaded icon area for the ability cooldown timers, and one of the sacred shield buffs work normally, but the others are constantly displayed. That is all for 6.0.2 currently on PTR. Any chance for an update? I don't see any LUA errors relating to AuraWatch unfortunatly. Secondly, Any chance for implementing...
File: oUF AuraWatch09-07-11
Originally posted by Nevian Is th...
Posted By: Astromech
Originally posted by Nevian Is there a way to always show the auras with missingAlpha (unless present, duh...) and that way not having them cleared when I leave combat or hidden when I log in? You can set onlyShowMissing to true. That should do what you want!
File: BucketBags09-03-11
@vexis58: Mulgrew's suggestion i...
Posted By: Astromech
@vexis58: Mulgrew's suggestion is probably the problem! @Mulgrew8472: I'm glad you like it! I was actually in the middle of writing a big upgrade for this a few months ago, but since then I've stopped playing WoW. I'm not sure if I will pick the addon up again. Still, I'd like to hear your ideas.
File: BucketBags01-14-11
Re: Sorting
Posted By: Astromech
Originally posted by Celunari So I've sorted some of my stuff around in the buckets, now I am wondering is there a way to change sorting from alphabetical to rarity based? Not without changing the code at the moment. I will look into adding this option when I can get to the big update I have planned.
File: LevelRecorder12-28-10
Good idea. I'll see what I can do.
Posted By: Astromech
Good idea. I'll see what I can do.
File: BucketBags12-20-10
Re: Setup/Request
Posted By: Astromech
Originally posted by Celunari So you have just about won me over with this wonderful bag mod, tho I was wondering if perhaps there is something I was missing, or something that may be possible to implement... Is there any way to get predefined definitions? Such as to put all herbs in one bucket without having to drag-n-drop each...
File: BucketBags12-18-10
I can't believe I overlooked the po...
Posted By: Astromech
I can't believe I overlooked the position issue! Yes, I will definitely fix that. As for too many buckets, here's a fix for now: you can increase the bag frame's number of rows and/or reduce the size of the side buttons. Both are editable in the lua file. I like your idea for separate space counters. I assume you would want a c...
File: BucketBags12-17-10
Suggestions?
Posted By: Astromech
I haven't gotten as much feedback about this addon as I was expecting. I think it's partly because the settings' needing lua editing; so I'm planning on writing a real config window in the coming months. Do any users have comments, feature requests, or bug reports? Please comment here because I will be taking a good look at the ad...
File: Carousel12-17-10
Updates
Posted By: Astromech
I think it's time for a Carousel update! In the coming months, I would like to write a new version. Mostly, I'm not happy with the configuration interface. I'm hoping to rip out all of the plugin ordering options and convert them to a more drag-n-drop method. It should make things much easier to set up. In any case, this update...