Results: 20Comments by: DNBRMG
File: rActionBar11-03-10
As my guild was running around in a...
Posted By: DNBRMG
As my guild was running around in a few Vanilla raids last night I noticed that the Metamorphosis button on the stance bar was in the exact same place as the first button on the pet bar. After a little checking into the config.lua settings I found that the stance bar and the pet bar have the exact same default position settings. To...
File: Roth UI (Diablo)08-01-10
Originally posted by zork New ver...
Posted By: DNBRMG
Originally posted by zork New version comig. - Removed totem bar again (because of huge tainting issues in combat, actionbar not usable etc.), thus you need to download an totembar mod if you need the bars - added teksLoot - added Butsu (loot window) - added GetFast (fast mail button to get all mail at once) - added sounds t...
File: Roth UI (Diablo)07-28-10
Re: Focus frame
Posted By: DNBRMG
Originally posted by vexohmistdol Fist of all thanks for a great UI! Altho focus frame is not working anymore. Can't use /focus to see target target. Got any hint? :) 'Vexo Check line 23 of the oUF_D3Orbs.lua file and make sure it reads: local showfocusframe = 1
File: Roth UI (Diablo)07-20-10
Possible Dual Spec Issues...
Posted By: DNBRMG
I ran into a problem earlier this evening with dual spec action bars; specifically when I switch from my Priest's Discipline spec to their Shadow spec the action bars did not change. I am pretty sure that the action bars used to change with the previous release of the UI. This is a great UI and I really hope I can figure the dual s...
File: Roth UI (Diablo)07-10-10
Possible Pet Frame Bug
Posted By: DNBRMG
I am still trying to see if I can chase this problem down but I have noticed that when I login on my Warlock with my demon already out the pet frame is indicating that the demon is 'off'-line as it does in the party frames when a party member is offline. This is a pretty minor issue as it corrects itself when I mount and dismount or...
File: Roth UI (Diablo)07-03-10
Just the Tiniest Bit Disappointed
Posted By: DNBRMG
All in all the latest release provides some awesome improvements to an already stellar interface. It saddens me to say it though that I am a tiny bit disappointed in a couple of the new features. First is an issue that bugged me all through the beta testing, specifically the position of the weapon enchant aura icon in the player...
File: Roth UI (Diablo)06-28-10
Re: Weapon Enchant Still Broken...?
Posted By: DNBRMG
Originally posted by zork The weapon enchants are left of the normal buffs since there is no way of integrating them in oUF player buffs itself. Hmmm well I could adjust the setpoint though based on the number of active buffs...hmm I'm gonna think of it. I am beginning to think that the Weapon Enchant issue that I am seeing migh...
File: Roth UI (Diablo)06-28-10
Weapon Enchant Still Broken...?
Posted By: DNBRMG
I have been using version 5 of the beta and the weapon enchant is still getting set off from the rest of the player buffs. Based on what I am seeing the weapon enchant buff icon is being placed in the 9th position of the first row regardless of the number of active buff on the player. This results in a gap between the last non-weapon...
File: rFilter06-26-10
Dynamically Polling SpellIDs
Posted By: DNBRMG
Have you ever thought about dynamically polling SpellIDs based on the aura/buff/debuff name using the UnitAura, UnitBuff and/or UnitDebuff functions? A while back I had read a post (which i can no longer find, unfortunately) on the official Blizzard forums where you could get the SpellIDs from aura/buff/debuff in game using a quick l...
File: Roth UI (Diablo)06-25-10
Curious About Weapon Enchant Change
Posted By: DNBRMG
Originally posted by zork Finished the WeaponEnchants, so now its time to wait for 3.3.5 to repair the chat :( I noticed the weapon enchant change while playing on my shaman the other night and it threw me for a loop. I couldn't quite figure out why the weapon enchant icon was off on its own compared to the rest of the characte...
File: Roth UI (Diablo)06-17-10
Re: Target Buff/Debuff Filtering
Posted By: DNBRMG
Originally posted by zork Yeah that debuff thing is kind of hard to do. But that is the reason I wrote rFilter2. It allows you to track specific buffs/debuffs on any unit as well as some rudimentary cooldown check. Yeah, I figured that rFilter2 was going to be the way to go. I am intrigued about the new only character's debuff...
File: Roth UI (Diablo)06-12-10
Target Buff/Debuff Filtering
Posted By: DNBRMG
Let me start by saying that I absolutely love this UI. To me this UI feels infinitely more appropriate to the game than Blizzard's default UI. Despite not having an in-game configuration screen many of the customization feature are still extreme easy to manage through a little Lua editing. Even the more complex totem bar edits are...
File: SasUI04-10-10
Death Knight Runes
Posted By: DNBRMG
I am putting together a stripped down version of the Roth UI myself and was wondering what add-on/configuration was responsible for the Death Knight runes graphic shown above the player/target/targetoftarget frame in the Alterac Valley screenshot provided? I have yet to find a DK rune addon that works well and fits with the feel of...
File: Its' G15 Binder01-07-10
I have a feeling that this addon ma...
Posted By: DNBRMG
I have a feeling that this addon may be DOA... There are serious problems with the latest readily available version on the live realms... Too bad as this addon is a perfect complement to the Logitech G-series keyboards... Message: Interface\AddOns\ItsG15Binder\binder.lua:848: CreateFrame(): Couldn't find inherited node "Secure...
File: RhadaTip Dps/Hps Tooltip Enhancer12-05-09
"Talisman of Volatile Power" (http:...
Posted By: DNBRMG
"Talisman of Volatile Power" (http://www.wowhead.com/?item=47726) doesn't seem to be modeled/calculated correctly as it is showing a ridiculously high DPS gain, several 10's of 1000's. There seems to have been a somewhat similar problem with "Mark of the War Prisoner" that appears to have been manually fixed by a fan (http://wowmb.n...
File: AuctionLite11-10-09
Fast/quick scans locking up game in latest release...
Posted By: DNBRMG
I seem to be running into an issue with the fast/quick scan feature in the latest build. The wow.exe application process completely locks up right after the scan finishes; all on screen activity freezes but the mouse cursor still moves, mouse buttons and keyboard commands stop responding, etc. Unfortunately there are no error messa...
File: WowLua10-21-09
Re: Re: Output to the Windows Clipboard
Posted By: DNBRMG
Originally posted by Cladhaire I could possibly add a button that turns the messages in the output window into a box that could be selected, but I can't say its high on my list of priorities. You can write an incredibly simple addon that then saves the information out to the SavedVariable file, so you can parse and do anything y...
File: WowLua10-21-09
Output to the Windows Clipboard
Posted By: DNBRMG
Is there a way to copy the contents of the output frame to the windows clipboard? I was given a lua script to help me generate a list of bag and bank items by item name so that I can do some offline research as to whether or not I need to continue to keep the item or can safely destroy it to free up dwindling inventory space. A l...
File: TellMeWhen (Fan Update)10-03-09
Re: Having hard time getting TMW to work.
Posted By: DNBRMG
Originally posted by DNBRMG I have been looking for an addon just like this for a while to replace my DoT/cooldown timer, or more accurately simplify it. For some reason though I can't get it to work. The icon bar is always displayed even though I flagged to only show in combat. Buff/Debuff/Cooldown always show even when set to...
File: TellMeWhen (Fan Update)10-03-09
Having hard time getting TMW to work.
Posted By: DNBRMG
I have been looking for an addon just like this for a while to replace my DoT/cooldown timer, or more accurately simplify it. For some reason though I can't get it to work. The icon bar is always displayed even though I flagged to only show in combat. Buff/Debuff/Cooldown always show even when set to only show when not present or...