Results: 56Comments by: thelurkerbelow
File: AI-Art11-24-11
Re: 4.3
Posted By: thelurkerbelow
Srr if this has been asked before but does this work with 4.3? I mean; I LOVE (and seriously this looks awesome) this look but if it gets outdated with 4.3 and no update i rather not download it. Thanks for making this happen so far and putting time in this. I hope all people who work on this keep up the good work ;):confused:...
File: BG_Standard11-23-11
While "standart" definitely makes s...
Posted By: thelurkerbelow
While "standart" definitely makes sense (it's "art" that is "standing" up on a pole), the correct English word/spelling is "standard". ;)
File: Aptechka11-20-11
is it just me that gets this bug?...
Posted By: thelurkerbelow
is it just me that gets this bug? sometimes when I join a BG, aptechka will have multiple grids to the same person, one time I joined wsg and there was 7 warriors, then I reload my ui, and it was only 1 warrior copied 7 times to other boxes. and it happens alot, it gives wrong person to another near box. thanks I've had th...
File: Clean Icons - Thin11-16-11
I also cannot get these to work....
Posted By: thelurkerbelow
I also cannot get these to work. 1. Icons are placed correctly in my Interface\ICONS directory, like so: http://i41.tinypic.com/291j4g6.jpg 2. I'm not using any of the weird Windows 7 user profile stuff. 3. Other UI replacement art things like AI-Art and MiirGui work just fine. 4. Running WoW as admin has no effect. 5. Do...
File: Raven11-15-11
Unfortunately, the end of parenting...
Posted By: thelurkerbelow
Unfortunately, the end of parenting my bar groups wasn't the end of my issues. The random mis-placement of text still occurs...here's an example of just how messed up it can get: http://oi42.tinypic.com/5ca70x.jpg I have spent quite a while trying to reproduce this. I first suspected something in the merge bar group code but that...
File: Raven11-13-11
Just to wrap this up, after looking...
Posted By: thelurkerbelow
Just to wrap this up, after looking at the saved variable file, the issue stemmed from setting a parent for the bar group to a Stuf unit frame (in addition to setting an anchor). Parenting is always a bit tricky because the parent can make assumptions about its child frames. In this case, it resulted in flickering. In most cases, it...
File: Raven11-11-11
Not sure if it's just me, but I'm h...
Posted By: thelurkerbelow
Not sure if it's just me, but I'm having an issue with icon clock layers "flickering". Seems to be happening very evenly and consistently (about once per second), and looks as if something was hiding and then showing the clocks for just a fraction of a second. I am not seeing that myself (after squinting and staring for some time th...
File: Raven11-10-11
Not sure if it's just me, but I'm h...
Posted By: thelurkerbelow
Not sure if it's just me, but I'm having an issue with icon clock layers "flickering". Seems to be happening very evenly and consistently (about once per second), and looks as if something was hiding and then showing the clocks for just a fraction of a second.
File: RealUI10-16-11
7.0 r5 is throwing an error at logi...
Posted By: thelurkerbelow
7.0 r5 is throwing an error at login: nibRealUI-7.0 r5\Modules\ActionBarExtras.lua:390: attempt to index field 'bar' (a nil value) **EDIT** I'm also getting an error related to the tooltip module, despite having it disabled and using a different tooltip addon: nibRealUI-7.0 r5\Modules\Tooltip.lua:152: bad argument #1 to 'str...
File: RealUI10-13-11
Originally posted by Kleshya Ok l...
Posted By: thelurkerbelow
Originally posted by Kleshya Ok loving 7 so far, you've managed to surpass yourself imo with this new version. Just had a quick question regarding boss mods. I am not a big fan of DXE and would prefer using DBM or Bigwigs, and I remember your previous versions had a texture we needed to implement if we installed DBM at least. Is...
File: Aptechka10-13-11
Originally posted by d87 I'll add...
Posted By: thelurkerbelow
Originally posted by d87 I'll add it to future release, for now replace function Aptechka.CreateAnchor(self,hdr,num) local f = CreateFrame("Frame",nil,UIParent) with function Aptechka.CreateAnchor(self,hdr,num) local f = CreateFrame("Frame","NugRaidAnchor"..num,UIParent) and use NugRaidAnchor1 Works great, t...
File: RealUI10-12-11
Originally posted by Nibelheim Ho...
Posted By: thelurkerbelow
Originally posted by Nibelheim Holy Power is hardcoded for now. If you like, you can change the texture files in nibPointDisplay_RealUI\Media\ Ah, that would explain it. I was really scratching my head there. :D I went and found the place in Core.lua where you hard-coded in the textures for holy power in the SetPointBarTexture...
