Results: 3Comments by: Nastymind |
File: SLDataText01-22-10 |
Hi there,
I'm sorry if someone h...
Posted By: Nastymind
Hi there,
I'm sorry if someone has already asked this question : Is it possible to make SLDT outlined (or thickoutlined) ?
I tried to use the : FontInstance:SetFont("path", height) in the Core.lua file, but maybe I've put it in the wrong place.
Thank you very much for your concern, cheers.
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File: Fane01-22-10 |
Thanks for your quick reply.
I t...
Posted By: Nastymind
Thanks for your quick reply.
I tried to put this code after :
local event = CreateFrame"Frame"
local dummy = function() end
local inherit = GameFontNormalSmall
But nothing happened.
In the same way, I tried at the end of the code, after :
local flash = _G
if(v == SELECTED_CHAT_FRAME) then
updateFS(tab, nil, nil,...
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File: Fane01-19-10 |
Fane fade effect
Posted By: Nastymind
Hi there,
Thanks for this great addon you made here, but I just have one or two little problems (or suggestion). I'm using Prat and the chat text fade after a certain amount of time, and I would like to have my chat frame entirely hidden (including chat tabs). Is it possible to make Fane fade let's say after 5sec, and make it reap...
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