File: RealUI10-12-11
There appears to be some issues wit...
Posted By: thelurkerbelow
There appears to be some issues with RealUI's version of nibPointDisplay. I can't seem to change the textures. I was wanting my Paladin's Holy Power to look like the Warlock Soul Shards, so I copied the Soul Shard settings to Holy Power using the "copy settings from" dropdown, and the only thing that seemed to copy over is the purple...
File: Aptechka10-12-11
Is there a global anchor name? If s...
Posted By: thelurkerbelow
Is there a global anchor name? If so what is it, and if not can one be added somehow? I want to be able to use RealUI's layout switcher to change the position of Aptechka but I need to give it a frame name to move.
File: RealUI10-10-11
Originally posted by gunhound45 I...
Posted By: thelurkerbelow
Originally posted by gunhound45 I use a g13 set to auto spam at 8ms between key presses, much faster than manually pressing the button as fast as you can. Not exactly related to your question, but doing this is against the WoW TOS and could potentially get your account banned. Just FYI.
File: RealUI10-09-11
Once again I'm sorry to keep bringi...
Posted By: thelurkerbelow
Once again I'm sorry to keep bringing you issues, but I've found another bug. Seems like something in the minimap POI stuff isn't playing nicely: 1. nibMinimap-7.0\Core.: attempt to call method 'UpdatePOIGlow' (a nil value) nibMinimap-7.0\Core.: in function Locals: self = QuestPointerPOI3 {...
File: RealUI10-08-11
Originally posted by Gloks Is the...
Posted By: thelurkerbelow
Originally posted by Gloks Is there a way to disable the red notificiations such as "out of range" and "you're target is dead" and such stuff like that? Yes; it's a built-in feature of RealUI. Check the "Error Hider" section of the options.
File: RealUI10-07-11
Sorry to add more to the pile Nibel...
Posted By: thelurkerbelow
Sorry to add more to the pile Nibelheim, but I've come across a couple more niggly little issues: 1. The quest tracker auto-hiding doesn't seem to work (at least not for 5-mans). It hides when I check the box to hide it, but as soon as I enter combat it becomes visible again and remains visible unless I uncheck and recheck the box...
File: RealUI10-05-11
Originally posted by aUsCkEs...
Posted By: thelurkerbelow
Originally posted by aUsCkEs This is what I meant. And no, MSBT doesn't help. Nor the nibSpellAlert (Well, it's disabled...). That's definitely MSBT. Look in the "Triggers" section. ;)
File: RealUI10-04-11
Originally posted by Nibelheim Th...
Posted By: thelurkerbelow
Originally posted by Nibelheim There is a pet frame, it's just embedded into the Player Frame. End Box: This will become class colored when you have a Pet/Vehicle, and will also become the Pet Unit Frame (you can right-click, left-click on it for Pet options). Health/Power: The two thin lines you can see in the Player Unit Fr...
File: RealUI10-04-11
Just came across one issue. There's...
Posted By: thelurkerbelow
Just came across one issue. There's no (at least that I can find) pet unit frame. For us pet classes, that can be a bit annoying. "Is my pet low on health? Hmm, I guess so, 'cause he just died...OH NOES THE HORDES THEY COME FOR ME AHHH IT BURRNNNSSSSS!". A simple one-line UF like the Focus frame would be sufficient.
File: RealUI10-04-11
You've outdone yourself this time,...
Posted By: thelurkerbelow
You've outdone yourself this time, mate. Love the new RealUI! :D
File: nibPointDisplay05-05-11
First time I've ran into any issue...
Posted By: thelurkerbelow
First time I've ran into any issue with this addon, and it's a pretty weird one. I'm using nPD to show Holy Power. If I leave it parented to UIParent everything seems to work normally. However if I parent it to a unit frame, whenever I reload the UI it will change the Y Offset to 110px. If I go back and manually set the Y Offset t...
File: LineemUP05-04-11
Originally posted by Isoliat This...
Posted By: thelurkerbelow
Originally posted by Isoliat This addon doesn't work at all in 4.1. /leu x/y does nothing. :) Working just fine for me. Are you sure you don't have another malfunctioning addon interacting with this one?
File: Fatality04-27-11
Another casualty of 4.1's COMBAT_LO...
Posted By: thelurkerbelow
Another casualty of 4.1's COMBAT_LOG_EVENT_UNFILTERED change. To fix, change line #236 to this: function Fatality:COMBAT_LOG_EVENT_UNFILTERED(timestamp, event, hideCaster, srcGUID, srcName, srcFlags, destGUID, destName, destFlags, ...)